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Unreal Engine 6 - Reveal Overview

Revealing this engine while the previous version is still in such a bad state in terms of performance its definitely a questionable decision
 
UE6 is made for UEFN developers. They paid out 1 Billion to 'creators' ! Epic probably has not earned that much from Steam Indie games in the Unreal 4/5 lifecycle alone.
Follow the money! A new generation of SKIBIDI BOXFIGHT RED VS BLUE developers, vibe coding their way straight into the hearts of men...
 
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The only question is if they have finally fixed the engine stutters. FFS, this has been an issue for 2 generations.
Money says no.

In a lot of ways Epic offers to work with developers to make best use of the engine and avoid those problems. My guess is it isn't cheap to have them do that consulting, and really it shouldn't be necessary for the engine creators to have to do that for it to work well.

We are just now in the gen starting to see good unreal engine 5 games and performance. What, 6 years into it or more?
 
The only question is if they have finally fixed the engine stutters. FFS, this has been an issue for 2 generations.
Great news! We fixed the stuttering issues that has plagued you all in the past!!!



Unfortunately, we've introduced a truck load's worth of new stutters into the mix.
 
I didn't watch the video but I read notes off their website.

For smaller developers and studios out there who care and use UE; Verse (Unreal Script) replacing Blueprints (Visual Scripting) in UE6 seems like a big deal especially for generalists.
Also Version Control is going to be not buggy anymore and easy to use again in-engine like it was back in UE4.

Along with some other things, it feels like the future will be either sticking to UE4 which a bunch of people still do, and moving on from UE5 to UE6.
 
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Buy a 5090
Instead of fixing this shit engine he should buy a 5090 instead??

H4ysIFzVjYOi8zwP.gif
 
We are just now in the gen starting to see good unreal engine 5 games and performance. What, 6 years into it or more?
Development takes time and switching engine versions mid development that's far along already can be a major headache, 5.6, 5.7 and 5.8 all offer major performance increases, yet there's been no major releases running on 5.6 even though it's been out over a year now.
The latest big UE releases uses 5.5 and that was Aphelion.
 

Jesus Christ any time I see Sweeney talk he just creeps around like a nasty little rat. Disheveled hair. Small, uncertain voice and stutters. Closed/guarded body language with his hands close to his chest and shifting his weight back and forth constantly.

You are the founder and CEO of one of the biggest names in the industry. Where's the charisma? Stage presence? This guy just oozes "untrustworthy."

The very next presenter, Marcus, is completely different. Open body language. There are still plenty of "um, uh" but he sounds confident in what he's saying.
 
I didn't watch the video but I read notes off their website.

For smaller developers and studios out there who care and use UE; Verse (Unreal Script) replacing Blueprints (Visual Scripting) in UE6 seems like a big deal especially for generalists.
Also Version Control is going to be not buggy anymore and easy to use again in-engine like it was back in UE4.

Along with some other things, it feels like the future will be either sticking to UE4 which a bunch of people still do, and moving on from UE5 to UE6.

Verse sits between Blueprints and C++


Blueprint was too high level
C++ was too low level.

Something needed to sit kinda in between.....thus telling us about Verse again incase people forgot its been around since 2023/4?



P.S It isnt UScript.....not even close....Unreal Script was actually closer to C++ or C# than it was closer to Verse.
 
full

Yes, it's full on AI! AI won! I won everything. Everything uses unreal and unreal runs on AI. AI and I won together.

Human intelligence and actual intelligence. Ain't no bubbles stopping us.
Key AI Features in UE6
  • Content Generation: Generative AI models (such as Claude and Codex) are embedded into the engine to assist with creating environments, textures, and assets.
  • Coding Assistance: AI models help developers write code, analyze crashes, and even auto-generate tests.
  • Level and Character Setup: AI assists with tedious level assembly and character setup, allowing teams to iterate much faster
Season 6 Win GIF by Friends

Edit: Now Vampire Survivors is "reviewing" their upcoming collab with Fortnite due to the AI gen built in.
Cracking Up Lol GIF

Everybody will have these tools at their fingertips when this launches. Tim Sweeny will be responsible for a cataclysm in employment in the games industry but he's a 100% AI backer.
Ftla7KSXwAEwcsq.jpg

It also codes. It auto codes. You don't even need to be a technical person to make a game in UE6 and it will only get better. Soon with tech like this we can make games in 3 years instead of 6. Each person can make a game instead of a group making games for us. We can make our own games.
 
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Nobody even checking this thread they have no idea AI took over yet.

Creativity and productivity multipliers with your preferred models

On the topic of model-assisted creation, we see it helping tighten iteration loops and reducing time-consuming manual setup of levels, character rigs, particle systems, skinning bone weights, as well as adjusting lighting, etc: all the manual work required to translate professional creative intent into interactive, performant, and cross-platform games. Crucially, Unreal Engine is uniquely placed to be the efficient, cross-platform, high-fidelity runtime that will remain the substrate on which much of the world's best games run.

Thus, for UE6, we see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need. A big part of our effort is going into exposing a broad set of engine capabilities through the MCP protocol, so that developers can mix and match the best leading-edge models and build custom integrations of all sorts on an open Unreal Engine 6 MCP foundation. We are also improving the Epic Developer Assistant (EDA) as an optional turnkey solution, available to all by default.

Our goal for UE6 is to greatly reduce the tedious work in authoring content to leave more time for creative exploration, and increase the amount of iterations a team can make to polish their content. UE6 will ship with tools and workflows where you can choose to bring your own favorite models, battletested against internal development and in UEFN.

Also, internally at Epic, we've been doing a lot of investigation to see what works and what doesn't for code generation. We recently opened up pretty broad usage for code generation and AI analysis across our backend, engine, and game development engineering teams.

We've had particular success with people writing custom tools for their own work, fast code indexing tools for helping LLMs deal with large codebases like Unreal Engine, fast incidence response analysis, automated root cause crash and CIS job failure analysis, automated test generation, and of course the acceleration and parallelization you'd expect on backend service development.

What's interesting is that most of these use cases aren't even generating mainline Unreal Engine code, though that will probably come eventually as well. You can expect Unreal Engine 6 to also include all of the key learnings for using codegen for engineering along with content workflows.
You can use Claude or Chat-GPT. <3 Maybe Grok one day? <3<3<3
 
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He's right. The game looks great on a 5090. :messenger_grinning_squinting:

But also Starfield isn't using Unreal Engine so I'm not sure where you're going with this.

This is no different from when Todd told people to upgrade their PCs instead of acknowledging the game's technical issues.

UE5's issues are well documented, even Epic has admitted as much, they said one of their priorities is making the engine run faster.
What does that tell you? A 5090 isn't going to save you from shader compilation or traversal stutter.

And DLSSlop 5 is beside the point here :messenger_winking_tongue:
 
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Once they actually show a lot more in game footage, i can then form an opinion, talking about it, is not the same and will there ne any performance issues as well, no hype yet from me.
 
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