Am I going to see random people out in the world or only if I invite someone?
Am I going to see random people out in the world or only if I invite someone?
Is this an always online game? Can you play single player offline?
........ because the last Bioware game sure delivered on the visual front.
I mean I am all for being optimistic but it's weird to slam Ubi after the shitshow thats was ME:A.
will have mouse+kb support, no aim assists and unlocked framerate, right???
........ because the last Bioware game sure delivered on the visual front.
I mean I am all for being optimistic but it's weird to slam Ubi after the shitshow thats was ME:A.
This is gameplay the same way the 2012 Watch Dogs demo was gameplay. Anyone thinking anything else is delusional. Especially coming from the fucking Mass Effect Andromeda.
I didnt realize that the reveal for this was on an XB1X (according to the rep). If it can keep it even 80% of this it will still look fantastic.
No firm news although they recognize the importance of single player stuff - whatever that means!
Frostbite engine trailers have been fairly faithful to final product.This is gameplay the same way the 2012 Watch Dogs demo was gameplay. Anyone thinking anything else is delusional. Especially coming from the fucking Mass Effect Andromeda.
This is gameplay the same way the 2012 Watch Dogs demo was gameplay. Anyone thinking anything else is delusional. Especially coming from the fucking Mass Effect Andromeda.
Hopefully get a real gameplay demo next e3, running on XBX.
Frostbite engine trailers have been fairly faithful to final product.
Even Mass Effect Andromeda's trailer was correspondingly underwhelming.
That was a gameplay demo running on the 1X.
That was a gameplay demo running on the 1X.
It doesn't say that. Just that it's real time. It's probably PC.
Nah, this is much less impressive then the 2012 Watchdogs demo. That was insane.
Anthem still looks good though.
I was sold the moment they started flying.. I eat stuff like that up. Ranger class I think it was reminded me straight up of iron man. I'm so in
That was a gameplay demo running on the 1X.
This was a vertical slice, not actual 'gameplay'
What in the world are you guys going on about? Everything from when they start flying is real gameplay. When they come out of the water and start randomly engaging the enemy is gameplay, not a 'vertical slice' or whatever the fuck that is.
What in the world are you guys going on about? Everything from when they start flying is real gameplay. When they come out of the water and start randomly engaging the enemy is gameplay, not a 'vertical slice' or whatever the fuck that is.
What in the world are you guys going on about? Everything from when they start flying is real gameplay. When they come out of the water and start randomly engaging the enemy is gameplay, not a 'vertical slice' or whatever the fuck that is.
It seems to follow Division's structure. Pseudo open-world with shard-like shared system plus a sanctuary hub rather than D1's per mission map.Is it weird from me that I want Anthem to be more like Borderlands than Destiny. Just give me a big open world map without loading times. A good story with alot of sidequest. 4 Player coop with awesome and plenty of loot. And let me customize my suits like for example in The Surge. Combine that with insane visuals and I am happy.
What in the world are you guys going on about? Everything from when they start flying is real gameplay. When they come out of the water and start randomly engaging the enemy is gameplay, not a 'vertical slice' or whatever the fuck that is.
OléGunner;240686988 said:I think by vertical slice people mean carefully curated E3 demo.
It's not like the player could feasibly go and do anything, this was a scripted build.
In any case, I expect the gameplay shown to all be possible in the final game so no worry there.
...This is clearly a choreographed sequence...it was far too polished considering it is a long way from release. Not saying the game won't look like that, but this seemed like a vertical slice...I would need to see a live gameplay demo to convince me otherwise...
If you think them coming across a creature ripping another apart, getting shot at above the water so they have to dive, and that dimensional rift or whatever weren't placed there for this demo, you haven't been doing this long enough. Even had two chests with a weapon and crafting materials each to tease that.
Preorder beta also qualifies as vertical slice. Splitting hairs over this definition doesn't help the discussion whether the visuals are feasible on final product 😗https://en.wikipedia.org/wiki/Vertical_slice
Basically a "vertical slice" is a demo designed to showcase a little bit of every part of a project, and is used to give people an idea of how the whole thing will fit together when it is completed.
As an example, imagine if you're building an RPG with a hundred quests. A vertical slice of that game would, for example, be a single quest from beginning to end, with all major gameplay systems working.
The criticism is that "vertical slices" -- as shown at shows like E3 -- can be unrepresentative of the final product, as the small scope allows extreme polishing and rigid scripting to be used to make a game look much better than it will be in the finished product.
Except almost all AAA games have scripted and script triggers built into the games, regardless of how linear or open world they are. This could just be the beginning of a mission.
Except almost all AAA games have scripted and script triggers built into the games, regardless of how linear or open world they are. This could just be the beginning of a mission.
It's also been the case that Frostbite games looked and performed better in the final product. So there's that tooPreorder beta also qualifies as vertical slice. Splitting hairs over this definition doesn't help the discussion whether the visuals are feasible on final product 😗
After watching the trailer, and Mass Effect Andromeda's initial showing, I'm very sceptical about the game looking like that when it's released. Let alone Kotaku's article about Frostbite engine's issues with animation, among other things. I'd be more than happy to be proven wrong, but at the moment I'm not getting my hopes up about being able to actually play the game with that visual fidelity.
I'm skeptical as well, but I'd love to be proven wrong. There've been too many titles that have ended up getting downgraded after their initial showings at E3.