Self_Destructive
Member
This is now the definitive edition of the game. I love the fact that there's no more low-poly Mario swapping when the camera is at a distance.
This is now the definitive edition of the game. I love the fact that there's no more low-poly Mario swapping when the camera is at a distance.
We already know what Mario looks like nude.
wow that's nice, it's still 30 fps right?
I get terrible audio stutters, it's almost like the audio is running slightly to fast.
Limit the fps with a fps limiter such as RTSS, or in the Nvidia control panel "max framerate" to 30fps. That should get rid of it.I get terrible audio stutters, it's almost like the audio is running slightly to fast.
I don't think a PC port of a 1996 game that everyone has played would be a big money maker.
I'm surprised people are excited about this. I like it but I felt the emulators for this were already good for awhile now.
I'm surprised people are excited about this. I like it but I felt the emulators for this were already good for awhile now.
Right now - Yes... But the possibilities of this far exceed what an emulator can do (i.e Native 4k/60fps etc)Pretty much, its pretty much a novelty
I like big polygons and I can not lieNude patch hopefully.
Does this mean a PC port is possible for any N64 game that has its source code released?
otm im very interested in the graphical things they could pull off.Someone needs to create a raytracing mod for this
let me know when someone mods it with modern visuals
Well, I downloaded the file and ran it. Works perfectly and natively with my Xbox One controller. No issues whatsoever. I can't wait for the mods!!!!How do we know that it's not emulation. Any evidence?
ReportedWe already know what Mario looks like nude.
Its surprising how good N64 games can look when run at much higher resolutions. The same cant be said of Saturn or PS1, which can actually look WORSE at higher resolutions because not only do you still get blocky unfiltered textures, warping, and polygons flickering in and out of existence, but higher resolutions add gaps between polygon seems lol.
I was very young when N64 came out, and not knowing tech at the time, i thought it 'must be some new kind of movie style tech'. Little did i know that it was just filtered textures and correct perspective polygons. The N64 was basically the first console to do modern graphics, just way worse compared to today.
The source code really shows it was one of Nintendo's first 3D games, there is a lot of low-level code jank and the way the N64 natively renders graphics means the entire graphics loop is a bit alien by modern standards, it puts these tiny textures into super-fast memory one at a time then declares the model geometry within a procedural function which is executed by the graphics chip.
Is that even legal? What will the Nintendo Ninjas say about this?
The updated effects look atrocious to be honest. The whole game needs rebuilding if they are going to be adding modern effects to the game.
Yeah looks like shit. Why bother?The updated effects look atrocious to be honest. The whole game needs rebuilding if they are going to be adding modern effects to the game.
Because there stupid easy to apply and fun to dick around with?Yeah looks like shit. Why bother?
Dont know man, imagine mario 64 on steam at 9,90 with full controller support, modable, etc... it looks like a easy sell to me.
In the description on the youtube video.PM a link?
The file was removed.In the description on the youtube video.
Guess I should have checked, my bad.The file was removed.
clear choices would be oot and mm, goldeneye. did the source codes leak?Does this mean a PC port is possible for any N64 game that has its source code released?