MasterCornholio
Member
it's absolutely the case here.
the game doesn't use default UE4 values on PC, this means they changed each value by hand for the different presets, and on PS5 they simply forgot to change one of the values from 4 to 3 like on PC Ultra settings.
it's literally the exact same that happend in RE's deadzone (multiple times by now btw.), or how the sharpening looked different in older RE games per system, where the devs obviously also changed the sharpening value by hand and didn't compare their adjustments with the devs working on other versions.
or when games on PS4 back in the day had lower Anisotropic texture filtering compared to Xbox One. people thought that was an API issue, it wasn't, it was developers literally not noticing that the texture filtering was set way too low. Digital Foundry mentioned this in one of the DF Direct episodes, that multiple developers told them this when they asked about it... they simply didn't notice the difference and didn't care to fix it.
and back then that was only on 3 systems. PC, One, PS4.
here we have 8 systems. One, One X, PS4, Pro, XSS, XSX, PS5 and PC.
Well I think if they do fix it all three versions will be the same where shadows are concerned. Right now the results are what they are.
I consider both the Series X and PS5 versions to be identical though except for that tiny difference in shadows. I don't believe anyone will lose sleep over this.