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Starfield is 4K/30 on Series X, 1440/30 on Series S

adamsapple

Or is it just one of Phil's balls in my throat?
Definitely a push for PC vs the X, but why not a 1440p mode at 60? Or dynamic scaling? Or even a 40fps mode like some of the PS5 games, they are much better than the 30fps modes in those games.

If CPU is the bottleneck, resolution will be a tiny factor.
 

nani17

are in a big trouble
My worry is when you lock a game like this at 30fps and you have multiple enemies and explosions happing all at once will the frame rate dip to a noticeable point. As in slow down the game in parts
 

StreetsofBeige

Gold Member
I can live with 30 fs for slow paced games like Bethesda RPGs, but would be way better if they had a dumbed down 1080/1440 60 fps option.
 

Jigsaah

Gold Member
I'll be playing it on PC. Always planned to anyways. I'll be selling my Xbox to get a PS5 pro whenever it comes out I think.

They could at least offer a 1440/ 60fps mode on the X 1080p/60 on the S.

Here's hoping one day they'll update it and bring a smoother mode.
 

bender

What time is it?
How long you think it took him to take his dick out his mouth?

Mouth?

AffectionateImpressiveGrebe-size_restricted.gif
 

Arsic

Loves his juicy stink trail scent
If I can squeeze 1440p 60 locked on max settings on dlss quality without Ray tracing on PC with my 3080 then it’s all good.

Otherwise I’ll max the bitch out and do 4k 30 until mods fix it.

Hodd Toward gets a pass. As does Zelda.

Still a really bad look after Phil having talked about lack of 60 for RedFall a few weeks back and now this.
 

StreetsofBeige

Gold Member
How is a third to first person shooter game slow paced...?
I see this game like ME games. Lots of walking around, exploring and the occasional shoot out. Totally playable at 30 fps.

It's like Redfall. Lousy game when I played a bit on Game Pass, but the game seemed to play and move fine at 30 fps even when shooting vampires.
 
Actual legit lol.

The fact they can't even provide an option targeting a lower resolution @ 60 FPS says a lot. Many other open-world games do this and please do not pretend Starfield is some game magnitudes ahead of most others when it comes to complex systems. It's not. At least, not in ways that other open-world games don't match in areas they focus on in particular.

It's the lack of an option for 60 FPS, or even 40 FPS, at least with maybe DRS, that is laughable in this case.
 

feynoob

Member
Actual legit lol.

The fact they can't even provide an option targeting a lower resolution @ 60 FPS says a lot. Many other open-world games do this and please do not pretend Starfield is some game magnitudes ahead of most others when it comes to complex systems. It's not. At least, not in ways that other open-world games don't match in areas they focus on in particular.

It's the lack of an option for 60 FPS, or even 40 FPS, at least with maybe DRS, that is laughable in this case.
Have you see the presentation?
 
Actual legit lol.

The fact they can't even provide an option targeting a lower resolution @ 60 FPS says a lot. Many other open-world games do this and please do not pretend Starfield is some game magnitudes ahead of most others when it comes to complex systems. It's not. At least, not in ways that other open-world games don't match in areas they focus on in particular.

It's the lack of an option for 60 FPS, or even 40 FPS, at least with maybe DRS, that is laughable in this case.

Did you even watch the showcase? This game is definitely ambitious and feels pretty complex, it's the first game I've seen this gen that actually feels next generation
 

bender

What time is it?
Actual legit lol.

The fact they can't even provide an option targeting a lower resolution @ 60 FPS says a lot. Many other open-world games do this and please do not pretend Starfield is some game magnitudes ahead of most others when it comes to complex systems. It's not. At least, not in ways that other open-world games don't match in areas they focus on in particular.

It's the lack of an option for 60 FPS, or even 40 FPS, at least with maybe DRS, that is laughable in this case.

Counterpoint: Bethesda
 

Hoddi

Member
Actual legit lol.

The fact they can't even provide an option targeting a lower resolution @ 60 FPS says a lot. Many other open-world games do this and please do not pretend Starfield is some game magnitudes ahead of most others when it comes to complex systems. It's not. At least, not in ways that other open-world games don't match in areas they focus on in particular.

It's the lack of an option for 60 FPS, or even 40 FPS, at least with maybe DRS, that is laughable in this case.
How would you even know that?

If the game is CPU or bandwidth bound then lowering resolution simply won't do anything. And it definitely seems that way judging by the video.
 

Maxwell Jacob Friedman

leads to fear. Fear leads to xbox.
If perspective translates to game speed then why don't all first person shooters feel like the exact same game?. Hmmmm now that you mention it, Squad feels exactly like doom
Did any gameplay that involved shooting in the deep dive look slow? If so, Im afraid you may have to go to a hospital because Im worried your havn a fuckn stroke
 
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FSR won't be helpful if CPU is the bottleneck. And looking at the scope of the things they showed, that's probably it.

If it were GPU, they wouldn't be citing 4K.

You know, this is where the extra compute headroom for Series X could've actually came in and made up for some CPU bottlenecks by offloading those tasks to available compute units on the GPU.

Unfortunately this game also has to run on the Series S, so I guess they can't leverage the tech in that way :/

Did you even watch the showcase? This game is definitely ambitious and feels pretty complex, it's the first game I've seen this gen that actually feels next generation

I watched the whole thing and, no, it's not the only game this gen that "feels" next-generation. You've got planetary transitions with cutscenes going in and out the atmospheres instead of actual gameplay, and that's just one drawback out of many in the pursuit of sheer content. If the team cut down the number of planets from 1,000 to say 40 or 50 key planets, had the others there as backdrops, maybe we'd get atmospheric re-entries that weren't cutscenes.

Meanwhile other things like the spaceship fights, look really cool, but I'm not going to pretend it's the first game doing that stuff. Per-object interactivity doesn't seem any more deep than any other games I can think of AAA-wise, but the customization options for the spaceship are really cool.

How would you even know that?

If the game is CPU or bandwidth bound then lowering resolution simply won't do anything. And it definitely seems that way judging by the video.

If it's a CPU bottleneck issue then IMO it shows the drawback in MS's dual-console approach. If they just had the Series X spec to target, they could've probably utilized spare GPU compute to offload some CPU-bound tasks to, and that could've maybe freed the CPU up to issue out display lists faster, giving a framerate boost. Especially if that could've been paired with DRS or something similar.

But since the game also has to run on the Series S, they can't target Series X's compute headroom in that type of way, so I guess both consoles are stuck with 30 FPS unless a patch comes later down the line.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
Actual legit lol.

The fact they can't even provide an option targeting a lower resolution @ 60 FPS says a lot. Many other open-world games do this and please do not pretend Starfield is some game magnitudes ahead of most others when it comes to complex systems. It's not. At least, not in ways that other open-world games don't match in areas they focus on in particular.

It's the lack of an option for 60 FPS, or even 40 FPS, at least with maybe DRS, that is laughable in this case.

How many current-gen only open world RPGs have we seen which come anywhere near close to the scope of Starfield. How many open world RPG's have we seen of this scope in general.
 

feynoob

Member
I watched the whole thing and, no, it's not the only game this gen that "feels" next-generation. You've got planetary transitions with cutscenes going in and out the atmospheres instead of actual gameplay, and that's just one drawback out of many in the pursuit of sheer content. If the team cut down the number of planets from 1,000 to say 40 or 50 key planets, had the others there as backdrops, maybe we'd get atmospheric re-entries that weren't cutscenes.

Meanwhile other things like the spaceship fights, look really cool, but I'm not going to pretend it's the first game doing that stuff. Per-object interactivity doesn't seem any more deep than any other games I can think of AAA-wise, but the customization options for the spaceship are really cool.
Yeah, you didnt watch the show that much, if this is what you got.
 
How many current-gen only open world RPGs have we seen which come anywhere near close to the scope of Starfield. How many open world RPG's have we seen of this scope in general.

What is Starfield's scope? Genuine question.

People keep saying "of this scope" but they don't break it down. Okay there are far-away planets and moons you can visit, but it's not seamless. You can think of each planet as a level in itself. Are there going to be teleporters to take you from one side of the planet to another at the blink of an eye? If not then the scale of the planet doesn't mean too much because you're only ever in a small section at a given time, you're still playing as a human character after all.

A lot of features in Starfield are functionally similar to 4X strategy games, those have been around for ages. Starfield differentiates that with the RPG mechanics though but, a lot of those are going to be from what we've already seen in other Bethesda games and that's just one example.

I'm not knocking the game's size or ambition but some of you are acting like it's legions beyond any other game in terms of complexity and we know that is not going to be the case in practice. And that's okay.
 

adamsapple

Or is it just one of Phil's balls in my throat?
What is Starfield's scope? Genuine question.

Numerous hand crafted and procedural generated planets, a full ship building suite, a full on space sim with combat, traversal to and from ships, including being able to invade enemy ships mid combat, structure building mechanics on the planets etc etc.

This is not just a big slab of square land mass that you traverse from east to west only.


I'm glad you picked ascending.

F
U


Where's the other 40 you lying sack ?
 

Mozzarella

Member
Not a good thing for console only players but if you are a person who values fps then you should probably play on PC to begin with.
 

TexMex

Member
And we do want to do that. It's 4K in the X. It's 1440 on the S. We do lock it at 30, because we want that fidelity, we want all that stuff. We don't want to sacrifice any of it.

You don't have to. Let me decide if I want to sacrifice it. Give players the option. Like basically every other major modern release. Garbage.
 

Neo_game

Member
Actual legit lol.

The fact they can't even provide an option targeting a lower resolution @ 60 FPS says a lot. Many other open-world games do this and please do not pretend Starfield is some game magnitudes ahead of most others when it comes to complex systems. It's not. At least, not in ways that other open-world games don't match in areas they focus on in particular.

It's the lack of an option for 60 FPS, or even 40 FPS, at least with maybe DRS, that is laughable in this case.

If R5 3600, RTX 2070 can't run this game at 60fps then I guess we can give them benifit of doubt that is game is taxing on the hardware ? But I think the game is just not optimized, they may fix this later down the line as they had to release the game this year. lol
 
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Connxtion

Member
My worry is when you lock a game like this at 30fps and you have multiple enemies and explosions happing all at once will the frame rate dip to a noticeable point. As in slow down the game in parts
That’s why Todd stated the FPS is always above 30, even close to 60 (they lock it as it feels better than fluctuating frame rates) as they need the headroom as anything can happen in their game that may tank the FPS.

Locked without frame pacing is find in my books.
 
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Hoddi

Member
If it's a CPU bottleneck issue then IMO it shows the drawback in MS's dual-console approach. If they just had the Series X spec to target, they could've probably utilized spare GPU compute to offload some CPU-bound tasks to, and that could've maybe freed the CPU up to issue out display lists faster, giving a framerate boost. Especially if that could've been paired with DRS or something similar.

But since the game also has to run on the Series S, they can't target Series X's compute headroom in that type of way, so I guess both consoles are stuck with 30 FPS unless a patch comes later down the line.
Series S is clearly not the bottleneck if it's running at 1440p at the same framerate. I think you're making up issues that you don't even know exist in the first place.

Saying that they should 'just offload it to compute' is a bizarre statement when you literally don't even know that draw submission is a bottleneck.
 
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