For example Ghost of Tsushima has lots enemy base you can take out which mostly plays out same way, and nothing is really hidden, when take over An enemy base, other question mark appear on the map.
The open world less about exploring and more about getting in to next interest point.
That might be something done in Far Cry a lot, but Horizon started development in 2011, before that become a deep staple thing in the series, Far Cry 3 had not even released yet. As in, that become a big deal deep in the series as it continued. So Far Cry 2 starts a lot of that enemy base stuff with Ubisoft titles, but at the time its unknown to anyone that would be a core SERIES thing, but even that series didn't invent that to really say "ubisoft style", many, many open world games long before any Far Cry or even AC, Watchdogs etc where doing that.
I also greatly disagree with it being less about exploring, the actual lore of the world is learned by exploring the game. You are literally rewarded with different weapon parts, lore in terms of info on the world etc. I could never say its "less about exploring" Shit, I would say getting to the next interest point IS EXPLORING. You are basically saying its not about doing a thing to lead to doing a thing..... You explore to get to an interest sir lol
edit. You are arguing semantics waaaaay too much man. It has a tower, but that shit exist in Japan, Ubisoft didn't fucking invent the architecture of a damn tower man. Lighting the towers in Ghost increases your LEGEND, it isn't used the same way you see in the AC series to even try to force that shit be argue its some how the same or something. Whats next? Ubisoft invented grass and birds? So the game MUST be Ubisoft style when people speak and move and jump off buildings lol Ubisoft invented all that huh? So I think people make this argument many times, yet have little information to really argue any real exclusive trait by Ubisoft really being done in theses games, a lot of this shit is evergreen, common open world shit that existed for generations.
Ghost of Tsushima's Lighthouses collection consists of 8 collectibles in total. Reignite lighthouses to give hope to the people and grow your Legend.
www.knowll.com
So what
SLB1904
means is simply they don't remember Ghost having towers in the respect of any Ubisoft style thing, not that the fucking structure of a tower was never in a fucking game man lol