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[NX Gamer] Control: Ultimate Edition Console Performance Review (PS5 & Xbox Series X|S)

Shmunter

Member
Another one for PS5. Damn that DX12 API appears to be a disadvantage.:messenger_tears_of_joy:
It’s funny, but it’s not hyperbole.

The game runs better in 60 and 30 on PS5 as results conclude from all the sites.

Even then the photomode ‘academic’ comparison with the amount of bugs exhibited on XsX dropping rays it becomes difficult to take the comparison at face value.

Granted the wider 12tf GPU makes sense for it to have more RT capability, but when a complete gameplay image gets constructed and other parts of the GPU get flexed, things even out; and more often than not in favour of PS5.

The cpu free I/o on PS5 is a whole new territory, and will be the battleground for next gen engines focused on heavy asset streaming.
 
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sinnergy

Member
It’s funny, but it’s not hyperbole.

The game runs better in 60 and 30 on PS5 as results conclude from all the sites.

Even then the photomode ‘academic’ comparison with the amount of bugs exhibited on XsX dropping rays it becomes difficult to take the comparison at face value.

Granted the wider 12tf GPU makes sense for it to have more RT capability, but when a complete gameplay image get constructed and other parts of the GPU get flexed, things even out; and more often than not in favour PS5.

The cpu free I/o on PS5 is a whole new territory, and will be the battleground for next gen engines focused on heavy asset streaming.
Looks more like the battleground will be on enthusiast forums 🤣
 

DJ12

Member
The room with the red carpet for the photo mode demo clearly shows rt on ps5 being higher quality than series x, closer to the level on pc than series x.

Guess this means the validity of the gpu test should be taken with a pinch of salt. Although I guess if the quality did match series x would still be marginally ahead as its a clear advantage it has over ps5.

DF caught phoning it in on the analysis yet again though.
 
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Actually XSX and PC have double reflections they’re aligned together as show below. The glass is only a inch away from the metal surface behind. The ps5 actually has the reflection aligned further apart. I would take pc the way it’s suppose to be since it’s superior in RT

Look at face
Etv7SkuXAAYerbf

Look at right hand/arm
Etv7OYTWgAURsok


Etv7ft5XcAEOa-Z


Etv7pi6WQAA2yYo

Interesting, seems yes there is also the double reflections.
 
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Fredrik

Member
Is the reflections on XSX a bug?

Surprised to see so little fps drops though compared to the DF video, fast-skipped it but it seemed like locked 60 in photo mode on the XSX. Have the game been updated or did NX just not find any really heavy scenes? Can’t see where XSX is here in this video since it’s hitting the 60fps ceiling.
 

Self

Member
It's strange, but watching DF videos lately I end up beeing more confused, but looking at NXGamer videos I come more entlightend.
I know that DF and NX often use their own theories, but NX somehow explains it better. Having a sensible theorie is better than just stating 'we don't know what's happening' in my opinion.
 

Fredrik

Member
As usual for like every nxgamer video he focuses mostly on the good parts about PS5. Lol he is jot biased at all. No.
It depends. Haven’t watched it in detail but in the GPU benchmark he’s either deliberately hiding how far ahead XSX is by choosing scenes where XSX max out at 60fps, or XSX is actually locked 60 now. Could 60fps RT actually be possible?
 
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As usual for like every nxgamer video he focuses mostly on the good parts about PS5. Lol he is jot biased at all. No.


Its really hilarious if you can stomach looking at his videos for more than a couple of minutes. He says the lower detail reflections on consoles can actually look better at times on rough sourfaces than on PC because its more ... "realistic". We should lower our settings then because lack of clarity and quality is more real. Not 2 minutes into the video and consoles are felated already.

He then proceeds to misinterpret a ps5 reflection bug as a "double reflection" thats only on ps5 =))) He misinterprets that bug as a feature, but thats not accurate. The brass material he's looking into is the same depth as the glass, they're glued together. For a double reflection to happen as he suggests the 2 materials would have to have different depths from your point of view. 3 minutes into the video and he's misidentifying visual components in favour of the ps5. He then proceeds to say how SX has a reflection cutoff and he goes into guessing territory that it must be because of the API. He doesnt know, he doesnt understand, but dont let that stop him from making guesses and throwing them out there. And hes not replicating that supposedly SX "bug" anywhere else. He shows a single scene and point and thats it. Well, replicate that on SX if its there, dont just show a single picture and call it a SX specific bug.

Amateur class here. He then goes to say he has a 2070, but hold your pants, its overclocked. He says overclocked like he just grabed god of one foot. And since its overclocked its behaving like a 2070 Super, watch out. From this point on he goes on refering to his 2070 vanilla as a 2070 Super. Jesus fucking christ. He then proceeds to say that the ps5 performance is better than his 2070 "super". :))) Ignoring that he has a fucking 2070 vanilla and the fact that consoles use custom ray tracing, bellow whats possible on PC. This coming dirrectly from remedy. But yeah, felate PS5 some more. Its better than a 2070 Super which he doesnt have.

When he reached the camera unlocked framerate he spends the entire section downplaying xbox and saying how all this doesnt mean anything. But those fuckers from DF forced him to show this aspect, god damn it. :)) Im sure he wouldnt have had any idea about this or wouldnt have shown it otherwise.

Stoped watching after all these series of embrassing tech "analysis". ign giving exposure to a clown hack like this guy, what were they thinking, jesus
 
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onesvenus

Member
So, thanks to NX Gamer.
The PS5 might have better RT because it's doing more in terms of reflections?
Hence, why XBSX has higher fps in RT.

How does the XBSX have better RT hardware if the PS5 is pushing more reflections and details?
Why is the XBSX dropping frames under PS5 if the GPU supposed to be more powerful?
Why are the tech guys so hang up on TF?

So many question with no answers.

aleQFjD.jpg
TAFKhfu.jpg
dijjl64.jpg
8kCObdC.jpg
I don't know how anyone can see that double reflection and think it looks right.
When two reflective surfaces are an inch away, the double reflection is seen almost on top of the other one, not half a meter away like you can see here.
Maybe it's not a thing in the US but in Europe a lot of windows are double glass windows (two glasses an inch away instead of a simple one). You can try to see your reflection on those and you'll see your double reflection on top.
Actually XSX and PC have double reflections they’re aligned together as show below. The glass is only a inch away from the metal surface behind. The ps5 actually has the reflection aligned further apart. I would take pc the way it’s suppose to be since it’s superior in RT

Look at face
Etv7SkuXAAYerbf

Look at right hand/arm
Etv7OYTWgAURsok


Etv7ft5XcAEOa-Z


Etv7pi6WQAA2yYo
This is how it's supposed to look. At least if the game is trying to mimic reality. Not the other way around.
He didn't say it was RT bugs. He attributed it to the API since both Xsex and PC have no double reflections.
But they have, see the previous quoted post.
And damn those RT differences?! To quote Richard: "This is a transformative result. Bespoke fascination in the here and now."
You mean the PC/Xbox reflections being like those that can be seen in reality instead of the unrealistic double reflection in the PS5, right?
Dual reflection on PS5....my god the console is a beast
It's also on the Xbox although, as in reality, much closer together.

Just a wild guess here but maybe, like how it's done in Spiderman:MM where they are using another technique to render the character reflection (and that's why it doesn't align exactly to the model), they are using something else to render that secondary reflection.

Now, let those laughs come in instead of technical discussion.
 

JimboJones

Member
It depends. Haven’t watched it in detail but in the GPU benchmark he’s either deliberately hiding how far ahead XSX is by choosing scenes where XSX Max out at 60fps, or XSX is actually locked 60 now. Could 60fps RT actually be possible?
There was quite a few areas that where locked 60 according to Alex in his DF videio but these where thrown out because they would obviously have been useless for comparison in this situation.
 
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assurdum

Banned
It depends. Haven’t watched it in detail but in the GPU benchmark he’s either deliberately hiding how far ahead XSX is by choosing scenes where XSX Max out at 60fps, or XSX is actually locked 60 now. Could 60fps RT actually be possible?
Based on the DF premise? Absolutely a nonsense. Photo mode are static situation you can't say "oh look so 60 fps was possible you see in a static picture series X is close to 60 FPS but you know rushed port". The level of idiocy Leadbetter reached in this video is something else. But of course maybe with some of adjustment a 60 fps mode could be possible on both.
 
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onesvenus

Member
Bo, if you want anyone to take you seriously on your technical claims, you should take a look at what you are sharing.
Look at the image you have posted. Do you expect both GPUs to be taxed the same when one is showing glass and the other not? If the answer is yes, you have a problem. If the answer is no, you then know that comparison is invalid and you are sharing it only to troll.
 

Bo_Hazem

Banned
Bo, if you want anyone to take you seriously on your technical claims, you should take a look at what you are sharing.
Look at the image you have posted. Do you expect both GPUs to be taxed the same when one is showing glass and the other not? If the answer is yes, you have a problem. If the answer is no, you then know that comparison is invalid and you are sharing it only to troll.

Where the heck is the glass anyway? Also this is with RT off = performance mode. How about this?

xsxvsps5controlfps2.jpg
 
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Bo_Hazem

Banned
Based on what? How can you know they are using Oddle and Zlib?

Kraken is 297% faster in decompression than ZLIB, and it seems to be indentical between the two consoles and no where near 2-0.8sec numbers like in Spiderman MM and Demon's Souls.

oodle-typical-vbar.png
 
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Duchess

Member
Is RT on the Xbox buggy, then? If so, it would be interesting to see if Remedy were to fix it and then run the photomode performance comparison again.
 

Fredrik

Member
Based on the DF premise? Absolutely a nonsense. Photo mode are static situation you can't say "oh look so 60 fps was possible you see in a static picture series X is close to 60 FPS but you know rushed port". The level of idiocy Leadbetter reached in this video is something else. But of course maybe with some of adjustment a 60 fps mode could be possible on both.
Yeah but I mean if it’s this close maybe just lowering the resolution would get it there. I hit 60fps on lots of games maxed out on my 4yo 1080ti just because I still have 1080p screens. I would very much like to know where the XSX ceiling really is. In photo mode here we can’t see it, NX either missed the heavy scenes or maybe it has been updated? I only have the PC version, can’t verify anything myself.
And in gameplay we haven’t actually seen the fps ceiling either since they cap it to 30 with RT. We just know there are drops but we don’t know if these are rare drops and it sits at 55fps 99% of the time.
 
The double reflections thing is totally wrong and he could have checked in like 5 seconds if he went around the other side of the pillar. I just checked on PC and PS5 (don't have XSX version) and it's obvious the PS5 is reflecting one of the reflections in totally the wrong place giving the impression of two distinct reflections while the PC is showing both reflections in what looks like should be the correct place (the two surfaces are about an inch apart not a foot apart).

Receipts below from PC.

Around the side of the video where the glass is in front of the pillar - two reflections the clearer one to the left:
XTt6VyE.jpg


Around the other side where there is no glass just one blurry reflection:
avBrCzr.jpg
 

DinoD

Member
Why would you even want of that? Nx rarely covers PC at all. Alex on the other hand, does. DF would become a console channel only without Alex, and would become somewhat PS eccentric with his supposed replacement.
Yeah. Sorry mate. I haven't gamed on PC since 2005, so I have 100% console perspective. Ok. Alex is safe (for now). ;)
 

assurdum

Banned
Yeah but I mean if it’s this close maybe just lowering the resolution would get it there. I hit 60fps on lots of games maxed out on my 4yo 1080ti just because I still have 1080p screens. I would very much like to know where the XSX ceiling really is. In photo mode here we can’t see it, NX either missed the heavy scenes or maybe it has been updated? I only have the PC version, can’t verify anything myself.
And in gameplay we haven’t actually seen the fps ceiling either since they cap it to 30 with RT. We just know there are drops but we don’t know if these are rare drops and it sits at 55fps 99% of the time.
No because photo mode practically ignored the CPU I/O job . I mean if for you play at 60 FPS when nothing happen is worth, you will have probably a locked 60 fps on series X in such scenario at lower res but what's the point
 
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BigLee74

Member
The games is really good... it is actually one of the best Remedy work.

Im guessing you’ve never played Max Payne, Alan Wake, or Quantum Break, as they are all vastly superior. Control is just dull dull dull (although it does look good initially, but quickly gets very samey).
 
The double reflections thing is totally wrong and he could have checked in like 5 seconds if he went around the other side of the pillar. I just checked on PC and PS5 (don't have XSX version) and it's obvious the PS5 is reflecting one of the reflections in totally the wrong place giving the impression of two distinct reflections while the PC is showing both reflections in what looks like should be the correct place (the two surfaces are about an inch apart not a foot apart).

Receipts below from PC.

Around the side of the video where the glass is in front of the pillar - two reflections the clearer one to the left:
XTt6VyE.jpg


Around the other side where there is no glass just one blurry reflection:
avBrCzr.jpg

Surprising that he could have done this mistake and think that's the PS5 version which is the right one and not the PC.
 
The era poster claims the woman getting shot was deserved simply for entering the premises. NXgamer as any rational person refutes that by drawing comparison.
Best part is throwing their hypocrisy in their faces. These are the same people thinking a cop should be executed for shooting a black person, regardless of the situation or if they were armed or not. But, yea, "fuck all the Trumpers, they should be shot."

Control looking good on PS5 with that extra RT. I'm guessing it is true that Sony came up with their own custom solution. It looks so damn good on Miles Morales.
 

assurdum

Banned
Im guessing you’ve never played Max Payne, Alan Wake, or Quantum Break, as they are all vastly superior. Control is just dull dull dull (although it does look good initially, but quickly gets very samey).
Ugh it's a big no no no by me. This game is definitely worst of Control in gameplay. Yeah Control is way cheaper in the budget and it's so evident, but talking of gaming I found it more interesting and less pretentious. I abandoned Quantum Break for the boredom.
 
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JimboJones

Member
Based on the DF premise? Absolutely a nonsense. Photo mode are static situations say "oh look so 60 fps was definitely possible you see? in a static picture series X it stays close to 60 FPS, but you know, rushed port". The level of idiocy Leadbetter reached in this video is something else. But of course maybe with some of adjustment a 60 fps mode could be possible on both.
If someone has a 2070 they could just lower the resolution to 1080p running with the console settings and see how that runs, could give a decent approximate to what's possible.
 

onesvenus

Member
Where the heck glass is anyway? Also this is with RT off = performance mode. How about this?

xsxvsps5controlfps2.jpg
See? It costs nothing to use images supporting your claims. Thanks.
Kraken is 297% faster in decompression than ZLIB, and it seems to be indentical between the two consoles and no where near 2-0.8sec numbers like in Spiderman MM and Demon's Souls.

oodle-typical-vbar.png
You were talking about using Oodle textures being used. This doesn't say anything about Oodle
Is RT on the Xbox buggy, then? If so, it would be interesting to see if Remedy were to fix it and then run the photomode performance comparison again.
No, the one in Xbox is the right reflection. Is the double reflection thing in the PS5 version which is wrong.
 

KAL2006

Banned
Seen the ResetEra thread and it's hilarious. Someone mentioned he posts on GAF which means he is a alt righter. I've been on GAF for a while the impression I get from ERA is this place is full of alt right lunatics yet when I'm here I don't get that vibe. Also the statistics show this place is growing while ERA are saying this place is a mess. The other post in ERA I find hilarious is someone just saying let's focus on topic about the analysis create a separate politics thread etc. Then a poster replied no way this is ERA we are founded on politics lol. What a bunch of lunatics in ERA. No wonder everyone shits on ERA outside of the ERA bubble.
 
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