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How would you design RE9?

Hey GAF. I am wondering how you would design RE9. For me, I'd want something that respects the series legacy. I'd love it if there was options for third person and even more so, fixed cameras as options in addition to the first person default perspective. Memorable music is something I also miss from previous REs that I haven't really noticed much in the more recent REs. I'd also like minigames that unlock after the main game to give the players something to do after the game's beaten once. Bring back the core characters from the franchise's earlier days. Stop trying so hard to bring in new fans of the series...make an original IP if you want new fans.
 

SlimeGooGoo

Party Gooper
resident-evil-0-hd-release-1.jpg
 
Merely excellent graphics are not going to cut it for a next installment - the last 3 games are already starting to find cohesiveness in art style/graphical prowess and that is a bad thing

So as standard - the next game should be built for more powerful hardware than what is available and scaled down to just barely run at 30fps on current gen hardware.

Then we'll get to see what these things are capable of as far graphical brunt.
 
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Merely excellent graphics isn't going to cut it for a next installment - the last 3 games are already starting to find cohesiveness in art style/graphical prowess and that is a bad thing

So as standard - the next game should be built for more powerful hardware than what is available and scaled down to just barely run at 30fps on current gen hardware.

Then we'll get to see what these things are capable of as far graphical brunt.
I ALMOST want to see what they could do with a more unique art direction. They have pretty much had the same exact art direction across the entire span of the series. It'd be neat to see them try something new or more fantastical.
 

fart town usa

Gold Member
If Chris doesn't die in RE8. I would have RE9 start out as Chris and a rookie BSAA guy, relatively green, unexperienced. Mission seems routine but goes completely haywire and Chris gets brutally killed a few hours into the game.

You then play as the rookie and it's just a super intense survival horror experience. Since the mission seemed so routine neither was overly prepared. Back up isn't available. It's up to you to figure out just WTF is going on and escape.
 

Lethal01

Member
Keep doing what they were doing with RE2 remake in terms of gameplay, absolutely needs to be third person over the shoulder with no intent to be ever be played in VR.

Add in another giant mom character but make her buffer.
 
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I ALMOST want to see what they could do with a more unique art direction. They have pretty much had the same exact art direction across the entire span of the series. It'd be neat to see them try something new or more fantastical.
Going for complete photorealism - something that completely taps out these machines - would be a unique art direction.... considering they only ever have gone for a more "granular" upgrade - even if you look at the characters now; yes they are more realistic - but still carry a heavy animated allure. Capcom are no slouches, they could offer up a truly next gen effort that simply pulverizes most showpieces in the industry. I wouldn't call any of their latest efforts true showpieces that completely tap out the hardware, while I still consider them aesthetically pleasing. RE7 for instance looked dated on launch. As do their most recent offerings if I may be so honest.

However you say new Art direction, I still find it pertinent to point out (particularly if you look at what MS has teased as far as realism) there is plenty of room to nudge the art style towards photo-realism - which would be a large step away from the current art direction even if it is in fact more granular - it is not Hellblade 2 Mountain Range/Senua Granular. And will look rather cartoony when compared to games that deliver as standard such graphics.
 
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MiguelItUp

Member
I would love to give an honest and true answer, but that would require me playing RE8, and we're not there yet, haha.

Edit: Well, what I can say is that I wouldn't mind the FPS. But I also wouldn't mind an over the shoulder either, as long as it's done right. RE2 Remake comes to mind. I think it'd be cool to see a prequel from an alternate perspective or something. I feel like everything Umbrella and related has done is SO far gone at this point, lmao. It's like the Empire just constantly made more Death Stars, which they kinda did, but you get what I'm saying. I still really want an RE1 remake that's done like the RE2 remake. Maybe even with a prologue segment that legitimately plays out the portions leading up to the Spencer Mansion incident. I mean that directly connect to 1. Playing as members of the bravo team, etc.
 
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fart town usa

Gold Member
It's time for the series to die. It has betrayed everything that made it great in the first place.
I agree to a point but in the sense that the OG characters have lost all their charm. Remake 2 & 3 did a good job in bringing Leon and Jill back from the brink but their modern iterations are awful. I really wish they would kill off Chris & Leon. Jill wasn't terrible in Revelations and Claire is still salvageable but man, Capcom has gone full blown Anime archetype for a decade plus at this point and it's just awful for the story. I'd be shittin' kittens if Chris got his head blown off in RE8.
 
Going for complete photorealism - something that completely taps out these machines - would be a unique art direction.... considering they only ever gone for a more "granular" upgrade - even if you look at the characters now; yes they are more realistic - but still carry a heavy animated allure. Capcom are no slouches, they could offer up a truly next gen effort that simply pulverizes most showpieces in the industry. I wouldn't call any of their latest efforts true showpieces that completely tap out the hardware, while I still consider them aesthetically pleasing. RE7 for instance looked dated on launch. As do their most recent offerings if I may be so honest.

However you say new Art direction, I still find it pertinent to point out (particularly if you look at what MS has teased as far as realism) there is plenty of room to nudge the art style towards photo-realism - which would be a large step away from the current art direction even if it is in fact more granular - it is not Hellblade 2 Mountain Range/Senua Granular. And will look rather cartoony when compared to games that deliver as standard such graphics.
I dunno, I'm finding ultra-realism to be very boring and it ages terribly. Look at any of the "photo-realism" games from the last 10-15 years, with a few exceptions, most of them look awful now. It's become so with "photo-realism" now that all games are starting to blend in with each other and less and less are we seeing things that look unique. RE with a different art direction could really make it stand out in a crowded market. I don't have an answer, and it's why I said ALMOST as I'm not even sure exactly what kind of art direction I'd like to see the game go in.
 
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Romulus

Member
It would be more like a survival RPG with the RE polished and weirdness. Not an open world, but a larger world something like an abandoned town with underground areas, a forest, good diversity despite not being a fully open world.
Built from the ground up to take advantage of VR but also first-person for old-school tech like monitors and TVs.
 
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MiguelItUp

Member
third person warriors are really annoying. 7 was first person and it was the most classical ass classic re. it was great... and I prefer 3rd person games but cmon
It's just proof that some people don't like change. The reaction to RE7 was practically identical to RE4. I actually think it's pretty admirable that they decided to make the series evolve so much and so drastically.

I think the only issue I have is that some characters feel like they're really being forced and overstaying their welcome.
 
I dunno, I'm finding ultra-realism to be very boring and it ages terribly. Look at any of the "photo-realism" games from the last 10-15 years, with a few exceptions, most of them look awful now. It's become so with "photo-realism" now that all games are starting to blend in with each other and less and less are we seeing things that look unique. RE with a different art direction could really make it stand out in a crowded market. I don't have an answer, and it's why I said ALMOST as I'm not even sure exactly what kind of art direction I'd like to see the game go in.
Well, I think personally - as others here have also stated - though Capcom has made their games more Granular - they have remained heavily anime inspired variants of granular - and I'm glad I'm not the only one
here to notice this.

Also, in the past - we have lacked requisite hardware to pull off realism - and here I am, specifically leaning into photo-realism. It's time - Unreal Engine - Which Capcom Utilizes - has shown this with their latest Meta/Quixel Asset reels in the last month or so - and these assets will work splendidly on console hardware now. With that in mind - it's long since past time to really go for a fully photo real RE game in my mind. And to think how magical it would
be if Capcom actually Succeeded....

Immersion personally for me, is forgetting a game is a game based on it's visuals - and when looking over all upcoming games and games released - none have fooled me into thinking I'm watching IRL footage.

If Capcom could consistently pull it off, where there was no break from photorealistic immersion - this would be the franchise to do it with.

And I think if they weren't worried about performance, they easily could. And for long segments (perhaps not all segments) of the game.
 
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fart town usa

Gold Member
third person warriors are really annoying. 7 was first person and it was the most classical ass classic re. it was great... and I prefer 3rd person games but cmon
Yea, I prefer third person for RE too but I'm much more concerned about gameplay. Just keep resources limited, have puzzles, atmosphere, fear, etc. Camera isn't much of an issue for me.
 

Ellery

Member
Okay I'd do the following 3 things.

Huge RE2 Remake DLC with Elza Walker.

Release the OG Resident Evil 1,2,3 PS1 games with AI upscaled textures on PC, PS4, PS5, Xboxes, Switch.

Resident Evil 9 would be a third person game like RE2 and RE3 Remake. Solely developed for PC, PS5 and Xbox Series X. Main character(s) would be from previous Resident Evil games (not Ethan). My favorite is obviously Jill Valentine by far and for me that would be the #1 pick, but it doesn't need to be and it doesn't matter what time it is actually set in. Should be after RE 1,2 and 3 though. Zombies are zombies and not villagers or other crazy dudes with weapons. OG zombies and some other monsters that might make sense for the atmosphere and areas of the game. I would love for it to be in the 90s or early 00s with roughly the same western style infused by how japanese view it for the game. The game would use a heavily updated RE Engine that introduces a much more organic look, better graphics, ray tracing but still is beautifully optimized and can run the game at 4k 60fps or 4k 30fps RTX, 1440p 60fps RTX. There would also be more destructible environment in the game. It is sad that you can't even shoot glass windows in RE2 Remake. Not even the ones where Zombies break through.
The length of the game would be slightly longer than RE2 Remake at around 10-12 hours for your first playthrough. The gameplay would be very close to RE3 Remake, but still have horror survival at it's core and not action.
The Beretta M9 is your standard handgun. There will be cool shoulderpads style police uniforms. Zombies are NOT going to be bullet sponges. Ammunition is going to be scarce and headshots will feel rewarding.
The entire game will feel more like the first part of RE3 in the city and RE9 would absolutely have slightly goofy puzzles that don't really make sense but we all love em.

Fixed camera angles will probably never come back to RE. I am a purist and love them, but I can totally understand why people nowadays don't want it anymore.
 
Well, I think personally - as others here have also stated - though Capcom has made their games more Granular - they have remained heavily anime inspired variants of granular - and I'm glad I'm not the only one
here to notice this.

Also, in the past - we have lacked requisite hardware to pull off realism - and here I am, specifically leaning into photo-realism. It's time - Unreal Engine - Which Capcom Utilizes - has shown this with their latest Meta/Quixel Asset reels in the last month or so - and these assets will work splendidly on console hardware now. With that in mind - it's long since past time to really go for a fully photo real RE game in my mind. And to think how magical it would
be if Capcom actually Succeeded....

Immersion personally for me, is forgetting a game is a game based on it's visuals - and when looking over all upcoming games and games released - none have fooled me into thinking I'm watching IRL footage.

If Capcom could consistently pull it off, where there was no break from photorealistic immersion - this would be the franchise to do it with.

And I think if they weren't worried about performance, they easily could. And for long segments (perhaps not all segments) of the game.
I dunno, immersion is like my biggest thing. Immersive sim genre in general is my favorite genre. But photo-realism isn't what dictates that. I was crazy immersed in Breath of the Wild and that game has the furthest thing from photo realism. Metro Exodus, Witcher 3, Prey aren't photo-realistic and still crazy immersive. Immersion is more dictated by art-direction, music, and control/story in my opinion, not just the visuals on screen. Even then, if you wanted the most immersive experience possible, you'd be championing VR as you are literally IN the game and even with rudimentary graphics in VR games, it can feel incredibly immersive when you can see your hands and physically walk around a room instead of having to hold onto a controller/kb+m to do anything. Half-Life: Alyxx is insanely immersive because of it.
 
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I dunno, immersion is like my biggest thing. Immersive sim genre in general is my favorite genre. But photo-realism isn't what dictates that. I was crazy immersed in Breath of the Wild and that game has the furthest thing from photo realism. Metro Exodus, Witcher 3, Prey aren't photo-realistic and still crazy immersive. Immersion is more dictated by art-direction, music, and control/story in my opinion, not just the visuals on screen. Even then, if you wanted the most immersive experience possible, you'd be championing VR as you are literally IN the game and even with rudimentary graphics in VR games, it can feel incredibly immersive when you can see your hands and physically walk around a room instead of having to hold onto a controller/kb+m to do anything. Half-Life: Alyxx is insanely immersive because of it.
I think it's obvious, just from a mere single solitary visual perspective - since we have yet to conquer photorealism (however multiple instances of Unreal Engine 4 Student Reels in fact Have)
that a true step toward photorealism, if and when achieved


Will completely turn the industry on its ear. And that while other games can be immersive, nothing will compare to the immersion leveraged by a completely
photorealistic actual game that has achieved this goal in stride.

And no personally I do not Consider MS Flight Sim a game nearly as much as it is a visual time still/time piece that doesn't really allow for nuanced gameplay
mechanics or more immersive opportunities.

I'd champion any technology that was ready to take the plunge towards Photorealism, and the technology currently most capable is the hardware we
have now at modest intervals.

You could easily pull off modest fully photoreal game segments now, though no one has attempted to and for RE it would be an amazing change of Pace.

The current technology looks like improved Skyrim with superior character models and higher resolution texture assets during it's close up wilderness focused segments.

We could in fact be looking at graphics that consistently look as good as (actually I think we are at a point where they could exceed) Hellblade 2's best segments. Which in my mind are the step towards
Photorealism this franchise needs.
 
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Aion002

Member
Third person, heavy focus in resources management (every bullet counts), interesting main character, large scale event (RE2 and 3 style), one city (or large building), lots of ways to get to the objectives (multiple paths), lots of gore and scary stuff, no dumb supernatural shit that has some bs scientific explanation, amazing sound effects and music, no tacked in mp shitty mode, skippable cut scenes, fun and smart puzzles, multiple cool and unique weapons and extra game modes with side stories.
 

yurinka

Member
-Next gen only, photorealistic RE Engine visuals, native 4K 60fps
-Full PSVR2 support
-First person view
-Continues the story after RE7 and RE8
-Ethan is the main character but there's a 2nd main, playable character: Leon
-Claire, Ada, Wesker, Dante small cameos
-Urban Raccon City-ish setting (to differientiate it set it in Asia, add a beach resort part, a Dead Rising-like mall part and a snowy ski resort part with a Mansion for the end)
-New enemy type/feature: ghosts. When you kill the zombie/lycan/vampire/mutant animal/whatever enemy type they choose, after a short stun period contiues as a ghost becoming invincible, almost invisible and able to pass through walls and doors attacking you throwing you stuff via huge poltergeists. You have to hide and stealth to run away without being spotted and without making any noise (think red angry 'dead' zombies from ReMake + Alien Isolation + poltergeists)
-New enemy type: demon possessed people (basically super stronger, faster, scarier zombies, some with supernatural powers and some The Exorcist-like jumpscares and scary stuff. Better sneak away and avoid them)
-Umbrella or whatever similar evil organization or cult would have managed a way to create and control these ghosts and demon possessions to enhace their supersoldier/monsters after researching some ancient civilization
-Go back to focus on fear of the unknown, horror, zombie-ish enemies, puzzles, low ammo and inventory management
-Scale down the amount of action, make the player to hide and run away instead of wanting to kill every enemy

Leave the 3rd person for the RE4 and RECV remakes.
 
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Kokoloko85

Member
Not having a stalker like Mr X, nemesis, Jack Baker or the vampire lady. Im tired of that shit.
Dont care if its 3rd person, old camera or 1st person. Preferably 3rd person but either will do.

Just give me classic RE horror, back tracking, puzzles and slow paced action And no stalker
 
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GrayFoxPL

Member
Third person.

Static camera, but not rendered. Real time.

Destructible environments to an insane level of detail. Zombie corpses stay on ground together with destruction of the environment.

Zombies, dogs, hunters and whatever was on drawing board and was cut. Realistic level of detail on the characters. A hint of proceduraly generated action.

Game is super hard just as original was 25 years ago when you died at first enemy.

Mansion but nothing is similar. New design.

You play as Leon, Jill, Billy Coen. (Unlockable Chris, Clarie, Sheva. Original stories)

For the first time Hunk will have bigger segment. Unlockable for the strongest survivors.

Tons of unlockables but very well hidden.

Game has more grounded story but there are few surprises.

Story like with the original. Different cutscenes and event happen depending what you do.

youtube leon GIF
 
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Leon only, try to recapture Re4 vibe and scenery whilst being a new story. Parasites not zombies.

Basically just a proper sequel to RE4. Villain is obsessed with Wesker as he tries to follow in his footsteps.
 
Honestly, they need to take a little time off and let the series rest a bit. I know that’s not gonna happen.
This as well. Code veronica remake, then a series rest would be nice.

I seriously don't see the point in a Re4 remake as it's already pretty much as close to perfect as it needs to be on Wii or Gamecube.
 

Astral Dog

Member
Im perfectly happy with the current direction of the series, its not a lack of respect at all on the contrary, characters or perspective alone don't make a Resident Evil game, as 6 showed.

That said, this is what i believe they WILL do,for a future RE9...

Dusk Golem has given a few hints such as the codename 'Apocalypse' from the leaks, and that its gonna be an 'ending' for the series somewhat, 9 is gonna continue the story from 8 wich involves Umbrella in some way, 9 is gonna be based around REmake2 so third person perspective and old characters, mention of Ethan but he doesn't appear, im guessing the setting is gonna be some American town/city, Capcom goes through settings in a predictable way House(RE7) - - >Town(RE8) - - >City(RE9).
Yep its gonna be REmake2 part 2 essentially, old favorites meeting, more action than 7/8 but still some horror. Villain should be some Wesker. (there are hints either Albert or Alex are alive in some way).

This is what i believe they will make next, not sure were OUTRAGE fits or it could be another thing entirely(i hope so, i like to be surprised)
 
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I don’t care if it's first-person, third-person or fixed cameras - just make them adventure games like the originals, not action games.

The first Resident Evil (and the remake) is still my favorite and one of my favorite games ever. REVII is my favorite since the series switch to more action with RE4.
 
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