rofif
Can’t Git Gud
Interesting video that I think many people missed last month from DF.
It shows what I felt since getting a ps5. Some 30fps games are TERRIBLY LAGGY. More than 30fps really should be and it gives even worse impression about 30fps.
I remember comparing Demons Souls 30fps mode to Bloodborne and bloodborne felt so much much more responsive in comparison.
And I was right. DeS 30fps mode is 75ms slower than bloodborne. DF talks about this near the end of the video.
Seems that devs got lazy because they can now include 17 different modes in their games, that they forgot all about good 30fps lock.... and good 60fps lock for that matter. It is more laggy than it should too.
They are most likely falling on slow system level vsynced cap or something similar.
Sure, bloodborne was a little bit stuttery because of all this framepacing but this never bothered me and I now think it was a very fair trade of for very fast input response.
Not every game from last gen does 30fps well though. Final Fantasy XV fidelity mode has so much extreme frame pacing, it is unplayable.... but 1080p30 and 1080p60 modes are perfect, so not sure why 1800p30 is broken like hell.
And no. I will not "just play at performance mode man". Those who say that are ignorant fools.
All the modes are just BS. Make a game and make it properly. And only after that include downgraded performance mode or only fps cap off for vrr users.
When you play a game with good 30fps like uncharted 4 remaster, the trade off is not that bad.
I like best possible graphics and I play on 4k oled on my desk. 1440p can look like crap
It shows what I felt since getting a ps5. Some 30fps games are TERRIBLY LAGGY. More than 30fps really should be and it gives even worse impression about 30fps.
I remember comparing Demons Souls 30fps mode to Bloodborne and bloodborne felt so much much more responsive in comparison.
And I was right. DeS 30fps mode is 75ms slower than bloodborne. DF talks about this near the end of the video.
Seems that devs got lazy because they can now include 17 different modes in their games, that they forgot all about good 30fps lock.... and good 60fps lock for that matter. It is more laggy than it should too.
They are most likely falling on slow system level vsynced cap or something similar.
Sure, bloodborne was a little bit stuttery because of all this framepacing but this never bothered me and I now think it was a very fair trade of for very fast input response.
Not every game from last gen does 30fps well though. Final Fantasy XV fidelity mode has so much extreme frame pacing, it is unplayable.... but 1080p30 and 1080p60 modes are perfect, so not sure why 1800p30 is broken like hell.
And no. I will not "just play at performance mode man". Those who say that are ignorant fools.
All the modes are just BS. Make a game and make it properly. And only after that include downgraded performance mode or only fps cap off for vrr users.
When you play a game with good 30fps like uncharted 4 remaster, the trade off is not that bad.
I like best possible graphics and I play on 4k oled on my desk. 1440p can look like crap