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Dirt 5: Digital Foundry Console Comparison - PlayStation 5 vs Xbox Series X/Series S + Performance - Every Game Mode Tested

bxrz

Member
Doesn't understanding my point about a level playing field, thus this being a valid comparison. Getting all emotional and offensive, attacking me. Asking if I'm stupid and suggesting that I'm young, tries to show superiority. Despite acting like he needs some more years to grow up himself.

Ladies and gentlemen, welcome to the internet.
There is no playing field. Thats my point. The comparison shouldn't be made because products are hindered and not finished. Which is what the Dirt 5 Dev is told us.

The guy literally told us that it will get updates and they been hindered by the pandemic and people like you are still trying to make comparisons. Just comes off as stupid and thirsty
 
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Cherrypepsi

Member


MtZ9N.gif
 

regawdless

Banned
There is no playing field. Thats my point. The comparison shouldn't be made because products are hindered and not finished. Which is what the Dirt 5 Dev is told us.

The guy literally told us that it will get updates and they been hindered by the pandemic and people like you are still trying to make comparisons. Just comes off as stupid and thirsty

And not wanting any comparisons because the party that you prefer doesn't live up to the hype so far comes off stupid as well.

Why not have comparisons now and then later as well, as I've suggested before? Other than protecting precious feelings?

You seem pretty invested in these results and far from neutral.
 

mancs

Member
It shouldn't be compared??
If it is that bad , it should have been delayed, on box , but to say , it shouldn't be compared??


I.e shouldn't be making a comparison , of a game on multiple platforms ??

Lol.*shakes head*
 
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bxrz

Member
And not wanting any comparisons because the party that you prefer doesn't live up to the hype so far comes off stupid as well.

Why not have comparisons now and then later as well, as I've suggested before? Other than protecting precious feelings?

You seem pretty invested in these results and far from neutral.
So you agree that making comparisons off unfinished & hindered products is stupid?

Okay, conversation over then

Also, I don't care about these results. If I cared about performance that much I would get everything on PC
 

regawdless

Banned
So you agree that making comparisons off unfinished & hindered products is stupid?

Okay, conversation over then

Also, I don't care about these results. If I cared about performance that much I would get everything on PC

No, sorry for the misleading wording. As I've said before, it's a perfectly fine and valid comparison.
 

Topher

Gold Member
I don't see anything drastically different between the two. It's certainly not a PS3 vs 360 situation. It's much closer to PS4 vs X1.




Yes, people who look at the specs and set their expectations accordingly, while not relying on some Secret Sauce from their preferred toybox manufacturer.

I don't see how being entirely dismissive of anything outside of a single technological metric is an example of being neutral. But oh well.
 

longdi

Banned
Uh....that's the part where he says the tools are not immature.

My interpretation is that he is skirting around saying more. That's why he puts it onto themselves/codemaster that they have a good team and trying hard to overcome the challenges brought about by covid-19

Again, they're having a patch soonish, so we shall have it good again
 
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Coolwhhip

Neophyte
My interpretation is that he is skirting around saying more. That's why he puts it onto themselves/codemaster that they have a good team and trying hard to overcome the challenges brought about by covid-19

Again, they're having a patch soonish, so we shall have it good again

What about all the other games where PS5 is outperforming Xbox? All those studios suffering from covid challenges ONLY for Xbox too? :messenger_tears_of_joy:
 

kuncol02

Banned
I'm not talking about that tweet. This is the image I asked the original source for:
That picture probably is not fake, there are more PS5 with similar stains not neceserally in the middle, but that's not because of thermals. It's bad batch of polymer which reacted strange way or just static electricity which attracted dust (that's most probable reason).
 

Azurro

Banned
So you agree that making comparisons off unfinished & hindered products is stupid?

Okay, conversation over then

Also, I don't care about these results. If I cared about performance that much I would get everything on PC

I don't understand your point. The products are out, people can spend money on them, therefore it is possible and fair to compare their performance right now.
 

dano1

A Sheep
So you agree that making comparisons off unfinished & hindered products is stupid?

Okay, conversation over then

Also, I don't care about these results. If I cared about performance that much I would get everything on PC

You do know this game is at the retail level. It’s not alpa or beta!
so how long do you wait to compare?
 

phil_t98

#SonyToo
well they are patching it so lets see what that comes out like for both, as they said there were a few issues on PS5 to be ironed out to.
 

ethomaz

Banned
Dirt 5 Dev Director reponse:




This is why its stupid to compare performance 2 weeks into a new gen during a pandemic when devs are not in the office. But fanboys gonna fanboy

Very similar means the framerate will take a hit in Xbox 120Hz mode?

Seems like Xbox version needs a lot of optimizations to reach parity with PS5... he should put the same effort on making the PS5 versions even better.
 
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assurdum

Banned
That is very contradictory lol
He's a childish idiot. He never accept any kinda of negative criticism and considers all fanboy the people against him or DF, using dishonestly the more asinine comments just to validate his reasons and putting everything in the same bag.
 
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Topher

Gold Member
My interpretation is that he is skirting around saying more. That's why he puts it onto themselves/codemaster that they have a good team and trying hard to overcome the challenges brought about by covid-19

Again, they're having a patch soonish, so we shall have it good again

He talks about SmartShift prior to the part of the video you linked. He mischaracterized it though. He said it was related to thermals and overclocking. That isn't correct though from what Cerny said. Cerny said it was all part of the power budget transferring power between GPU and CPU. It isn't related to thermals and doesn't "overclock" anything.
 

bxrz

Member
Very similar means the framerate will take a hit in Xbox 120Hz mode?

Seems like Xbox version needs a lot of optimizations to reach parity with PS5... he should put the same effort on making the PS5 versions even better.
We're in a pandemic bro. Please don't tell devs what they should do. They have it hard as it is already
 
I dont think its CPU at all, when we see shadows, alphas and other effects dipping XSX rates in a few games, especially Valhalla, and then you look at PC frame rates at low graphic settings the CPU can blast through it. Zen2 will noy beak sweat on Valhalla at 60 FPS.

Ps5 has the new Geometry engine, we dont know what it is except Cerny talks allot about primatives, culling and full control but you dont need to specfically program for it in road to ps5.....mmmmm.

What we dont know is if the Ps5 api and GE is packing together vertices to process like primitives on the fly, this would give big performance boosts.

ON B3D in the AMD graphics thread there is allot of speculation talk about 6800 XT doing this to some effect and its using DX12U. So it would be unusual for XSX not to be doing the same sharing the API, unless 6800 is using something Sony did with them in hardware design.

So it could be primative related, and if XSX needs specfic programming of the mesh shaders, then we will all be dead by time games arrive ground up programmed for this (or ps6)....

Then there is the whole designed as a server XSX, split CPU on the die (no chance of unified CCX) and 4 shader arrays with 14 CU which is unheard of except Navi 14. All those 14 CU wavefronts sharing LDS etc = bottlenecks/ If you want to know what bottlenecks, its in the naughty dog patent


bZp0RT1.png



Note the above would be worse with more CU per L1 / LDS. If the ND Cenry patent is in Ps5, it will be more efficient at this but also less costly for effects.....mmm

This is the new workflow likely in ps5, could also be in 6800 if partnership with Sony......


PZyKXGw.png

Look, I'm not necessarily disputing that any of these customizations are potentially in PS5...I just don't think the results we're seeing in DiRT 5 are indicative of ANY of these customizations or any of what you perceive are bottlenecks in Series X's design. The reason is extremely simple: we have better looking racing games, with better LOD levels, geometry density, tessellation etc., on PS4 and XBO, albeit at a lower internal resolution.

So, if a couple of puny, outdated GCN-based consoles released seven years ago (or even their mid-gen refreshes released 3-4 years ago) can provide racing games with even more impressive visual details than DiRT 5 (Forza 7, Gran Turismo Sport, Driveclub etc.), what makes you think an RDNA2-based next-generation console with a lot more performance and features built into it...can't?

This is what I mean when I say a lot of people are jumping to worst-case scenarios out of some misdirected glee or even sadism for a console; just keeping what I said above in min should clue those folks in that the results on Series X with this game are either actually a bug in terms of the wrong texture/geometry/LOD profiles being applied, or a problem in implementation of some feature within the GDK. The former would fall on Codemasters, the latter moreso on MIcrosoft.

I don't dispute that no matter how you cut it, these results are a bad look for Microsoft and their messaging for Series X. However, I'm not taking the leap off the mountainside to automatically assume it's down to some poorly designed hardware, either. Nuance is actually still possible here.

Tbh Thicc - and you know we have been in multiple discussion about this since Spring - I believe the results so far are basically is in line with what we knew before the launch. Probably a little worse for XSX than expected but not by much.

PS5 is a system that has focused on taking away bottlenecks with lower latencies across the board to allow for more advanced geometry and higher resolution/more textures.

XSX is a system that is emulating a PC platform - it is the best value PC that money can buy - but with some design choices (probably due to the design acting as a server piece as well) that introduces bottlenecks.

The problem is not this - the problem is that too many people bought into the MS marketing. And MS clearly should have known better.

Personally, I take no joy in the current situation since I love competition and this will hurt it. Hopefully XSX can be made to perform better over time. My issue with this idea though is the fact that Sony will not simply stand still in getting their DK optimised as well - and my feel is that current engines do not take full advantage of the new ways that the PS5 GE can be utilised.

Just read my reply above to geordiemp; it's a bit ironic that literally only a few weeks ago, many people here were calling DiRT 5 visually trash from the released IGN footage (even ignoring the better DF footage), and nothing like a next-gen looking game at all. Now however, because the PS5 version looks a lot better, it is a valid item to use in hammering a half-baked narrative that it just must be design flaws in the Series X as a whole?

It's quite a jump, isn't it? Especially considering, in what I posted above, we have racing games on prior-gen systems that have higher rates of LOD model quality, texture quality and the such, on systems not only much weaker in raw TF, but in all other architectural and memory I/O aspects as well.

More to the point, why have we not seen the level of LOD issues on other Series X 3P cross-gen games seen in DiRT 5? Has anyone tested for comparisons between WRC 9 on the systems? That's another rally racing game, it would probably have a 120 FPS mode too, and it'd be interesting to see what the results play out like in that comparison. So these are the things I mean when I say a lot of people in this thread have been taking an almost sadistic glee in jumping to worst-case scenarios for Series X as a console, it feels incredibly opportunistic if anything.

To other stuff you're bringing up, I don't know who is imply PS5 tools will not improve over time, because they will. However, it's logical to assume that, since MS's tools do seem to potentially be further behind, they therefore have more headroom to improve at a faster pace (up to some arbitrary point) compared to Sony's. But, there will be a point reached where they finally have about similar parity, and the rate of improvement should slow down noticeably with time. That's all people like DF, RGT etc. are saying. I think others like NX Gamer would agree to this point, as well.


This made me curious aswell

Is it true DF under Xbox pocket?

The damage control by them is unreal

Its becoming increasingly more and more obvious now

Because they don't rip systems apart like fanboys, they are damage controlling? You people are extremists.
 

Greggy

Member
Very similar means the framerate will take a hit in Xbox 120Hz mode?

Seems like Xbox version needs a lot of optimizations to reach parity with PS5... he should put the same effort on making the PS5 versions even better.

This is the definition of fanboyism. "If the devs do their job correctly on every console I'll get on GAF and complain about them not spending enough time on my device of choice".
 

assurdum

Banned
Look, I'm not necessarily disputing that any of these customizations are potentially in PS5...I just don't think the results we're seeing in DiRT 5 are indicative of ANY of these customizations or any of what you perceive are bottlenecks in Series X's design. The reason is extremely simple: we have better looking racing games, with better LOD levels, geometry density, tessellation etc., on PS4 and XBO, albeit at a lower internal resolution.

So, if a couple of puny, outdated GCN-based consoles released seven years ago (or even their mid-gen refreshes released 3-4 years ago) can provide racing games with even more impressive visual details than DiRT 5 (Forza 7, Gran Turismo Sport, Driveclub etc.), what makes you think an RDNA2-based next-generation console with a lot more performance and features built into it...can't?

This is what I mean when I say a lot of people are jumping to worst-case scenarios out of some misdirected glee or even sadism for a console; just keeping what I said above in min should clue those folks in that the results on Series X with this game are either actually a bug in terms of the wrong texture/geometry/LOD profiles being applied, or a problem in implementation of some feature within the GDK. The former would fall on Codemasters, the latter moreso on MIcrosoft.

I don't dispute that no matter how you cut it, these results are a bad look for Microsoft and their messaging for Series X. However, I'm not taking the leap off the mountainside to automatically assume it's down to some poorly designed hardware, either. Nuance is actually still possible here.



Just read my reply above to geordiemp; it's a bit ironic that literally only a few weeks ago, many people here were calling DiRT 5 visually trash from the released IGN footage (even ignoring the better DF footage), and nothing like a next-gen looking game at all. Now however, because the PS5 version looks a lot better, it is a valid item to use in hammering a half-baked narrative that it just must be design flaws in the Series X as a whole?

It's quite a jump, isn't it? Especially considering, in what I posted above, we have racing games on prior-gen systems that have higher rates of LOD model quality, texture quality and the such, on systems not only much weaker in raw TF, but in all other architectural and memory I/O aspects as well.

More to the point, why have we not seen the level of LOD issues on other Series X 3P cross-gen games seen in DiRT 5? Has anyone tested for comparisons between WRC 9 on the systems? That's another rally racing game, it would probably have a 120 FPS mode too, and it'd be interesting to see what the results play out like in that comparison. So these are the things I mean when I say a lot of people in this thread have been taking an almost sadistic glee in jumping to worst-case scenarios for Series X as a console, it feels incredibly opportunistic if anything.

To other stuff you're bringing up, I don't know who is imply PS5 tools will not improve over time, because they will. However, it's logical to assume that, since MS's tools do seem to potentially be further behind, they therefore have more headroom to improve at a faster pace (up to some arbitrary point) compared to Sony's. But, there will be a point reached where they finally have about similar parity, and the rate of improvement should slow down noticeably with time. That's all people like DF, RGT etc. are saying. I think others like NX Gamer would agree to this point, as well.




Because they don't rip systems apart like fanboys, they are damage controlling? You people are extremists.
Well the whole piece of Dirt 5 is very damage control, seems blatantly obvious to me . Don't think it's extremist to think it. Now I'm not saying there isn't a valid excuse behind such issue but they are clearly more invested to defend a particular console in that video than everything else.
 
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kuncol02

Banned
He talks about SmartShift prior to the part of the video you linked. He mischaracterized it though. He said it was related to thermals and overclocking. That isn't correct though from what Cerny said. Cerny said it was all part of the power budget transferring power between GPU and CPU. It isn't related to thermals and doesn't "overclock" anything.
Thermals and power budget in this context are exactly same thing. How much power you can give for any chip is limited by two thing. Your power supply (which in stationary device is practically limitless) and how fast you can transfer heat away from silicon. And about "overclocking". That depends on what you use as base clock. If you use lowest clock it can use it's overclocking and if highest then it's downclocking other part.
 

ethomaz

Banned
This is the definition of fanboyism. "If the devs do their job correctly on every console I'll get on GAF and complain about them not spending enough time on my device of choice".
There is a lot of things to be fixed on PS5 too... so they need to make the game better.
 

assurdum

Banned
Thermals and power budget in this context are exactly same thing. How much power you can give for any chip is limited by two thing. Your power supply (which in stationary device is practically limitless) and how fast you can transfer heat away from silicon. And about "overclocking". That depends on what you use as base clock. If you use lowest clock it can use it's overclocking and if highest then it's downclocking other part.
But the base clock on ps5 it's the maximum clock . It's just variable to prevent overheating.
 
Dirt 5 uses SMT mode on all next generation consoles. This game is not CPU bound as 90% of the time it holds 120fps with lots of cars on screen with lots of alpha effects. Its only a certain track and location that drops the performance and there are scenarios where XSX drops to 90s also in 120fps mode.

Do you have proof it's SMT enabled on all consoles, or is this an assumption?

this line of thought just seems flawed to me, these people are companies, and their analysis affects consumer buying +spending, there should no favoritism at all in their end finished product of article, if something is not working well or is inferior on one console, they should be saying it and reporting on it, not mudding the waters due to fear of upsetting a client.

Df are not some fanboy channel that needs to get their kicks in, they are a business, act with in the rules, there should be ethics. What your saying just sounds wrong.

If Sony makes something terrible i want them to criticize them, my money's exchange and many other people's go hand in hand because of reviews like that.

You don't hold back on criticism, just to make a multi-billion company happy.

As for using the launch of the system as an excuse, this does not wash with me either, if your system is not ready hold it back, just like halo they were prepared to lunch a game in a shitty state until the backlash.

Why as a customer, should i have to put up with shoddy, unfinished workmanship. Microsoft choose to release their product in that state, they did not have to, they could have spent another 6 months perfecting it, making its launch almost flawless.

My standards should not have to drop, just because they are a big company says so.

Their standards aren't dropping, though; did it ever occur to you that maybe the reason places like DF have scaled back on some of that needless bashing and tearing-apart of game and hardware performance (while, btw, still letting people know exactly where things are performing well and where they aren't)...is because they're at least partially aware of the incredibly toxic state of online console discussion among large swathes of fanboys/fangirls who genuinely raise hell and act like some of the worst scum on the face of the Earth?

These outlets don't want to feel like they're contributing to that terrible element of the gaming community, so maybe if more gamers were mature, acted their age, and didn't go on insane hate-filled trips like even what we're seeing directed towards DF by some folks in this very thread (at least no one is sending them death threats I guess :S), then perhaps these outlets could feel more comfortable getting a bit more nitty-gritty with the tone of their criticism.

I am always surprised, and hate to admit it, but average discussion among gamers with new console hardware is NOWHERE near the levels of maturity you can get with, say, the average fan of two different music bands, or a few different films. This is even towards stuff that's actually considered widely divisive in those mediums too, take Alien 3 for example; I've never seen disagreements between proponents for/against that film show anywhere near the vitriol I see some gamers show towards PlayStation or Xbox. There's a problem there, it's widespread enough to be something of a presence, and we should be honest with ourselves as gamers to acknowledge it exists and that maybe such is why outlets like DF don't do what you want them to do, to the level you apparently feel is required in order to bring a nuanced, factual analysis.

If anything, the fact they aren't tearing platforms apart on stuff like this means they don't inject too much of a subjective, personal preference (or bias) that could erroneously convince people to make too much of an emotional read on what they're saying versus a more preferred logically-balanced read. Let the audience decide for themselves to what degree the problems being listed are important to them and their playing experience, they don't need middle-aged men yelling and screaming at them in fits of rage to help them make rational, informed decisions.

I really would like to see throughout different parallel universes just to watch what DF would have said if ps5 was to the reverse side, let's take the 120 FPS mode on Dirt 5 as example. I bet whatever you want no bug or early development kit, just 2 TF less in action. Now I'm not saying they didn't a good job through the years, but they are undoubtedly partial and indeed to be enthusiastic and surprise about a weaker machine outperformed a more powerful one in that way (unprecedent), they waste all their narrative to find a reason because the more powerful branded MS doesn't deliver. Looks at the coincidence. I never heard a single prize about the ps5 version edge in the whole analysis, who knows, friendly development kit, easy access to the peak performance with the covid situation, nope, let's contact the developers, we urge to reassign the lead deserved to the series X, that's unacceptable. But sure blame just the same paranoic neogaffer, they never look theirself in the mirror, seriously it's time to reconsider about their approach when such things happen if they want to be intellectually honest because always more people start to notice this partiality.

This sounds like the kind of fanboyism these type of outlets aren't exactly interested in engaging with. Look, there's no point thinking about a parallel universe where the results were reversed: John was on the DiRT 5 video and in case people are blind, John has (seemingly) a preference for PlayStation, at least IMO. So maybe the reason he isn't gushing with throwing in all the stuff you say they're throwing in, is because he's a...professional? Why the need to bring up the things you point out, when that stuff is relatively commonly understood and known, and touching up on them the way you describe would not bring forth any new amount of information on that front? OTOH, touching a bit more on the possibilities of dev environment issues (which would match up with persistent rumors throughout the year) would at least bring a new element of discussion to the proceedings, and also be the rational thing anyone in the situation would want to do.

It might've also been gut instinct on their part, considering there are PS4/XBO racing games with better LOD levels and track density/geometry than what is seen in parts of DiRT 5 on Series X in 120 FPS mode, as an example, so they probably aren't going to assume it's a fault of hardware design limitations (and if such a thing were present on the PS5 versions, theyd do the same). Moreover, everyone who keeps trying to imply DF are in MS's pockets, they literally must not be very smart, because I don't see why any developer essentially associated with Sony would do an hour-long interview with them discussing their PS5 games...yet that's exactly what Bluepoint Digital did for Demon's Souls (an interview conducted by John no less, who as I said earlier, seems to lean PlayStation, but it's as a balancing act: John/PlayStation, Richard/Xbox, Alex/PC...but it's not like they DON'T like the other platforms. And it works as a checks-and-balances type of approach).
 
Good point. :messenger_tears_of_joy: :messenger_ok:

Im surprised Xbox fans haven't noticed given the recent 6800/6800XT reviews showing an average game clock around 2.2Ghz. Microsoft obviously wanted to hit a certain thermal & power envelope, but the PS5 is not overclocked seen as it has an a similar clockspeed to the big Navi GPU's that should be relatively easy for a 36CU part to hit.
 
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assurdum

Banned
Do you have proof it's SMT enabled on all consoles, or is this an assumption?



Their standards aren't dropping, though; did it ever occur to you that maybe the reason places like DF have scaled back on some of that needless bashing and tearing-apart of game and hardware performance (while, btw, still letting people know exactly where things are performing well and where they aren't)...is because they're at least partially aware of the incredibly toxic state of online console discussion among large swathes of fanboys/fangirls who genuinely raise hell and act like some of the worst scum on the face of the Earth?

These outlets don't want to feel like they're contributing to that terrible element of the gaming community, so maybe if more gamers were mature, acted their age, and didn't go on insane hate-filled trips like even what we're seeing directed towards DF by some folks in this very thread (at least no one is sending them death threats I guess :S), then perhaps these outlets could feel more comfortable getting a bit more nitty-gritty with the tone of their criticism.

I am always surprised, and hate to admit it, but average discussion among gamers with new console hardware is NOWHERE near the levels of maturity you can get with, say, the average fan of two different music bands, or a few different films. This is even towards stuff that's actually considered widely divisive in those mediums too, take Alien 3 for example; I've never seen disagreements between proponents for/against that film show anywhere near the vitriol I see some gamers show towards PlayStation or Xbox. There's a problem there, it's widespread enough to be something of a presence, and we should be honest with ourselves as gamers to acknowledge it exists and that maybe such is why outlets like DF don't do what you want them to do, to the level you apparently feel is required in order to bring a nuanced, factual analysis.

If anything, the fact they aren't tearing platforms apart on stuff like this means they don't inject too much of a subjective, personal preference (or bias) that could erroneously convince people to make too much of an emotional read on what they're saying versus a more preferred logically-balanced read. Let the audience decide for themselves to what degree the problems being listed are important to them and their playing experience, they don't need middle-aged men yelling and screaming at them in fits of rage to help them make rational, informed decisions.



This sounds like the kind of fanboyism these type of outlets aren't exactly interested in engaging with. Look, there's no point thinking about a parallel universe where the results were reversed: John was on the DiRT 5 video and in case people are blind, John has (seemingly) a preference for PlayStation, at least IMO. So maybe the reason he isn't gushing with throwing in all the stuff you say they're throwing in, is because he's a...professional? Why the need to bring up the things you point out, when that stuff is relatively commonly understood and known, and touching up on them the way you describe would not bring forth any new amount of information on that front? OTOH, touching a bit more on the possibilities of dev environment issues (which would match up with persistent rumors throughout the year) would at least bring a new element of discussion to the proceedings, and also be the rational thing anyone in the situation would want to do.

It might've also been gut instinct on their part, considering there are PS4/XBO racing games with better LOD levels and track density/geometry than what is seen in parts of DiRT 5 on Series X in 120 FPS mode, as an example, so they probably aren't going to assume it's a fault of hardware design limitations (and if such a thing were present on the PS5 versions, theyd do the same). Moreover, everyone who keeps trying to imply DF are in MS's pockets, they literally must not be very smart, because I don't see why any developer essentially associated with Sony would do an hour-long interview with them discussing their PS5 games...yet that's exactly what Bluepoint Digital did for Demon's Souls (an interview conducted by John no less, who as I said earlier, seems to lean PlayStation, but it's as a balancing act: John/PlayStation, Richard/Xbox, Alex/PC...but it's not like they DON'T like the other platforms. And it works as a checks-and-balances type of approach).
Listen it's tiring to see accusation of fanboism when it's not even that tough to spot out . They are partial, if you don't see it, I don't know what tell you. Doesn't means they aren't good in their job, but every time hear accusation of fanboism when they clearly have some preference with a brand, seems an able excuse to reverse the conversation in their favour. Man the tone of Leadbetter during the one X era mocking the worst fanboy act. They passed 3 years to talk of diminuishing return on PS4 because 900p Vs 1080p was nothing, a 399 console overperform a more priced one, nope, who cares and suddenly 1800p Vs 1400p is massive, a transformative experience in more powerful machine
 
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RoboFu

One of the green rats
Very similar means the framerate will take a hit in Xbox 120Hz mode?

Seems like Xbox version needs a lot of optimizations to reach parity with PS5... he should put the same effort on making the PS5 versions even better.

how do we not know that the ps5 didn’t have the most attention to start with? We don’t.
 
He's a childish idiot. He never accept any kinda of negative criticism and considers all fanboy the people against him or DF, using dishonestly the more asinine comments just to validate his reasons and putting everything in the same bag.


"You're a paid shill lmao" is not criticism, it's butthurtism.
 

ethomaz

Banned
how do we not know that the ps5 didn’t have the most attention to start with? We don’t.
It is a markeXbox game.

It is like saying Cyberpunk had more attention on PS5 than Xbox.

The have the marketed version running first where all the footage for marketing comes so they works first in that version optimizations... near the release they work to optimize the others versions.

That is why you did not see PS5 footage from game market for Xbox or Xbox footage from game marketed for PS5.

That is fine... I don’t complain with that... the version you need to show needs to be ready first so it receive premium treatment from devs while the others version are worked late.
 
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Md Ray

Member
Do you have proof it's SMT enabled on all consoles, or is this an assumption?
Codemasters confirmed they're using SMT.

Notes from Era:
gothi said:
SMT has less contention of resources compared to hyper threading.

Hit over 100 FPS just by enabling SMT, optimised from there. Easy to get running at over 100 FPS.

120FPS is a very difficult goal, 8.3ms per frame

Demonstrates the power of the new consoles, highlighted how powerful the Series X is when turning on SMT.


 
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