• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

[Digital Foundry] Xbox Series X Complete Specs + Ray Tracing/Gears 5/Back-Compat/Quick Resume Demo Showcase!

Gavin Stevens

Formerly 'o'dium'
no 16 cpu threads?

No, too many, don't spam up the forum front page.

BOOM.

jVvgbl5.jpg
 

Shai-Tan

Banned
There is a reason for no optical out. Its old tech that cant handle the bandwidth of newer audio technologies that hdmi allows for.

Also any tv since around 2015 can pass the Dolby/DTS audio from hdmi input and set it out the back via optical. If your TV is not ancient you don't need optical out from the console.
 

GymWolf

Member
that minecraft ray-traced demo is impressive...impressively shitty :lollipop_grinning_sweat:

with all the games you can show to point out how good rtx is, you choose fucking minecraft? why not black and white ray-traced pong?
 
Last edited:

01011001

Banned
But that means devs have to manage manually what goes into each ram bank. It's like a light version of the EDRAM problem.

not really it's more like a PC thing where VRAM and system ram have different speeds.

the ES/EDram stuff was mostly used for the framebuffer and couldn't really be used for much more than that
 

GymWolf

Member
But that means devs have to manage manually what goes into each ram bank. It's like a light version of the EDRAM problem.
not a technician here, ask to people with more knowledge.

if it was for me, it would be 15.99 gb for gaming and a ps1 ultra barebones ui with a couple of mb of ram dedicated :lollipop_grinning_sweat:
but i'm an old school gamer who gives 2 fucks about fancy features etc.
 
Last edited:

Gavin Stevens

Formerly 'o'dium'
But that means devs have to manage manually what goes into each ram bank. It's like a light version of the EDRAM problem.

Its actually not. Its quite simple really, and to be perfectly honest, you already know what is what in regards to memory consumption at runtime. This is essentially another step that just makes the developer put less memory intensive processes into the GDDR3, where it actually wont make ANY difference at all to performance, because its not a performance centric process.

Think of things going into memory as coins going into a coin bank. You can essentially just have one big bucket, and throw all coins of all sizes in there. That's fine, and works. But to feed that bucket, you need to take performance from other areas. But you can also use a coin bank, with a few different slots. Anything large will go in one side, anything small the other. The large stuff is things that are critical, stuff you can't mess about with, you need this money there and then. The smaller coins are less essential, but still required, and they don't need to be accesses instantaneously. In short, doing it this way frees up a lot of system resources that are put to good use elsewhere, as you can see. It's actually a really smart way of doing it all.
 
Last edited:
I couldn't read the rest of the sheet.

  • Dimensions 15.1cm x 15.1cm x 30.1cm
  • Weight 9.8lbs / 4.44 Kg
  • 12 Teraflops, 52 CUs @ 1.825 GHz
  • Custom RDNA 2 GPU
  • SoC Die Size 360.45 mm2
  • 16GB GDDR6
  • 10GB @ 560 GB/s, 6GB @ 336 GB/s
  • 1TB Custom NVMe SSD
  • 2.4 GB/s (raw), 4.8 GB/s (compressed)
  • 1TB Expansion Card
  • USB 3.2 External HDD
  • 4K UHD Blu-ray
  • 2160p (4K) @ 120Hz,
  • 4320p (8K) @ 60Hz
  • HDMI VRR & AMD Freesync
  • HDR10
  • Dolby Vision Low Latency
  • Auto Low Latency Mode
  • Variable Refresh Rate
  • Fixed Rate Link
  • HDCP 2.2
  • VP9, H.265, HEVC/MSP
  • H.264 AVC/MVC/SVC
  • MPEG-2, MPEG-4 Part 2, VC1, WMV9
  • Dolby Digital 5.1, DTS 5.1
  • PCM 2.0, 5.1 & 7.1, Dolby TrueHD w/ Atmos (from games)
  • Dolby TrueHD (opt. Atmos), DD+ (opt. Atmos), DTS-HR/MA (opt. DTS-X)
  • AAC, MP3, MPEG1, WMV
  • IEEE 802.11ac dual band
  • 5GHz & 2.4GHz 2x2
What is this?
"12TF + Equivalent 13TF RT Workload via Parallel Processing" It was in the video.
 

StreetsofBeige

Gold Member
I don't know how much a external 1TB SSD is, but I don't seen myself buying multiple ones. If MS patches the capacity to allow larger SSD cards, that's good.

But I'll stick to one 1TF external card. So I got around 2TB to work with.... less since the OS takes some.

I never play all the downloaded games anyway, but just hoard them. I have a 3TB external on my X, and the system says I'm around 50% in total storage use.

I'll just have to manage my games better and only download the ones I actually might play.
 

Shai-Tan

Banned
I don't know how much a external 1TB SSD is, but I don't seen myself buying multiple ones. If MS patches the capacity to allow larger SSD cards, that's good.

But I'll stick to one 1TF external card. So I got around 2TB to work with.... less since the OS takes some.

I never play all the downloaded games anyway, but just hoard them. I have a 3TB external on my X, and the system says I'm around 50% in total storage use.

I'll just have to manage my games better and only download the ones I actually might play.


yeah, I have 2TB on my two nvme and I only fill it up because I installed loads of games from Xbox Game Pass PC, Origin Access, free stuff from Epic Game Store. It is nice being able to sample random games but I could easily cut it down to 20 games from about 96 installed.
 

MarkMe2525

Member
if there is something that i hate about modern console is the fact that 6 fucking gb or ram are for the os...
just gimme a lighter ui with less bullshit that 99% of gamers never use and squeeze all the ram into the gaming performance to make the console a little bit future proof.

i mean they are jumping from current 6-7 gb of gaming dedicated ram in the current console to 10 gb of gaming dedicated ram for the next gen...isn't a little jump or i'm reading wrong?
It stated around 3gb was for OS and virtualization
 

Kenpachii

Member
They should have made a solution u could connect a HDD towards that box that can copy / past big games towards there SSD with a simple interface. That would save a lot of trouble for people with bad internet as file sizes are going to snowball big time next gen i assume. It already did this gen.
 
Last edited:

Evilms

Banned
"Without hardware acceleration, this work could have been done in the shaders, but would have consumed over 13 TFLOPs alone," says Andrew Goossen. "For the Series X, this work is offloaded onto dedicated hardware and the shader can continue to run in parallel with full performance. In other words, Series X can effectively tap the equivalent of well over 25 TFLOPs of performance while ray tracing."

What does that mean?
 

GymWolf

Member
mingecraft is the best game to actually demonstrate RT

because other games are just half assed RT demo's


yeah not for me, it's just looks shiny shit instead of simple shit.

what's the point of showing a technology who's only purpose is to augment realism in games with a game that is absolutely not realistic or even good to watch or with a great art design?

minecraft is ugly as fuck and raytraced minecraft is not that different or more impressive in any way...it's just look like an exercise in futility just to have something to show...

but that's just my opinion.
 
Last edited:

Clear

CliffyB's Cock Holster
it is funny that people think it will cost $450.
Look at the phones. Their prices went up to $1000 in span of few years.

I expect 550-599$ minimum.

Yeah, gotta concur. That's a $500+ box if ever I saw one. Just the internal construction indicates a way higher bill of materials, and then somewhere the additional expense of the SSD has to be factored in.

Objectively if you compare it say to One X, and call it a wash on procurement cost for the APU, then you are looking at a lot more stuff to add-in for a comparable price.
 

Gavin Stevens

Formerly 'o'dium'
I gotta say, and I saw this as a Minecraft fan myself, with all the Gears 5 changes and talk there, maybe that would have been a better place to show some RT love off. Instead it was used for contact shadows and GI, which while nice, I bet 99% of you didn't even notice was in the video.
 

thelastword

Banned
No new game reveals...….Still 16GB seems low to me for a next generation, XBONEX already had 12.....What's more is that 10GB alone is Optimal/High speed....Almost reminds me of the GTX 970 situation……..2.5GB of lower speed memory for the OS means the OS and swapping features may lag on top of the games, but then we also see 3.5GB of lower speed memory that can be utilized by the devs, I dont think this is ideal and may bring with it some bottlenecks….

Ideally, they should have gone with 16GB of Optimal Memory and 4GB of a separate lower speed memory just for the OS and boost that with some NVME storage.....As it stands 16GB in total is low, 13.5GB of mixed speed memory is an issue and only 10GB of only Optimal memory is really really low for next gen games....if you are going to push 4k, 120Hz, 8K etc......

The back compat thing is a given, but Richard said Gears Remake is 4K from 1080p on XBONES wasn't that game already 4k on XBONEX? So it's not like series X is taking it from 1080p to 4K.....I'm thinking it's just using XBONEX code...…The games in saved states is allright, but they only tested last gen games...…I still find the 5-6 seconds it takes for these old games on new gen storage tech should be faster......I think loadtimes there should take no more than 2 seconds ideally....So I'm wondering how long new gen Series X games will take to load from saved states...

All in all, a competent enough piece of kit, but we need to see what their new games will look like...…CPU power should help with uncapped framerate plenty on older BC games.....In as much as Richard says it doesn't look like a PC it actually does look like a min-PC, especially the way they put everything together in a screwless type slot your parts in type system......…One thing sticks out to me and that's the ram and the SSD tech needs to impress a bit more from what I'm seeing......
 
They should have made a solution u could connect a HDD towards that box that can copy / past big games towards there SSD with a simple interface. That would save a lot of trouble for people with bad internet as file sizes are going to snowball big time next gen i assume. It already did this gen.
It supports that. In fact, you can use your external HDD to play Xbox One/360/OG Xbox games. Only Series X games require the SSD
 

Shai-Tan

Banned
"Without hardware acceleration, this work could have been done in the shaders, but would have consumed over 13 TFLOPs alone," says Andrew Goossen. "For the Series X, this work is offloaded onto dedicated hardware and the shader can continue to run in parallel with full performance. In other words, Series X can effectively tap the equivalent of well over 25 TFLOPs of performance while ray tracing."

What does that mean?

Like you can run RT on a 1080ti (Pascal) and it runs like shit. It's dumb, like no shit doing it an inefficient way would require a lot of TFLOPS
 

Allandor

Member
My bet is 499€
They wouldn't have splitted the memory interface if they could go higher. This memory interface type is a compromise of cost vs performance. If they could go beyond 499€ they would just have added more RAM with the 320 Bit memory interface.
 

StreetsofBeige

Gold Member
No new game reveals...….Still 16GB seems low to me for a next generation, XBONEX already had 12.....What's more is that 10GB alone is Optimal/High speed....Almost reminds me of the GTX 970 situation……..2.5GB of lower speed memory for the OS means the OS and swapping features may lag on top of the games, but then we also see 3.5GB of lower speed memory that can be utilized by the devs, I dont think this is ideal and may bring with it some bottlenecks….

Ideally, they should have gone with 16GB of Optimal Memory and 4GB of a separate lower speed memory just for the OS and boost that with some NVME storage.....As it stands 16GB in total is low, 13.5GB of mixed speed memory is an issue and only 10GB of only Optimal memory is really really low for next gen games....if you are going to push 4k, 120Hz, 8K etc......

The back compat thing is a given, but Richard said Gears Remake is 4K from 1080p on XBONES wasn't that game already 4k on XBONEX? So it's not like series X is taking it from 1080p to 4K.....I'm thinking it's just using XBONEX code...…The games in saved states is allright, but they only tested last gen games...…I still find the 5-6 seconds it takes for these old games on new gen storage tech should be faster......I think loadtimes there should take no more than 2 seconds ideally....So I'm wondering how long new gen Series X games will take to load from saved states...

All in all, a competent enough piece of kit, but we need to see what their new games will look like...…CPU power should help with uncapped framerate plenty on older BC games.....In as much as Richard says it doesn't look like a PC it actually does look like a min-PC, especially the way they put everything together in a screwless type slot your parts in type system......…One thing sticks out to me and that's the ram and the SSD tech needs to impress a bit more from what I'm seeing......
How did I know you would be the one coming into an Xbox spec reveal thread bashing it?
 

LordOfChaos

Member
Just catching up with the news, yall probably already figured this out but I just read the Verge's reporting


>16GB of GDDR6
>there’s 10GB for fast GPU optimal memory, 3.5GB for standard memory, and 2.5GB reserved by the OS.

Confused, is it a fixed allocation from a single pool of RAM? Part of the appeal of unified memory was that developers could split it any way, this almost reads like there's 6GB of DDR/system memory, but it also says 16GB of GDDR6, in which case why make a fixed pool?


Official spec sheet says

16GB GDDR6
10GB @ 560 GB/s, 6GB @ 336 GB/s

But I imagine there’s two missing numbers here, the GPU accessing the CPUs pool, and the CPU accessing the GPUs pool, probably at somewhat reduced bandwidth? It’s the whole idea of unified memory.
 
Last edited:

Kenpachii

Member
It supports that. In fact, you can use your external HDD to play Xbox One/360/OG Xbox games. Only Series X games require the SSD


What i mean is that u can drag and drop games from SSD towards a bigger HDD storage. 200gb downloads are going to obnoxious for people with data caps or bad connections with only 1tb which probably only has 800gb in the real end or around that. Basically a local backup drive.

This is what a a lot of PC users do with there SSD's. They copy past there game directory towards a HDD and drop it back when they wanna use it again.

So basically for xbox series X games. This will eliminate the storage problems directly out of the gate for many people, specially with sizes going to balloon probably entirely next gen.

It also makes there digital platform attractive to a lot more people again, because now people could simple ignore digital department for being afraid of endless downloads because of small spaces.
 
Last edited:

thelastword

Banned
Two things

No wireless AX
No External Type C port or Display Port

Also, your normal external storage on USB will just store games, you wont be able to play them off it......minus BC games I assume...

Listen i am not stating SSD's are bad for gaming. It's one of the biggest jumps we can have. Finally getting rid of slow hdd's.
But this is not the way to go.
Who is talking about sony ? Stop this console war bs
He was the first to mention Sony too, when nobody else had....
 
How did I know you would be the one coming into an Xbox spec reveal thread bashing it?

We're not allowed to question it's design choices? Memory amount and small SSD are a concern as 4K gaming uses much more memory and file size respectively compared to 1080p.

I think 20GB and a 2tb SSD would have been nice but the choice they went with hints there will be a premium Series X One X 'pro' SKU coming.
 

longdi

Banned
If you told me next gen will have 8/16 cpu running 3.6ghz , 1tb ssd and 320bit memory. I would have laugh at you!

I thought PS4/Xbox1 low specs were the start of cheap consoles relying on optimisation and graphics dont matter masses
I think MS out done themselves here. I cant believe we are back to when new consoles mean a new jump.
 
Top Bottom