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Why Can't Valve do a patch so Portal 1 and 2 run at 60fps

radewagon

Member
Sad The Emperors New Groove GIF
 

Kacho

Member
Your best bet is to wait for Microsoft to enhance more BC games with the 60fps treatment. It will be a while though since they encountered some issue which is preventing them from updating more games.

The other option is a build a PC but that’s obviously not a practical solution.
 

Hugare

Member
You played yourself by buying them without researching first.

It wont happen.

1 - enhancement patches are made by MS, not the developers
2 - MS ended the whole BC program

Even a toaster can run these games at 60 fps. Play it on your notebook or PC, OP.
 

Hoddi

Member
I completely agree. Valve has always been great at pushing patches even for their old games on Steam and there's really no reason they couldn't do it on other platforms. The rest is on the platform holder.

They still patch HL2 from time to time. The Portal games could easily run at 4k120 probably even on the Series S.
 
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ReBurn

Gold Member
I completely agree. Valve has always been great at pushing patches even for their old games on Steam and there's really no reason they couldn't do it on other platforms. The rest is on the platform holder.

They still patch HL2 from time to time. The Portal games could easily run at 4k120 probably even on the Series S.
When Microsoft buys Valve Phil will get it done
 

ReBurn

Gold Member

Without Valve's investment in Proton they would probably have to eat or pass on the cost of a Windows license for Steam Deck. But their bread and butter is Windows, hands down. If Valve's move is to get PC gamers to move to Linux by creating software that lets them play Windows games on Linux then that sounds like playing on Windows with more steps.
 

Dream-Knife

Banned

Without Valve's investment in Proton they would probably have to eat or pass on the cost of a Windows license for Steam Deck. But their bread and butter is Windows, hands down. If Valve's move is to get PC gamers to move to Linux by creating software that lets them play Windows games on Linux then that sounds like playing on Windows with more steps.
That is exactly what they are trying to do.

Windows compatibility is neat though and gets more skeptical people on board.
 

JayK47

Member
My goodness, when will we be satisfied with FPS? I am guessing in the not too distant future we will regularly see posts complaining about the lack of 240 fps in games. Next gen perhaps.
 

Shmunter

Member
My goodness, when will we be satisfied with FPS? I am guessing in the not too distant future we will regularly see posts complaining about the lack of 240 fps in games. Next gen perhaps.
Played quite a bit of 120 recently. The bump from 60 is minor, whereas from 30 to 60 it’s a game changer. Personally can do without the 120.
 

nkarafo

Member
Valve's license to source engine development tools expired so they can't make any updates
Portal 2 has a nasty visual bug (ugly artifacts in several surfaces) if you use a NVIDIA card released in 2016 or later. This bug has existed since then and has been reported everywhere but it's still not fixed. The only way to avoid it is to play the game at medium shader settings (but that would also remove all shadows). There no other ini or console command fixes for this.

So yeah, i wouldn't expect Valve to care about playing those games at higher frame rates on consoles. The games are pretty much completely abandoned.
 

stranno

Member
I don't know how it is limited on console, but on PC is just a damn var (fps_max). So, if that's the case, pretty lazy, yeah.

Even lazier is the Crysis compatibility. On Crysis 1, 2 and 3 for XBOX 360 or Playstation 3 you can cap the framerate at 60FPS just changing one line of text in a configuration file inside a pak file (zip renamed). So they could have ran perfectly fine at 60FPS on XBOX Series. I finished Crysis 2 years ago with cap set to 60FPS and had no bugs whatsoever. Of course it does not really worth, it rarely goes beyond 30FPS on 360.

 
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Holammer

Member
The work required is likely trivial. I'm surprised MS did not fix it while they updated all those others games.
Your best bet is to get your parents to convince Valve that you are autistic and love playing the game on your Xbox. Or just buy it on PC like everyone else already suggested and play it with superior M+KB controls.
 
Every 30fps Game can be played in 60 when you activate Motion Flow (Sony).
Every TV has such a mode where frames where interpolated. It comes with a input Lag, but in games like Portal this is not the problem.
 

22:22:22

NO PAIN TRANCE CONTINUE
The work required is likely trivial. I'm surprised MS did not fix it while they updated all those others games.
Your best bet is to get your parents to convince Valve that you are autistic and love playing the game on your Xbox. Or just buy it on PC like everyone else already suggested and play it with superior M+KB controls.

What does autisme have to do with it?

I have the same wish OP
 
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Notabueno

Banned
I've just bought Portal 1 and 2 for my xbox series x and I can't play it. I love these games very very much but I just can't play at 30fps or less after all these years.

I think this game needs some love.

Because Valve leeches money off of other publishers and developers with Steam, they don't do shit themselves besides failed products at the exception of Alyx.
 

JimboJones

Member
They stopped doing console stuff a long time ago, mainly they where unhappy with Sony's Microsofts and other "walled garden" policys on updates.
Too much red tape and then your update being put on wait lists for months.

But that was over 10 years ago could be different now 🤷🏼‍♂️
 

Thaedolus

Gold Member
Because Valve leeches money off of other publishers and developers with Steam, they don't do shit themselves besides failed products at the exception of Alyx.
Providing a service for a fee that the publisher and developers agree to is not leeching.
 

Notabueno

Banned
Providing a service for a fee that the publisher and developers agree to is not leeching.

It is, they profit off of the lack of regulation for digital distribution platforms (unlike physical stores that are regulated and have a maximum tax/margin authorized), they make tons of money while providing a very low effort/value service compared to actual publishers and devs, also because they have a monopoly that governments also didn't regulate and see coming.

In any case, and this is the case for any investor funds or other digital platforms applying disproportionate sale taxes or low streaming payments, they are leeching off of the money of people who actually work, produce and create intrinsic value for the markets and the consumers.
 
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