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Cyberpunk 2077 |OT| The Future Is Now

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kraspkibble

Permabanned.
To get a nice experience with everything Max out(average 60 with dip in mid 50) needed to put the resolution at 1080p with a 2080ti and 10700k
is this with RTX? are you using DLSS?

i have a 2080 and i'm getting solid 60fps at 1440p (with DLSS balanced) set to the Ultra preset but with RTX off cause it crashes my game.

CPU is a 9900K with 32GB RAM.
 
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I said that a few days ago. After turning off the crappy filters and adjusting the HDR settings I could spot the difference. It looked pretty bad when initially turning to quality mode until I read about those adjustments.

Yeah the default HDR settings are stupid. And while I don’t normally hate it the chromatic aberration is dialed up to 11 for some stupid reason, the film grain doesn’t bother me much though (then again I’m the one freak of nature that still leaves it on in the original Mass Effect lol)

The only thing I could kinda think of though between people not seeing the difference though is people maybe mistaking the TAA blur for native resolution? As they said in the video the aggressive TAA made is piss hard to get pixel counts and he seemed to mostly rely on the edges of lights. For me though I could spot the difference the second I looked for detail on anything 20 feet ahead of me.
 
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Komatsu

Member
it was markete as a deep cyberpunk rpg, what we got is more akin to a modern deus ex game without the focus in level design

Absolutely, hilariously false.

Please point us towards the teasers, marketing materials and press releases that referred to CP2077 as a "deep RPG" and which ones have features outlined that are not in the final game.
 

kraspkibble

Permabanned.
it was markete as a deep cyberpunk rpg, what we got is more akin to a modern deus ex game without the focus in level design
nah they didn't. it's just a video game based on Cyberpunk P&P RPG. compared to other "RPG" games Cyberpunk is deep anyway so not sure WTF you're talking about. Deus Ex has nothing on Cyberpunk.

alright there was obviously a shift in how they visioned the game. look at the VERY FEW teases we had pre 2018 compared to post 2018. look at the OG teaser vs the E3 trailer. BIG difference but the thing is....CDPR were pretty much silent until 2018 which was long after they shifted. your argument is invalid. try again.
 
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Majukun

Member
Absolutely, hilariously false.

Please point us towards the teasers, marketing materials and press releases that referred to CP2077 as a "deep RPG" and which ones have features outlined that are not in the final game.
one quick example of both
 

Majukun

Member
nah they didn't. it's just a video game based on Cyberpunk P&P RPG.

compared to other "RPG" games Cyberpunk is deep anyway so not sure WTF you're talking about. Deus Ex has nothing on Cyberpunk.
check my other post for some examples

i would like to know where you see the rpg depth though, although i admit i only played 8 hours of the game thus far
 

Komatsu

Member
one quick example of both

Thanks, I did not know "screenrant" and "pcgamesn" were CD Projekt Red-owned and operated outlets. And that is leaving aside the fact that is obvious that, yes, there are more than 1000 NPC subroutines in the game, yadda, yadda, etc.

What I do know is that this is the original press release in 2012:

GvvbZly.png


Not a single claim here is false. We have a multi-thread, nonlinear story in a sprawling metropolis and its surroundings. We visit well-known landmarks from the tabletop game. We have a sandbox, open game with mechanics inspired by the Pondsmith pen-and-paper system (hacking decks, attributes, etc.). The game does "pump adrenaline through players' veins" (so much for "deep RPG" huh), etc. etc.

I could go on.
 

scalman

Member
i hate missions in dark places like inside room and its so dark i cant anything. in one mission inside room it was so dark i couldnt see anything like anything, so i maxed exposure from game options to like brightest, and just then i could see in dark some at least, i dont want to change my tv settings for those , so game should have more settings i think for brightness contrast. driving in night is amazing though. im car guy and motorcycle guy like masive nerd for those things so all those detailed cockpits in cars for me is like ... omg.. its better to look then lets say forza or gran turismo, its like wow .. !!! and those motorcycles wow... its so good. and even handling is ok from cockpit view its great rly.
i mean things like those.. and that retro 70-80's plus modern style is like best thing ever. that was best times for cars and cockpits. and in this game we just have all that just on another level. i allways check like every car inside, like check all buttons , panels...
QxQ09jH.png
 

cheststrongwell

my cake, fuck off
On PC and finally got a chance to dig into the game this morning. Starting to really enjoy it. Hope they fix the awful NPC/car AI and polish the console ports so more people can enjoy. Exploring the city has been fun, but could really use some major tweaks(let me play those arcade games!)
 

Majukun

Member
just look at the character customisation, the skill tree, the stats, the gear, the choices in missions.
appearance customization is locked at the start of the game for the actual body and the cosmetic one is binded to stats, which means you can't freely customise your character without sacrificing actual usability.
skill tree isn't as far as i know particularly deep and it's pretty standard, especially is you say deus ex "had nothin on" cyberpunk when he had pretty much the same level of skill tree customisation with augmentations.
stats and gears are not exatcly mind blowing either thus far, also they are kind of like the bare minimum you expect from an rpg.
choices in the mission is something i actually think the game lacks...haven't gone deep on main missions, but thus far on side ones i got ONE example where what i said actually mattered/had given freedom on how to approach the situation.
also if you are talking "deep rpg level", there are some pretty big giants that setup higher standards than just having a choice once in a while..just look at the fallout games, where you get dozens and dozens of choices in each play session.
 
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Tahj

Member
what's the best way to make $ ?

i only had about $4,000 and bought a new rifle so down to about ~$2800 now

Maybe quickly was overstating, but 4hrs seems to fly by in this for me, but basically I did probably 7 or 8 yellow question mark quests, as well as a few other small activities if I literally ran into them on the way, all in Watson iirc, or mostly. Majorly loot-whored every location, disassembled half the weapons, sold the other half, save for a couple upgrades, & hacked every machine I could find for add'l eddies & components. Paid my debt to Vik too!
 

Majukun

Member
Thanks, I did not know "screenrant" and "pcgamesn" were CD Projekt Red-owned and operated outlets. And that is leaving aside the fact that is obvious that, yes, there are more than 1000 NPC subroutines in the game, yadda, yadda, etc.

What I do know is that this is the original press release in 2012:

GvvbZly.png


Not a single claim here is false. We have a multi-thread, nonlinear story in a sprawling metropolis and its surroundings. We visit well-known landmarks from the tabletop game. We have a sandbox, open game with mechanics inspired by the Pondsmith pen-and-paper system (hacking decks, attributes, etc.). The game does "pump adrenaline through players' veins" (so much for "deep RPG" huh), etc. etc.

I could go on.
the articles all have cd project member interviews in them, if you actually bothered to check them

but anyway, I already know this game, i remember people fighting tooth and nail trying to argue that hello games didn't tell a single lie during the marketing of no man sky, it doesn't surprise me this is happening for cyberpunk as well.

have it your way
 
Thanks, I did not know "screenrant" and "pcgamesn" were CD Projekt Red-owned and operated outlets. And that is leaving aside the fact that is obvious that, yes, there are more than 1000 NPC subroutines in the game, yadda, yadda, etc.

What I do know is that this is the original press release in 2012:

GvvbZly.png


Not a single claim here is false. We have a multi-thread, nonlinear story in a sprawling metropolis and its surroundings. We visit well-known landmarks from the tabletop game. We have a sandbox, open game with mechanics inspired by the Pondsmith pen-and-paper system (hacking decks, attributes, etc.). The game does "pump adrenaline through players' veins" (so much for "deep RPG" huh), etc. etc.

I could go on.

Yeah especially on the multi-thread part, I was floored hearing how different some players have it.

Being further than my friend on the same lifepath and having him go: ’what did you think of of this scene’ and me ending up thinking “what scene?“ then looking it up and finding out the scene completely skiped because of some dialogue choice I made 3 hours before the scene would have even taken place blew my mind.

It’s honestly the only game that has actively made me want to replay it while I’m still playing it lol.
 
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Eh. If this game didn’t have 8 years of hype, it wouldn’t be under such a microscope. Had it simply had an E3 2019 reveal and such, it would be fine. It was too hyped. Far more than any game I’ve ever seen personally.

Obviously given the hype, it’ll never meet it. Was never going to. But if you take it on it’s face for what it is, it‘s a fantastic game with great potential as a franchise down the road.


well it was hyped because it looked miles better than anything coming out. we didnt hype it just because it was cdpr, the game actually....looked way more interesting than anything else.

people just say "hyped" as if there was no reason for it lol you act like this game looked like everything ese and people were hyped about the idea of it. no, it straight up looked better than any game coming out this year.

and the things they advertised...are there.
 

CloudNull

Banned
yeah revolvers + headshots and high crit is very powerful, also revolvers8pistols seem to have generally lower level requirements, I already bought a legendary one and i'm barely at the mission where you meet Judy the first time
Legendaries seems to be lvl based. I already got rid of my first legendary because random drops were better.

Im finally starting to understand the mod system and which mods go with which guns. Starting to figure out which ones I want to save for better guns.

I suck at stealth in the game and have opened up some pretty unique dialogue options for building into the Intelligence tree.

Still have a long way to go with the game but already planning my next play through. I am thinking melee street kid.
 
the articles all have cd project member interviews in them, if you actually bothered to check them

but anyway, I already know this game, i remember people fighting tooth and nail trying to argue that hello games didn't tell a single lie during the marketing of no man sky, it doesn't surprise me this is happening for cyberpunk as well.

have it your way


well what did they lie about, the things they showed are all there...

if you expected the witcher 3 kind of design in a first person open world then you'd be right. that's what this is, and that's what they showed us, and it seems like alot of you imposed your pre-determined ideals of what this game is supposed to be based upon other titles with guns and cars, instead of what CDPR actually does.
 
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Got a lot more hours in. If you just stick to the missions it's a very good game but it's terrible as an open world. If this was a more contained setting like Deus Ex or VTMB, I'd feel it would have been better received.
Also how can anyone drive using keyboard and mouse? The controls are so bad. I had to keep a controller ready for any time I enter a vehicle.
 
"If you want higher frame rate, go with ps5, if u want better visuals at 30fps, go with series x"


I don't understand that recommendation.

The Xbox Series X has a 60fps Performance mode as well and both it and the PS5 have slight dips below 60fps - so why not just come out and say that the Xbox Series X narrowly edges out the PS5 version due to the overall presentation & performance?
They will ad this 100% because at this moment it's the biggest requested feature for this game
I hope so🙏
 

Komatsu

Member
but anyway, I already know this game, i remember people fighting tooth and nail trying to argue that hello games didn't tell a single lie during the marketing of no man sky, it doesn't surprise me this is happening for cyberpunk as well.

Oh, I did. One is a third-hand translation of an interview given by a CD Projekt Red employee to a german outlet and the other one has a trownaway line by Tost that the game is a "deeper RPG experience than the Witcher", which is so obvious as to not require any further explanation. I am still waiting on official marketing materials. Your comparison to No Man's Sky is funny, given that the devs actually had a documented list of features not delivered at launch. You're free to criticize the game, but let's stick to what actually happened.

Yeah especially on the multi-thread part, I was floored hearing how different some players have it.

Being further than my friend on the same lifepath and having him go: ’what did you think of of this scene’ and me ending up thinking “what scene?“ then looking it up and finding out the scene completely skiped because of some dialogue choice I made 3 hours before the scene would have even taken place.

As someone about to finish the game's main story after about 24 hours (with still a lot to do), I can't wait for these people complaining about the lack of choice to reach the later stages.
 
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Majukun

Member
Legendaries seems to be lvl based. I already got rid of my first legendary because random drops were better.

Im finally starting to understand the mod system and which mods go with which guns. Starting to figure out which ones I want to save for better guns.

I suck at stealth in the game and have opened up some pretty unique dialogue options for building into the Intelligence tree.

Still have a long way to go with the game but already planning my next play through. I am thinking melee street kid.
they are level based but they still offer better performance for the same level, what i meant is that legendaries for other types of weapons, at least in shops, are capped at an higher level.

also legendaries have a lot more mods slots.
 

scalman

Member
Enemies NPC AI is fine for me, what else they could do? Dance? I meet them i shoot them they die in nice ways. Still moving around dodging and such but what you can do else against such weapons? No rly they doing much more then real people would do.
 

Loostreaks

Member
The loot though is simply not satisfying enough. As is the customisation. All too often you find the best shit off dead bodies than quests. As for my character, well when you're in first person view, that pretty much answers your question. Cant see shit which makes all that effort and customization unnoticed. There's also way too much uesless loot, and the upgrades are also near useless. It's all about perks you equip in conjunction with the weapons you find.
I hope that looter/"MMO-like" itemization finally dies off in single player rpgs, once and for all.
I can't think of a more cancerous design in the genre: it's illogical and unimmersive ( can't equip items because of "level"), makes exploration more restrictive ( anything not close to your "Level" is either too hard or too easy), character progression and difficulty ( you eventually get good enough gear and just steamroll through everything, regardless of character build), and you're just non stop juggling through inventory/gear until you're just tired of it.
And what's worse, even if you like that type of system in looter games ( like Diablo), it's still poor on it's own, because there is little variation with item modifiers..It's like being fed the most bland, tasteless food, one spoon at a time.
It's mind boggling why they still use it, when best selling SP games are completely fine without it ( Skyrim, Fallout 4, GTA V, RDR2, etc).
All they had to do ( and it would take them less work) is this:
Divide all gear/weapons into three categories
Standard: Low price, High customization/upgrade path, mediocre stats, highest number of options
High tech: Expensive, only found on elite enemies, medium customization/upgrade options, above average stats, less number of options
Uniques/Prototypes: Earned from quests and "boss" encounters, low/no customization and upgrade options, exceptional stats

And add, for appearance/style, unique gear sets ( like Witcher sets).
 

Madflavor

Member
They actually had to create a separate sub on Reddit to discuss the game in a positive or constructive light. /r/lowsodiumcyberpunk.

I mean this is not to say the game doesn't have issues beyond it's bugs, that need to and probably will mostly get fixed over time. But fuck me man, I've seen some people on Reddit call this a 7/10 game or less, which just seems super harsh. The only thing in this game that is outright indefensibly bad is the AI. Everything else like bugs or quality of life issues will most certainly be resolved over time as this game gets polished and DLC is added. But to call the game "mediocre" or some shit is so hyperbolic. And now from what I'm seeing, people on the official sub are slowly starting to push back against the endless negativity cause it's getting grating.

The truth is, the game is undercooked. Still really good, but could be and most likely will become great. I'm sure 5-8 years from now when CDPR releases their next game and it's buggy as hell with other issues, people will being going "Well Cyberpunk 2077 released with all kinds of issues too. But eventually most of it got fixed and was a great game." And we'll get to do this song and dance all over again.
 

CloudNull

Banned
I hope that looter/"MMO-like" itemization finally dies off in single player rpgs, once and for all.
I can't think of a more cancerous design in the genre: it's illogical and unimmersive ( can't equip items because of "level"), makes exploration more restrictive ( anything not close to your "Level" is either too hard or too easy), character progression and difficulty ( you eventually get good enough gear and just steamroll through everything, regardless of character build), and you're just non stop juggling through inventory/gear until you're just tired of it.
And what's worse, even if you like that type of system in looter games ( like Diablo), it's still poor on it's own, because there is little variation with item modifiers..It's like being fed the most bland, tasteless food, one spoon at a time.
It's mind boggling why they still use it, when best selling SP games are completely fine without it ( Skyrim, Fallout 4, GTA V, RDR2, etc).
All they had to do ( and it would take them less work) is this:
Divide all gear/weapons into three categories
Standard: Low price, High customization/upgrade path, mediocre stats, highest number of options
High tech: Expensive, only found on elite enemies, medium customization/upgrade options, above average stats, less number of options
Uniques/Prototypes: Earned from quests and "boss" encounters, low/no customization and upgrade options, exceptional stats

And add, for appearance/style, unique gear sets ( like Witcher sets).
No.

There is room for both types of games. In my rpgs I love loot and even getting gear I can’t use for a few levels. It makes the anticipation of using it even greater.

I have plaid many shitty games just to get the shiny peace of gear.
 

John2290

Member
Yeah, is he a celebrity here?
He was popular doing CDPR threads on ERA and told the mods there he'd take a ban to prove he was sorry for some nonsense with not acknowledging the "transphobia" in Cyberpunk or something along those lines and the ERA users were so pissed they combed through his social media and found out he was a secret Trump supporter so they banned him for good off the site. Seriously, ya can't even write this shit, it's insane. Anyway, EvilLore (The lad who runs GAF) was kind enough to give him an account here or unban his old one.

I still don't get why we are getting an OT number 2 after 100 pages, there are soooo many Cyberpunk threads already around every aspect of the game, I thought this one would at least be the one place to go to shout out thoughts without having to check on what aspect of the game the thread is authored for. *shrugs*
 
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I don't understand that recommendation.

The Xbox Series X has a 60fps Performance mode as well and both it and the PS5 have slight dips below 60fps - so why not just come out and say that the Xbox Series X narrowly edges out the PS5 version due to the overall presentation & performance?

I hope so🙏

After the AC:Valhalla reactions I figure he’s just tired of people rage tweeting him, and he’s trying to downplay his end reactions little a bit by not all out criticizing one next gen console version too much over the other in his recommendations. He still makes it abundantly clear that the SX version in quality mode is the best looking most stable version on console, and he also makes it clear that while it runs at a slightly lower framerate and DRS in performance mode than PS5 that it’s doing more visually like with the crowd density (granted only at the prodding of his co-host lol).

I think he’s basically at the point of: ’let the stats do the talking, but throw in a good word about both sides of the console war so I don’t get bombarded with death threats’. It’s sad but some people are way too emotional over the console war bullshit, and that guy is basically both sides main target for their wrath.
 
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