Perfect Dark (97.5%), Banjo Kazooie (90.3%), Paper Mario (84%) and Goldeneye (48%): 2023 Nintendo 64 Revival

stranno

Member
Among tons of decompilation projects for many other platforms, like the recently finished A Link to the Past (there's already Vita port), some Nintendo 64 decompilations will be finished this year or in the first quarter of 2023.

Perfect Dark: https://ryandwyer.gitlab.io/pdstatus/
Banjo Kazooie: https://github.com/n64decomp/banjo-kazooie
Goldeneye: https://kholdfuzion.github.io/goldeneyestatus/
Paper Mario: https://papermar.io/progress-us

Other -early- Nintendo decomps.

Blast Corps: https://github.com/retroplastic/blastcorps
Body Harvest: https://github.com/jaytheham/body-harvest-decompilation
Conkers: Bad Fur Day: https://github.com/mkst/conker
Diddy Kong Racing: https://github.com/DavidSM64/Diddy-Kong-Racing
Dinosaur Planet: https://github.com/zestydevy/dinosaur-planet
Doom 64: Already finished a few months ago.
Kirby 64: https://github.com/farisawan-2000/kirby64
Mario Party: https://github.com/gamemasterplc/mpsource
Mario Party 3: https://github.com/PartyPlanner64/mp3
Mario Kart 64: https://github.com/ProjectRevoTPP/mk64
Neo Genesis Evangelion 64: https://github.com/farisawan-2000/evangelion
Superman 64! (yeah, tell me): https://github.com/farisawan-2000/superman
Pokemon Snap: https://github.com/ethteck/pokemonsnap
Pokemon Stadium: https://github.com/ethteck/pokemonstadium
Quest 64: https://github.com/mallos31/quest64
 
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Quasicat

Member
Serious question: is this legal?

I know with movies, it’s legal to back up your stuff, but not if you break the copyright protection to do it. Is there any copy protect being broken to decompile this?
 

Alexios

Cores, shaders and BIOS oh my!
Thread title makes zero sense.

Pretty interesting stuff, though for most players it doesn't change so much, we've been able to play these via emulation for ages (and popular games like GoldenEye/Perfect Dark even with high res & framerates, mouse and keyboard controls, Mario 64 has loads of content mods/conversions etc.).
Serious question: is this legal?

I know with movies, it’s legal to back up your stuff, but not if you break the copyright protection to do it. Is there any copy protect being broken to decompile this?
Generally as long as the projects don't redistribute game assets and require them to be provided by the user, yes they're 100% legal. Of course most people couldn't care less and link to prepackaged versions and what not left and right once anything like this releases but it's not the creators' fault.

Edit: actually if any of them end up with code that is exactly as Nintendo's, they may not be as legal as other projects that attempt to recreate all behaviours to the letter with their own programming instead. Decompilation is generally just one step of the process. That's why OoT takes years for this.
 
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Quasicat

Member
Pretty interesting stuff, though for most players it doesn't really change anything, we've been able to play these perfectly fine via emulation for ages (and popular games like GoldenEye/Perfect Dark even with high res & framerates, mouse and keyboard controls, etc.). Thread title makes zero sense.

Generally as long as the projects don't redistribute game assets and require them to be provided by the user, yes they're 100% legal. Of course most people couldn't care less and link to prepackaged versions and what not left and right once anything like this releases but it's not the creators' fault.
Thanks for the educated reply. I am so interested in playing with these, but my state’s ethics board is cracking down heavily on copyright protection (which is how I know the specifics of what I can have and how I need to obtain it).
 

IbizaPocholo

NeoGAFs Kent Brockman

Coder Ryan Dwyer has fully decompiled both NTSC versions of the Rare N64 shooter – the version 1.0 release at launch, and a later re-release that fixed a number of bugs.

The aim of the decompilation is to allow people to create PC ports of the games which are technically legal.

This in turn means modders will be able to add new features or improve the likes of resolution, frame rate and texture quality.

According to the decompilation’s status page, the NTSC 1.0 and NTSC Final versions of the game are around 97.4% complete.

However, Dwyer points out that they’re essentially 100% complete and the missing percentage is a technicality.

“The ntsc-1.0 and ntsc-final versions are fully decompiled, but a small handful of functions are not yet byte-matching even though they are functionally the same,” they explain. “The status page doesn’t show these as 100% because it counts matching functions only.”

The project remains legal because it’s essentially recreating the game’s code from scratch, without using any copyrighted assets (such as textures or music).

Instead, any ports that emerge as a result of this decompilation will expect players to provide their own legally-sourced ROM of the N64 original. The assets from this would then be extracted and added to the code to create a PC port.
 

Nautilus

Member
Serious question: is this legal?

I know with movies, it’s legal to back up your stuff, but not if you break the copyright protection to do it. Is there any copy protect being broken to decompile this?
I think most people don't care. And I personally believe, given that emulating is not "easy" for casual gamers, that companies don't care either(for old games). I personally also believe that this ends up helping them in the long run, as gamers gets exposed to franchises they wouldn't given a chance otherwise.
 
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