sertopico
Member
Love to see a game tax a crazy powerful next GPU like the 3080 get taxed like this. All of a sudden the PS5 and XSX running this game at 1080p 25-30 fps doesnt sound too bad.
Were you able to increase the traffic and pedestrian density to a full 100% to match the console versions? The 3080 offering 75% more performance/pixels compared to consoles makes sense, but all the benchmarks ive seen have it capped to 50%. The number of cars and pedestrians in the console version is seriously impressive.
What we've seen on console does not look bad at all, only problem is they were running internally at 720p (the xbox a tad more) so the IQ might start to be negatively affected from it, specially around the character you control, causing all sorts of ghosting artifacts. Considering it's a project mainly addressed to developers I think they totally nailed it, they released something impressive we've never seen before and at the same time they showed the world that this engine is highly scalable and might run on most platforms with the right tweaks and optimizations, and on top of that you also get GI and ray tracing with no additional dedicated hardware. After all releasing a demo which has such a high amount of details served their main purpose of proving their point, i.e. a leap in real time computer graphics is already possible and the proper tech is already here. Actual games will surely be better fine-tuned.
Regarding your question I've been able to set everything to 100% with no problems whatsoever, just by using the on screen menu. I suggest using a gamepad to go through the options, the keyboard does not recognize the bracket keys somehow...
PS: there is another value we can set through the ini for those variables on top called ScalabilityGroups, which is 5. It's supposed to enable the cinematic quality and increase visual fidelity. This it at least what I found out when running the project through the editor.
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