Being playable on PC does not save this mediocre game that never lived up to the hype
But hey, we made Witcher 3, it will work in the end, we promise
Yeah, talking about The Witcher 3: did dialogue options have impact in the story as a whole?
Nope. And I think that game is pretty well received to this day, huh?
I dont get this complaint. Sure, more meaningful choices would have been nice. But consider the scope of this goddamn game.
Have ANY open world game ever gave you this much freedom besides New Vegas? A game that used a established engine, used a bunch of reused assets, demanded way less time to make new assets, was way less complex in terms of gameplay and etc.
I saw some people comparing features from San Andreas with Cyberpunk. A game that looks worse than a cellphone game nowadays.
You dont have to work in the industry to realize that comparisons like those are ridiculous.
"
Disco Elysium gives you more freedom to change the story". No shit. That game is a point and click game.
I did a sidequest today called "Second Encounter", 60h in, one of the last ones in the game. There, I found some Maelstrom, including Dum Dum and Royce.
They reminded me of what happened during our last encounter, not even 10h into the game.
If I've killed them there at the begining of the game, this sidequest would have been totaly different.
There are shit like this all over the game. Yes, it doesnt change the story as a whole, but there ARE implications for the characters in the game. And that, at least to me, means a lot.
Even gigs, that are less important than sidequests, have unique dialogue options for each lifepath sometimes, and almost every single one of them gives you the choice to kill or spare your target. Again, not important in the grand scheme of things, but they go a long way to make things more personal and meaningful.
Did RDR 2 give options to the players in terms of story? GTA V? Breath of the Wild? The Witcher 3?