30 seconds is all i need to make my case.
but since this is a forum for discussion...
Please name a game that blends as perfectly; intensity, brutality, realism, visceral nature, hit reaction, enemy AI, controls, animation, physics, graphics, NPC voice acting, dialogue and feel as well as this game does. Theres none.
The simplicity of the controls, the verticality of the environments, the feel of the weapons. Perfection. People who despise the story are even praising the combat, its truly special.
That blood spray at 45 seconds in. Jesus christ. When I play other games it feels like im in Day Care.
GOAT combat.
btw theres literally thousands of vids I could have posted this was just one i had saved recently. if you dont like the video just play the game on a high difficulty.
Well it might work in TLOU (and the tomb raider games that did that mechanic first), but that doesn't mean it's a good idea in all games.You still have to press a button just to cover behind an object while it happens automatically in TLOU when you're in a couch position.
First time I'm hearing that complaint, yes people have had problems with the game itself, but mechanically I've only heard about camera and FOV issues, and the aiming laser being weird while shooting.But it's hard to take you seriously when you say Resident Evil 6 has better combat when it has some of the worst controls of any third-person action game within the past 11 years. The movement is god awful and that was one of the main problems people had with the game. lol
Ah shit I forgot about that game, I remember how they would also use the momentum of getting hit to take another swing at you; those fuckers actually had me on edge in combat.Also the enemy ia was brilliant, they make feints, they bait you to do a counter, they even hide and ambush like in that famous fake tlou1 reveal.
Well it might work in TLOU (and the tomb raider games that did that mechanic first), but that doesn't mean it's a good idea in all games.
Having the game decide for you when you are in cover or not can be detrimental to the gameplay; don't see it working out well for something like gears for instance, they'd have to completely uproot the core mechanics and could wind up with something that doesn't feel like gears anymore.
There's a reason why people think RE6 is one of the worst RE games out there.First time I'm hearing that complaint, yes people have had problems with the game itself, but mechanically I've only heard about camera and FOV issues, and the aiming laser being weird while shooting.
Otherwise I've only heard people liking RE6 mercenaries, and that's nothing but non-stop combat.
Most agreeable.And Dead Space 1&2, Resident Evil 4 and Vanquish.
What depth? Automatic cover isn't mechanically deeper than cover you 100% control yourself, in the end it's the same function and ymmv on where it works best.or don't have depth as far as mechanics.
Sure, and there's a reason why people like RE6 mercenaries, those reasons don't have to be mutually exclusive.There's a reason why people think RE6 is one of the worst RE games out there.
P.P.S Reminds me of aggressive Splinter Cell gameplay:
As false as your commentJust completed it (first time) yesterday on PS5.
Great story and atmosphere, but the combat and overall controls are it's Achilles heel. It's easy to feel that ND focused the controls around 30fps - it's sluggish, slow and has some heavy deadzone, making it hard to move naturally and aim guns without feeling you're triangulating in every instance.
The QTE's also takes you out of the combat and into a button mash situation.
I get why they did it with a story-driven game, but to say it's some of the best combat in gaming is simply just false.
I am always impressed at the level of detail in their animation with each release.
ND is where I go to be impressed by modern animation in gaming.
It's a fucking shame they're one of the few to do it at that high of a level. AC used to hold a candle up until Unity, everything after that was canned animations all around.
Tell me where I mentioned cover mechanics on my list. I only mention clunky controls in a lot of third person games and cover shooting is one of them.What depth? Automatic cover isn't mechanically deeper than cover you 100% control yourself, in the end it's the same function and ymmv on where it works best.
Sure, and there's a reason why people like RE6 mercenaries, those reasons don't have to be mutually exclusive.
Honestly I like RDR2 and there is a lot to love about it but TLOU2 sort of ruined it for me. After showing how to do realistic animations right I find it hard going back to RDR2 with it's slugishness.NO other games come close to what TLOU2 and Red Dead 2 did. They are simply not replicable games. Gamers don't appreciate it though, they'd rather bitch and complain about voluntary crunch and support half-baked trash like Halo and Cyberpunk.
Yes because the game itself is a clusterfuck in terms of structure, balance and tone but the core mechanics are extremely solid. I don't know what you're talking about when you say "most people" had a problem with movement, that's news to me, people had issues with the QTEs, the sparse ammo not being coherent with the pure action focus, the ridiculous Michael Bayesque atmosphere, the gameplay scenarios etc.There's a reason why people think RE6 is one of the worst RE games out there.
30 seconds is all i need to make my case.
but since this is a forum for discussion...
Please name a game that blends as perfectly; intensity, brutality, realism, visceral nature, hit reaction, enemy AI, controls, animation, physics, graphics, NPC voice acting, dialogue and feel as well as this dialogue and feel as well as this game does.
The controls were worse than 5 and 6.Yes because the game itself is a clusterfuck in terms of structure, balance and tone but the core mechanics are extremely solid. I don't know what you're talking about when you say "most people" had a problem with movement, that's news to me, people had issues with the QTEs, the sparse ammo not being coherent with the pure action focus, the ridiculous Michael Bayesque atmosphere, the gameplay scenarios etc.
There's absolutely nothing false about my comment. If OP stated that TLoU2 has the best animations in combat, I would agree - but executing combat is nowhere near perfect, even on max sensitivity it feels sluggish. That's not an opinion btw. Comparing to a lot of other TPS it's not that good.As false as your comment
All those things I listed go into making the ACTUAL COMBAT feel better. People still think great combat is just about LOOK AT THEM COMBOS in 2022?So do you actually want people to list games with better combat or did you just want to list a bunch of word salad to jerk off to?
Cause, like, in the title you say "combat" but in the actual OP, you list a shit ton of arbitrary words that aren't combat. You've basically invented this criteria that no other game can match by making it as specific as possible.
Yes, based on the completely arbitrary standards you used in the OP TLoU2 is the best, but based on ACTUAL COMBAT it's not even close to the best.
Is better than every single TPS and is not up for debate.There's absolutely nothing false about my comment. If OP stated that TLoU2 has the best animations in combat, I would agree - but executing combat is nowhere near perfect, even on max sensitivity it feels sluggish. That's not an opinion btw. Comparing to a lot of other TPS it's not that good.
It doesnt even boil down to difference of opinion, that dude is just flat out wrong. Standards have been raised. If I see the same animation for every fucking thing in combat nowadays the game just feels lazyIs better than every single TPS and is not up for debate.
Every single TPS you press R3 that's your melee. Same animation everytime.
Go on tell me one single player that plays better than tlous 2. Go on
Both Spiderman games has better movement controls. All Gears of War games has better shooting controls. Every Quantic Dream games has better QTE's.Is better than every single TPS and is not up for debate.
Every single TPS you press R3 that's your melee. Same animation everytime.
Go on tell me one single player that plays better than tlous 2. Go on
Nothing comes close at all
Take your own advice, I was specifically talking about the automatic cover, it's even the point of my first reply to you.Try paying attention.
...mercenaries is nothing if the game doesn't control at least adequately, since it's non-stop action, if the controls were as bad as you say, then there's no way people would like playing RE6 mercenaries at all.You really have no credibilty.
You can't say people liked RE6 mercenaries and not know that many people who played RE6 didn't like the controls.
The controls of 6 were worse...than 6? If you mean 4 and 5, that would still be a matter of taste, plenty of people hate the "tank controls" in the first 5 RE games, it's why RE5 even had a custom control setting to allow strafing.The controls were worse than 5 and 6.
Yes, this is what you heard and hear when people say RE6 is a bad game, not "awful controls".people had issues with the QTEs, the sparse ammo not being coherent with the pure action focus, the ridiculous Michael Bayesque atmosphere, the gameplay scenarios etc.
Tlous 2 doesn't even have QTE.Both Spiderman games has better movement controls. All Gears of War games has better shooting controls. Every Quantic Dream games has better QTE's.
You know every instance in TLoU2 where you're attacked and need to button mash square? - that's a QTE.Tlous 2 doesn't even have QTE.
I love gears as much as the next guy but lol
In b4 "this pony is full of shit"
Get some receipts
they bleed out eventuallyWhen the AI begs for their life like at the end of that clip, what happens if you don't kill them?
Do they go full "NEVER SHOULD HAVE COME HERE" mode like in Skyrim?
that only happens in scripted events. never in moment to moment gameplayYou know every instance in TLoU2 where you're attacked and need to button mash square? - that's a QTE.
That's not a qte lolYou know every instance in TLoU2 where you're attacked and need to button mash square? - that's a QTE.
It happens quite a lot though and is part of the combat.that only happens in scripted events. never in moment to moment gameplay
No it doesn't stop lying.It happens quite a lot though and is part of the combat.
If there's an animation where you can't move the "camera" and need to hold or tap a button to do stuff - it's a QTE.That's not a qte lol
Quick time event who have to press a sequence of buttons to complete a challenge. You can disable button mash in the menu that's not qte. Is like calling pressing a button repeatedly to open a door qte lol
I literally just completed it. Yes it happens quite often. Stop fanboingNo it doesn't stop lying.
That doesn't happen in tlous 2. And still wrong that's is not qte. It's in the name. Quick time event[If there's an animation where you can't move the "camera" and need to hold or tap a button to do stuff - it's a QTE.
it literally never happens in moment to moment gameplay. only in scripted events. yall are reaching hard.If there's an animation where you can't move the "camera" and need to hold or tap a button to do stuff - it's a QTE.
Did you? Shouldn't be hard to tell where you find that particular instance where that happen. Go on prove me wrongI literally just completed it.
It happens everytime you need to hold triangle to open a door. That's a QTE.That doesn't happen in tlous 2. And still wrong that's is not qte. It's in the name. Quick time event[
What you talking about. You press triangle to open a door you don't hold lolIt happens everytime you need to hold triangle to open a door. That's a QTE.
No, you mention cover mechanics because I mention it. You picked it out for a reason.Take your own advice, I was specifically talking about the automatic cover, it's even the point of my first reply to you.
...mercenaries is nothing if the game doesn't control at least adequately, since it's non-stop action, if the controls were as bad as you say, then there's no way people would like playing RE6 mercenaries at all.
But sure go with an ad hominem to justify your view as the only one that's right.
The controls were smoother in RE4 and 5 and there's no denying that.The controls of 6 were worse...than 6? If you mean 4 and 5, that would still be a matter of taste, plenty of people hate the "tank controls" in the first 5 RE games, it's why RE5 even had a custom control setting to allow strafing.
shit.video gamey ass video games
Oh shit, not maximilian dood, the word of your god has spoken so you must be right.I watched Maximilian Dood earlier this year and he talked about how the mercenaries mode was fun despite the controls being bad.
You can easily google search anything to confirm your own bias, it's literally called confirmation bias., but sure go with an ad hominem again, that will earn you more internet points..You can easily search google to see people bashing the controls. It's not made up, you're just completely clueless.
If you hate tank controls, then it's easily "deniable".The controls were smoother in RE4 and 5 and there's no denying that.