InfiniteCombo
Banned
I'm not sure what "do-able" means. Even in third person, the change between fixed camera and OTS fundamentally changes things so deeply, you might as well be making two different games.Choose your camera angle (1st Person Camera, 3rd Person/OTS Camera, Fixed Camera). I've thought about this for years. Ironincally that new Outbreak game seems to show in it's trailer, that such a thing should be do-able.
Fixed camera tends to prioritize/emphasize movement over combat. That's why enemies are often in such tight spots, around corners you can't see until you change the camera angle, etc. So the main skill being employed is movement. But it means that the enemy layout has to cater to that camera perspective. Corridors too wide, you can dodge enemies easily, defeating the need for skill. Too many zombies, and every room will need the player to attempt "YOLO horde" (a term for the RE2 east(?) wing that's full of zombies and, in "YOLO" fashion, you try to dodge them all instead of engaging them). That will be no fun.
OTS by its very nature tends to emphasize/bias combat over movement. The perspective is meant to give you combat options; you can shoot zombies in the legs to incapacitate their movement, or in the head for permanent incapacitation. Because of that, the placement and quantity of the enemies can be radically different from a fixed camera perspective.
So trying to mix styles is inevitably going to result in compromises being made, and the overall quality of the product will be less than if they focus on a single perspective.
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