I was responding to your "30 fps needs to die" comment, which has nothing to do with reviewers looking at frame-timing.
Frame timing is a valid topic for you to read about (IMO) but not a priority while you hold that view of 30 fps IMO without having a understanding of the founding principles of computer graphics - a book that's first edition was from 1982 (commissioned by IBM) before ATI or Nvidia were even formed, although I didn't view a copy until about 1999.
Also, even if we were talking about frame-timing(also) why would you put reviewers at the same importance as creatives ?
You didn't understand my posts.
I´m talking about how game analysts changed the way they benchmark games.
Not that a tech journalist invented the concept of frame times.
But he did have a strong impact in how companies like NVidia and AMD deal with their drivers.
About the 30 fps, when everything is equal, a game at 30 fps will always be smoother and better to play than a game at 30 fps.
Take a game with the same render queue, in 30 fps it will have higher frame time, than one with 60 fps.