#Phonepunk#
Banned
i don't really understand what OP is saying. they say "open world games do not need to be open world at all". ok then what should they be? what are you suggesting otherwise?all the open world games I played in the last few years did not need to be open world at all. They are constrained to instances and triggers.
They are basically just time fillers as the path to the next instance is set for you. They all could just be icons on the map that you selected and the games would not be any different.
do you think they should all take place in tinier maps? you can't go off and decide to do a side quest in Witcher III, the map is only as big as the current quest? how on Earth would this work? would you use invisible walls? no more exploring the entire map in Fallout 4. invisible walls there too, i guess.
this is the problem with your criticism. you don't offer any examples of what you would like to see. what open world game would you make linear, and how would you do it?
you say Skyrim is "real world simulation" but i have no idea what you mean by that. you think a quest marker popping up is not a triggered event? how come?
i feel like you are over-thinking or galaxy braining this. tbh im not sure what you are talking about. there is smoke and mirrors in every game. Skyrim is not special here.They are basically just time fillers as the path to the next instance is set for you. They all could just be icons on the map that you selected and the games would not be any different.
i see this sentiment often. what does it mean? people can say this, but nobody has ever explained to me, for instance, how a linear version of a level in Spider-Man works. are you going to remove all the open world traversal? but that's some of the most fun stuff in the game! are you going to force all the missions to be independent maps? then how will you stop the player from leaving the mission? invisible walls? that sounds lame.Yes. Literally 95% of modern aaa open world games could be linear and nothing would change other than less wasted time playing
also lol if you think any time playing a video game that isn't a linear path to the mission objective is "wasted". this isn't a job. i don't have any more fun if i'm ticking off achievement boxes vs. Spider-Manning across the city.
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