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Vgtech: Grand Theft Auto 5 PS5 vs Xbox Series X|S Frame Rate Comparison (Next-Gen Update)

ManaByte

Gold Member
Pretty much identical. I liked how the performance is solid on both. Not going to buy this again but I’m happy that it’s solid. The remasters are a different story.

Been playing Vice City before this came out, after the patch, and I never played it before the patch but I don't see much to complain about really.
 

Rivet

Gold Member
We're 43 posts in, and the only one bringing it up is someone having a ratchet and clank avatar.

Good job bro.

Actually, the very first posts in this thread and the one before yours are excuses.

"It doesn't matter, it's a draw, it's close to 60 fps average anyway, I'm among the 10 percent users who got a VRR TV" are the new ones.

Drops to 40 fps are bad in a 60 fps game. It definitely matters, whichever way the damage control goes.
 
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MasterCornholio

Gold Member
Been playing Vice City before this came out, after the patch, and I never played it before the patch but I don't see much to complain about really.

Just seems like this one was better done in my opinion. Maybe it’s the devs or maybe they just put more effort into this one.
 

laynelane

Gold Member
If you look it from outsider perspective, it's fun to read these debates.
Sometimes, you get people type Einstein level of debate.

Yep, and as someone who is not into the technical aspect of games as much as some others here, these posts/comments have been helpful in learning about various topics - VRR, SSDs, frame rates, etc.
 
They aren't locked.

I mean, for all intents and purposes they both absolutely are.

 
Seems alot closer than i was led to believe by the other video. Practically identical. I personally noticed some minor shadow differences but i cant technically tell you which one is better, so at that point does it matter?

Question to you VRR folk, do you give up anything for VRR or is it free? I ask because with a framerate of 99.82% locked at 60, is it really necessary?
 

adamsapple

Gold Member
Question to you VRR folk, do you give up anything for VRR or is it free? I ask because with a framerate of 99.82% locked at 60, is it really necessary?

Virtually free.

And it's not an option that you have to select or choose or give up something else for, it's a set it and forget it thing on the OS level.
 
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Rivet

Gold Member
We're 43 posts in, and the only one bringing it up is someone having a ratchet and clank avatar.

Good job bro.

And there's literally no differences with the x and ps5, but nice narrative.

The narrative was yours and your friends, with a power difference that proved to be imaginary. Those people are the ones eating crows.

Well, it seems PS5 generally even runs games a bit better but they're extremely close. Nice to see people finally agree they were duped by marketing.
 
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MasterCornholio

Gold Member
Seems worse on Series consoles

Mean frame rates:
PS5: 59.89fps
Series X: 59.68fps
Series S: 57.91fps

1st Percentile Frame Rate
PS5: 54fps
Series X: 45fps
Series S: 38fps

Yes the Series drops lower.

I Apologize Reaction GIF by Bounce


But it’s so rare that I doubt anyone will notice given the percentages. It’s practically locked on both systems with extremely minor and rare dips.

Logo Rare Ware GIF by Rare Ltd
 
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Virtually free.

And it's not an option that you have to select or choose or give up something else for, it's a set it and forget it thing.
Im not a TV expert but i thought i heard something about losing "local diming" with VRR. I was just curious if there are others things from a TV perspective i might lose out on with flipping VRR on. Also is it standard or a set by set thing?

I guess what im trying to say without going too far off topic is if i get the same exact picture quality with VRR enabled to smooth out the .18% than its a no brainer but if not 99.82% is close enough to locked to not really give a shit one way or the other.
 
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The game is leaving quite some headroom which is why it's stable 60fps most of the time on both machines. But when the game is stressed we can see it performs quite better on PS5, like we already saw in the first video. In the identical explosion scene it performs 20% better on PS5 in the performance mode and 25% better in the performance RT mode, which should be surprising. Otherwise in shooting scenes PS5 seems to perform about 10% better (with again a surprising slighty bigger gap with RT).







 

Shmunter

Gold Member
I mean, for all intents and purposes they both absolutely are.

When evaluating system performance, it is the stress tests that are of interest. 1st and 5th percentile tell the story. if a game wants to pushes things, it’s clear which console has the edge.

However if only eventuating the game in a vacuum and purely interested in the experience itself, it’s not a disaster and good for all.
 

MasterCornholio

Gold Member
Im not a TV expert but i thought i heard something about losing "local diming" with VRR. I was just curious if there are others things from a TV perspective i might lose out on with flipping VRR on. Also is it standard or a set by set thing?

I guess what im trying to say without going too far off topic is if i get the same exact picture quality with VRR enabled to smooth out the .18% than its a no brainer but if not 99.82% is close enough to locked to not really give a shit one way or the other.

Seems like according to these stats VRR doesn’t have much of an impact. Most people wouldn’t even notice these drops given how infrequent they are. Still nice to have but this game doesn’t need it like Elden Ring does.
 
The game is leaving quite some headroom which is why it's stable 60fps most of the time on both machines. But when the game is stressed we can see it performs quite better on PS5, like we already saw in the first video. In the identical explosion scene it performs 20% better on PS5 in the performance mode and 25% better in the performance RT mode, which should be surprising. Otherwise in shooting scenes PS5 seems to perform about 10% better (with again a surprising slighty bigger gap with RT).







This is a good point. When the Framerate is capped you cant really get a good sense of the actual performance delta.
Because in frame over 60 just gets calculated as 60. Chances are that because of the delta shown under stress that if left uncapped you would see a standing delta between the two but that just speculation and we will never know unless R* unlock the framerate.
 

adamsapple

Gold Member
Im not a TV expert but i thought i heard something about losing "local diming" with VRR. I was just curious if there are others things from a TV perspective i might lose out on with flipping VRR on. Also is it standard or a set by set thing?

I guess what im trying to say without going too far off topic is if i get the same exact picture quality with VRR enabled to smooth out the .18% than its a no brainer but if not 99.82% is close enough to locked to not really give a shit one way or the other.

I'm also not an expert and cannot say it with 100% certainty but I don't think vrr disables or has anything to do with local dimming.

I, personally, use a big ass PC monitor for my gaming so I cannot relate completely to a TV experience.
 

Lysandros

Member
When evaluating system performance, it is the stress tests that are of interest. 1st and 5th percentile tell the story. if a game wants to pushes things, it’s clear which console has the edge.

However if only eventuating the game in a vacuum and purely interested in the experience itself, it’s not a disaster and good for all.
Right. There is 22% of difference in minimums FPS in favor of PS5 in performance RT mode (49 FPS vs 40 FPS).
 

MasterCornholio

Gold Member
The game is leaving quite some headroom which is why it's stable 60fps most of the time on both machines. But when the game is stressed we can see it performs quite better on PS5, like we already saw in the first video. In the identical explosion scene it performs 20% better on PS5 in the performance mode and 25% better in the performance RT mode, which should be surprising. Otherwise in shooting scenes PS5 seems to perform about 10% better (with again a surprising slighty bigger gap with RT).








Each hardware has its strengths. Wins can go either way with them and in this case I would consider them pretty much identical with the PS5 having a tiny advantage in some situations.

I personally would pick the version with the Duaksense features. That affects my games more than anything else IMO.
 
I understand but technically they are not, XSX drops as low as 40 FPS in performance RT mode and PS5 to 49 FPS.

It's swings and roundabouts. Both drop frames but in such exceptionally rare circumstances that they both average around 60fps on the whole.

When evaluating system performance, it is the stress tests that are of interest. 1st and 5th percentile tell the story. if a game wants to pushes things, it’s clear which console has the edge.

However if only eventuating the game in a vacuum and purely interested in the experience itself, it’s not a disaster and good for all.

I don't think anything is "clear" from these stats other than how this particular game has performed on each console - and that's basically flawlessly.

The performance gap between PS5 and Series X has been imperceptible on almost every game tested between the two. Some edge one way or the other, maybe because of BC, maybe because of optimization, maybe because of VRR - but in any case it's all theoretical and arguing over .00s of percentage performance is, frankly, bizarre.

Like I said, all seem good here. Even Series S does ok. Everyone wins.
 
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Arioco

Member
Im not a TV expert but i thought i heard something about losing "local diming" with VRR. I was just curious if there are others things from a TV perspective i might lose out on with flipping VRR on. Also is it standard or a set by set thing?

I guess what im trying to say without going too far off topic is if i get the same exact picture quality with VRR enabled to smooth out the .18% than its a no brainer but if not 99.82% is close enough to locked to not really give a shit one way or the other.


Yes, and there are gamma changes on both LCD and OLED panels that cause flickering, but that depends on the panel technology itself, not VRR. Hopefully future panels will solve this issue even though they use the exact same VRR.
 

DenchDeckard

Gold Member
0.30 FPS average win for PS5

LET'S GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!

Seems fine on both, but tbh for price alone the PS5 version is the one to get if you really must. I wonder if Sony is paying Rockstar the extra £9 etc for every person that purchases it or if they just gave rockstar a lump sum out right.
 

kingfey

Banned
liar liar i'm kicking my ass GIF by Jerology'm kicking my ass GIF by Jerology


Some are taking this the wrong way to be fair. I don’t believe anyone needs to be upset over this. But that’s never the case with any platform comparison thread.

It is what it is.
None of these stupid comparison will affect my eyes.
I am surprised people are so invested with these tiny pixels.
 

Shmunter

Gold Member
Yes, and there are gamma changes on both LCD and OLED panels that cause flickering, but that depends on the panel technology itself, not VRR. Hopefully future panels will solve this issue even though they use the exact same VRR.
The way the electronics drive the panel is the issues. They are tuned to specific refresh rates like 120/60/50 etc. As soon as you stray from the tune you’re essentially getting all sorts of less then optimal results, contrast, gamma, ghosting.

Some sets cannot deal with other things like local dimming at the same time. It’s a crapshoot.
 

jroc74

Phone reception is more important to me than human rights
While it looks like both versions do perform well.. the video does get interesting from 13:00...
 
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ethomaz

Banned
Im not a TV expert but i thought i heard something about losing "local diming" with VRR. I was just curious if there are others things from a TV perspective i might lose out on with flipping VRR on. Also is it standard or a set by set thing?

I guess what im trying to say without going too far off topic is if i get the same exact picture quality with VRR enabled to smooth out the .18% than its a no brainer but if not 99.82% is close enough to locked to not really give a shit one way or the other.
VRR depends of TV implementation and that includes the processing power of the same.
For example the 2020 Sony TVs were patched with a crap VRR with a lot of issues in image quality while 2021 Aony TVs already has a way better VRR implementation.

Outside that LG’s OLED panels (somebody said to me all panels have the same issue) have game and color issues when using VRR… it is a panel issues (aka hardware)… LG created a workaround with a weird bar to change the black level and makes the issue less evident.

The VRR gama issue is described technically like that:

“Gamma for OLED is optimized and fixed for 120Hz by establishing a fixed charging time for OLED sub-pixels. VRR is used when the frame rate is less than 120 Hz. When the OLED TV uses framerates less than 120Hz, the gamma curve is inconsistent with the frame rate," the OLED Association explained. "Therefore, the lower frame rates results in sub pixels that are overcharged, causing flickering of dark gray images, which is noticeable for dark images rather than bright ones, because human eyes are more sensitive to low gray colors. LGD will likely solve this problem establishing multiple gamma curves optimized for lower frame rates."
 
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wvnative

Member
Seems alot closer than i was led to believe by the other video. Practically identical. I personally noticed some minor shadow differences but i cant technically tell you which one is better, so at that point does it matter?

Question to you VRR folk, do you give up anything for VRR or is it free? I ask because with a framerate of 99.82% locked at 60, is it really necessary?

On my x95j, it disables local dimming
 
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