bender
What time is it?
No, you are just mad.
lol
No, you are just mad.
To you. I happen to think that the Wii was pretty damn awesome.The PS3 was trash and forgotten, and the Wii was trash and a joke, if you prefer like that.
Who cared of the PS3 at the 360 era ?
The Wii was just a Nintendo trap/bait that worked too well unfortunately.
He actually has changed my mind a bit, I feel slightly less inclined to buy the Master Chief collection thanks to him. A job well done.To you. I happen to think that the Wii was pretty damn awesome.
Why don't you just let it be.. We all have different opinions, you're not gonna change mine and I won't change yours.
To be quite honest, and I'm not trying to diss anyone, but I have severe doubts you were around at the time of the 360.
I think you meant a steak cake to a pastry cake.Can't compare the 2 as they play out differently.
Might as well compare steak to cake.
How? I see a lot of people saying this... but that's not how I remember it. I remember it being the second big CONSOLE multiplayer FPS (first being Goldeneye) and laughing at the console only players being impressed. (ones who clearly didnt have a Sega DreamCast)Both stellar games for sure.
But its obviously Halo. That game was the full package at the time and changed the first person shooter genre.
Also the scanning in metroid prime is a bit boring nowadays.
You don't know me or my life at all.To you. I happen to think that the Wii was pretty damn awesome.
Why don't you just let it be.. We all have different opinions, you're not gonna change mine and I won't change yours.
To be quite honest, and I'm not trying to diss anyone, but I have severe doubts you were around at the time of the 360.
I disagree with the idea that Halo wasn’t influential - it seems impossible to me if you were around at that time you were unaware of halos influence or games that attempted to copy it after it came out - it was all over the place - almost all FPS games after were influenced in some way - especially on console. I’m legitimately struggling to understand how you aren’t aware of its effect at least culturally for video games, CS, Unreal, Quake, battlefield - these were not the same as haloI was. I had an Xbox and Halo by mid 2002. Also had Metroid Prime the day it came out. Also had a PC so had exposure to games like CS.
Not sure which point you're disagreeing with.
This could be true I actually don’t think I’ve ever played a halo campaign solo - but every time I’ve played co op it has been some of the best gaming times I’ve ever hadTough choice but voted Metroid Prime. Both are legendary games and I’d say Halo just had such a huge influence on the genre overall but playing the campaign solo wasn’t that enjoyable IMO. The levels are long and interiors are repetitive especially the latter half of the game. But playing through the campaign in co-op was a blast. Metroid Prime on the other hand is a master class of level design, and is awe inspiring to play through from start to finish. The more I think about it it really is hard to pick one over the other. Both had incredible music, enemy design, weapons, art style, everything. But I love single player Metroidvania type games more and that to me is the difference. If I had to play through one of them again I’d choose Metroid because I sure as hell don’t feel like fighting through waves and waves of the flood again.
Counter Strike is far, far more influential than Halo. Both at the time and since. CS is the absolute gold standard for a multiplayer FPS and has been relevant for the entirety of Halos existence while Halo has been middling in mediocrity for over a decade now.I disagree with the idea that Halo wasn’t influential - it seems impossible to me if you were around at that time you were unaware of halos influence or games that attempted to copy it after it came out - it was all over the place - almost all FPS games after were influenced in some way - especially on console. I’m legitimately struggling to understand how you aren’t aware of its effect at least culturally for video games, CS, Unreal, Quake, battlefield - these were not the same as halo
Dude, your treading on very deep water now.I’m legitimately struggling to understand how you aren’t aware of its effect at least culturally for video games, CS, Unreal, Quake, battlefield - these were not the same as halo
How so - does anyone actually remember how gigantic halo was for the industry. Quake and Unreal Tournament were arena shooters - there was nothing as accessible and popular as halo was at the time FPS wiseDude, your treading on very deep water now.
Majorly minimizing the impact it had on gaming. CS was a lot more niche than halo was and always will be - halo turned console FPS into a legitimate thing - it straight up changed the entire landscape of the genre. To deny it is preposterous. Halo 1 and 2, the rest no - then Call of Duty became the thing building on a lot of groundwork halo provided. The last super successful FPS on console was what goldeneye beforehand? You can barely play that game now just due to the control scheme.Counter Strike is far, far more influential than Halo. Both at the time and since. CS is the absolute gold standard for a multiplayer FPS and has been relevant for the entirety of Halos existence while Halo has been middling in mediocrity for over a decade now.
Halo did a few things adapting FPS to consoles but that’s about it.
It was gigantic mostly for the console industry. It was big on PC as well, but there were other games that came before it that in turn had influenced Halo CE, namely Quake, Unreal and Half-Life. Valve rebuilt the Quake engine for Goldsource and the Unreal Engine iteratitions went on to become the go-to creative tools for many years and are in Unreal Engines case probably as big as ever.How so - does anyone actually remember how gigantic halo was for the industry. Quake and Unreal Tournament were arena shooters - there was nothing as accessible and popular as halo was at the time FPS wise
i put a list of what it still influences in FPS games to this day in the post. Making consoles a viable place to play FPS games cannot be dismissed as that has changed the genre as a whole.It was gigantic mostly for the console industry. It was big on PC as well, but there were other games that came before it that in turn had influenced Halo CE, namely Quake, Unreal and Half-Life. Valve rebuilt the Quake 2 engine for Goldsource and the Unreal Engine iteratitions went on to become the go-to creative tools for many years and are in Unreal Engines case probably as big as ever.
Also, Steam? Yeah, I seriously doubt it would have taken off in the way it did if it wasn’t for CS 1.6 requiring it you to play. Unreal and CS are still to this day very much present and changing the industry in an unprecedented way. Time will tell if Halo will make a large scale comeback, but for now it looks like its peak influence was the early-mid 2000s.
Insurmountable hype and expectations are a hell of a drugI’ll never understand this kind of take. Like what? It wasn’t an RTS or open world game? What’s on par with it as an FPS that had the open environments and vehicular combat - unreal tournament? I remember people saying this sort of stuff at the time and I was primarily playing games on PC - half life was groundbreaking, then Halo was the next groundbreaking FPS. Never understood the minimization of it
I mean, with that "on par" descriptor you're basically leaving it up to your preference which may always be Halo, but even if not that badly, Halo was, when it released, obviously the latest to do it and use the then latest technology to do it so you're selling short that loads of games did it before, in their own time and tech, from Terminator: Future Shock, to Battlezone (1998, see the recent Redux, funny you mention RTS as this is basically incorporating RTS elements, pre-Dreamcast!), to Codename Eagle, to Tribes 2, to Battlezone II (also Reduxed) and all kinds of other games where vehicles had an integral part whether in single or multiplayer and were a lot more developed than going back to something like say, Shadow Warrior's or GoldenEye 007's brief tank gimmicks, or games that had a variety of vehicles but no character FPS part, so inevitably they'd keep doing it and Halo then followed the trend but did it at just the right time with then next gen and online consoles to become their blockbuster. Operation Flashpoint was just before Halo too (but clearly wasn't trying to be the next blockbuster but for milsim freaks to say the least, as the series continues to be as ARMA).I’ll never understand this kind of take. Like what? It wasn’t an RTS or open world game? What’s on par with it as an FPS that had the open environments and vehicular combat - unreal tournament? I remember people saying this sort of stuff at the time and I was primarily playing games on PC - half life was groundbreaking, then Halo was the next groundbreaking FPS. Never understood the minimization of it
Halo had a 5 year period of influence. By 2007 when 3 came out the console games had already moved to mimicking CoD.Majorly minimizing the impact it had on gaming. CS was a lot more niche than halo was and always will be - halo turned console FPS into a legitimate thing - it straight up changed the entire landscape of the genre. To deny it is preposterous. Halo 1 and 2, the rest no - then Call of Duty became the thing building on a lot of groundwork halo provided. The last super successful FPS on console was what goldeneye beforehand? You can barely play that game now just due to the control scheme.
EDIT: Just for a tangible list this is what is still felt today in almost every FPS as a result of halo: “Shooters are still feeling the influence of some of the best and freshest ideas of Halo. The ability to carry only two weapons and think strategically about which you pick up? Halo. Recharging shields that force you to find a shady spot and consider your tactical options mid-fight? Halo. Grenades on a trigger button, ready at all times? Halo. The standard in console FPS control schemes? Halo again.”
I always found it ridiculous how many PC gamers got super elitist about the game when it came out - but there wasn’t an FPS that did all the things halo did as well as halo did in one package - just in terms of pure gameplay. It’s like playing half life the first time and not understanding how mind blowing it was at the time to have these scripted events that are now totally common place. Just as now there are many games that do what Halo did. The difference between the two series is that Half Life has continued to innovate with each entry where halo has not.
I listed out the things that are still commonplace today due to halo. And no the influence of the series doesn’t begin and end with the Halo franchise that’s the entire point - basically all modern FPS shooters took some element from halo whether that’s 2 weapons, the controls, regenerating health or shoulder grenade button. The gameplay is still fun but there are more shooters out today that did what Halo does better precisely because they iterated on that foundation. I get you may not like the game but we’re talking about impact here and if you’re trying to make the argument it had little impact then I don’t know what to say - it is factually considered one of the most influential games everHalo had a 5 year period of influence. By 2007 when 3 came out the console games had already moved to mimicking CoD.
Yeah, it had heavy influence on control scheme being adapted to console but that’s basically where it begins and ends.
CS is still one of the most popular FPS out today, arguably responsible for the initial success of Steam, it’s gameplay is timeless whereas Halos doesn’t stand the test of time at all.
Honestly not even in the same league. CS will likely still be played in some form a decade or two from now whereas there’s a solid chance that Halo might not even be a thing.
I mean, with that "on par" descriptor you're basically leaving it up to your preference which may always be Halo, but even if not that badly, Halo was, when it released, obviously the latest to do it and use the then latest technology to do it so you're selling short that loads of games did it before, in their own time and tech, from Terminator: Future Shock, to Battlezone (1998, see the recent Redux, funny you mention RTS as this is basically incorporating RTS elements, pre-Dreamcast!), to Codename Eagle, to Tribes 2, to Battlezone II (also Reduxed) and all kinds of other games where vehicles had an integral part whether in single or multiplayer and were a lot more developed than going back to something like say, Shadow Warrior's or GoldenEye 007's brief tank gimmicks, or games that had a variety of vehicles but no character FPS part, so inevitably they'd keep doing it and Halo then followed the trend but did it at just the right time with then next gen and online consoles to become their blockbuster. Operation Flashpoint was just before Halo too (but clearly wasn't trying to be the next blockbuster but for milsim freaks to say the least, as the series continues to be as ARMA).
Edit: in case it's not clear the above isn't the slightly shinier Redux remaster. Just saying. And for Tribes 2, it's super hard to find any good quality match footage without screaming, music or mods that will show the FPS and vehicle aspects and how they worked online, being such an old game.
Found some decent Tribes 2 videos after all and I don't think they look far more outdated than Halo's multiplayer or anything. Maps more barren, sure, but that was also for their trademark Tribes jet powered hill "skiing" gameplay and it also had a max 128 (!) players so they had to be vast etc. And it was of course building on 1998's Starsiege: Tribes which had many of these elements already and was also 128 players max. But it does look like the tech was far more outdated in those two years or whatever, tech was moving fast back then. I think you'd have liked a Tribes 2 on Xbox.
PS: Technically my preference would be Halo as well. I'm not big on RTS OR multiplayer and it offers a "normal" FPS campaign I'd be more inclined to play (but again with current choices I haven't, I just don't find it that fun, even if by genre and style it should appeal to me). Maybe you share some of these preferences and that's why you were drawing a total blank outside Half-Life. Maybe now you can see that things were heading that way one way or another whether Halo had become a thing or not. Not that every game has to have all the vehicles and all the modes and everything, COD still sells without being so focused on vehicle play unlike Battlefield (which succeeded Codename Eagle) for example. So any number of games that didn't do vehicles weren't necessarily less modern/good, it just wasn't their goal as it continues to not be a goal for many greats since Halo.
I mean if you put steak next to cake and told me to decide which one I would eat...I'm going Steak 100% of the time.Can't compare the 2 as they play out differently.
Might as well compare steak to cake.
Have you ever played a Metroid game before?Same, and i didn't find Metroid Prime memorable.
I didn't finished it, all i remember about this game is the landing or the AI ennemies that attacked me for no reason in that futuristic place.
Overrated.
Nothing happens in this game, it's dead and bland, and lonely everywhere.
Metroid Prime is revolutionary, even the 4th Halo tried to copy it’s aesthetic.
Halo didn't really have an impact on the genre. The only notable FPS games that are influenced by Halo are Halo 2 and 3.
Yes goldeneye was the first undoubtedly but halo was the next big game changer. All those games you mentioned were PC shooters. Halo changed the console shooting scene. And the impact was so large, that elements of the hame started to enter the pc shooter space too.How? I see a lot of people saying this... but that's not how I remember it. I remember it being the second big CONSOLE multiplayer FPS (first being Goldeneye) and laughing at the console only players being impressed. (ones who clearly didnt have a Sega DreamCast)
Remember Halo cam AFTER, these FPS MP titans Quake 2/3, Unreal Tournament, Tribes, Counter-Strike, Team-Fortress and so many others
And came after such awesome FPS campaigns as Half-Life, System Shock 2, Rainbow Six and Duke Nukem.
So what did the series do that was new? Regen health maybe? But I feel there were games with that before, but nothing comes to mind.
Dedicated buttons for melee were a thing since freaking Duke Nukem 3D, grenades since Team Fortress Classic, come on. And you're calling another ignorant? They aren't things every game has to adopt just as even TF2 doesn't have the grenades because its design didn't warrant that even post-Halo. Everything else has been addressed in the thread already as being in numerous games prior as well, perhaps save for the sniper trail stuff, hard to search for something so menial (edit: yep, Tribes & 2 had something similar too, as did Quake III for its sniper-purpose railgun, though trails for all kinds of other weapons were a staple in FPS even before it) that far from many games have adopted as they all balance things like spotting very differently for their own gameplay, same as the two weapon limit, just because Rainbow Six and Counter-Strike had it didn't mean every next game followed suit, even post Halo many games don't, or vehicles, loads of games did it, COD still carries on largely without them or at least with them as little more than level/brief gimmicks that have been done since Shadow Warrior which isn't exactly the same. Regenerating health has been in a million other games, from shooters to RPGs. And it's not even regenerating health in Halo, it's the shield, Halo 2 adopted regenerating health around the time COD did too. Having to narrow anything down as "but it did it on console" (though many of my examples had console versions years prior) or any other particular platform shows how they aren't really new. Metroid Prime isn't the first Metroid-like FPS either, that would be Powerslave or something far older, but neither other games nor Halo adopted that design simply because it wasn't their goal and doesn't have to be and thus Metroid Prime happened way later as something largely more unique than the average FPS just like Powerslave was different to the average corridor shooter a la Doom or even 3D FPS like Quake. From just saying what they prefer over a stupid poll folks claim Halo is god's first son.-Dedicated buttons for melee and grenades
-melee not being a last resort, but an effective move in a FPS
-the way the auto aim works for a console FPS
-The shield recharging that changed how developers saw health in future FPS.
-the two weapon maximum
-The trail left a sniper rifle shot to show the location of the shooter
There are many ways Halo changed gaming. Metroid Prime is incredible too, but your post just seems ignorant
The PS3 was an objectively better system. Global sales numbers bear that out. The only reason Microsoft was close was due to their early launch and Sony's disastrous "two jobs" launch. Wii was objectively the best system. Global sales numbers bear that out. The real folly is taking any of this seriously. I'm just perverting Chris Chan's stupid perversion of this topic for giggles.
Ok I’ll give you “on consoles”. I remember so many people (console only players) being super impressed with Halo. Also Halo didn’t introduce vehicles. Tribes had them, redline had them as did other 90s shooters.Yes goldeneye was the first undoubtedly but halo was the next big game changer. All those games you mentioned were PC shooters. Halo changed the console shooting scene. And the impact was so large, that elements of the hame started to enter the pc shooter space too.
Half life 2 introduced the buggy vehicle and unreal tournament 2004 introduced vehicles too. Inspired by halos warthogs and tanks.
As for the dreamcast, i had one. Loved it. But there were no genre defining shooters on it. Sure Quake 3 online was amazing at the time but that was more or less a pc port.
Even today you can feel the effects of halo in the shooter space. Whereas unreal and quake are dead.
Yea thats fair enough points you make. I mean everyone all has different viewpoints on the topic so its interesting to hear others perspective on this. I dont think its really fair to compare the two from the off anyway. One is a straight up fps, the other is more like a platformer with an 1st person viewpoint. Sure there is gunplay, but solving puzzles and traversal are equally important. If not more.Ok I’ll give you “on consoles”. I remember so many people (console only players) being super impressed with Halo. Also Halo didn’t introduce vehicles. Tribes had them, redline had them as did other 90s shooters.
In my observation, Halo was like Modern Warefare. Didn’t really do anything all that new. But delivered a tight package that pulled in the more casual audience. I mean it was all I could do when someone told me how “amazing” Search and Destroy mode was. It was All I could due to to stop myself from explaining it was CS-lite.