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Ratchet & Clank: Rift Apart – Gameplay Trailer

SSfox

Member
Insomniac is the most efficient studio Sony has.

honestly I’m starting to think Naughty Dog is highly overrated

TLOU2 was great but also pretty divisive and bloated beyond belief with pretense. It also took like 4 years to develop and wasn’t that ground breaking in terms of gameplay.

they also stopped being a two team studio while insomniac is able to manage that dynamic.

just feels like ND is falling behind

Yup. Naughty Dog lost their magic after the departure of Amy and Bruce imo. They still do some of the best graphics but almost every other aspect in their games has become quite stagnant, while they take forever to make a game. And tlou2 was unnecessary too long.

Hopefully Insomniacs will keep up with this good ride.
 
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Hunnybun

Member
In case you didn't know Spiderman MM Performance RT is Dynamic 1440p-1080p but stays most of the time around 1440 at solid 60fps. Maybe now you understand what I posted.

I knew it was in that range but thought it was more towards the 1080p end, not that that would bother me in that case. That's the mode I always use.

What I was REALLY asking though was has there actually been anyone reliable making the point that that's what the 60fps mode on R&C will be or are you just speculating?

The reason I care is that I want to know if the PS5 can ROUGHLY do those graphics at native 4k30, because that bodes well for the rest of the generation.
 

Bo_Hazem

Banned
I knew it was in that range but thought it was more towards the 1080p end, not that that would bother me in that case. That's the mode I always use.

What I was REALLY asking though was has there actually been anyone reliable making the point that that's what the 60fps mode on R&C will be or are you just speculating?

The reason I care is that I want to know if the PS5 can ROUGHLY do those graphics at native 4k30, because that bodes well for the rest of the generation.

Literally said I was expecting. No need to rush still some time till final release/details.
 

Dr Bass

Member
Ok. But let's be honest here. The presentation and art direction is stellar here. BUT there is no complicated rendering algorithm to be found. Sony has always had superior talent in their exclusives.

I think showing people what to look for *may* give them a perspective that they didn't have before where people are glossing over the details. If we can have most people on the same page, it will mitigate a lot of the fighting and warring I think.

Obviously the game doesn't look as good as a Pixar movie, and the computation involved is several, several orders of magnitude greater when you're talking about 16-33ms for a frame vs many hours (although I don't know if Pixar is still relying on CPU power only vs GPU etc etc).

Let me ask you this:

I think the point a lot of people here are making, whether consciously or not, if you had a feature length "Ratchet and Clank" movie, and it looked as good as the cutscenes in this game ... would people really notice the difference at this point? Would they say "I want to see that movie", or would it be "This looks more like a game than a movie, wtf?"

I think the general public would think it's just yet another CG movie and really not notice or care, and that is the point that most are trying to make. I think.
 

Duchess

Member
Ratchet_and_Clank_Rift_Apart__Gameplay_Trailer_I_PS5.gif
For me, this is a pre-rendered scene. No way that's real time.

Also, in the trailer at 0:25, that's also pre-rendered. In fact, everything from 0:25 to 0.39 is.

But if it's not, and it's all real time on PS5 ... Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck!
 

VFXVeteran

Banned
Why are you spending all day shitting on peoples parade? Let it go "expert".
You must have just came in this thread and saw my very last reply. Go spend some time reading all the way back where I praised the game and let it sink in. I'm not here to shit on anyone. Just because I defend ridiculous claims (which shouldn't have been started in the first place) doesn't mean I'm shitting. People get way too hyped and start making comparisons. That's when the "warring" starts. Pay attention next time.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
Yup. Naughty Dog lost their magic after the departure of Amy and Bruce imo. They still do some of the best graphics but almost everything other aspect in their games has become quite stagnant, while they take forever to make a game. And tlou2 was unnecessary was too long.

Hopefully Insomniacs will keep up with this good ride.
Ohh boy now here comes the Naughty Dog hate 😂

Even if you didn't like the story, TLOU Part II was on another level, technically and their next game will blow minds like always
 

SSfox

Member
For me, this is a pre-rendered scene. No way that's real time.

Also, in the trailer at 0:25, that's also pre-rendered. In fact, everything from 0:25 to 0.39 is.

But if it's not, and it's all real time on PS5 ... Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck!
FF7 remake has moments like this where the cinematic looks so good that you think it's not real time, but it was real time (the game has some CGI still tho, like the ending)

In this Ratchet clip look at the floor that doesn't looks too perfect, it def looks like real time here.
 
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SSfox

Member
Ohh boy now here comes the Naughty Dog hate 😂

Even if you didn't like the story, TLOU Part II was on another level, technically and their next game will blow minds like always
You internet stoners are so weird. If someone say he like something: so he's a fanboy, if someone say he doesn't like something, so he's a hater. You really can't have a middle ground can't you.

Funfact: You can like or dislike things, without being fanboy or hater, but i guess a simple concept like that is hard to understand for someone like you, huh.
 
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Klayzer

Member
Why are you spending all day shitting on peoples parade? Let it go "expert".
My last post on this topic. Its Intresting and partly curious, that you don't see this type of critical analysis coming from vx and tdiddy on Xbox releases, but on PS games they absolutely have to get their opinions heard.

No ill will to anyone that has a counter opinion on particular games. I just find it somewhat hypocritical.
 

MrS

Banned
For me, this is a pre-rendered scene. No way that's real time.

Also, in the trailer at 0:25, that's also pre-rendered. In fact, everything from 0:25 to 0.39 is.

But if it's not, and it's all real time on PS5 ... Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck!
1:17-1:25 is realtime. Looks absolutely mindblowing too. Just preordered it and paid it off on the strength of that showing alone.
 

Men_in_Boxes

Snake Oil Salesman
Are the people who liked Toy Story 4 for it's visuals the same people who are excited for Ratchet and Clank?

I never once thought about the visuals when watching Toy Story 4. Toy Story 1 was waaaaaay better.
 

VFXVeteran

Banned
I think the point a lot of people here are making, whether consciously or not, if you had a feature length "Ratchet and Clank" movie, and it looked as good as the cutscenes in this game ... would people really notice the difference at this point? Would they say "I want to see that movie", or would it be "This looks more like a game than a movie, wtf?"
I don't know how long you've been around GAF but this is a common claim when it concerns exclusives. When Demon Souls came out, it was touted the first "real" next-gen game. Now that's all forgotten and people are claiming this game is the real next-gen game. The bottomline is that people get so hyped that they start warring intentionally. I'm sure the mods see this and is probably why many people have been banned for it. Why can't they just praise a game for it's looks/presentation without bringing up comparisons? This is not the first time they've called out cinematics compared to CGI. They did it most of last gen too with many many Sony exclusives.

I think the general public would think it's just yet another CG movie and really not notice or care, and that is the point that most are trying to make. I think.
That may be true until they start seeing more and more of the in-game cinematics and will notice disparities eventually.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
You internet stoners are so toxic. If someone say he like something: so he's a fanboy, if someone say he doesn't like something, so he's a hater. You really can't have a middle ground can't you.

Funfact: You can like or dislike things, without being fanboy or hater, but i guess a simple concept like that is hard to understand for someone like you, huh.
I was just pointing out that TLOU Part II gets brought up in most PS threads nowadays. If you want to discuss it further then carry on 👍
 

VFXVeteran

Banned
My last post on this topic. Its Intresting and partly curious, that you don't see this type of critical analysis coming from vx and tdiddy on Xbox releases, but on PS games they absolutely have to get their opinions heard.

No ill will to anyone that has a counter opinion on particular games. I just find it somewhat hypocritical.
Xbox doesn't have any exclusives. And the ones they have, the PC is the better version. I just did a graphics analysis on 5 games that have incredible PBR shaders which dramatically influence the look of a game. And everyone of them was PC versions. I critique every game I see worthy to critique.

The only crime I'm guilty of here in this thread is that I defended the ridiculous claim that this game is Pixar-level quality. ANY artist working at Pixar would laugh at that statement. It's a show of arrogance with ignorance of what goes into making a CG animation. Of course, I'm going to say something about it. And I shouldn't get accused of shitting on the game for defending it either.
 
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sloppyjoe_gamer

Gold Member
My last post on this topic. Its Intresting and partly curious, that you don't see this type of critical analysis coming from vx and tdiddy on Xbox releases, but on PS games they absolutely have to get their opinions heard.

No ill will to anyone that has a counter opinion on particular games. I just find it somewhat hypocritical.

To be fair, X1X doesn't have a damn thing visually that even remotely compares to this so you can't really critique what doesn't exist :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:

#AnotherOne
 
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Dr Bass

Member
I don't know how long you've been around GAF but this is a common claim when it concerns exclusives. When Demon Souls came out, it was touted the first "real" next-gen game. Now that's all forgotten and people are claiming this game is the real next-gen game. The bottomline is that people get so hyped that they start warring intentionally. I'm sure the mods see this and is probably why many people have been banned for it. Why can't they just praise a game for it's looks/presentation without bringing up comparisons? This is not the first time they've called out cinematics compared to CGI. They did it most of last gen too with many many Sony exclusives.


That may be true until they start seeing more and more of the in-game cinematics and will notice disparities eventually.

I think you're giving the general public too much credit. People just aren't that discerning. At least IMO.

Also I think Demon's Souls is and was the first "next-gen" console game. Just because something newer and maybe better looking is coming out doesn't change that. If people are getting caught up in hysteria, that doesn't really affect things one way or the other.

Also I've been around GAF, in one way or another, a very very long time. Like when "Gaming-Age" actually meant something. :messenger_winking_tongue:

You seem to take it personally when people compare movies to games, and I see above now that you consider it "arrogance with ignorance", but I would argue it's more ignorance than anything. Going back to the general public, many people actually discredit work done on computers (as I am sure you are more than well aware) because they think the computer is doing the work, when it's the exact opposite. Computers do ONLY exactly what they are told, and any kind of graphics computing is probably among the hardest software to write. FYI, I'm a software guy as well, and have done a bit of real time and pre-rendered work. Enough to know how insanely deep it goes and how much work it all is.

I just don't think you should let people who have opinions you think are objectively wrong because you've worked in the space and know the difference bother you.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
I don't know how long you've been around GAF but this is a common claim when it concerns exclusives. When Demon Souls came out, it was touted the first "real" next-gen game. Now that's all forgotten and people are claiming this game is the real next-gen game. The bottomline is that people get so hyped that they start warring intentionally. I'm sure the mods see this and is probably why many people have been banned for it. Why can't they just praise a game for it's looks/presentation without bringing up comparisons? This is not the first time they've called out cinematics compared to CGI. They did it most of last gen too with many many Sony exclusives.


That may be true until they start seeing more and more of the in-game cinematics and will notice disparities eventually.
Demon Souls is still one of the best looking games we've seen I don't think anyone has "forgotten" it
 
I don't know how long you've been around GAF but this is a common claim when it concerns exclusives. When Demon Souls came out, it was touted the first "real" next-gen game. Now that's all forgotten and people are claiming this game is the real next-gen game.

Demon's won't be forgotten because it was a launch game.

Anyway, looks like loading is damn great. Loading whole damn world in....1 sec. And actually, i've noticed that world is actually loaded when Ratchet hit the stone, immediately before flash animation and then new world shows up.

EDk80g6.gif
 

VFXVeteran

Banned
I think you're giving the general public too much credit. People just aren't that discerning. At least IMO.
And that's OK in my book. But you have to admit the warring starts with people making comparisons. Whether it's with film, Xbox, Nintendo or PC. If every single Xbox exclusive comes out and xbox fans start saying "this is the true next-gen title", it would cause a shitstorm.

Also I think Demon's Souls is and was the first "next-gen" console game. Just because something newer and maybe better looking is coming out doesn't change that. If people are getting caught up in hysteria, that doesn't really affect things one way or the other.
I think it's a next-gen title too but not the first. But I consider PC games to have already been in the next-gen cycle awhile ago.

I just don't think you should let people who have opinions you think are objectively wrong because you've worked in the space and know the difference bother you.
I hear you.
 

jroc74

Phone reception is more important to me than human rights
1:17-1:25 is realtime. Looks absolutely mindblowing too. Just preordered it and paid it off on the strength of that showing alone.
At 1:17 to 1:18....looks like a rift with a level already loaded you are sliding into on the rails? Whatever it is you can see its already loaded before you even get there.

And ppl wanna have debates about pre rendered CGI vs real time....and missing what we are actually seeing in this clip.
 
Demon's won't be forgotten because it was a launch game.

Anyway, looks like loading is damn great. Loading whole damn world in....1 sec. And actually, i've noticed that world is actually loaded when Ratchet hit the stone, immediately before flash animation and then new world shows up.

EDk80g6.gif

Some people say it's just a Day/Night transition but I believe I figured out what's going on.

You basically have the same location in both. But one location is destroyed while the other hasn't suffered any damage. I'm wondering if the damaged world is part of Emperor Nefarious dimension.
 
Some people say it's just a Day/Night transition but I believe I figured out what's going on.

You basically have the same location in both. But one location is destroyed while the other hasn't suffered any damage. I'm wondering if the damaged world is part of Emperor Nefarious dimension.

Looks like it is a destroyed planet. You can see the space and scattered stones, like asteroid field
So, whole planet in one piece is loaded in second. :D
 
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jroc74

Phone reception is more important to me than human rights
Some people say it's just a Day/Night transition but I believe I figured out what's going on.

You basically have the same location in both. But one location is destroyed while the other hasn't suffered any damage. I'm wondering if the damaged world is part of Emperor Nefarious dimension.
Yeah, it cant be simply a day/night thing because stuff is moved around, added/missing and at different angles.

There is alot going on in that scene.
 
Looks like it is a destroyed planet. You can see the space and scattered stones, like asteroid field
So, whole planet in one piece is loaded in second. :D

Yeah, it cant be simply a day/night thing because stuff is moved around, added/missing and at different angles.

There is alot going on in that scene.

There's definitely a lot of asset swapping at that part. It kind of reminds me of the Medium but the asset swapping is at another level.
 

Dr Bass

Member
And that's OK in my book. But you have to admit the warring starts with people making comparisons. Whether it's with film, Xbox, Nintendo or PC. If every single Xbox exclusive comes out and xbox fans start saying "this is the true next-gen title", it would cause a shitstorm.


I think it's a next-gen title too but not the first. But I consider PC games to have already been in the next-gen cycle awhile ago.


I hear you.

Which is why I said first "console" next-gen. :messenger_winking: I know the PC stuff is way more capable than the consoles already. PCs will always be ahead (and anyone who thinks otherwise sorta doesn't have a clue), consoles just have the luxury of being able to be dedicated.
 

CamHostage

Member
Demon's won't be forgotten because it was a launch game.

Anyway, looks like loading is damn great. Loading whole damn world in....1 sec. And actually, i've noticed that world is actually loaded when Ratchet hit the stone, immediately before flash animation and then new world shows up.

EDk80g6.gif

Eh, that looks great, but that looks like a lot of the asset hiding and color/lighting tricks that The Medium did, right? Like, this is the same stage, just with a Dark/Destroyed to Bright/Active look. (Look close and you'll see the same rails on the left, the big circular furnace-looking thing is there throughout, etc.) Probably R&C doesn't try to have "both stages" in memory at all times like Medium since it doesn't need to have them split-screen (the "dual-stages" thing is kind of a weird way of describing what that game did, but I would think it'd be the wrong way to go anyway in R&C since it's more open-world'ish instead of sectioned levels.) Sill impressive AF, but I don't know that it's loading an entirely dissimilar level in that one blip. (Like you said, the level actually changes and flashes in/out before it finally fades into existence.)

That's different from the purple Rift Tripping that Ratchet does, where he literally falls into a fully playable stage with just a blank void of super-quick loading to bring full stages into and out of playability. And actually, there may be multiple ways that purple Rifts work, because in the new footage, there's one Rift you go through that two stages exist at the same time, but then the entire time, you're skating inside a confined road doing the same action, whereas previous trailers showed you going from grinding to riding to falling to fights in one series of Rift trips. (And we don't know yet how much you'll spend in any one Rift, or if it's just a trick where you're in a tiny bit of loaded level when you trip but actually playing a stage is mostly in a single level?) There are also the yellow Rifts that jump you from place to place inside the same stage.

It'll be interesting to see all the tricks that R&C Rift Apart uses, and take a look at what other games going forward might use of it. There probably won't be a ton of games that use the multiuniverse idea of The Medium/Rift Apart, so the similarities and differences of those two will be neat to look at more on a technological and creative standpoint than this kind of "Better Game = Best Console" argument that comes out of this sometimes, but I think it's really exciting what Rift Apart is doing and it's looking to be a solid benchmark for next-gen to come.
 
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