It's very tough to calculate resolution on UE4 with TAAHow come vgtech have slightly different resolution ? I think their framerate chart is also more precise as it gives the 1% low. They need to optimize the DRS for both console, both seems to be on par with each other.
It's not really small amount:
1800p: 5 760 000px
2088p: 7 750 656px
It's about performance when comparing consoles. VRR doesn't fix the problem because the problem is still there.As long as the FPS is above 50 and doesn't wildly fluctuate, I'm personally fine because I have a decent TV. But I feel for my brothers with shit TVs so I hope the devs reduce the resolution a bit (or offer options).
I think someone is one angry boy.
I agree with that, however since we don't have the numbers of how Xbox would do at PS5 resolution, we can only speculate.Then again, something nobody would even notice while playing. These are really high resolutions compared to framerate or frame stutters...these things are noticeable by everyone.
It fixes the problem because it feels like a solid 60 even though it's not. That's why it's borderline magic.It's about performance when comparing consoles. VRR doesn't fix the problem because the problem is still there.
http://bit.ly/3b0UCbwDoes it, though? I've seen the claim but I don't see it with my eyes.
Where is it?
As long as the FPS is above 50 and doesn't wildly fluctuate, I'm personally fine because I have a decent TV. But I feel for my brothers with shit TVs so I hope the devs reduce the resolution a bit (or offer options).
I won’t dispute the fact that there’s a large difference in resolution. But even DF said they both look great. It’s easier to spot drops in FPS than resolution considering they are all fakeK.It's not really small amount:
1800p: 5 760 000px
2088p: 7 750 656px
It doesn't. If it fixes the problem then they wouldn't need to optimize it.It fixes the problem because it feels like a solid 60 even though it's not. That's why it's borderline magic.
Oh absolutely, I just wanted to brag about my calculating skills. FPS >> ResI won’t dispute the fact that there’s a large difference in resolution. But even DF said they both look great. It’s easier to spot drops in FPS than resolution considering they are all fakeK.
No it's also on last gen.How come there is a OneX version?, i thought this was next gen only.
The higher latency is a non-issue because we're talking about 1 to 2 milliseconds of difference. Literally not perceptible for humans. Now if we were flies or bees...I am not sure about this VRR war, technology works, but it does not prevent from uneven latency. Does not change the situation, that the game has lower FPS, just trick the human eye, but not mind.
True, but from 60 > 55 that's a 10% more of....alright that would be 1.6ms....so yeah.The lower latency is a non-issue because we're talking about 1 to 2 milliseconds of difference. Literally not perceptible for humans. Now if we were flies or bees...
Physic on flags are missing.What does gimped physics mean? PS5 can't get it up?
I have a B9 and it is excellent. The loss of image quality during VRR is mostly theoretical. I see no difference and I compared both modes extensively.The only decent TV is the CX that does VRR and it looses the image quality colour when doing it.
I play on C7 and it does not like dips into the 50s, but has fanstatsic iQ with blacks that you cannot go back to greys.
If you play on a TV that does VRR your loosing alot of IQ, there is no good VRR TV at the moment - fact. If there was I would buy it.
Some people dont mind low quality picture monitors or TVs, some of us do mind.
If you want to tell us which model has great VRR and picture qality, please share the model. Most of them are poor compared to LG OLED.
Maybe when Mini LED or micro come out we will have a good solution to blacks and VRR, up until that point its poor.
With lower a resolution and gimped physics.PS5 continues to be the one true 60fps console.
Am I doing it right?
Maybe that's why they like photomode?Looks like members of XboxGAF don't care about FPS along as the resolution is higher.
Do you understand how DRS works? If the game engine detects that the framerate is going to drop below whatever threshold they have coded in, the engine automatically reduces the resolution. In this case, that lower bound resolution is 1440p on the xsx. If the framerate is above 60, you will always get the highest resolution which is 1960p in this case.That sounds like nonsense. The dips are already the lower bound. When the XSX doesn't dip, it probably runs way over 60 fps. The XSX pushes 30-35% more pixels than the PS5, so why should it go all the way down to PS5 level just to cover the lowest dips, which is around 10% below the target 60 frames?
Luckily you probably don't play on PC. Because according to you, you would always go to much lower settings just do increase fps by 10% What a waste of resources.
With lower a resolution and gimped physics.
No. That's not important! Somehow.
It's not really small amount:
1800p: 5 760 000px
2088p: 7 750 656px
Neither frame rate.
Not being able to handle people's reactions is pretty snowflakey. I see this shit all the time, it's really pathetic, you know it only makes the poster, not the reacter look sad.
I think someone is one angry boy.
(read: nearly all)Well does UE4 scales the res only one on axis or 2?
But I am probably too dumb, if 100% is 2160p then the scaler is proportionately scalling XX% of that res, so do I calculate it badly?(read: nearly all)
I can react to posts however I want. Think you need to calm down a little.Not being able to handle people's reactions is pretty snowflakey. I see this shit all the time, it's really pathetic, you know it only makes the poster, not the reacter look sad.
There are reactions to posts on this forum, it's not even new, if you say something that is one sided, or cringey people will react.
It fixes the problem because it feels like a solid 60 even though it's not. That's why it's borderline magic.
XSX, XSS
- terrible frame pacing during combat
- framerate all over the place, especially on the XSS
- more importantly, both XBX suffer from a terrible motion blur
PS5
- better in every aspect, except resolution
- motion blur is minimal, cleaner IQ
- better frame timings
Wow, really is interesting how people are still triggered by that video. Just shows a lack of understanding on the subject.Maybe that's why they like photomode?
Because these are last gen games. Until these companies stop doing cross gen games this will continue to hapoen.Its really starting to look like last gen with the OneX having the higher resolution, but Pro having a more consistent framerate (in some games anyway).
I wonder why devs try to push rez higher with Xbox. Unless its Phil asking for it, but Phil has always talked about framerate being better than anything else.
The new tools cant come soon enough!.
I dont think the hub area is very optimized yet. Yes its running fine on PS5, but PS5 was probably the lead platform for this game due to the popularity on PS4, same with most 'next gen' games so far.XSX, XSS
- terrible frame pacing during combat
- framerate all over the place, especially on the XSS
- more importantly, both XBX suffer from a terrible motion blur
PS5
- better in every aspect, except resolution
- motion blur is minimal, cleaner IQ
- better frame timings
It has more samples, it's not minimal. Sorry I watched it at shitty quality, I am on the phone net, I will edit my post, with this info.XSX, XSS
- terrible frame pacing during combat
- framerate all over the place, especially on the XSS
- more importantly, both XBX suffer from a terrible motion blur
PS5
- better in every aspect, except resolution
- motion blur is minimal, cleaner IQ
- better frame timings
Its really starting to look like last gen with the OneX having the higher resolution, but Pro having a more consistent framerate (in some games anyway).
I wonder why devs try to push rez higher with Xbox. Unless its Phil asking for it, but Phil has always talked about framerate being better than anything else.
The new tools cant come soon enough!.
LOLI can react to posts however I want. Think you need to calm down a little.
It's cringy as fuck, but what do you expect, most people probably didn't even watched the video.Wow, really is interesting how people are still triggered by that video. Just shows a lack of understanding on the subject.
With lower a resolution and gimped physics.
Are we assuming that is remotely where the games sit most of the time? Given the ranges, it’s not likely.It's not really small amount:
1800p: 5 760 000px
2088p: 7 750 656px
Well I agree with all that, it shouldn't be that high, does not make sense. Especially if the difference is higher then difference of TFlops (which not say the whole picture obviously, but it's nice comparison)....Are we assuming that is remotely where the games sit most of the time? Given the ranges, it’s not likely.
Either way, what’s the point if the game clearly can’t maintain smooth performance at the upper level? The resolution target is clearly too aggressive on XSX where there is seemingly headroom on PS5.
If we are seriously at a point where people prefer 2088p at 50fps or 1800p at 60fps then that’s pretty sad.
Most people will take 60fps any day of the week, especially given the distance most sit from their TV.
Only when they look at the sky.Are we assuming that is remotely where the games sit most of the time? Given the ranges, it’s not likely.