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PlayStation 5 [OT] Taking Over The World One SSD At A Time

DrDamn

Member
I expect ps5 to have a hdmi in and out, with PSVR breakout box built in.

Why does it need a HDMI in? The HDMI in on the break out box is a because it is a breakout box - if that's built in then no need? Wireless connection to support the PSVR2 headset built in too. :). Can also be used to stream high quality visuals to other devices for remote play too.
 

BGs

Industry Professional
Hey BGs BGs heres a recap question. If i remember you weren't completely happy with the PS5 event right? I believe something along the lines of you thought they could show more of what PS5 can do, was it?

Now, was that in graphics aka photorealism? Was it in capability like ssd streaming like the Unreal engine 5 ending where she flies and its looks like a movie?

Can you recap what you think they should show or can show that would impress you in terms of technology and what PS5 can do? Is it the real graphics or something more?

Thanks.

Specifically at the level of photorealistic graphics and physics (in general).


Obviously not in all the titles, but some internal sample of a specific first party (not a third like Epic), which has been a TechDemo, for example in the style of The Sorcerer.


In gameplay I did not expect much because it is impossible to represent the DualSense in a video.


At the audio level, I expected much more. I understand that streaming is not the right way, but something better could still have been prepared. On the same Sony website (I think) there are already better demos or on the same Epic demo (but I was expecting a specific one from Sony and not only the part of GT that for me did not sound according to the quality and immersion expected.


But the problem is me. When you work on this you become too demanding and you see "lacks everything". When you know what can be done you demand the same result in everything, and that cannot be, logically. But hey, you should be reassured to know that TLOU2 works on a PS4 (not Pro) and that UE4 can do more photorealistic things or scenarios than DeathStranding. So you don't have to worry about what a PS5 and UE5 can do (together or separately, it doesn't matter).


I did expect some VR, but not because I knew it, it was a wish, but I understand that they don't want to mix things up, since PSVR2 is itself a system in itself.


With PSVR1 compatible with PS5 there is no need to speed up or overlap presentations, and if they do not present it before September, I don't think they will do it until next year. On the other hand, if they present it all this year, I think that the joint payment would be excessive. Above all, they pretend that people also change TVs.


Now, will a player be able to withstand a photorealistic environment in a psychological (or Silent Hill-style) horror game with the TempestEngine's 3D audio?
 
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I won't forget 'Jez' is the same guy who tweeted that total fanfiction comment on PS5's 'troubled' development and how devs hate working on it. The source was a troll leaving a comment on an Ars Technica article iirc! Jez added he'd 'heard similar things' to the made up nonsense!

So yeh this guy is working overtime and I dont trust anything he says.

Don't forget he made an article about the PS5 having RROD like issues based off a YouTube comment.
 

God Enel

Member
Welcome aboard
hypepng591231141dj35.jpg

Just so you I've had to be reseat some people at the back because well we couldn't see that well
Yes please one more monsieur.
 

Darklor01

Might need to stop sniffing glue
Now, will a player be able to withstand a photorealistic environment in a psychological (or Silent Hill-style) horror game with the TempestEngine's 3D audio?

Not me... I don’t do those kinds of games anymore. I used to, but, now, for some reason I nope out of horror/survival. That’s my problem though. I think I’m a minority. The future looks bright for fans though based on RE Village.
 

mortal

Gold Member
So, confirmation of DS4 compatibility due to PSVR not working with DualSense...
PSVR2 will likely have its own proprietary controller like the Valve Index, considering Sony has implemented haptic feedback into the Dualsense.
Which makes way more sense, as a traditional console controller doesn't really go hand in hand with a truly immersive VR experience.
 
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Thirty7ven

Banned
Doesn't PS4 Pro GPU have exactly double the PS4 base CUs in a butterfly architecture (18+18)?

Yes it does. I was being sarcastic. PS4 Pro wasn’t stuck with 18 CUs because of BC, and PS5 isn’t stuck with 36 because of BC. Not even the same architecture...

It’s very simple, Sony went with 36 CUs because of die size. By all accounts their BOM is between 50 to 80$ cheaper. It’s not because of BC.
 

GRIEVEZ

Member
Why have the light bar on it at all if it isn’t compatible with VR?
Honestly... I really like it. Specially in a dark environment playing with multiple people/controllers. But the Dualshocks4 lightbar was a bit too much. Its nice its more subtle now.

Have people noticed that Ghost of Tsushima has the same rain as TLOU2.The rain physics are manipulated different. But the wet clothes, the lightning & reflection on the wet surfaces. Look very similar. It's as if they are using the same rain system.
Im pretty sure Sonys first party studios share techniques/code.

Saw a tweet from @Brian_fleming thanking I think @Bendstudios for giving their code related to shadows and praising efficiency.

Tried finding the tweet, but of course I cant find it... I really need to start bookmarking stuff
 
give me killzone and resistance games, give me remaster/remakes of the old games, give me more games like them, give me grimdark shooters that focus more on how cool a gun is and how cool it is when people are shot by it than any other aspect of game design
 

Neo Blaster

Member
Yes it does. I was being sarcastic. PS4 Pro wasn’t stuck with 18 CUs because of BC, and PS5 isn’t stuck with 36 because of BC. Not even the same architecture...

It’s very simple, Sony went with 36 CUs because of die size. By all accounts their BOM is between 50 to 80$ cheaper. It’s not because of BC.
Based on the amount of custom silicon they have, it was a trade-off, sacrifice CUs to keep die size.
 

Bryank75

Banned
That's one of my predictions. If you think about it Sony having an FPS wouldn't be a bad idea. However I don't think Insomniac will be making this one since they already have their hands full with two Spiderman games and Ratchett & Clank.
Credit on this one goes to HipHopGamer, I think... I think that was who found it.
 

IntentionalPun

Ask me about my wife's perfect butthole
Guys!

Type this into your search bar...

Resistancefallofman.com

press enter... look what comes up!
They just do that when they "take a site down"... they keep the URL and shove a redirect to playstation.com in.

Been that way since at least 2017.

oCYuHQt.png


You do this rather than let the URL get bought by some random person who puts a picture of balls on it or something.
 

Neo Blaster

Member
PSVR2 will likely have its own proprietary controller like the Valve Index, considering Sony has implanted haptic feedback into the Daulsense.
Which makes way more sense, as a traditional console controller doesn't really go hand in hand with a truly immersive VR experience.
I always tell everyone, the best VR games are those using both move controllers due to immersion (Astrobot's Rescue Mission being an exception, of course).
 
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Nickolaidas

Member
Don’t miss it at all. It’s basically a nerd orgy for those who are there.

Not a fan of the press conference wars either, I much prefer the Apple style. Less space for clout chasing that way, and each brand is forced to stand on its own.
Yeah, I think the PS5 games reveal was ten times better than E3 mingling of suits and devs stroking each other off.

Dear devs and publishers, we'll be the judge if your game is the most amazing thing after sex, not you.
 

Bryank75

Banned
Yeah, I think the PS5 games reveal was ten times better than E3 mingling of suits and devs stroking each other off.

Dear devs and publishers, we'll be the judge if your game is the most amazing thing after sex, not you.
E3 was always just the PlayStation conference to me.... none of the others were any good apart from that one time Bethesda had a good show.

2015 and 2016 PlayStation shows were my favorite of all time.
 

JonnyMP3

Member
Based on the amount of custom silicon they have, it was a trade-off, sacrifice CUs to keep die size.
Didn't Cerny say that 36 works better in parallel than 48 as well? Lot's of different reasons for trade offs I think, where the goal was balance.
Die size and BOM are 2 things. Thermals is definitely another. The frequency of the GPU was also considered because he preferred to run higher clocks to equate to higher CU count at lower clocks, but to also fit into the power window with the variable boost design to keep heat and power draw safe.
 
Didn't Cerny say that 36 works better in parallel than 48 as well? Lot's of different reasons for trade offs I think, where the goal was balance.
Die size and BOM are 2 things. Thermals is definitely another. The frequency of the GPU was also considered because he preferred to run higher clocks to equate to higher CU count at lower clocks, but to also fit into the power window with the variable boost design to keep heat and power draw safe.

You can also produce more GPU'S with 36 CU compared to 52 on a single wafer... which is beneficial if you expect your device to sell well.
 

JonnyMP3

Member
You can also produce more GPU'S with 36 CU compared to 52 on a single wafer... which is beneficial if you expect your device to sell well.
I know. Fail rates and redundancy cores. Less wasted silicon on the bigger CU fails and as previously rumoured probably better to fab a 40CU count APU and then switch off 4 cores.
 
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