Also add to the fact that at most you only get one item if you do at all. And even when you no items in the devil deal, you still have multiple chances of getting guppy items
Every facet of Angel Rooms is done poorly
- Only one item. Devil deals can have up to four (rarely)! And you can take all four if you have the health.
- Dud Devil deal rooms contain either three red chests, one red chest and two black hearts, or three dark bums. All three of these are more useful than three Soul Hearts, Three Infinite Chests, one Eternal Heart, or one Eternal Heart and four Soul Hearts that require keys to get.
- Angel Rooms appear to be designed so that the player needs to make the choice of if they want the powerful Devil items, or hold off and get even more power via Angel Rooms. Except that hasn't ever been the case. The idea seems to be that you sacrifice early power via Devil Rooms, for even more power later via Angel Rooms. But in reality you just sacrifice power for the entire run because only like 2 items in the Angel Pool can match stuff like Brimstone.
- Without the need to get key pieces via Angel Rooms for all but one character, their one actually positive niche was removed
- The game is set up to encourage the player to be at one or less red hearts, so Devil Deals set up a situation to lead the player to that end result naturally. Angel rooms don't, and a few Angel items even boost red health.
- Seraphim isn't as good as Leviathan and is harder to get
Things they could do
- The easiest is just grab a metric ton of Angel items from the Workshop. Make all 10ish items they add Angel Room items, no exceptions. Make them good items, or at least on par with Devil room items.
- Make red hearts more valuable, so Devil Deals are a bigger loss. Add items that encourage you to have a certain number of red hearts.
- Add more items to the Seraphim transformation. Add Seraphim to the Seraphim transformation (it isn't, which is hilarious)
- Remove items like the Seraphim, and Mind/Soul/Body from the treasure room pool. Way too many Angel items aren't exclusive to Angel Rooms.
- Add better dud Angel Rooms that don't just throw Soul Hearts at the player. The ones with the glowing infinite chests are a start, but maybe add a variant that has a Golden Key or a Paperclip that spawns next to it. Maybe a room packed with Trinkets.
- Add multi-item rooms. Three item rooms where you can only pick one. And two item rooms where you get both.
- Lower the frequency of dud Angel rooms. It seems like they're way more common than dud Devil deals (which seem to rarely come up).