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Is Cyberpunk much better than Starfield?

Is Cyberpunk better than Starfield?

  • Graphically yes, but only that.

  • Graphically and gameplay wise yes, but the story falls short.

  • Yes, Cyberpunk is definitely a better game in all aspects.

  • No way, Starfield is better than Cyberpunk.


Results are only viewable after voting.

Macaron

Banned
I said it clearly the first time but you have a knack for engaging in willful ignorance. I'll highlight it again below. Now tell me the Cyberpunk 2077 equivalent of what I'm describing.






lol....I didn't comment on the game's length. I said I haven't finished it so I referred to a website that tracks these things. More willful ignorance on your part my man. You really need to work on that.
Yeah bud and then I pointed out, with specific examples, Cyberpunk's version of those. But im the willfully ignorant one, while you try to make selective discussions? And join in discussion about game length while adding "havent finished Cyberpunk though"? Oooook lol
 
To each their own. Easy for me to dismiss travelling to procedurally generated planets as fluff when it adds absolutely nothing to the game except for those who find enjoyment in making outposts I guess. Even easier when exploring these planets and systems involves redundant, lazy, menu navigation.

As many have said, they aren't the same genre, but they are same ballpark. Is there a non Bethesda game more similar than CP? Especially recently? Id unequivocally say no.
It's not lazy, it's just on easy mode because I think they were afraid of actually fully integrating the survival half with the WRPG half. Valheim is literally just bullshit forest stuff and crafting and it's sold 10 million copies. It doesn't have the city and story side really at all.

If they decide to create a hardcore update, suddenly this is a 1000 hour game where you have to limit your exposure to heavily radiated areas and study science and chemistry to craft suit upgrades to survive, carefully manage greenhouses for food like an astronaut, treat multiple status ailments with medical supplies, chart galaxy jumps carefully based on fuel levels, etc. all in between a very large more traditional WRPG with quests and cities. It would be too huge and too hardcore for almost everyone but a select few. All of that crafting and survival content is there though, in extreme detail.
 

Topher

Gold Member
Yeah bud and then I pointed out, with specific examples, Cyberpunk's version of those. But im the willfully ignorant one, while you try to make selective discussions? And join in discussion about game length while adding "havent finished Cyberpunk though"? Oooook lol

jennifer lawrence ok GIF
 

Macaron

Banned
It's not lazy, it's just on easy mode because I think they were afraid of actually fully integrating the survival half with the WRPG half. Valheim is literally just bullshit forest stuff and crafting and it's sold 10 million copies. It doesn't have the city and story side really at all.

If they decide to create a hardcore update, suddenly this is a 1000 hour game where you have to limit your exposure to heavily radiated areas and study science and chemistry to craft suit upgrades to survive, carefully manage greenhouses for food like an astronaut, treat multiple status ailments with medical supplies, chart galaxy jumps carefully based on fuel levels, etc. all in between a very large more traditional WRPG with quests and cities. It would be too huge and too hardcore for almost everyone but a select few. All of that crafting and survival content is there though, in extreme detail.
I've never played Valheim so I really can't comment on any comparisons you're making there. All I can comment on is how uninteresting (for me) all the procedural planet exploration in Starfield is thats included in the 100% completion length. Its cool its included, but thats all I view it as, an inclusion. Something to do. Nowhere near something you HAVE to do for the best SF experience.

Your second paragraph is just a big "what if" and honestly, the biggest frustration with SF is you could do the what if game all day with it. What if the writing didn't suck? What if these companions or any character at all was enjoyable and/or memorable? What if they dedicated more time to a more immersive way to travel? What if Neon didn't have a loading screen after every door you walk through? What if the Red Mile was actually as cool as its hyped in game instead of just "go to A to B in generic environment killing dinosaur things and then go back"?

The "what ifs" is why Starfield is so frustrating. A good game that has potential to be more than good. But as of now, its simply just good.
 
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CatLady

Selfishly plays on Xbox Purr-ies X
Nah.....I have to give the number of quality quests to Starfield easily. I came across several storylines not connected to the main quest or even the factions/companions but turned into rich side quests on their own. These are quests that are often given just by overhearing conversations while walking around. Others you just stumble onto while exploring. Cyberpunk has a lot of one-off side quests called "gigs" and such but they are remarkably short in comparison.

Starfield has amazing side quests, by far the best in any game I ever played. I've only done some of the UC Vanguards quests so far and for me they are better than the main quest in CP2077. Under Cover was awesome.

I didn't bother with any of the side stuff in CP2077 because they were boring. Like you said some of the quests you get from overhearing a conversation are surprisingly complex and interesting.
 

SF Kosmo

Al Jazeera Special Reporter
You’re right, I played it on the PC and didn’t really have any major issues with bugs and crashes. Bu the game was shallow as hell. I mean people who complain about Starfield being shallow as a puddle, if that’s a puddle then CP at launch was more like a spilled cup of water on the floor.
I mean they had to remove your character model from reflections in the game because in game your character was horrific twisted piece of monstrosity. At least Starfield has a functioning 3rd person mode.
Eh, I wouldn't say the issue was depth per se. It was just that the exploration aspect of the game was dull -- the game didn't respond to the player in interesting ways and quests were served to you in phone calls rather than discovered through exploration.

Starfield is certainly better about that. I often "accidentally" find mission or side stories in Starfield that I didn't expect to, or kick of dynamic situations accidentally, and that's fun and rewarding. That is something I like a lot better about Starfield, but "depth" isn't the word I would use.
 
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SF Kosmo

Al Jazeera Special Reporter
Starfield has amazing side quests, by far the best in any game I ever played. I've only done some of the UC Vanguards quests so far and for me they are better than the main quest in CP2077. Under Cover was awesome.

I didn't bother with any of the side stuff in CP2077 because they were boring. Like you said some of the quests you get from overhearing a conversation are surprisingly complex and interesting.
You fucked up, the side content in Cyberpunk is the best stuff in the game. I know some of it is thinner than others but the most memorable parts of the game for me came from side quests.
 
No you did not, you selected a screen of New Atlantis (which honestly don't look really good) were you could have taken Neon City for example.




Is it CP2077 level? Nah of course, but it still looks good. So stop pretending Starfield is looking bad, and maybe start pointing all the freakin bugs CP 2077 still has.
Also, I'm gonna make a thread in 3 years comparing modded Starfield and CP 2077. Gonna be a fun thread.

Lol Neon city is one big corridor, laughable to call it a city. Quite dissapointed when I stroll into it the first time. Akila and New Atlantis are more impressive. Neon felt like that part in Omega in Mass Effect 2.
 

Macaron

Banned
Eh, I wouldn't say the issue was depth per se. It was just that the exploration aspect of the game was dull -- the game didn't respond to the player in interesting ways and quests were served to you in phone calls rather than discovered through exploration.

Starfield is certainly better about that. I often "accidentally" find mission or side stories in Starfield that I didn't expect to, or kick of dynamic situations accidentally. That is something I like a lot better about Starfield, but "depth" isn't the word I would use.
Yeah anyone using the word "depth" doesn't know what that means when examples of random side missions you find in SF include "Hey I think two guys are planning to rob me can you check it out? OK you listened to their convo and I was right? Can you tell the cop for me? Mission complete" or "Hey im a little girl who wants to be a detective and I think some guy is planning to rob this thing can you check it out? Oh I was right and he was? Cool mission complete"
 

Chukhopops

Member
Then you missed some reviewers.

I clearly remember than annoying luke thomas dude saying that he was unable to complete the arguably best faction quest in the game because of a bug.

But no review spoke about the dogshit writing or the the worse companions ever in an rpg so i really don't give much fucks about what reviewers say.

And i just posted a starfield bug that literally trascend time and space for how fucked up it is, you are not gonna find anything remotely similar in cb, no matter how much you search.

They are both very buggy games even after the 2.0 patch, it is a matter of luck how much bugs you get, my experience at launch with cp on pc was less bugged than your average assassing creed (ironically i'm having more bugs and shit in the 2.0 version)


Starfield also run worse than cyberpunk while looking sensibly worse except some indoors that looks better than some indoors in cp.
You need to have complete amnesia to think they are in the same "very buggy" ballpark in their launch state.

Looks like you don't trust reviews but still, let's do a bit of comparison:

- Cyberpunk PC Metacritic page: 106 reviews, Ctrl-F "bug" = 31 results
- Starfield PC Metacritic page: 81 reviews, Ctrl-F "bug" = 3 results

I'm not even going to do the console versions as it wouldn't be fair...
 
I've never played Valheim so I really can't comment on any comparisons you're making there.
I think you'd be surprised how much it feels like Morrowind. It's like an indie made Morrowind 2 and dropped all the story and quests, and instead just let you out into the wilderness with co-op and expanded on the item placement.

If you ever try it out though, I think you'll see what I'm talking about a bit. The engagement in those systems that draws people in is the harsh difficulty requirement (weather, hunger, thirst, etc.). That harsh difficulty element was clearly removed from Starfield, but all of the actual content is still there. If you go outside on the moon and the radiation is burning through your suit after 10 minutes, suddenly a outpost looks a lot more appealing to rest up so you can move further. And then you accidentally find out that making the outpost is actually pretty fun, and you need to collect supplies and level up to make the best ones and that's all there too.

Starfield was trying to fuse that with a very large, big budget WRPG scattered throughout and probably felt it was way, way too hardcore. They've said in recent interviews they had to dial it back. It would be the ultimate astronaut simulator so hopefully they go for it. They said in that interview they may do that.
 

Topher

Gold Member
Yeah anyone using the word "depth" doesn't know what that means when examples of random side missions you find in SF include "Hey I think two guys are planning to rob me can you check it out? OK you listened to their convo and I was right? Can you tell the cop for me? Mission complete" or "Hey im a little girl who wants to be a detective and I think some guy is planning to rob this thing can you check it out? Oh I was right and he was? Cool mission complete"

How about the Mantis mission? Or the First Contact mission? Or the mission when the UC and Rangers join up to fight off a bunch of spacers? Or the one where you switching between alternate universes with the alien movie vibe? I think those are better examples of "depth" than the ones you've selected, don't you?
 

Macaron

Banned
I think you'd be surprised how much it feels like Morrowind. It's like an indie made Morrowind 2 and dropped all the story and quests, and instead just let you out into the wilderness with co-op and expanded on the item placement.

If you ever try it out though, I think you'll see what I'm talking about a bit. The engagement in those systems that draws people in is the harsh difficulty requirement (weather, hunger, thirst, etc.). That harsh difficulty element was clearly removed from Starfield, but all of the actual content is still there. If you go outside on the moon and the radiation is burning through your suit after 10 minutes, suddenly a outpost looks a lot more appealing to rest up so you can move further. And then you accidentally find out that making the outpost is actually pretty fun, and you need to collect supplies and level up to make the best ones and that's all there too.

Starfield was trying to fuse that with a very large, big budget WRPG scattered throughout and probably felt it was way, way too hardcore. They've said in recent interviews they had to dial it back. It would be the ultimate astronaut simulator so hopefully they go for it. They said in that interview they may do that.
Never played Morrowind either only Skyrim so you still have me out of the loop lol but I get what you're saying. Plenty of "survive for as long as you can" type games out of there and I will preface my previous opinions by saying those have very rarely ever been for me.
 

Gp1

Member
Is Nirvana better than Metallica?

It's more like is Nirvana better than 30 seconds to Mars? :D

Re-started Cyberpunk 2.0 with Phantom liberty after finishing 100% on the launch window and playing more than 30 hours of Starfield.
Playing just on the intro, Cyberpunk develop its characters way more than what Starfield does in almost half the of the main quest and a bunch of side quests.

Apart from the space exploration factor and building ships and settlements, which are not even in the scope of Cyberpunk, I can't see a single point in which Starfield stands ahead.

I didn't bother with any of the side stuff in CP2077 because they were boring. Like you said some of the quests you get from overhearing a conversation are surprisingly complex and interesting.

So you lost the best quests in the game by far. Cyberpunk has some side quest at the same level of Witcher 3. Sinnerman, Dream on, Chipin 'in, Kerry Eurodyne side quest, and the list goes on.
 

CatLady

Selfishly plays on Xbox Purr-ies X
You fucked up, the side content in Cyberpunk is the best stuff in the game. I know some of it is thinner than others but the most memorable parts of the game for me came from side quests.
I tried some. You get a phone call to go do some boring quest to earn some $$. Maybe I was unlucky and just got all the crappy ones, but after several bad ones I decided to just ignore any phone calls.
 

SF Kosmo

Al Jazeera Special Reporter
I tried some. You get a phone call to go do some boring quest to earn some $$. Maybe I was unlucky and just got all the crappy ones, but after several bad ones I decided to just ignore any phone calls.
They aren't generally isolated missions. You keep following up with those people and get deeper into the side stories. So yeah, what you did was like reading the first page of a few books, you know?
 

Macaron

Banned
How about the Mantis mission? Or the First Contact mission? Or the mission when the UC and Rangers join up to fight off a bunch of spacers? Or the one where you switching between alternate universes with the alien movie vibe? I think those are better examples of "depth" than the ones you've selected, don't you?
You love being selective.

I have said the side quests in Starfield are great. I am not going to pretend there is more depth than CP though just cause you have to randomly find them rather than being able to see on a map where to go to activate them. If we are going to talk depth, I lean CP when the main side quests effect the game as a whole. While the best side quests in SF are played in a box and don't matter a lick to the rest of the game.
 

Roberts

Member
I really liked Cyberpunk when 1.6 dropped. I finished the story and most of the side stuff.

I also don’t want to compare both games as they have diffwrent goals and offer different experiences.

That said, after playing Starfield for 130 hours I needed a break so I tried Cyberpunk because of 2.0 and DLC. The bummer is that it felt like a really uninteresting game after everything I experienced in Starfield. I need to play something else in between.
 

marjo

Member
Starfield has amazing side quests, by far the best in any game I ever played. I've only done some of the UC Vanguards quests so far and for me they are better than the main quest in CP2077. Under Cover was awesome.

I didn't bother with any of the side stuff in CP2077 because they were boring. Like you said some of the quests you get from overhearing a conversation are surprisingly complex and interesting.

While I enjoyed the factions quests in Starfield, I can't agree that they're better than the side quests in CP. Quests like Pyramid Song, Dream on, or The Hunt are amongst the best I've ever played.
 

ReBurn

Gold Member
Gladly we are at 2023 and now the game deserves about 9
Unfortunately for a lot of people the game has already made a bad first impression and they may not come back to it. I commend CDPR for sticking with it the way they have but a lot of people probably won't care enough to come back.

I'm going to start a new playthrough of CP2077 this weekend to see if the improvements help me enjoy it more. I haven't touched it since before the last update dropped.
 
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GymWolf

Gold Member
I figured I get some pushback on that and maybe it is just me, but I enjoyed the gunplay a bit more in Starfield. Now that may be on me and maybe I'm not getting the right guns in CP or I need to figure out how to upgrade, but I went into one mission and literally emptied 5 or 6 magazines into a guy, including many headshots, and he kept coming. Far too much sponge for my tastes. Maybe my opinion will change later, but that's where I am right now.
It must have been a boss or a psycho from the related sidequest or some shit, i'm playing on very hard and i mow motherfuckers with ease (except bosses and rare special enemies).

If anything the game is still too easy, but still harder than starfield.
 
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CatLady

Selfishly plays on Xbox Purr-ies X
So you didn't do the River, Pan Am, Judy, etc sidequests? If so, yes bro stay away from this discussion til you do lol
I don' remember River or Judy. I vaguely remember Pan Am wasn't impressed. I felt like it was pushing e to have a lesbian romance with her and didn't like it.

While I enjoyed the factions quests in Starfield, I can't agree that they're better than the side quests in CP. Quests like Pyramid Song, Dream on, or The Hunt are amongst the best I've ever played.
People have different tastes. People always talk about how great the Witcher 3 quests are I wasn't overly impressed with those either.
 

tmlDan

Member
Last night I walked into a bar in Night City. The neon aesthetics washed over my senses, there were beautiful women dancing, and this absolute fucking banger was playing:



Meanwhile...


Bruh, the music alone CRUSHES and i mean CRUSHES starfield.

It's fkn glorious
 

Thabass

Member
By leaps and bounds, and yes, both of them a very much a RPG. Very silly to consider them otherwise and it's especially true now that Cyberpunk 2.0 has come out. It's a completely new game. The only knock on it is that it had to be 2.0 to make it so good. But, people don't say that about Final Fantasy XIV: A Realm Reborn now, so I think I won't even take points off of it anymore. If anything, I'm putting points back onto Cyberpunk.
 
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Topher

Gold Member
You love being selective.

I have said the side quests in Starfield are great. I am not going to pretend there is more depth than CP though just cause you have to randomly find them rather than being able to see on a map where to go to activate them. If we are going to talk depth, I lean CP when the main side quests effect the game as a whole. While the best side quests in SF are played in a box and don't matter a lick to the rest of the game.

I think if the topic is side missions with "depth" then perhaps it is best to actually reference side missions with "depth" and not the most shallow examples you can think of.

I agree some of the best side quests in Starfield are stand alone and have nothing to do with anything else. Think I've made that point several times now. If you want to say CP side missions have more depth because they relate to the main story then that's fine. I have no problem with that.
 

StueyDuck

Member
As much as starfield eventually chased me away. It at least 100% delivered what they promised.

Cyberpunk is still a husk of a game
 
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Macaron

Banned
I don' remember River or Judy. I vaguely remember Pan Am wasn't impressed. I felt like it was pushing e to have a lesbian romance with her and didn't like it.


People have different tastes. People always talk about how great the Witcher 3 quests are I wasn't overly impressed with those either.
So you're commenting on CP side quests and you only did one of the actual side quests that aren't a gig or short story in a box? Bit weird
 

Macaron

Banned
I think if the topic is side missions with "depth" then perhaps it is best to actually reference side missions with "depth" and not the most shallow examples you can think of.

I agree some of the best side quests in Starfield are stand alone and have nothing to do with anything else. Think I've made that point several times now. If you want to say CP side missions have more depth because they relate to the main story then that's fine. I have no problem with that.
Guy, depth goes both ways. I was pointing out the shallow nature of essentially every SF sidequest that isn't faction based and how randomly finding them doesn't equate to depth.
 

SF Kosmo

Al Jazeera Special Reporter
Cyberpunk is still a husk of a game
What even is this argument? Cyberpunk is like a 60 hour open world Deus Ex, full of interesting hand crafted missions and memorable characters.

People act like it's broken because you can't have deep conversations with random strangers. As if you could do that in any other game (or in a real metropolis for that matter). I wonder what they actually want.
 
Your whole post became instantly bs leading off with this banger. You can literally unload 500 rounds in the middle of New Atlantis, and not a single person will give a single fuck. You can walk into "secured" areas freely cause absolutely nobody has a brain in SF. You can freely walk around with your gun in a bank or wherever and everyone just sits there like a brainless drone. I swear some of you are so entrenched in defending this game you overlook glaring obvious flaws and just outright make up shit.
specifically talking about combat AI, I should have said that.
 

Topher

Gold Member
Guy, depth goes both ways. I was pointing out the shallow nature of essentially every SF sidequest that isn't faction based and how randomly finding them doesn't equate to depth.

But that's just not true my man. The quests I listed are not shallow at all and are not faction or character based. Yes, they are randomly found but that isn't what makes them deep. They have quite an involved story behind each one and have several stages from beginning to end and takes an hour or two to complete.

Have you played any of those missions I've described?
 

GymWolf

Gold Member
Please. I guess you won't try to compare launch of Cyberpunk 2077 with Starfield. I mean. Starfield is not a perfect game by any means...
...but we are talking about game that was so broken, it was pulled down from PlayStation store...

Not to mention it needed to have several of it's core gameplay systems reworked to have this 2.0 version.

I'm sure Starfield is comparable to the biggest AAA bait and switch in gaming history 😂😂
/s
Please my ass, cyberpunk was retired from the console stores, the pc version was never retired because it was way better, it was just a case of cdp being greedy and lying fucks (nobody is saying the opposite) and releasing a game without optimizing for shitty archaic consoles.

Find me a bug in cyberpunk that is comparable to what i posted in this very topic for starfield if you wanna go with the broken state route, i'll wait (spoiler, you cant, but if you succeed i'm gonna use a todd avatar for a week)

But i love how you ignored all the broken (important) things i listed in starfield and all the things that modders have to fix in a game with a 400 mil budget (and i didn't even mentioned the absolute shitty washed out colors that you had to fix with a mod or the game was basically unplayable on pc).

Like i said, they are both very bugged games (even now with the 2.0 patch), i was not defending cdp if this was your impression, i literally slandered the game 2 days ago when i lost 5 hours of progress for a bug that was there 3 years ago.
I don't pull punches for anyone.
 
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CatLady

Selfishly plays on Xbox Purr-ies X
So you're commenting on CP side quests and you only did one of the actual side quests that aren't a gig or short story in a box? Bit weird
I said I didn't remember them. I vaguely remember something called Judy, no recollection of River. That's how impressed I was with CPs quests. You sure are obsessed with this topic and very aggressive and belligerent too with anyone that doesn't share your opinion. Go back to arguing with Topher Topher I'm as bored dealing with you as I was with CP 2077s side stuff.
 
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