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VGTech: Watch Dogs Legion 60fps Mode PS5 vs Xbox Series X|S Frame Rate Comparison

Entroyp

Member
sJ15Lyw.jpg
 

ManaByte

Gold Member
Yeah but it's hilarious evangelize FPS over the resolution when the series X hardware it's clearly designed to have an edge in terms of resolution more than FPS.
And he laugh. Now tell me more CUs are there for the FPS, come on.
 

assurdum

Banned
Again with the BC games at 120 fps? Again? Can you show me the list of all those games which runs better at 120 FPS on series X when this mode it's available on both console?
 
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So a minimum resolution difference of 12000 pixels is "slightly lower" but a 0.02 median framerate increase is "better performance"?
It's so funny seeing fanboys wanting a win for their plastic box

Funny how that works.

Also, I'm not seeing the texture filtering advantage for the PS5 based on the video at all. Check out the piece of wood below and the wall. It is unmistakable those things look superior on the Series X side. Series X may also have higher quality shadows, or is that just the higher resolution showing up? It's possible that the two games do different things with texture filtering in different areas, but I'm not seeing an across the board texture filtering advantage for the PS5 across the shots I'm grabbing directly from the video.

ycR8KCN.png


DU6XfHP.png



nTKKw1Y.png


5EUeb4t.png



The crispier sections of the below screen grab for example definitely looks best on the Series X as compared to the PS5. Resolution? Texture filtering? It looks better on Series X.

iDkErMq.png
 

John Wick

Member
Well RTX 3080 in 2020 has 30Teraflops so, depends how will tech develop in next 4 years, its quite possible to have something like RTX 7060 in 2024 with 40TF.


So who knows, nobody even thought we would have 699$ 30tf GPU in 2020.
Your dreaming if the PS5 Pro is gonna have a 40tf GPU. End of....
 

assurdum

Banned
As always, PS5 always wins.

Episode 1 Dancing GIF by SHOWTIME Sports
I mean it's not like series X run at the same resolution of ps5 if we want to be honest. Call it a win it's a stretch.
Still I don't understand what's the average resolution on both. It say the resolution rarely stay at 2160p on X and at 1900p on ps5. Which means? What is it the average resolution used then?
 
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Reindeer

Member
Well RTX 3080 in 2020 has 30Teraflops so, depends how will tech develop in next 4 years, its quite possible to have something like RTX 7060 in 2024 with 40TF.


So who knows, nobody even thought we would have 699$ 30tf GPU in 2020.
I already mentioned this above, Ampere (RTX 30 series) teraflops are not comparable with Turing (20 series) or with current AMD RDNA2 architectures. There's been a number of articles and videos done on the subject of teraflop comparison being irrelevant at this point. You just have to look at 3080 and 6800XT being near identical in performance and yet 3080 has 10 more teraflops. It is for this reason that Ampere teraflops and how they're calculated is an irrelevant point of comparing or measuring teraflops. As we're talking about consoles with AMD architecture it is best we stick to RDNA2 teraflops.
 
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AGRacing

Member
I tried this on my PS5 yesterday... massive improvement when walking around... whenever I got in a car and started moving I saw screen tearing. I'd still use it if that VRR update would get out the door.
 

thatJohann

Member
I don’t get all the hate for this update. I think it’s such a massive improvement playing at 60fps vs 30fps. It made the game completely enjoyable for me. I’ve already put over 25 hours and finished it and still keep coming back, it feels great now to drive around and explore London at 60fps.

Edit: playing on PS5 and there is occasional screen tearing but not often
 
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assurdum

Banned
No, but base resolution absolute minimums don't matter much in temporal reconstruction methods. Watch the video. The resolution isn't that bad at all. It looks 1080p to me. PS5 nearly hits 1080p minimum and reconstructs up to near 4k but that doesn't matter because the end image quality is fine.
Let's no compare reconstructed 1180p at 4k Vs 675p at 1080p. Could not end well. You should definitely notice when it drops at 675p. Avengers on ps5 it's a good example of what I mean.
 
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yamaci17

Member
No, but base resolution absolute minimums don't matter much in temporal reconstruction methods. Watch the video. The resolution isn't that bad at all. It looks 1080p to me. PS5 nearly hits 1080p minimum and reconstructs up to near 4k but that doesn't matter because the end image quality is fine.
What? It looks noticeably more blurry

AqYvXmX.png
G8bJJ8m.png
mRN5k3c.png


its not a minimum or something. it looks noticeably more blurry in the entirety of the video

even for a 1080p screen, series x/ps5 is the better choice if one has the budget for the higher console

i played the demo of the game, native 1080p never, ever looked that bad. reconstruction is not a magical sauce that makes a 675p image look like a 1080p image.
 
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FingerBang

Member
I'm happy they did this, but man, probably the worst game I played last year.

Well RTX 3080 in 2020 has 30Teraflops so, depends how will tech develop in next 4 years, its quite possible to have something like RTX 7060 in 2024 with 40TF.


So who knows, nobody even thought we would have 699$ 30tf GPU in 2020.
Well almost nobody was able to buy a 30tf GPU at $699 in 2020 so, in a sense, we were right
 
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Riky

$MSFT
No, but base resolution absolute minimums don't matter much in temporal reconstruction methods. Watch the video. The resolution isn't that bad at all. It looks 1080p to me. PS5 nearly hits 1080p minimum and reconstructs up to near 4k but that doesn't matter because the end image quality is fine.

Exactly and how often is it that minimum and how long does it last, I've spent a few hours on Series S on a 1080p TV and never noticed any differences.
 

Topher

Gold Member

elliot5

Member
It seems to be a confusing choice for a lot of folks. Including Phil Spencer.....

Phil Spencer:

https://wccftech.com/xbox-head-phil-spencer-60fps/

Also Phil Spencer:

https://in.ign.com/phil-spencer/144...-frame-rate-is-more-important-than-resolution
In the same article: "Don’t get me wrong. I love frame rate. I love Ori, it’s one of the reasons I love playing Forza Motorsport. But you have to go back to what you said before: most people. What frame rate does Minecraft run at?"

Both of your sources quote him saying that he enjoys framerate. Why are you coming in here with the shit posts lmao
 

DenchDeckard

Moderated wildly
Funny how that works.

Also, I'm not seeing the texture filtering advantage for the PS5 based on the video at all. Check out the piece of wood below and the wall. It is unmistakable those things look superior on the Series X side. Series X may also have higher quality shadows, or is that just the higher resolution showing up? It's possible that the two games do different things with texture filtering in different areas, but I'm not seeing an across the board texture filtering advantage for the PS5 across the shots I'm grabbing directly from the video.

ycR8KCN.png


DU6XfHP.png



nTKKw1Y.png


5EUeb4t.png



The crispier sections of the below screen grab for example definitely looks best on the Series X as compared to the PS5. Resolution? Texture filtering? It looks better on Series X.

iDkErMq.png



ahh wait that top PS5 shot is blurrier, guess its mid movement of the frame. ignore my comments before.
 
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Kangx

Member
Funny how that works.

Also, I'm not seeing the texture filtering advantage for the PS5 based on the video at all. Check out the piece of wood below and the wall. It is unmistakable those things look superior on the Series X side. Series X may also have higher quality shadows, or is that just the higher resolution showing up? It's possible that the two games do different things with texture filtering in different areas, but I'm not seeing an across the board texture filtering advantage for the PS5 across the shots I'm grabbing directly from the video.

ycR8KCN.png


DU6XfHP.png



nTKKw1Y.png


5EUeb4t.png



The crispier sections of the below screen grab for example definitely looks best on the Series X as compared to the PS5. Resolution? Texture filtering? It looks better on Series X.

iDkErMq.png
You are seeing thing here according to your bias my guy. VGtech is the one who test it. I even place them above DF for accuracy.
 

Topher

Gold Member
In the same article: "Don’t get me wrong. I love frame rate. I love Ori, it’s one of the reasons I love playing Forza Motorsport. But you have to go back to what you said before: most people. What frame rate does Minecraft run at?"

Both of your sources quote him saying that he enjoys framerate. Why are you coming in here with the shit posts lmao

In that article he was clearly favoring resolution over frames. If you want to pretend he wasn't then that's just up to you. And that isn't "shit post" anything. Attitudes towards frame rate vs resolution have shifted dramatically since last gen and this is the perfect example of that.
 

assurdum

Banned
Funny how that works.

Also, I'm not seeing the texture filtering advantage for the PS5 based on the video at all. Check out the piece of wood below and the wall. It is unmistakable those things look superior on the Series X side. Series X may also have higher quality shadows, or is that just the higher resolution showing up? It's possible that the two games do different things with texture filtering in different areas, but I'm not seeing an across the board texture filtering advantage for the PS5 across the shots I'm grabbing directly from the video.

ycR8KCN.png


DU6XfHP.png



nTKKw1Y.png


5EUeb4t.png



The crispier sections of the below screen grab for example definitely looks best on the Series X as compared to the PS5. Resolution? Texture filtering? It looks better on Series X.

iDkErMq.png
It's all interesting. But I still miss what you see clearly better on series X in the screenshot posted. I even zoomed in it but I have no clue of what your talking about. Oh I see you misinterpreting the motion blur on ps5 in the first screen to better texture and shadows on series X. Wow.
 
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Oh man, compared to how PS4 and X1 were weak on release in 2013 this time around both PS5 and XsX are truly beasts.


Honestly,since both consoles are strong i can even see this gen lasts for 8 years (with PS5 pro around 2024, same cpu/ssd but around 40TF GPU)

Hate to break it to you but there's no chance in HELL you're getting a 40 TF PS5 Pro in 2024; not only is that excessive but it's not even realistic for a console in that time frame targeting a $400/$500 price at break-even (they wouldn't sell a Pro at a loss, just like how PS4 Pro was not sold for a loss). Also keeping CPU the same but with a 40 TF GPU would lead to the same issues PS4 Pro and Xbox One X faced; prettier games that are bottlenecked by the CPU, so don't expect much of a framerate boost.

Besides, if it isn't evident already even though there may be a general shift away from fixed-function rendering pipelines dominating graphics going forward (hello mesh shaders!), that doesn't suddenly mean everything's loading to general compute, either. Things like Apple's M1 SoC are going to be how stuff moves forward; balance of general compute & dedicated hardware acceleration co-processing blocks (for things like ML (machine learning), physics etc.) integrated through high-volume interconnect fabrics and fed with fat cache bandwidths.

Agreed tho this will be another "long" gen; wouldn't expect 10th-gen systems until 2027 or even early 2028 tbh. There will be some refreshes from both but nothing like 4x the TFs. Hold that off for 10th-gen consoles ;)
 

DForce

NaughtyDog Defense Force
Funny how that works.

Also, I'm not seeing the texture filtering advantage for the PS5 based on the video at all. Check out the piece of wood below and the wall. It is unmistakable those things look superior on the Series X side. Series X may also have higher quality shadows, or is that just the higher resolution showing up? It's possible that the two games do different things with texture filtering in different areas, but I'm not seeing an across the board texture filtering advantage for the PS5 across the shots I'm grabbing directly from the video.

ycR8KCN.png


DU6XfHP.png



nTKKw1Y.png


5EUeb4t.png



The crispier sections of the below screen grab for example definitely looks best on the Series X as compared to the PS5. Resolution? Texture filtering? It looks better on Series X.

iDkErMq.png
Textures actually appear the same. Textures sometimes appear blurrier than it actually is.

Just look at what happens less than a second later with those textures.

fOwhI0M.png


e791tpD.png


Looks exactly the same. What you're seeing in some of the screenshots you're posting above is that some textures appear blurrier while the camera is moving and you will notice it doesn't stay this way.

Pretty convenient how you took the pictures. :messenger_grinning_sweat:
 

Kangx

Member
Even DF said AF was higher on ps5 anyway.
It's true DF did mention ps5 has better texture filtering in this game at 30fps rtx mode. What I mean generally, VGtech gives more accurate pixel counting, and mention what specific scenes those resolutions are located. They provide a data sheet with torn frame and frame drop and lots of information. The video also have prolong scences for frame rate testing unlike DF. I mean the way VGtech testing and present their video is boring, but it gives us more accuracy and data than DF. We do not have to rely on what DF commentary tell us what and what. The data is there.
 

Riky

$MSFT
Median is a useless stat. It is when the engine is stressed that they will show the biggest differences. PS5 has better fps under stress. Xbox has slightly higher resolution. PS5 has better texture filtering.

One goes to 58fps and one goes to 57fps at a higher resolution, nobody will notice that at all ever. With VRR it becomes totally irrelevant, unlike the resolution difference which is always there.
 

Lysandros

Member
Yup, I said PS5 had better AF when I saw the first comparisons of this game, so PS5 already had this advantage in the 30 fps mode. I even took some shots that I still have.

PS5:

TtqOYpr.png



Series X:

AKUMNM0.png


PS5:

bhOGw04.png



Series X:

RgRnie2.png



Both at the same time without zooming:

KQrUSBX.jpg



Honestly, I have no idea why PS5 has better texture filtering. Series X has more bandwidth and should have a slight edge when it comes to AF, but that the way things are. And this is not the only case where we can see better AF on PS5. Maybe it's something related to devkits, who knows.
I don't think XSX has a meaningful real world bandwidth advantage at all due to split RAM bandwidth, slower SSD/IO (thus less memory amount and bandwidth savings on RAM) and slower caches having less bandwidth. I personaly think that even the contrary can be true and 'maybe' this consistently higher degree of texture filtering across the titles on PS5 is an indication of it.
 
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