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Next-Gen PS5 & XSX |OT| Console tEch threaD

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What is ironic about this unless Unreal will be PlayStation exclusive? I have not seen 3rd parties do a better job with Unreal than the Coalition.
The Coalition does a good job, Bend Studios with Days Gone, and others.

The main point about Sony and Epic in UE5 is optimization for third-party studios take advantage of PS5 feature-set. Naughty Dog, Santa Monica or Guerrilla doesn't need UE5, they create their own engine, probably extracting near the maximum PS console performance.

Some months ago i saw a Red Gaming Tech leak when one of his sources said that PS5 is a mix of easy PS4 programming and deep PS3 programming. And this deep programming refers to many things, like new possibilities with culling in Geometry Engine.

For example, consider that i receive PS5 devkit and will make my own engine to licence for game developers. To build easy, fast and well documented Geometry Engine APIs, it will demmand long time. And if this engine is for many SKUs (PS, Xbox, PC, etc.), maybe i will don't have sufficient time to make deeper implementations in PS5 exclusive features.

My clients probably will not take my engine and create some framework to support the best of Geometry Engine in their game. So, in this case, the game probably will not take PS5 feature-set advance (specially indie studios). But in UE5, probably it supports PS5 features in a much better way, making an easier development for third-party studios.
 
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Panajev2001a

GAF's Pleasant Genius
Interesting, from a quick glance through the claims but I thought it would have been a SFS patent as it seemed to deal with on demand asset streaming when the resource is bound by the graphics API (in OpenGL parlance when you assign a texture resource to a sampler essentially, unless my memory is failing me faster than I thought). Interesting 🤔.
 

onesvenus

Member

Interesting, from a quick glance through the claims but I thought it would have been a SFS patent as it seemed to deal with on demand asset streaming when the resource is bound by the graphics API (in OpenGL parlance when you assign a texture resource to a sampler essentially, unless my memory is failing me faster than I thought). Interesting 🤔.
It seems to be like SFS, which only deals with textures, but for geometry. Instead of doing a draw call once with a low level LOD and then another one when the wanted LOD level is loaded, you can issue a single draw call and it will use the highest LOD available on memory.

<Hater>Weren't LODs supposed to be gone with PS5 supporting infinite detail? 😂😂🤦‍♂️</Hater>
 
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Panajev2001a

GAF's Pleasant Genius
It seems to be like SFS, which only deals with textures, but for geometry. Instead of doing a draw call once with a low level LOD and then another one when the wanted LOD level is loaded, you can issue a single draw call and it will use the highest LOD available on memory.

<Hater>Weren't LODs supposed to be gone with PS5 supporting infinite detail? 😂😂🤦‍♂️</Hater>
I need to read more details as I only briefly glanced through the claims, but what does it do with LOD data missing in memory? What does maximum LOD mean in this case (you mean the wanted level)?

I presume this means that the single draw calls goes out even if the LOD is not currently loaded in memory, the GPU computes the LOD to load in the background and fetches it from memory (with maybe a fallback to the SSD if the resource is not in RAM?) so that it can become available when the resource is needed?
 

LiquidRex

Member
It seems to be like SFS, which only deals with textures, but for geometry. Instead of doing a draw call once with a low level LOD and then another one when the wanted LOD level is loaded, you can issue a single draw call and it will use the highest LOD available on memory.

<Hater>Weren't LODs supposed to be gone with PS5 supporting infinite detail? 😂😂🤦‍♂️</Hater>
The LOD thing interests me, with UE5 demonstrated on the PS5 they stated no more need for LODs.
 

Rudius

Member
Ehh the extra flash wouldn't even cost Sony $100 to add, even right now. And definitely not by 2023. The die shrink won't be much or any cheaper, true, but both PS5 and XSX will offer 1.65 TB and 2 TB models (respectively) in 2-3 years from now. For $100 extra price of course.

I just kinda doubt the Pro model would work again. PS4 Pro was for 4K TVs. It was easy to jump from 18 to 36 CUs, and bump up games res from 1080 or 30 to 60 FPS, etc.

The issue is that doesn't really scale forwards onto this new gen. People won't care about 8K TVs in 2023-24 enough to buy a new console, and plenty of games will already have 60 FPS or even 120 FPS modes. Plus, the PS5 already supports 8K TVs via HDMI 2.1 from day 1, where as the launch PS4 could not output at 4K. Launch PS4 lacked HDR, but PS5 already has that day 1.

The more I think about it, the less I think the mid-gen Pro model (higher spec) will work again. It doesn't scale, the PS4 Pro feels like a 1 time thing. Unique to the time and the TV market, along with fitting into where gaming tech and games were at. I can't see it repeating again. Not for Sony or Microsoft.

Consoles can't keep getting bigger and using more and more power, its not like gaming PCs. Sure a few of us would be cool with that, but not most buyers. Plus game devs won't be able to keep up with the tech. Making games is already hard enough, and adding more sku's to dev for only makes their job even harder. What's the point of adding a new spec sku to dev for every 3 years if games take 3-4 years to make?

All the suits care about is money, so they'll be fine with whatever is cheapest and most profitable. And that would be continuing to sell the same console for the same price for as long as possible (like the Switch) in order to lower costs and maximize profits. And that'd be, for Sony, just keep selling the same PS5 for 3 years, then just do a minor revision to add more storage, slim it down a bit, and get onto to PS6 in 2027 or so.
Yeah, a PS5 Pro is not needed. Switching between the 1440p60 and 4K30 options in Demon's Souls I don't notice the extra resolution, only the framerate. Perhaps on a larger TV it would be more noticeable, but even in this case a PS5 Pro running that game at 4K60 would add very little to the experience.

They must focus on PS6, so it is a great console for a good price in 2027. PS5 just needs the usual software support and a price reduction down the road. A slimmer console would be nice, but not essential; once you do the setup it does not matter how big or heavy it is, but only how it performs and how silent it is.
 

bitbydeath

Member
Saw this come up in my feed. Have been away for a few days so not sure if already discussed.

PLAYSTATION®5 LAUNCHES IN THAILAND ON 5th FEBRUARY 2021​

AT THB 13,990 FOR PS5 DIGITAL EDITION,

AND THB 16,990 FOR PS5 WITH ULTRA HD BLU-RAY DISC DRIVE



Preorder will Start from 22nd January 2021


Could be new thread worthy for our Thailand brothers and sisters.
 
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Loxus

Member
Yeah, a PS5 Pro is not needed. Switching between the 1440p60 and 4K30 options in Demon's Souls I don't notice the extra resolution, only the framerate. Perhaps on a larger TV it would be more noticeable, but even in this case a PS5 Pro running that game at 4K60 would add very little to the experience.

They must focus on PS6, so it is a great console for a good price in 2027. PS5 just needs the usual software support and a price reduction down the road. A slimmer console would be nice, but not essential; once you do the setup it does not matter how big or heavy it is, but only how it performs and how silent it is.
I agree. I don't know why people are discussing the idea of a PS5 Pro when we only just start to begin to see what the PS5 is capable of.
Right now Developers are still in the Evolution faze.
It will be a year or 2 before we start to see Developers change there code to be Revolution.
So, I don't see a PS5 Pro happening. Especially when the PS5 is more than capable to last up to 6 years.
CaIjQ6f.jpg

It's better to use techniques like Checkerboard Rendering than to go out and spend millions to develop a Pro model.
The technology isn't powerful enough for a Pro model to make a huge difference anyway.
PS6 6-7 years from now makes more sense.
 

Aceofspades

Banned
This guy found normal temperatures for the GDDR6 chips. He even tried to turn the fan off and put a cover on the PS5 to create overheating.



Using another methodology this user also found perfectly normal temperatures:


GamersNexus and this guy are just nerds, they know nothing about HW design. Whats funny is taking their tests seriously. Sony have been designing HW even before they were born.

I'm still waiting for my PS5 ram chips to crap out as GamersNexus said 🤣/s
 

onesvenus

Member
I need to read more details as I only briefly glanced through the claims, but what does it do with LOD data missing in memory? What does maximum LOD mean in this case (you mean the wanted level)?

I presume this means that the single draw calls goes out even if the LOD is not currently loaded in memory, the GPU computes the LOD to load in the background and fetches it from memory (with maybe a fallback to the SSD if the resource is not in RAM?) so that it can become available when the resource is needed?
I only did a quick glance also but what I understood was that they submit a draw call with the minimum LOD level required and some extra info about the wanted level. When that draw call is processed, instead of being stalled waiting for the wanted level LOD to be loaded or submitting another draw call with the minimum LOD level, it just starts working with the minimum LOD and changes to the wanted one as soon as it's loaded. This is basically to remove the burden of LOD management from the developers.

What I found interesting is that the patent says that the asset store controller can be co-processors interfacing with the GPU and the CPU.

It seems Cerny is really really interested in making everything really fast.

The LOD thing interests me, with UE5 demonstrated on the PS5 they stated no more need for LODs.
Their claim was no more LOD authoring not that they would always render things at maximum precision as some people interpreted. It really makes no sense to use the full high resolution meshes when they are rendered only in a small number of pixels. What they meant was that using Nanite, they will be able to sample the meshes at different frequencies depending on different factors, that's essentially using LODs without having to pregenerate them.
 

demigod

Member
I agree. I don't know why people are discussing the idea of a PS5 Pro when we only just start to begin to see what the PS5 is capable of.
Right now Developers are still in the Evolution faze.
It will be a year or 2 before we start to see Developers change there code to be Revolution.
So, I don't see a PS5 Pro happening. Especially when the PS5 is more than capable to last up to 6 years.
CaIjQ6f.jpg

It's better to use techniques like Checkerboard Rendering than to go out and spend millions to develop a Pro model.
The technology isn't powerful enough for a Pro model to make a huge difference anyway.
PS6 6-7 years from now makes more sense.

There will be a Pro version to push 8k. Remember Sony also sees the PC as competition.
 

Neo_game

Member
Lol, thank heavens Sony isn't doing these uber cringe overhype marketing ads anymore.

This new gen launch (and the PS4) was far more measured and truthful in terms of the technical claims being made about the hardware capability.

As an aside though, I want a WarHawk remake soooo bad.

Jump from PS2 to PS3 was huge and PS3 was a premium product for its time. This time console specs are good but they are not premium and they play it is safe with the specs, price POV.
 

mitchman

Gold Member
GamersNexus and this guy are just nerds, they know nothing about HW design. Whats funny is taking their tests seriously. Sony have been designing HW even before they were born.

I'm still waiting for my PS5 ram chips to crap out as GamersNexus said 🤣/s
GN has visited many actual factories in Asia so they know a fair bit more than most about hardware design. And they never said the ram chips would fail, just that they were uncomfortably close to the temperature limit. Geez, some people just love to shit on tech media.
 

Nikana

Go Go Neo Rangers!
GN has visited many actual factories in Asia so they know a fair bit more than most about hardware design. And they never said the ram chips would fail, just that they were uncomfortably close to the temperature limit. Geez, some people just love to shit on tech media.

first time GIF
 

MastaKiiLA

Member
Saw this come up in my feed. Have been away for a few days so not sure if already discussed.




Could be new thread worthy for our Thailand brothers and sisters.
Thank you, friendo. That's the information I've been waiting for. I'll have to cross my fingers that I can get my hands on one in Krabi. I have no interest in hopping on a plane to Bangkok anytime soon.
 

kyliethicc

Member
Yeah, a PS5 Pro is not needed. Switching between the 1440p60 and 4K30 options in Demon's Souls I don't notice the extra resolution, only the framerate. Perhaps on a larger TV it would be more noticeable, but even in this case a PS5 Pro running that game at 4K60 would add very little to the experience.

They must focus on PS6, so it is a great console for a good price in 2027. PS5 just needs the usual software support and a price reduction down the road. A slimmer console would be nice, but not essential; once you do the setup it does not matter how big or heavy it is, but only how it performs and how silent it is.
Agreed. Now no one seems to care about how powerful or not the PS5 is, games like Demon's & Spidey Miles seem to have washed all that "concern" away. Its a console anyways, its not really about chasing ultra high end specs.

Only remaining legit criticisms of the PS5 I can think of are things Sony can fix with a PS5 Slim. Meaning, the 825 GB SSD is a bit small, the overall size and bold design isn't for everyone, the power draw is a bit high, and also eventually the price.

If someone hasn't bought a PS5 by 2024, its not gonna be because of a lack of great games or specs. Its gonna be because they don't want to spend $500/400, or they want a bigger SSD for that price, or they think the OG PS5 is too big or ugly, etc. That can all be fixed with a PS5 Slim refresh.

PS5 Slim, 825 GB DE = $300
PS5 Slim, 1.65 TB DE = $400
PS5 Slim, 1.65 TB disc = $500

Lowering the entry price and offering 2x the SSD size, all while shrinking the console and giving it a minor redsign would be the perfect mid-gen boost the PS5 might need in 2023-24. Then just launch a fucking beast of a PS5 Pro in 2026-27 called the PlayStation 6.
 
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Banjo64

cumsessed
Agreed. Now no one seems to care about how powerful or not the PS5 is, games like Demon's & Spidey Miles seem to have washed all "concern" that away. Its a console anyways, its not really about chasing ultra high end specs.

Only remaining legit criticisms of the PS5 I can think of are things Sony can fix with a PS5 Slim. Meaning, the 825 GB SSD is a bit small, the overall size and bold design, the power draw, and mostly the price.

If someone hasn't bought a PS5 by 2024, its not gonna be because of a lack of great games or specs. Its gonna be because they don't want to spend $500/400, or they want a bigger SSD, or they think its too big or ugly, etc. That can all be fixed with a PS5 Slim refresh.

PS5 Slim, 825 GB DE = $300
PS5 Slim, 1.65 TB DE = $400
PS5 Slim, 1.65 TB disc = $500

Lowering the entry price and offering 2x the SSD size, all while shrinking the console and giving it a minor redsign would be the perfect mid-gen boost the PS5 might need in 2023-24. Then just launch a fucking beast of a PS5 Pro in 2026-27 called the PlayStation 6.
Are we getting slim models this generation? I thought due to diminishing returns it’s supposedly more likely we’ll just get the same SKU, but maybe with double the storage as storage prices drop. Correct me if I’ve read that wrong though? As I’d be down for a PS5 Slim.
 

kyliethicc

Member
Are we getting slim models this generation? I thought due to diminishing returns it’s supposedly more likely we’ll just get the same SKU, but maybe with double the storage as storage prices drop. Correct me if I’ve read that wrong though? As I’d be down for a PS5 Slim.
Sony has always done a Slim every gen. I don't see why not. PS5 can be easily shrunk in 3-4 years, just gotta make the system more power efficient to reduce how much heat is produced, which then lets them decrease the size of the heatsink, PSU, and we get a smaller box.
 


Destiny 2 next-gen comparison between PS5 and Xbox Series. I think there’s a bug or whatever on how Xbox games do fire effects, because the drop was constant when Tom had his pike on fire or when he used his super to burn enemies. That’s very odd, I also remember Valhalla’s infamous torch drops. It’s been some time, but I remember a Era member (MiniatureKaiju) talking about this same thing.
 
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THEAP99

Banned


Destiny 2 next-gen comparison between PS5 and Xbox Series. I think there’s a bug or whatever on how Xbox games do fire effects, because the drop was constant when Tom had his pike on fire or when he used his super to burn enemies. That’s very odd, I also remember Valhalla’s infamous torch drops. It’s been some time, but I remember a Era member (MiniatureKaiju) talking about this same thing.

 

Fafalada

Fafracer forever
The LOD thing interests me, with UE5 demonstrated on the PS5 they stated no more need for LODs.
UE5 stated no more manual authoring of LODs. And presumably continuous LOD refinement.
The former doesn't say anything about existence of LODs (ie. we're all still using texture LODs, and will continue to do so as long as texture sampling is used, including UE5 - but virtually no-one manually generated them in decades).
The latter just means LOD transitions are smooth - it does not mean eliminating discrete LODs (see textures again). While some computational models exist where the lines are a bit blurrier, even for continuous refinement there's almost always some discrete data points represented internally, especially anything that has to operate in realtime.
 
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