TheThreadsThatBindUs
Member
Easy to always blame management. But management isn't the ones doing the nuts and bolts.
I dont see how management can be blamed for a game that had a 6 year gap from Halo 5, didn't make the Slipspace engine, and surely didn't do the artwork and textures for the Craig video year ago.
Someone can say it's their fault for showing Craig and releasing the game as it is. But it gets to a point you got to ship a game out unless a company wants to do a Duke Nukem and make it a 10 year project.
This is the most shameful corporate shill post I've ever seen on the internet.
WTF!?! How can someone be this clueless?!
Management determines:
- Resourcing - so if teams/activities are understaffed it's management's fault
- Budget - which defines access to tools and technologies to make development easier/smoother, as well as impacting resourcing
- the [over]use of Contractors vs hiring permanent staff - Contractors being oft temporary workers don't give a shit about writing code and building tools that benefit the team in the long-term. They're in it to get paid, often are less motivated and have less incentive to integrate within the dev teams. So an overuse of contractors is problematic
- Schedule - setting tasks within unrealistic schedules sets up the teams to fail and results exclusively in a rushed botched product.
It's not even just in gaming either... incompetent management is fast becoming the single biggest problem within organizations in the developed world.
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