Lots to unpack here.
- John mentions feedback from devs stating issues with the memory limitations of the series s.
- Alex says its not holding back next gen atm because X1 and PS4 are holding back next gen, but eventually series s might.
- Richard brings up how the series s is cheap and is needed in the current economic climate. Sales are 50:50 in UK and Europe so it will be impossible to ignore it.
- They bring up the Matrix demo as proof that it wont hold back next gen gaming.
- Alex says that the lower memory pool of the series s will force the devs into optimizing the streaming aspects of their engine which is a good thing.
- Richard points out the miscalculation during the spec phase of the series s was likely them thinking that textures make up the most amount of memory usage but RT has proved that to be a false assumption.
- Alex brings up the software lumens as a fallback option for series s especially since Epic recently mentioned that they were able to halve the frametime budget of the original PS5 UE5 demo from 8 ms to 3.5 ms essentially doubling performance.
I am not a fan of how they all bent over backwards to defend this thing. Is it going to hold back gaming? Well if devs are telling you it will, why deny or make excuses for it? Who gives a shit that the price of a new console is too high? Thats how its always been. PS5 even with the price hike is still cheaper than the original 1995 $299 console adjusted for inflation. People struggling to put food on the table wont buy a $299 console or a $550 console., They are the ones who buy consoles at the end of the gen. Why are we bending over backwards for that audience all of a sudden? Even if they buy the $299 console, where the fuck would they get the money for a $70 game? Or even a $15 gamepass sub for a year? They are litera
They bring up how Coalition essentially optimized the series s version of the Matrix demo as a positive. Surely, the fact that the best MS studio had to be contracted to come help ship the Series S version is a bit of a concern. Will Coalition be sent to every studio to help optimize the series s version?
No mention of how according to their own counts the series s runs at resolutions significantly below 533p. Yes, it runs on the series s but at what cost? Are devs going to settle for that or target higher resolutions on the xsx thus limiting visual fidelity in favor of higher pixel counts. No comments there. Surely this is something that they can go to the devs with. Even if its off the record.
Expected better from DF especially since they mentioned they had feedback from the devs and then proceeded to completely ignore it.