I’m here just to watch people fight over silly stuff. Warriors need something to fight over when both machines are essentially the same. I’m more interested in games than in performance tbh.Since hen we started caring about 99th percentile as pinnacle of comparison?
I did the math.Since post #18 in this thread apparently.
Never noticed anyone bring it up in previous VGTech threads this vehemently before.
Oh, you know exactly why they’re doing what they’re doing… and we know who those people are.I’m not sure what people are up here.
The framerate results are the same as Forza games that are called locked 60fps.
There is basically no issue in the framerate with 99.8x% 60fps… it doesn’t even need VRR.
36 frames in a 60fps game is near half a second if the drop happened constantly but it doesn’t so it is 16.66ms when it happens.I did the math.
We are looking at a period of 3 seconds only of the whole gameplay duration.
36 frames in a 60fps game is near half a second.
And? that is more insignificant?36 frames in a 60fps game is near half a second if the drop happened constantly but it doesn’t so it is 16.66ms when it happens.
It is imperceptible.
Seems worse on Series consoles
Mean frame rates:
PS5: 59.89fps
Series X: 59.68fps
Series S: 57.91fps
1st Percentile Frame Rate
PS5: 54fps
Series X: 45fps
Series S: 38fps
It means it doesn’t need VRR.And? that is more insignificant?
Yes it is basically imperceptible.And? that is more insignificant?
ok, cool.It means it doesn’t need VRR.
It means it doesn’t need VRR.
I only wish for a bit more mentions of IQ/setting differences in descpription and load time comparison, then it would be near perfect.I love vgtech. Puts the raw stats in the description. No fuss.
I agree.In an ideal case no game should NEED to.
I swear there's a strange sense of vitriol against VRR, as a feature, here and its puzzling lol.
It’s just a reaction because certain users keep bringing this up and everyone else is fed up with it. ER thread was like the last straw.In an ideal case no game should NEED to.
I swear there's a strange sense of vitriol against VRR, as a feature, here and its puzzling lol.
In an ideal case no game should NEED to.
I swear there's a strange sense of vitriol against VRR, as a feature, here and its puzzling lol.
I mean....I can agree they are damn near identical....but c'mon....Xbox clearly winning here it seems.
In the game it appears everything's equal, so everybody wins.
By "here", I mean on Gaf. Where only fans of one console are looking like clowns, acting as if the PS5 hands down won the comparison.
whatXbox clearly winning here it seems.
In the game it appears everything's equal, so everybody wins.
By "here", I mean on Gaf. Where only fans of one console are looking like clowns, acting as if the PS5 hands down won the comparison.
What does this even mean?Xbox clearly winning here it seems.
In the game it appears everything's equal, so everybody wins.
By "here", I mean on Gaf. Where only fans of one console are looking like clowns, acting as if the PS5 hands down won the comparison.
Xbox clearly winning here it seems.
In the game it appears everything's equal, so everybody wins.
By "here", I mean on Gaf. Where only fans of one console are looking like clowns, acting as if the PS5 hands down won the comparison.
Depend of the stress test.As far as the results...its stress tests that some are talking about.
Stress tests were an interesting result in other analysis over the last few years too. Was interesting in CP2077. I think some photo modes for other games too.
Or are we gonna start dismissing stress tests now too....
Digital Foundry found drops in the 30fps mode,
"During missions, I saw just one drop: yes, Mr Philips strikes back, this time causing a drop to 20fps on PlayStation 5, where the impact on Series X was much less pronounced at 27fps."
Just one drop?
They said sustained drop in the video, i-e a stretch of 20 FPS.
In 30fps yes… just one.Just one drop?
After watching Tom's analysis, based on his narration i got the impression that his version of GTA 5 happens to be running slightly better on XSX, he even suggested DRS uniquely for PS5's 30 FPS mode. Good old Tom, always my favorite.In 30fps yes… just one.
They found more in 60fps mode and 60fps RT mode but says it is 99% of time without drops.
Basically the same results as VGTech… the difference VGTech shows the raw stats while DF describe how the drop happened.
In the article he posted drop scenes for both.After watching Tom's analysis, based on his narration i got the impression that his version of GTA 5 happens to be running slightly better on XSX, he even suggested DRS uniquely for PS5's 30 FPS mode. Good old Tom, always my favorite.
After watching Tom's analysis, based on his narration i got the impression that his version of GTA 5 happens to be running slightly better on XSX, he even suggested DRS uniquely for PS5's 30 FPS mode. Good old Tom, always my favorite.
Another Strong performance for series x. Shame the game is still a 360 title at the end of the day
Yeah, his eyesight isn't the best out there.So he basically couldn’t find anything.
Time for 20 pages of console war bickering over what is essentially a draw.
Off topic: From what show is that gif from?
Series x loads faster ? Must be loading on the CPU, as these are faster in series X. Old ass engine .. probably no hardware decompression blocks used..
And if there was an 120fps,from the way the other stats in the other modes are,PS5 would outperform the Series consoles."hello, I want to talk about our Lord and savior, 120+ fps"
What are you on about? So when the Series X outperforms the PS5 (as it has many times) what do you say then? Those who think PS5 is more powerful because old graphics engines are performing slightly better are in for a shock when additional parallelization starts being used more extensively going forward.Denying real world results and repeatedly is the definition of insanity
What are you on about? So when the Series X outperforms the PS5 (as it has many times) what do you say then? Those who think PS5 is more powerful because old graphics engines are performing slightly better are in for a shock when additional parallelization starts being used more extensively going forward.