This thread is still going on...
Reading some of the posts, I can't believe you guys are serious.
The Series S doesn't "hold back" any current gen game from fully attaining it's vision on the Series X or PS5. EVERY current gen game that is out now or will release till the end of this gen, can be scaled down to play on this console. If it's playable on the Series X, it WILL be on the S too, period.
It's the SAME:
- CPU (and architecture),
- RAM (same generation, but reduced total amount and bandwidth from Series X, 10 GB GDDR6 on a 128 bit bus, of memory for it's perf target, where 8 GB is available for games and operates at of 224 GB/s and 2 GB reserved for system memory at 56 GB/s),
- I/O subsystem,
- Internal storage (half the space of the Series X, but with the SAME throughput and it's hardware decompression block),
- Controller (okay the white looks way better than the black so the Series S wins here),
- HDMI 2.1 cable (it doesn't even need a 2.1 cable as it doesn't target 4K 120 Hz which requires 40 gbps bandwidth , but Microsoft went out of their way to give you one inside the box, instead of just a HDMI 2.0 cable which does 1440p 120 just fine, and NOT cut costs in BOM)
- OS (and it's important features like Quick Resume)
There is absolutely NO bottleneck here, unlike the jaguar core CPU trash that were in the PS4 and Xbox One generation which held their GCN GPU's back from squeezing 100% load on perf. The only significant drop down here is the GPU (which is still from the same RDNA2 architecture stack, but a low end Navi 24), which is 1/3rd of the X in performance, due to it's target.
This is basically a mid-range 1080p gaming PC that does high framerates with ease at the expense of a resolution drop, and some intensive graphics settings like ray tracing.
You guys are so hung up on that Jason Ronald video about the mention of "1440p target" that you're not opening your eyes to the other major benefits in performance.
Microsoft really fucks up in their PR department one way or the other, and this is nothing new.
They should have just said:
The Series S is a console that targets from a range of 720p to 1440p internal rendering resolutions, from 30 fps to 120 fps, with or without advanced rendering (or just lighting instead of good old pre-baked, as we're not yet there on using fully ray traced renderers, even on high-end PC's yet, as we use dynamic ray tracing in a rasterized renderer, except maybe a couple of games like Minecraft RTX and Quake II RTX, which use fully ray traced and fully path traced renderers, and both of them are PC ONLY) techniques like ray tracing, next-gen I/O subsystem feature set like instant load times, improvements in asset streaming to eliminate industry-wide practice of "elavator rides", "forced cutscenes", "crawling through tight spaces" sections in games to mask load times, 3D spatial audio, etc., based on the developer's set of requirements for their performance targets.
It's targeted towards customers who don't immediately want to invest in a new 4K TV or monitor, just to play and enjoy next-gen games, forced to spend 100's to 1000's of dollars, when they can experience next-gen gaming with displays they already have or spend just under a $200 for a decent 1080p 144Hz monitor to play at high framerates.
That's all they had to say, "it's upto the developers".
They wanted to avoid the "720p" wording so much because of what they went through in the Xbox One generation, until the One X released, from bad PR and communities making the Xbox brand a meme, and the press/media outlets posting borderline youtube/facebook shitposting articles for that clickbait ad revenue.
The Series S is just an amazing piece of compact engineering with monstrous performance under the hood, whether you like it or you don't. The added cherry on top is that it's so small that it can be carried anywhere, like the PS2 Slim, minus the wired controllers (I know there were wireless 3rd party alternatives which existed back then, so don't try to comeback with this, as they're all third party, and not from Sony).
I bet none of you physically go to any of your friends' or neighbors' places, or attend lan events and play some games of halo, cod, gears, battlefield, or couch co-op sessions like cuphead, streets of rage 4 etc, at all. None of that set of people, worry about how much pixels are displayed at 400% zoom or whether they are checkerboarded or native resolution. All they know is to get together during the time they have, grab a few beers and have fun playing their favorite games.
This thing serves an audience that is not ONLY the enthusiast, and THAT is it's USP, oh and the price + gamepass.