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Jimquisition: Mario, Take The Wheel

Stop It

Perfectly able to grasp the inherent value of the fishing game.
If you're against Smart Steering 'on principle' then you need to work on your ability to empathize with other people because you're an asshole

If you are against smart steering "on principle" you need better principles.

This sort of feature is a godsend for parents frankly, let alone helping those less able than others. If your retort is "get good", you can kindly get lost.
 

Acerac

Banned
I don't understand how there are people who are so against an accessibility option like the smart steering, especially when it is done as well as it seems to be on MK8D. It only helps in the most basic way by helping people stay on the track while not really giving them any significant benefit over other players. Anything that allows more people to an enjoy such an awesome game is definitely welcome in my book, especially when it doesn't give any real competitive advantage.

When you hit 200cc smart steering can be a real advantage, staying on the track can be difficult even for experienced players on some courses.

I don't feel this option should be enabled online, especially as a default.
 

Gaspard

Member
I'd argue against and say the lack of difficulty options and how the whole journey is delivered is actually one of the biggest reason for Souls games success.

So if more people were able to play the game it would be a commercial failure?
 

Sephzilla

Member
I'd argue against and say the lack of difficulty options and how the whole journey is delivered is actually one of the biggest reason for Souls games success.

So if more people were able to play the game it would be a commercial failure?

The reason Demons Souls and Dark Souls got the word of mouth they had was because they were difficult and didn't compromise what so ever. Being an uncompromising game in what was generally viewed as an era of "hand holding" games is literally why the franchise became popular.

Also, in regards to Smart Steering versus something like variable difficulty in the Souls games. Smart Steering doesn't really affect how the game is played that much and Mario Kart in general is meant to appeal to a broader audience of people with vastly different ages. Smart steering is a smart inclusion for that game's core demographic, while variable difficulty isn't necessary for the core demographic of a Souls game not to mention variable difficulty vastly alters the entire experience of a Souls game.

Accessibility is good so long as the accessibility makes sense for the game.
 

Aikidoka

Member
Bizarre attitude.

If an easy mode meant I could actually play through Bloodborne whilst balancing life and a job (not all of us are masochists who want to "git gud") - then what harm would it be to you?

The reality is the lack of difficulty scaling loses Souls game sales.

I think what the souls games need are accessibility options, like the smart steering, and more transparent explanations of the mechanics that are designed to make the game easier. I don't think changing damage modifiers would really be the most effective way of making the games more accessible, since - if you are leveling - enemies don't really take that many hits to kill.
Something like a smart-block option might work - you would still have to worry about stamina management but the reaction of pressing the block button is no longer needed for those who can't do it or for those who have trouble keeping all the mechanics clear in heat of battle.
 

Stop It

Perfectly able to grasp the inherent value of the fishing game.
I'd argue against and say the lack of difficulty options and how the whole journey is delivered is actually one of the biggest reason for Souls games success.

And making an Easy mode that literally changes a few variables stops you from enjoying this experience how?

The argument that somehow you need to totally redesign a game to make it accessible is frankly nuts. Dark Souls is a game where everything wants you dead, letting players of lower ability have a little longer to not be dead is hardly earth shattering is it? The way people act when people ask for options to benefit people other than them is staggering.
 
(will watch Video when I get home, in the meantime..)

I really am not a fan of having it turned on automatically when the game is booted up for the first time. It's not really explained anywhere that it was a feature. Least, I did not know til I looked into the Mario Kart OT on Gaf.

On the plus side, there are already a bunch of posts in here claiming it works wonders for a much younger aged audience. So, in light of their perspective, I can totally understand why it's turned on by default. It just makes sense. I am still happy this feature exists, because it can help those younger players play the game.
 

Jobbs

Banned
Bizarre attitude.

If an easy mode meant I could actually play through Bloodborne whilst balancing life and a job (not all of us are masochists who want to "git gud") - then what harm would it be to you?

The reality is the lack of difficulty scaling loses Souls game sales.

I don't have a problem with assisted steering, but discrete difficulty modes in Souls would definitely upset me.

First of all, don't let it be lost that Souls games already have difficulty options built in: Summoning. You can summon white phantoms to help you and trivialize basically any content in the game no matter how bad you are. Frankly, I actually think this is already too much. I think white phantoms should be nerfed for PVE.

That said, discrete difficulty options in a game built on mystique and collective experience like Souls is? That'd tear away at the fabric of what the game is and what it means.

If you talk about your first experience beating Ornstein and Smough, people know what you mean. Ornstein and Smough are the same for everyone and that's part of why they're memorable.
 

Stop It

Perfectly able to grasp the inherent value of the fishing game.
The reason Demons Souls and Dark Souls got the word of mouth they had was because they were difficult and didn't compromise what so ever. Being an uncompromising game in what was generally viewed as an era of "hand holding" games is literally why the franchise became popular.

Also, in regards to Smart Steering versus something like variable difficulty in the Souls games. Smart Steering doesn't really affect how the game is played that much and Mario Kart in general is meant to appeal to a broader audience of people with vastly different ages. Smart steering is a smart inclusion for that game's core demographic, while variable difficulty isn't necessary for the core demographic of a Souls game not to mention variable difficulty vastly alters the entire experience of a Souls game.

Accessibility is good so long as the accessibility makes sense for the game.

So what you are saying is some people do not deserve to enjoy some games through no fault of their own. Got it. I hope you never end up having to eat your words.
 
Smart Steering brought a smile to my little cousins faces instead of frustrations. I love it

Plus, grinding for coins with auto accelerate and Smart steering. Let the computer play in Big Blue and they'll always get gen coins
 
My only issue with smart steering is that it's on by default which confused the fuck out of me when I was intentionally about to drift slightly off course before using a mushroom and the game correct me. Love it for my little sisters who are pretty bad at mario kart.
 
This really is one of those things I have no understanding of people hating.

My only issue with smart steering is that it's on by default which confused the fuck out of me when I was intentionally about to drift slightly off course before using a mushroom and the game correct me. Love it for my little sisters who are pretty bad at mario kart.
Agreed. Fortunately, Jim does bring that up in the video. It's a weird design choice.
 

groansey

Member
People pretending Bloodborne couldn't be made easier by modifying damage, throwing more blood vials at the player and a simple health increase.

Like doing this would deprive them of the standard difficulty setting.
 

oakenhild

Member
This feature is god send for me playing games with my son

This is pretty much the reason why I'm going to double-dip and get it for the Switch soon. It's that big of a deal for me with little kids.

The oldest can handle 50cc no problem, but then the youngest wants to play too and immediately gets stuck in a wall, gets frustrated, needs help, gets stuck again, repeat.
 

EpicBox

Member
I'd argue against and say the lack of difficulty options and how the whole journey is delivered is actually one of the biggest reason for Souls games success.

I've made it a point not to purchase the Souls games because I know I would find them annoying. Which is a shame, because I'm sure those games have a lot to offer outside the challenge. So yeah, sales lost.
 

Dinjoralo

Member
I've heard enough stories about Smart Steering helping parents playing with their kids, or with their significant other that doesn't play games to know that it's a good option. Though it miiiiight be a bit too good, since it can make 200cc a bit of a joke with how aggressively it can keep you on the track. As long as you know when to drift, it becomes really easy to stay on course.
 

Dehnus

Member
Always impresses me when people hate acessibility... like "what is wrong with you people" levels of impresses me
Mario kart was already pretty accessible. But if they really wanted to add this, why not turn it off by default or ask the first time you start?
 

Mael

Member
Accessibility is a good thing to have when your game is about getting the broadest audience possible.
I mean it's fucking Mario Kart.
In contrast, games that are laser targeting a more "mature" can get a pass on being less compromising.
Mario/Zelda can be all about giving help to the player in various ways and made accessible as a result.
Something like Fzero/Metroid shouldn't though. As a result, it shouldn't be a surprise that they sell less too, they're not here to bring the megabucks but to round up the library anyway.
Heck if a game like Fifa doesn't have similar features, it's a goddamn shame.
Dark Souls? Not so much.
My point is not all games are for everyone and it's ok.
 
I don't understand how there are people who are so against an accessibility option like the smart steering, especially when it is done as well as it seems to be on MK8D. It only helps in the most basic way by helping people stay on the track while not really giving them any significant benefit over other players. Anything that allows more people to an enjoy such an awesome game is definitely welcome in my book, especially when it doesn't give any real competitive advantage.

It's surprisingly quite abusable for tight drifting around corners, but at the end of the day MK doesn't stand up as a competitive game.
It's just a really good quality and fun racing game that's made for everybody to enjoy and the smart steering helps even more people enjoy it.

But FUCK the blueshell.
 

Yukinari

Member
The only time accessibility starts getting ridiculous is when an already accessible game goes overboard with its options to the point of absurdity.

Woolly World is a great game but i feel like having mellow mode ontop of the badge system is crazy when the badge system is more than enough. Its not like the game is hard as bricks like Tropical Freeze which also has a helpful item system for new players.
 

Kudo

Member
I've made it a point not to purchase the Souls games because I know I would find them annoying. Which is a shame, because I'm sure those games have a lot to offer outside the challenge. So yeah, sales lost.

Whole difficulty is so overblown, I think of them as Action Adventure JRPGs and outside the challenge the mood of the games is just so good, it's an experience.
They're challenging but never to the point you feel like it's too much. Dark Souls is the game that brought gaming back to my radars after many years, so if I could beat so can anyone else.
 

Nanashrew

Banned
Bayonetta and Nier Automata have accessibility options and they're great for it.

Those games have stylish maneuvers and tricks and combos. Yet Platinum was still able to provide accessibility options for those who have trouble with those things.

Some of the added accessibility options in Nier Automata are likely even because PlatinumGames listened to what Halfcoordinated had to say during his speed run of Transformers: Devastation last AGDQ. If people are unaware who Halfcoordinated is, he is a speed runner, a great guy who's always encouraging others and trying to inspire them, an accessibility advocate, and physically disabled himself. His condition lowers his coordination in the right side of his body so he plays all his game one-handed.

There's nothing wrong with adding accessibility to harder games. Even intense action combo heavy games like the one's PlatinumGames make. For some of you, you can simply ignore these option. It's not meant for you. For others it allows them to actually play a game at all.
 

MrBadger

Member
Smart steering is why I'm getting MK8D. I can't play Mariokart with my girlfriend because of how sad she gets when she can't control it properly. This feature seems like a fantastic thing for non-gamers who don't have the time to put into getting good.

I'll reiterate that I never understand people getting angry at easy modes. When I was a kid, I beat Rayman Advance with an invincibility cheat and I used a cheat code to unlock all the levels in DK Country 2, because I enjoyed those games but found them way too hard. I find it less fun to do things like that now, but when you're a kid or a casual gamer, it's no fun to be stuck in the same part forever.
 

Kthulhu

Member
Whole difficulty is so overblown, I think of them as Action Adventure JRPGs and outside the challenge the mood of the games is just so good, it's an experience.
They're challenging but never to the point you feel like it's too much.
Dark Souls is the game that brought gaming back to my radars after many years, so if I could beat so can anyone else.

Orphan of Kos, Nameless King, Capara Demon, and Orinstein and Smough are proof that you're wrong.
 
lol. seriously. The only reason why he is hating so much on Nintendo is because it gets him views. He knows it and this is unprofessional, IMHO. He lost credibility.
You say this in a thread about a video in which he greatly praises Nintendo, and the person in question has little to no reason to give a shit about views.

Neat
 
Smart steering is why I'm getting MK8D. I can't play Mariokart with my girlfriend because of how sad she gets when she can't control it properly. This feature seems like a fantastic thing for non-gamers who don't have the time to put into getting good.

I'll reiterate that I never understand people getting angry at easy modes. When I was a kid, I beat Rayman Advance with an invincibility cheat and I used a cheat code to unlock all the levels in DK Country 2, because I enjoyed those games but found them way too hard. I find it less fun to do things like that now, but when you're a kid or a casual gamer, it's no fun to be stuck in the same part forever.

Great thing about the feature is that it is automatically turned ON for them and you don't have to let them know about it. That way they can get a bigger enjoyment out of the game because they are getting this kind of help without it being completely obvious.
 
The topic is steering assist in Mario Kart and y'all talking about fucking Dark Souls.

Give it a fucking break. We all know you fucking like Souls. No, it's still not the best game series ever made.
 

MCN

Banned
The reason Demons Souls and Dark Souls got the word of mouth they had was because they were difficult and didn't compromise what so ever. Being an uncompromising game in what was generally viewed as an era of "hand holding" games is literally why the franchise became popular.

Basically they sold to the kind of people who bitch about smart steering in Mario Kart.
 
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