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Oculus Quest

Buggy Loop

Member
is facebook just selling these things at a loss or something? Why can't valve ot HTC make a competitor?

They are probably. I'm not sure anyone has the data, but everything indicates they are losing money on the hardware (but not on the accessories $$$).

I think to be competitive price wise with VR you need a storefront. That's what drives you to drop price so that each games sold gives you a return. Just being an hardware vendor must be tough as fuck and even more so in the future. I see Oculus + Sony being the mainstream drivers for a while. Maybe, big maybe at some point Apple will enter the fray..
 

harmny

Banned
They are probably. I'm not sure anyone has the data, but everything indicates they are losing money on the hardware (but not on the accessories $$$).

I think to be competitive price wise with VR you need a storefront. That's what drives you to drop price so that each games sold gives you a return. Just being an hardware vendor must be tough as fuck and even more so in the future. I see Oculus + Sony being the mainstream drivers for a while. Maybe, big maybe at some point Apple will enter the fray..

yeah they are for sure selling the quest 2 at a loss.
 

Tygeezy

Member
Lol wtf is htc doing.

Let's see

Quest 2 $300: snapdragon xr2, 64gb internal memory, internal battery for 2-3 hours. wireless link to pc, 3.6k resolution 120hz, LCD, 2 controllers

Vive pro $1400: 5k resolution and better FOV. 120hz, LCD, 2 controllers and 2 base stations. no SOC, no internal memory, no internal battery, and if you want wiereles you need to buy a $350 wireless kit.

I get facebook going from oled to lcd in quest 2 to hit 120hz and lower the price to $300 but htc? why would i pay 5 times the price for a display with with the same black levels. just for a sharper image and a slightly better fov? and you can supersample to 1.7 on quest 2 if your PC is powerful enough to really take advantage of the display and the image quality is great.

this is not even a contest.
The reason oled is being ditched at the moment in favor of lcd is because they are able to get better motion clarity out of lcd which is more important in VR. The lcd displays have better motion clarity than crt’s which is incredible. Hopefully they can add local dimming in the future to increase the contrast, or have a breakthrough with oled to catch up to the motion clarity of the lcd.
 
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playing creed realizing my overhand right is dogshit. I'll give myself the excuse its shadowboxing and don't want to throw shoulder out.
 

Tygeezy

Member
another arena shooter coming to Quest:




Is that your own twitter account? Or just a guy that has the exact same opinions as you? :messenger_grinning_sweat: I'm a quester with a pc and don't mind ps2 level graphics. I started playing games when I was a wee tyke on the NES though. I've always preferred a fun game over a pretty game. The main reason I enjoy pc gaming is actually the superior controls more so than the graphics. Consoles could have a similar amount of precision if motion controls were ever embraced (hello playstation circa ps3). I know you don't like Nintendo, but I like how all of their games are expected to have motion controls, while on the playstation side it's a rare occurrence if a game supports it.

I said this before, but one of the main reasons I love VR is the forced motion controls. It's flat out superior to right analog stick aim in the same vein of a mouse being far superior.
 
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Tygeezy

Member


You know why this is good, right? it means other game lobbies will have less squeakers

People get all triggered by mean things being said in voice chat as if a mute option doesn't exist and then demand devs have draconian measures like banning people from games they paid for being a meanie head!
 


srsly, why do people waste their time with MMO? I've watched some people playing some WoW a few times and it's the same crap here: it's kinda like a chat room with avatars that look like RPG characters and instead of chatting people engage into dull button-mashing against hordes of hapless minions or against some huge slow bullet sponge

look at the video: a minion takes a large slow swing at one of the players and 3 players around it waggle their swords and it's done in a second. What's the point of that? Rec Room co-op quests are more challenging, Skyrim enemies are far more vicious...

But hey, guess that means great gameplay with no cutscenes for people who enjoy slashing boxes... an evolution at least.

the sad fact is that it's not just MMO: Blade and Sorcery too is all about overpowered player against passive ragdolls - Superhot was kinda the same too. see why "made for VR" games usually don't impress me? It's boring and pointless AF. Demeo is probably better - but then it's just a boardgame..
 

Tygeezy

Member


srsly, why do people waste their time with MMO? I've watched some people playing some WoW a few times and it's the same crap here: it's kinda like a chat room with avatars that look like RPG characters and instead of chatting people engage into dull button-mashing against hordes of hapless minions or against some huge slow bullet sponge

look at the video: a minion takes a large slow swing at one of the players and 3 players around it waggle their swords and it's done in a second. What's the point of that? Rec Room co-op quests are more challenging, Skyrim enemies are far more vicious...

But hey, guess that means great gameplay with no cutscenes for people who enjoy slashing boxes... an evolution at least.

the sad fact is that it's not just MMO: Blade and Sorcery too is all about overpowered player against passive ragdolls - Superhot was kinda the same too. see why "made for VR" games usually don't impress me? It's boring and pointless AF. Demeo is probably better - but then it's just a boardgame..

Well, you could have picked a game that is difficult and fun to play like in death unchained that was built for VR only. You could cherry pick bad games from any console and come to a conclusion that the platform sucks.

I agree that most MMO’s are not fun, but a lot of people do like them.

There are some really good games built only for VR made from really small teams. Ancient Dungeon is made by one guy, and it’s incredible. I think you’re going to see more experiences like those two games I mentioned as you see more talented devs start working on VR.
 
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Buggy Loop

Member
So actually i managed to get the 3060 running early last night and jumped into Half Life Alyx...

Oh god, goddamnit, the resolution, i don't know what it was set to "automatically" before on a 1060, but it's so much better now. Now, after i finish this run, i'll replay it all because i feel like i missed the best experience. Is it also possible that Nvidia's turing/ampere tech for streaming, NVENC, plays a role here for streaming? I don't know, i'm shocked at the difference in resolution and crisp.

Dirt 2 still runs like dog shit? I mean, i can go higher than ultra low, but there's like a stutter in that game. I've read that Nvidia has a problem with VR stutter, has that been fixed? I'll have to look at dirt 2 optimized settings, 5600X + 3060 + 32 GB 3600, i have a hard time believing the game would struggle that much for how it looks in VR (shit)
 
So actually i managed to get the 3060 running early last night and jumped into Half Life Alyx...

Oh god, goddamnit, the resolution, i don't know what it was set to "automatically" before on a 1060, but it's so much better now. Now, after i finish this run, i'll replay it all because i feel like i missed the best experience. Is it also possible that Nvidia's turing/ampere tech for streaming, NVENC, plays a role here for streaming? I don't know, i'm shocked at the difference in resolution and crisp.

Dirt 2 still runs like dog shit? I mean, i can go higher than ultra low, but there's like a stutter in that game. I've read that Nvidia has a problem with VR stutter, has that been fixed? I'll have to look at dirt 2 optimized settings, 5600X + 3060 + 32 GB 3600, i have a hard time believing the game would struggle that much for how it looks in VR (shit)
what resolution do u have half life alyx set to?
 

harmny

Banned
what resolution do u have half life alyx set to?

as far as i know half life alyx has by default a dynamic resolution that you can't turn off unless you use launch commands on steam so that's probably why he is seeing it so much better now. because the game sets the resolution itself and it probably was using a much lower resolution before.



srsly, why do people waste their time with MMO? I've watched some people playing some WoW a few times and it's the same crap here: it's kinda like a chat room with avatars that look like RPG characters and instead of chatting people engage into dull button-mashing against hordes of hapless minions or against some huge slow bullet sponge

look at the video: a minion takes a large slow swing at one of the players and 3 players around it waggle their swords and it's done in a second. What's the point of that? Rec Room co-op quests are more challenging, Skyrim enemies are far more vicious...

But hey, guess that means great gameplay with no cutscenes for people who enjoy slashing boxes... an evolution at least.

the sad fact is that it's not just MMO: Blade and Sorcery too is all about overpowered player against passive ragdolls - Superhot was kinda the same too. see why "made for VR" games usually don't impress me? It's boring and pointless AF. Demeo is probably better - but then it's just a boardgame..


i don't understand if you hate MMOs or VR games. you sound confused.
 
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CloudNull

Banned


srsly, why do people waste their time with MMO? I've watched some people playing some WoW a few times and it's the same crap here: it's kinda like a chat room with avatars that look like RPG characters and instead of chatting people engage into dull button-mashing against hordes of hapless minions or against some huge slow bullet sponge

look at the video: a minion takes a large slow swing at one of the players and 3 players around it waggle their swords and it's done in a second. What's the point of that? Rec Room co-op quests are more challenging, Skyrim enemies are far more vicious...

But hey, guess that means great gameplay with no cutscenes for people who enjoy slashing boxes... an evolution at least.

the sad fact is that it's not just MMO: Blade and Sorcery too is all about overpowered player against passive ragdolls - Superhot was kinda the same too. see why "made for VR" games usually don't impress me? It's boring and pointless AF. Demeo is probably better - but then it's just a boardgame..

Its all about that sweet loot and bragging to people. MMO's are more social games which currently, social games in VR are the biggest sellers. It might not be for you but I am stoked to try a VR MMO.
 
Well, you could have picked a game that is difficult and fun to play like in death unchained that was built for VR only. You could cherry pick bad games from any console and come to a conclusion that the platform sucks.

I agree that most MMO’s are not fun, but a lot of people do like them.

There are some really good games built only for VR made from really small teams. Ancient Dungeon is made by one guy, and it’s incredible. I think you’re going to see more experiences like those two games I mentioned as you see more talented devs start working on VR.
I'm done with In Death, played more of it than any other Quest game - then went back to Skyrim because bow in that one is pretty good too, plus sword fighting, fist fighting, swimming, spell casting, horse riding, fighting against orcs, skeletons, mammoths, giants, spiders, bears in a frigging huge game world that is a delight to explore. What Zenith got? Empty map filled with clueless kids enjoying combat spamming and social VR with no head tracking. wow

Ancient Dungeon is cool, I'll even forgive its blocky looks because it does a far better job at looking like an 80s 8-bit dungeon crawler in actual FP 3D. But it's no Skyrim, which also has countless dungeon crawling in it plus looks way better with more modern graphics than an 80s lookalike.

see a trend here? VR needs more big games like Skyrim and less crappy limited indies, that's all.
 

Tygeezy

Member
I'm done with In Death, played more of it than any other Quest game - then went back to Skyrim because bow in that one is pretty good too, plus sword fighting, fist fighting, swimming, spell casting, horse riding, fighting against orcs, skeletons, mammoths, giants, spiders, bears in a frigging huge game world that is a delight to explore. What Zenith got? Empty map filled with clueless kids enjoying combat spamming and social VR with no head tracking. wow

Ancient Dungeon is cool, I'll even forgive its blocky looks because it does a far better job at looking like an 80s 8-bit dungeon crawler in actual FP 3D. But it's no Skyrim, which also has countless dungeon crawling in it plus looks way better with more modern graphics than an 80s lookalike.

see a trend here? VR needs more big games like Skyrim and less crappy limited indies, that's all.
Skyrim in my opinion is a jack of all trades master of none while these other games specialize in what they do and are better in that specialty. They’re certainly not crappy, limited games…

Skyrim vr is also pretty low effort and needs a ton of modding to work correctly and even then is still incredibly buggy. You want more games like Skyrim, but it’s a ten year old game that still hasn’t seen a sequel even on the flat screen.
 
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Skyrim in my opinion is a jack of all trades master of none while these other games specialize in what they do and are better in that specialty. They’re certainly not crappy, limited games…

Skyrim vr is also pretty low effort and needs a ton of modding to work correctly and even then is still incredibly buggy. You want more games like Skyrim, but it’s a ten year old game that still hasn’t seen a sequel even on the flat screen.
Oh no, I don't want more old games either. I want modern games in VR.

but between old classics and VR indies, yeah I'll take old classics any day, even with limitations. They are just the games I want to play, I'm not playing VR for VR sake's.
 

Tygeezy

Member
10% x 90%
Those numbers are certainly not verifiable and i'm going to put extreme doubt on 90 % of games on any xbox console being of the AAA variety. The quest 2 is a new platform. AAA games don't spring up for it overnight. The ps5 and especially the series X have a lack of "high quality, high budget" games because they are new platforms and these higher budget games aren't developed over night. I'm not sure why you consistently need to make this complaint, and cherry pick these games when you could do the same for other newer platforms as well.
 

Kazza

Member
wonder if it will make throwing stuff better.

I can confirm that indeed it does! Whenever I threw anything before it would either launch straight into the floor (80% of the time), or up into the air (19%), with the remaining 1% an actual hit. Now the knives, ninja stars, bottles etc are actually viable weapons.

It's incredible what an extra 30hz in refresh rate does in VR (if it is the increased refresh rate doing this, rather than some physics engine improvements)
 

CrustyBritches

Gold Member
I really enjoy the SP mode on Demeo as it gives a nice understanding of the team dynamics of different character combos. It would be cool to add a few more at some point.

Clearing with better consistency now. Went into the last level decks stacked with a solid position. Ended up using Coin Flip to end the match.
 
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CrustyBritches

Gold Member
Facebook is sending out replacements for the shitty foam interface

Nice. I didn't receive the email, but their support site for Quest/Quest 2 has a link for 'Quest 2 Facial Interface Notice'. I filled out the support ticket and we'll see how they handle it. I'll probably never go back from VR Cover, though. So comfy.
 
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Nice. I didn't receive the email, but their support site for Quest/Quest 2 has a link for 'Quest 2 Facial Interface Notice'. I filled out the support ticket and we'll see how they handle it. I'll probably never go back from VR Cover, though. So comfy.
I requested a replacement in feb this year and they asked for my details but never sent me shit. I’ll try again.
 

CrustyBritches

Gold Member
The replacement from Oculus is the VR Cover brand. Tis comfy.
It's this one but in black: https://int.vrcover.com/products/facial-interface-foam-replacement-set-for-oculus™-quest-2-dark-blue
That's the one I have in black. I would love to have another one, but I won't hold my breath.
---
Cas did a 120Hz video covering some 120Hz titles, and also going over the 120Hz for VD. I played the Viveport version of Gun Club via VD at 120Hz and it's smooth as fuck. Had to drop all eye candy and lower resolution scaling to 80% to hit 120fps consistently on Ryzen 1600+2060 Super.


I didn't know Eleven Table Tennis had a 120fps mode. Nice!
 
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Videospel

Member
I just ordered the Quest 2 and an official cable ($60 used). Did I waste my money or does the cable have any advantages over Air Link?
 

Tygeezy

Member
I just ordered the Quest 2 and an official cable ($60 used). Did I waste my money or does the cable have any advantages over Air Link?
I bought an unofficial long usb cable and it works for link. I like to use it for sit down games like demeo that take a long time so I’m not draining the battery. I also use it for sidequest side loading and sometimes link games. I mostly use airlink, but I still occasionally use the unofficial link cable.
 

01011001

Banned
I just ordered the Quest 2 and an official cable ($60 used). Did I waste my money or does the cable have any advantages over Air Link?

while Air Link is astonishingly good for what it is, the cable will give you a way more stable connection and less latency.

also it charges your Quest during use so it's not gonna run out of battery after 2½ hours like it would normally.

I currently use Air Link only, might get the official cable tho because I already had a few hiccups while playing Half Life Alyx.

BUT what is a big plus for AirLink is the fact that you have zero wires of course. that is really liberating
 
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Tygeezy

Member
while Air Link is astonishingly good for what it is, the cable will give you a way more stable connection and less latency.

also it charges your Quest during use so it's not gonna run out of battery after 2½ hours like it would normally.

I currently use Air Link only, might get the official cable tho because I already had a few hiccups while playing Half Life Alyx.

BUT what is a big plus for AirLink is the fact that you have zero wires of course. that is really liberating
Here is a good video showing the difference and latency and visuals. You most likely cant perceive the difference. Head rotational latency will always be under 20 ms due to ATW which is the most important thing. So you're talking about controller latency input or if you watch your hands move and it just wont be that noticeable unless you're playing something like beat saber at expert + perhaps.

 

01011001

Banned
Here is a good video showing the difference and latency and visuals. You most likely cant perceive the difference. Head rotational latency will always be under 20 ms due to ATW which is the most important thing. So you're talking about controller latency input or if you watch your hands move and it just wont be that noticeable unless you're playing something like beat saber at expert + perhaps.



well since I'm not sure how high the latency with the cable is I can only compare AirLink to Native Quest 2 latency, and that latency is extremely noticeable. the difference is very much there and very easy to feel.
not sure how high the latency is with cable, but I would assume when using the official cable that the altency is way lower than on AirLink

and this "you won't notice it" that everyone always tries to claim... that's simply bullshit. if you don't notice it, that's great, good for you. but many people are more sensitive to this than others. which is easy to demonstrate by the claims of people that had the audacity to claim Killzone 2 has normal input latency, or that Rise of the Tomb Raider on Xbox One had no noticeable input lag. these people exist and that's why I will never ever give a subjective claim about input latency any value, because people like that exist... like, they actually exist

but maybe the latency over the cable is just as bad, who knows. but one thing is for sure, it is very noticeable on AirLink, not gamebreakingly so, but noticeable compared to native Quest 2 latency

edit: found somewhat credible data, the Link Cable has about 45 to 48 ms of input lag, AirLink has about 60 ms, so that's not much worse, but definitely worse, and 10ms of additional lag is absolutely noticeable. and remember that this can be worse if your router is not right next to you as well. so in best case scenarios you will have about 10ms of additional lag, in a less optimal scenario this can go even higher
 
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Tygeezy

Member
well since I'm not sure how high the latency with the cable is I can only compare AirLink to Native Quest 2 latency, and that latency is extremely noticeable. the difference is very much there and very easy to feel.
not sure how high the latency is with cable, but I would assume when using the official cable that the altency is way lower than on AirLink

and this "you won't notice it" that everyone always tries to claim... that's simply bullshit. if you don't notice it, that's great, good for you. but many people are more sensitive to this than others. which is easy to demonstrate by the claims of people that had the audacity to claim Killzone 2 has normal input latency, or that Rise of the Tomb Raider on Xbox One had no noticeable input lag. these people exist and that's why I will never ever give a subjective claim about input latency any value, because people like that exist... like, they actually exist

but maybe the latency over the cable is just as bad, who knows. but one thing is for sure, it is very noticeable on AirLink, not gamebreakingly so, but noticeable compared to native Quest 2 latency

edit: found somewhat credible data, the Link Cable has about 45 to 48 ms of input lag, AirLink has about 60 ms, so that's not much worse, but definitely worse, and 10ms of additional lag is absolutely noticeable. and remember that this can be worse if your router is not right next to you as well. so in best case scenarios you will have about 10ms of additional lag, in a less optimal scenario this can go even higher
You get latency from encoding and decoding that is present in both the cable and airlink. Airlink adds an additional 6-10 ms of latency on top of that. Wifi 6e in the 6ghz band is saying it will be 1-2 ms.
 
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