DerFuggler
Member
I've recently been replaying Witcher 3--shy two acheivements of 100%--and realized what we'll potentially gain from an exclusively first person experience versus what we had in the W3. Anyone who's played W3 (and liked it) has caught on to the effort applied to facial animations and mannerisms between Geralt and basically any other NPC. Coming straight off Fallout 4, it was a breath of fresh air but even if my perspective wasn't tinged with FO4's rugged animations of NPCs talking at me, I think I'd still have been surprised by the care taken with each interaction. Sure, there were some canned gestures in there but not nearly on the level of the AAA effort Bethesda graced us with.
And here's the point I'm trying to make: less time spent animating the protagonist's animated reactions means more time spent animating the NPC(s). Hopefully this will breathe new life into the player-NPC interactions and will make the entire game more immersive by an order of magnitude compared to W3. Thanks for reading my post and please Like, Share, subscribe, and click the bell icon. Cheers
And here's the point I'm trying to make: less time spent animating the protagonist's animated reactions means more time spent animating the NPC(s). Hopefully this will breathe new life into the player-NPC interactions and will make the entire game more immersive by an order of magnitude compared to W3. Thanks for reading my post and please Like, Share, subscribe, and click the bell icon. Cheers