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CD Projekt Red CEO responds to Jason Schreiers bad article

What’s Jason’s bone to pick with Cyberpunk? They released a bad console port and they’ll fix it. Move on Samurai.

It's his job, and stuff like this brings in the most traffic

+ it's just not about the bad console ports. There's alot more that went wrong with this game than a bad port
 

InDaGulag

Member
Jason attacking Naughty Dog and CDPR some of the best devs in the industry, but this Jason guy do nothing or talk about EA the worst company in the industry, of course he won't cause they would shut him down with a S+++ tier lawyer. What a clown.

Do you people even bother to do simple research before typing bullshit?

One of Scheier's most infamous articles was on the development troubles of EA's Anthem.

Let's just say it did not paint a pretty picture of EA or Bioware. He's also wrote negative articles on other big video game companies Activison, Blizzard, 2K, Bethesda, and Rockstar. None of whom sent lawyers after Scheier, Kotaku, or Bloomberg.
 

ethomaz

Banned
Bullshit, your choices do affect the game and to say otherwise is straight up lying. That subreddit is such a circlejerk of hate you can't take anything seriously there. For such a "mediocre" game, y'all just can't stop talking about it.
Actually no quests until the very end affects the game story... the story will be the same and decided by the latest quest lines that generate different endings.

You can rush to the end of the game and so choose what ending you want because any choose you did at early and mid game won’t affect anything.

Reddit is right in that point.
 
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AmuroChan

Member
What’s Jason’s bone to pick with Cyberpunk? They released a bad console port and they’ll fix it. Move on Samurai.

His bone isn't with Cyberpunk specifically. It's with any big games or big developers that will drive clicks to his articles. He's gone after Ubisoft and Naughty Dog in the past. These are all big name devs and publishers that people care about. He's not going to write about crunch happening at some no name studio.
 
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Oppoi

Member
Funny how the main story tried to make a lesson of why you shouldn't let the evil nature of mindless corporations take control of and abuse the world you live in.
 

SJRB

Gold Member
Some of you take this too personally. It's okay for someone like Jason to talk about shit that's not good within any game developer.

He did the same after Anthem came out, so why wouldn't he do it when CDPR nosedived? I mean, no matter how you feel about Cyberpunk, a lot of poor judgement has been on display coming from CDPR [to put it mildly].
 

Droxcy

Member
This guy needs to get rid of his hard on about CDPR and move on. They released a game that was shit on consoles but it was great on PC. Yes the end game content and lack of content that we all thought would be in the game at launch wasn't there but it still doesn't take away from the fact that the guy was a solid play through on PC as intended.

I hope they do add tons more content & correct the end game situation for me to return and beat it multiple times.
 

harmny

Banned
Dialogue choices is also player agency. Disco Elysium Is an RPG with no combat based on dialogue choices that don't change the outcome of things. People keep posting this stupid 98% article. Look at the quests. Most of them have different outcomes and ways of completing them. The thing with cyberpunk compared to other games is that every time your character talks you have a dialogue choices. And that is why you have a lot of choices. You are having conversations not just deciding things.

And it's the same for the Witcher 3.
Maybe tw3 has more choices so 95% of dialogues are meaningless instead of 98%
 

Rawdirt

Neo Member
His bone isn't with Cyberpunk specifically. It's with any big games or big developers that will drive clicks to his articles. He's gone after Ubisoft and Naughty Dog in the past. These are all big name devs and publishers that people are about. He's not going to write about crunch happening at some no name studio.
That makes logical sense. Why else would you write about a studio half way across the world. Hype brings clicks I guess. I do appreciate his coverage prior to release saying the game ran like crap on previous Gen but at the same time wait for reviews and buy accordingly. People seem way more entitled about video games lately.
 

Kadayi

Banned
But what does Legacy Killa HD think?

Fuck that guy. He's just in it for the hate views now (unsubbed from him today after his latest video). At least Juicehead treated it with a fair degree of scepticism. Because Schreier saying that the original E3 Demo (which was marketed as a Work in Progress) was "Fake" flies in the face of logic sand reason: -





Was some of it staged? Sure. But that's to be expected given its a vertical slice midway through development (and things are subject to change), but for the most part, things play out similarly. Yet someone starts bandying around 'Fake' and then you've everyone and their uncle purporting that its all CG. ¯\_(ツ)_/¯
 
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Dialogue choices is also player agency. Disco Elysium Is an RPG with no combat based on dialogue choices that don't change the outcome of things. People keep posting this stupid 98% article. Look at the quests. Most of them have different outcomes and ways of completing them. The thing with cyberpunk compared to other games is that every time your character talks you have a dialogue choices. And that is why you have a lot of choices. You are having conversations not just deciding things.

And it's the same for the Witcher 3.
Maybe tw3 has more choices so 95% of dialogues are meaningless instead of 98%

I was planning to get Disco on console

It's an on-rails story?
 

MiguelItUp

Member
I will say that I think it's amusing that he's said the things that he has said on Twitter. Gets replied to, and responds as if it's a business email. Almost like his tail is between his legs.

Kudos to Adam for responding rather than not saying anything at all. Could it have been better? Sure. But I do respect him for giving Jason a taste of his own medicine.
 

SJRB

Gold Member
Fuck that guy. He's just in it for the hate views now (unsubbed from him today after his latest video). At least Juicehead treated it with a fair degree of scepticism. Because Schreier saying that the original E3 Demo (which was marketed as a Work in Progress) was "Fake" flies in the face of logic sand reason: -





Was some of it staged? Sure. But that's to be expected given its a vertical slice midway through development (and things are subject to change), but for the most part, things play out similarly. Yet someone starts bandying around 'Fake' and then you've everyone and their uncle purporting that its all CG. ¯\_(ツ)_/¯

Maybe Jason could do a follow-up on what a vertical slice is and how most videogame studios create them.
 

Gtafans93

Member
Fuck that guy. He's just in it for the hate views now (unsubbed from him today after his latest video). At least Juicehead treated it with a fair degree of scepticism. Because Schreier saying that the original E3 Demo (which was marketed as a Work in Progress) was "Fake" flies in the face of logic sand reason: -





Was some of it staged? Sure. But that's to be expected given its a vertical slice midway through development (and things are subject to change), but for the most part, things play out similarly. Yet someone starts bandying around 'Fake' and then you've everyone and their uncle purporting that its all CG. ¯\_(ツ)_/¯

Yeah saw the latest. I was thinking about what his next video will be called" CD POJECT FIGHTS BACK!!! SCHRIER WRONG?" 30 mins later. I have no idea why i watched that
 
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Alebrije

Member
ut01y9p.gif
 

GHG

Member
I was planning to get Disco on console

It's an on-rails story?

It's not. This guy has a hate hard on for DE ever since I brought it up as a recent story driven rpg that does meaningful player choice and skill checks far better than cyberpunk does. Literally the first hour of the game has more meaningful choices, repercussions and deep branching dialogue than the entirety of cyberpunk does.






The guy only exists on this forum to white Knight for CDPR and is best ignored. If he had it his way he'd have you playing only the witcher 3 and with cyberpunk for the rest of your days.
 
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Kadayi

Banned
Yeah saw the latest and All i wasa thinking was what his next video will be called" CD POJECT FIGHTS BACK!!! SCHRIER WRONG?" 30 mins later. I have no idea why i watched that

Dudes just looking for clicks. Patch 1.1 should land end of next week and assuming it sorts out a bunch of issues and improves performance he'll no doubt be churning out countless videos about that. Considering he's basically an exploiter (finds ways to abuse a game's systems then whines when things don't go his way). I take his opinions with a large grain of salt. He's not playing for Story or meaning, he's just interested solely in figuring out ways to level up and get the best gear.

Literally the first hour of the game has more meaningful choices, repercussions and deep branching dialogue than any other RPG does

Corrected for accuracy
 

oagboghi2

Member
It's not. This guy has a hate hard on for DE ever since I brought it up as a recent story driven rpg that does meaningful player choice and skill checks far better than cyberpunk does. Literally the first hour of the game has more meaningful choices, repercussions and deep branching dialogue than the entirety of cyberpunk does.






The guy only exists on this forum to white Knight for CDPR and is best ignored. If he had it his way he'd have you playing only the witcher 3 and with cyberpunk for the rest of your days.

Says one of the biggest CyperPunk trolls on this forum 🙄😂
 
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GHG

Member
Says one of the biggest CyperPunk trolls on this forum 🙄😂

You'll survive. If you see me as a troll for stating my opinion on the game along with talking about the reality of what it is vs what it could (and should) have been then that's your problem.

You can still enjoy the game by the way, I'm not saying you shouldn't. But let's not kid ourselves about what it actually is vs what some of you seem to think it is.

Replace fallout 4 with cyberpunk and you get the picture for much of the game:

049.jpg


Shouldn't even be this way considering this is from the same studio that made the witcher 3.
 
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ZehDon

Member
It's not. This guy has a hate hard on for DE ever since I brought it up as a recent story driven rpg that does meaningful player choice and skill checks far better than cyberpunk does. Literally the first hour of the game has more meaningful choices, repercussions and deep branching dialogue than the entirety of cyberpunk does.






The guy only exists on this forum to white Knight for CDPR and is best ignored. If he had it his way he'd have you playing only the witcher 3 and with cyberpunk for the rest of your days.

If you're going to compare, compare to something relevant, at least. Disco Elysium has its sole focus on dialog and interactivity; it should have dramatically more interactivity via its dialog options than Cyberpunk.
Of course, we can favour anything if we're prepared to bank on irrelevant comparisons. Disco Elysium doesn't have combat, for example, only dialog options that result in action being taken. Because of this, I can say: Cyberpunk has more meaningful real-time gameplay choices in one thirty second combat encounter than Disco Elysium has in the entire game. It's true, but its a bullshit comparison that is criminally unfair to Disco Elysium, because it wasn't trying to do anything of the sort, and it sells that game short of what it does so very well.

I keep coming back to Warren Spector's quote for the original Deus Ex:
"If people compare our combat to Half-Life, we’re dead. If they compare our stealth to Thief, we’re dead. If they compare our roleplaying elements to Neverwinter Nights, we’re dead. But if they get to decide how much fighting or sneaking or RPG-ing they get to do, we’re gonna rule the world.”
 

harmny

Banned
I was planning to get Disco on console

It's an on-rails story?

The story is set in stone. You can't really change what happens. But it's an amazing game. You get a different understanding of the world and a lot of different dialogue depending on your build. And the writing is great so that makes it worthwhile. And the way they handle skills is great I'm sure we are going to see other companies copying that.

But yes don't expect the story to change a lot. However as long as you don't replay the game or save scum a lot you won't really notice it.

And to answer the other poster I don't hate disco Elysium. I love the game. Just don't expect to alter the story. If anything the game is a lesson on how player agency is just more than deciding who lives or who dies at the end of a quest.
 
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Xaero Gravity

NEXT LEVEL lame™
You'll survive. If you see me as a troll for stating my opinion on the game along with talking about the reality of what it is vs what it could (and should) have been then that's your problem.

You can still enjoy the game by the way, I'm not saying you shouldn't. But let's not kid ourselves about what it actually is vs what some of you seem to think it is.

Replace fallout 4 with cyberpunk and you get the picture for much of the game:

049.jpg


Shouldn't even be this way considering this is from the same studio that made the witcher 3.
Apologize to CDPR or I demand you immediately remove that avatar :messenger_angry:
 

TVexperto

Member
Jason has to be the biggest snowflake I know. He blocked me on twitter. I had a convo with another guy that didnt even include him and he blocked us after we said he blocks everyone that disagrees with him. Is he a resetera mod?
 
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Jason hurt his cause by including the portion of people speaking Polish, I am from Southern California and when I first started working at 18 I had to get used to bilingual people who spoke Spanish excluding me from conversations out of the blue, for the most part they don't even think about what they are doing so they aren't trying to be mean although it is rude when three people are at a table and two just bust into Spanish out of nowhere. The only time I ever said anything was when we were in my car and two of my work friends who spoke English most of the time would just start busting into Spanish, I'd tell them if you want a private convo at work right in front of me at lunch it's rude but I know you don't mean for it to be but in my car that's not going to fly lol. They'd always laugh and apologize and say it's just the way they talk to each other out of work and I believed them.
 
You'll survive. If you see me as a troll for stating my opinion on the game along with talking about the reality of what it is vs what it could (and should) have been then that's your problem.

You can still enjoy the game by the way, I'm not saying you shouldn't. But let's not kid ourselves about what it actually is vs what some of you seem to think it is.

Replace fallout 4 with cyberpunk and you get the picture for much of the game:

049.jpg


Shouldn't even be this way considering this is from the same studio that made the witcher 3.

Looking back at the W3 they really did take a massive step down in the branching

From the Bloody Baron, The Cursed Tree, Romance Questlines, Who wins the War and the way you can impact your ending with Ciri etc.
 
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molasar

Banned
(I don't want to derail the thread, so I won't say more than this post)

I can't start to imagine the complete despair that living in post-USSR Poland would have been.
Poland was never a part of USSR. Actually it was one of better eastern block countries to live in.
 
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GHG

Member
If you're going to compare, compare to something relevant, at least. Disco Elysium has its sole focus on dialog and interactivity; it should have dramatically more interactivity via its dialog options than Cyberpunk.
Of course, we can favour anything if we're prepared to bank on irrelevant comparisons. Disco Elysium doesn't have combat, for example, only dialog options that result in action being taken. Because of this, I can say: Cyberpunk has more meaningful real-time gameplay choices in one thirty second combat encounter than Disco Elysium has in the entire game. It's true, but its a bullshit comparison that is criminally unfair to Disco Elysium, because it wasn't trying to do anything of the sort, and it sells that game short of what it does so very well.

I keep coming back to Warren Spector's quote for the original Deus Ex:
"If people compare our combat to Half-Life, we’re dead. If they compare our stealth to Thief, we’re dead. If they compare our roleplaying elements to Neverwinter Nights, we’re dead. But if they get to decide how much fighting or sneaking or RPG-ing they get to do, we’re gonna rule the world.”

I agree and stated all of that in my original comparison, they aren't even trying to be the same game. However I will stand by my original point and why I bought up disco elysium (I was asked to state an RPG that I thought did have meaningful choices and consequences) - cyberpunk is very weak when assessed from the perspective of "being an RPG".

And that's where the fundamental issue lies for me, if its weak as an RPG then what exactly is it? As an open world game it's weak - this is well documented.

So where does that leave us? The story is good if you accept the fact that it's on rails. The cutscenes (and animation work within them) and acting are some of the best we've seen in the medium. The combat can be fun but that's let down by poor ai.

It's basically an action adventure game that really didn't need to be open world.

Apologize to CDPR or I demand you immediately remove that avatar :messenger_angry:

tenor.gif
 

Tschumi

Member
This game is really impressive and I'm enjoying it a lot. The gameplay is fun, like a truly open world Deus Ex. It's the kind of wild experiment that pushes an industry forward.

The scope and scale of what they tried to do is far greater than any previous game.. mankind divided has some lovely scenes of prague, but like Invisible War it's chopped up to run on consoles. We can say rdr2 is impressive, but it's a cowboy sim with often obscured draw distances (or low detail terrains when those views are extended) and almost zero architectural verticality. Novigrad is a hamlet next to night city.

The amount of stuff going on in rdr2 vs what's going on in a single view of the central District of night city from across the river, or similar, is just not comparable. And the two games are running on the same hardware. Rdr2 didn't have perfect frame rate on any of its launch consoles, and it was attempting half of what cdpr was aiming for, with far fewer reflective surfaces, etc.

I think cdpr deserved a backlash for their release builds.. but i don't think people with consoles from 2013 had any right to expect to have their minds blown, graphically, by such a complex game. They're patching it up, just like they did with Witcher 3, and the game underneath is great fun. PC is the place to go, like Crysis or Witcher 2, this lineage of envelope pushing games are not meant to be played on switch at 720p 60fps.
 
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harmny

Banned
I agree and stated all of that in my original comparison, they aren't even trying to be the same game. However I will stand by my original point and why I bought up disco elysium (I was asked to state an RPG that I thought did have meaningful choices and consequences) - cyberpunk is very weak when assessed from the perspective of "being an RPG".

And that's where the fundamental issue lies for me, if its weak as an RPG then what exactly is it? As an open world game it's weak - this is well documented.

So where does that leave us? The story is good if you accept the fact that it's on rails. The cutscenes (and animation work within them) and acting are some of the best we've seen in the medium. The combat can be fun but that's let down by poor ai.

It's basically an action adventure game that really didn't need to be open world.



tenor.gif

Disco Elysium story is on rails
 

Xaero Gravity

NEXT LEVEL lame™
I agree and stated all of that in my original comparison, they aren't even trying to be the same game. However I will stand by my original point and why I bought up disco elysium (I was asked to state an RPG that I thought did have meaningful choices and consequences) - cyberpunk is very weak when assessed from the perspective of "being an RPG".

And that's where the fundamental issue lies for me, if its weak as an RPG then what exactly is it? As an open world game it's weak - this is well documented.

So where does that leave us? The story is good if you accept the fact that it's on rails. The cutscenes (and animation work within them) and acting are some of the best we've seen in the medium. The combat can be fun but that's let down by poor ai.

It's basically an action adventure game that really didn't need to be open world.



tenor.gif
anakin skywalker hate GIF
 

TVexperto

Member
Jason hurt his cause by including the portion of people speaking Polish, I am from Southern California and when I first started working at 18 I had to get used to bilingual people who spoke Spanish excluding me from conversations out of the blue, for the most part they don't even think about what they are doing so they aren't trying to be mean although it is rude when three people are at a table and two just bust into Spanish out of nowhere. The only time I ever said anything was when we were in my car and two of my work friends who spoke English most of the time would just start busting into Spanish, I'd tell them if you want a private convo at work right in front of me at lunch it's rude but I know you don't mean for it to be but in my car that's not going to fly lol. They'd always laugh and apologize and say it's just the way they talk to each other out of work and I believed them.
Well you have to wonder if jason actually even worked in a real office environment. writing one "news" article every other week with less than 2000 words isnt what i call working.
 

Woggleman

Member
Whether it is an RPG or an open world or action adventure the point is that I enjoy it which is number one to me. It is not perfect but it does so much right that I am willing to overlook what it does wrong.
 

Kenpachii

Member
Fuck that guy. He's just in it for the hate views now (unsubbed from him today after his latest video). At least Juicehead treated it with a fair degree of scepticism. Because Schreier saying that the original E3 Demo (which was marketed as a Work in Progress) was "Fake" flies in the face of logic sand reason: -





Was some of it staged? Sure. But that's to be expected given its a vertical slice midway through development (and things are subject to change), but for the most part, things play out similarly. Yet someone starts bandying around 'Fake' and then you've everyone and their uncle purporting that its all CG. ¯\_(ツ)_/¯


This looks the same to me, the differences are obvious that it wasn't done yet.

Nice post.
 

Hugare

Member
Being playable on PC does not save this mediocre game that never lived up to the hype




But hey, we made Witcher 3, it will work in the end, we promise

Yeah, talking about The Witcher 3: did dialogue options have impact in the story as a whole?

Nope. And I think that game is pretty well received to this day, huh?

I dont get this complaint. Sure, more meaningful choices would have been nice. But consider the scope of this goddamn game.

Have ANY open world game ever gave you this much freedom besides New Vegas? A game that used a established engine, used a bunch of reused assets, demanded way less time to make new assets, was way less complex in terms of gameplay and etc.

I saw some people comparing features from San Andreas with Cyberpunk. A game that looks worse than a cellphone game nowadays.

You dont have to work in the industry to realize that comparisons like those are ridiculous.

"Disco Elysium gives you more freedom to change the story". No shit. That game is a point and click game.

I did a sidequest today called "Second Encounter", 60h in, one of the last ones in the game. There, I found some Maelstrom, including Dum Dum and Royce.

They reminded me of what happened during our last encounter, not even 10h into the game.

If I've killed them there at the begining of the game, this sidequest would have been totaly different.

There are shit like this all over the game. Yes, it doesnt change the story as a whole, but there ARE implications for the characters in the game. And that, at least to me, means a lot.

Even gigs, that are less important than sidequests, have unique dialogue options for each lifepath sometimes, and almost every single one of them gives you the choice to kill or spare your target. Again, not important in the grand scheme of things, but they go a long way to make things more personal and meaningful.

Did RDR 2 give options to the players in terms of story? GTA V? Breath of the Wild? The Witcher 3?
 
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Woggleman

Member
If you complete certain sidequests early there are more options for how you approach story based missions later on in the game. I repeat again that I do not defend the flaws but there is a lot of stuff under the hood that adds to the game.
 

harmny

Banned
Yeah, talking about The Witcher 3: did dialogue options have impact in the story as a whole?

Nope. And I think that game is pretty well received to this day, huh?

I dont get this complaint. Sure, more meaningful choices would have been nice. But consider the scope of this goddamn game.

Have ANY open world game ever gave you this much freedom besides New Vegas? A game that used a established engine, used a bunch of reused assets, demanded way less time to make new assets, was way less complex in terms of gameplay and etc.

I saw some people comparing features from San Andreas with Cyberpunk. A game that looks worse than a cellphone game nowadays.

You dont have to work in the industry to realize that comparisons like those are ridiculous.

"Disco Elysium gives you more freedom to change the story". No shit. That game is a point and click game.

I did a sidequest today called "Second Encounter", 60h in, one of the last ones in the game. There, I found some Maelstrom, including Dum Dum and Royce.

They reminded me of what happened during our last encounter, not even 10h into the game.

If I've killed them there at the begining of the game, this sidequest would have been totaly different.

There are shit like this all over the game. Yes, it doesnt change the story as a whole, but there ARE implications for the characters in the game. And that, at least to me, means a lot.

Even gigs, that are less important than sidequests, have unique dialogue options for each lifepath sometimes, and almost every single one of them gives you the choice to kill or spare your target. Again, not important in the grand scheme of things, but they go a long way to make things more personal and meaningful.

Did RDR 2 give options to the players in terms of story? GTA V? Breath of the Wild? The Witcher 3?
Yes but the funny thing is disco Elysium even as a point and click game doesn't give you more choice to change the story. That's why I said that argument doesn't work.
 
Yeah, talking about The Witcher 3: did dialogue options have impact in the story as a whole?

Nope. And I think that game is pretty well received to this day, huh?

I dont get this complaint. Sure, more meaningful choices would have been nice. But consider the scope of this goddamn game.

Have ANY open world game ever gave you this much freedom besides New Vegas? A game that used a established engine, used a bunch of reused assets, demanded way less time to make new assets, was way less complex in terms of gameplay and etc.

I saw some people comparing features from San Andreas with Cyberpunk. A game that looks worse than a cellphone game nowadays.

You dont have to work in the industry to realize that comparisons like those are ridiculous.

"Disco Elysium gives you more freedom to change the story". No shit. That game is a point and click game.

I did a sidequest today called "Second Encounter", 60h in, one of the last ones in the game. There, I found some Maelstrom, including Dum Dum and Royce.

They reminded me of what happened during our last encounter, not even 10h into the game.

If I've killed them there at the begining of the game, this sidequest would have been totaly different.

There are shit like this all over the game. Yes, it doesnt change the story as a whole, but there ARE implications for the characters in the game. And that, at least to me, means a lot.

Even gigs, that are less important than sidequests, have unique dialogue options for each lifepath sometimes, and almost every single one of them gives you the choice to kill or spare your target. Again, not important in the grand scheme of things, but they go a long way to make things more personal and meaningful.

Did RDR 2 give options to the players in terms of story? GTA V? Breath of the Wild? The Witcher 3?

Yes to Witcher 3

Your actions impacted the fate of the nations, as well as the major characters

Not that Witcher 3's itself was particularlly impressive, it's just that it's a clear step down in Cyberpunk just like how Witcher 3s was a step down from Witcher 2

And it just proves the point in the article. The ambitions keep getting higher but it's outpacing their growth and the amount of time they're willing to invest in a product. They managed to get away with it in Witcher 3, but it caught up with them for Cyberpunk
 
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AmuroChan

Member
Has Jason blocked him yet? That seems to be his answer to every situation in which he gets asked a question.

Probably not. Jason wouldn't think twice about blocking most people on Twitter, but blocking a high-profile person in the industry probably isn't a good look for him. It's typical of the woke crowd. It's easy to virtue signal when there are no consequences to worry about or if it boosts their image in the echo chamber. Whole other ball game if it's something that could potentially hurt their image or bottom line.
 

BadBurger

Many “Whelps”! Handle It!
Schreier fashions himself a muckraker, exposing the ills of the industry from both consumer and worker perspectives - and many of his readers see him that way as well. In truth he's an opportunist who seeks conflict to amplify his brand to work his way up. This isn't the first time developers have had to push back on him for firing off articles without understanding what he was reporting on or being hyperbolic given what one or two sources told him from a pool of potential dozens (in this case roughly 4% of a company's development staff).

I began ignoring anything with his name on it a few years ago.
 
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