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Mario Kart 8 is the worst 3d mario kart

Simbabbad

Member
I'll just add another point here and say that 30fps local racing SUCKS. I didn't think 30fps would be that big of a deal, but it seems to play like ass in split screen mode.

And split screen is one of the most important things to me in these games. I seriously can barely manage it, it's sad. 60fps Double Dash was glorious.
This, too. Online is much worse than MKW and local multiplayer is just gross.
 

Boney

Banned
Funny thing is he's not wrong...heavies do indeed have the best speed and acceleration combos in the game ironically and invalidates just about anything light weights could pull off outside of handling and off road. Doesn't help that acceleration tiers makes things worse.

2-2.75 accel are the same
3-3.75 accel are the same
4-4.75 accel are the same
etc
Plus there being hidden stats too making things even more lopsided for heavies.

Ahh having 7 weight classes was a mistake lol.



Good taste.
Aren't the accelaration tiers gone in 200cc?
 
mjl.gif
 
Aren't the accelaration tiers gone in 200cc?
Kind of. You get the most accel per a "point" at the tier benchmarks. So it's still best to aim for those.

That said heavies are good on inner drifters but otherwise you're best off using lighter characters.
 
You know what else sucks? They never show you your final time in milliseconds once you complete a race against other people. You never know how much you won or lost by. I know it seems nitpicky, but it's a big deal. Seeing you've won or lost by a few thousandths of a second is fun.

I'm just kind of remembering all the little things I hated about MK8.
 
Most Of The Tracks Are Boring

You say that and compare it to Double Dash, whose only interesting track is Rainbow Road? Laughable.

The Gameplay Is Conservative As Fuck

2 characters/items per kart is less conservative than gravity mechanics? S...sure...

Heavy Characters Are Overpowered

And in Double Dash, light characters were overpowered. There's always one weight class that runs away in every Mario Kart. Your point?

Tracks Are Wide As Shit

Oh, so Double Dash didn't have wide tracks...? Are you sure?

(mind you I could list more, but I don't wanna go overboard)

The Roster Is Wack
I seriously don't get the hard-on people have for Paratroopa. He's literally the same as Koopa Troopa but red and with wings. He's not even in a different weight class! And you are shitting on Pink Gold Peach? The Metal/Baby versions have been introduced to have one of each of the two lead characters represented in each weight class. Oh and may I remind you that it was indeed Double Dash that was the one to introduce the Babies in the first place?

Oh and yeah, Funky Kong, a character who never appeared in a single Mario game, definitely is better than a troupe of characters that has been a long-standing part of the Mario universe for a long time.
Also last time I checked, literally everybody fucking hated Honey Queen.

Mind you she was one of my favourites in MK7, but I was pretty contrary to popular opinion there.

Battle Mode Still Sucks
Battle Mode always sucked, in every Mario Kart game. There, I said it.
 
Battle Mode always sucked, in every Mario Kart game. There, I said it.
Thank you for outing yourself and saving me 20 minutes having to type out a long post correcting all your incorrect notions about double dash having wide and bad tracks. (Which, even if those two things were true, should mean you despise mk8 even more because those two factors are upped to 11 in that game)
 

Bgamer90

Banned
Just thought of something: Could Mario Kart 8 being the first HD Mario Kart play a role in the "tracks are too wide" criticism?
 

Leatherface

Member
The fuck is this madness?

Some of these people clearly didn't play battlemode. Mario Kart and Mario Kart 64 battle mode were FAR more popular than racing in my circle. I've spent many of nights with friends in battlemode. They are some of my best gaming memories actually.

Literally the only thing I can fault Mario Kart 8 for is lacking a proper battle mode. Hell even if Nintendo gave us 8 player online block fort I would be happy.
 
Thank you for outing yourself and saving me 20 minutes having to type out a long post correcting all your incorrect notions about double dash having wide and bad tracks. (Which, even if those two things were true, should mean you despise mk8 even more because those two factors are upped to 11 in that game)

I never liked clunkily steering about on tiny ass maps and trying to hit others with dumbass green shells. It's the worst fucking thing. If you have fun doing it, more power to you, but I seriously disliked battle mode. Super Mario Kart had the closest resemblance to one that was fun, but MK64 onward was shite.

Every time I see a Double Dash track come up on retro tracks in MKWii and beyond, I want to throw up, because they are so bad and boring and dull. There's absolutely nothing interesting about them, and they're utter shite. Especially Baby Park.

Also, I never said I dislike wide tracks, I said that your rose-tinted comparison to Double Dash having better tracks because MK8's are so wide is flat out wrong. Double Dash had plenty of massively wide tracks as well. If you would like, I could continue posting screenshots of how wide Double Dash tracks are.

It's the worst game in the Mario Kart series. Even the awful GBA game was better.
 

Iscariot

Member
Some of these people clearly didn't play battlemode. Mario Kart and Mario Kart 64 battle mode were FAR more popular than racing in my circle. I've spent many of nights with friends in battlemode. They are some of my best gaming memories actually.

Same. I would say that SMK was considered one of the great PvP games of the SNES era up there with SSF2:T and MK2 among friends (and even a lot of game magazines touted that feature).

While I don't care for battle mode in MK64 I can understand how some people would like it.
 
Also, I never said I dislike wide tracks, I said that your rose-tinted comparison to Double Dash having better tracks because MK8's are so wide is flat out wrong. Double Dash had plenty of massively wide tracks as well. If you would like, I could continue posting screenshots of how wide Double Dash tracks are.

It's the worst game in the Mario Kart series. Even the awful GBA game was better.
Well there is no way I'm gonna get you to agree with me, but if you look at those screenshots with an unbiased perspective, you will notice two things: those tracks aren't even wide, because carts are bigger in dd because they have to hold two people. In those shots, you could line up maybe 4 carts side by side if you're lucky. Two, every track in those screenshots have interesting hazards that you have to pay attention to, like the moving cars in toad turnpike, the thwomps in bowsers castle, and the dinosaurs feet and geysers in dino dino jungle. Mk8 tracks have few interesting hazards like this, and mostly are wide and straightforward and boring. Your claims have been debunked.
I don't agree with you, but respect for making a fleshed out argument with support.
Thanks buddy
 
I truly believe we played different games here.

I mean, I hear you on the battle mode being less than stellar, but the worst 3D Mario Kart? Not a chance in hell while Double Dash exists in this world.

I mean, DD isn't horrid, but I'm not as fond of it as others. Also, lest we forget Mario Kart Wii? Did a lot good, but to me, it was not on the same level as Mario Kart DS.

Interesting points, but I'm just not picking up what you're putting down.
 
I don't get why Nintendo never bothered to add traditional Battle Mode arenas via DLC. That would have addressed my only (though pretty significant) complaint with the game.

That would have required them to admit that they screwed up with the original set of battle mode levels. Can't have that.

Some of these people clearly didn't play battlemode. Mario Kart and Mario Kart 64 battle mode were FAR more popular than racing in my circle. I've spent many of nights with friends in battlemode. They are some of my best gaming memories actually..

Same. I played battle mode much more than actual racing in SNES and 64.
 

jrronimo

Member
Totally disagree, OP. I would even go so far as to say MK8 is the *best* one (except Battle Mode, which we all know is totally neutered).

I get your point about there being no "great" innovation in this, although I really like the way the antigravity makes me think about whether I should or should not be bouncing off the other players. Using them as a speed boost is great.

I really feel like the map design is pretty solid for the new tracks. The DLC tracks are pretty great, too, especially the updates to the retro maps. That said, Rainbow Road in MK7 is the best Rainbow Road; MK8's is boring, but maybe that's only because MK7's Rainbow Road was just sooo good.

It's my sincere hope that Nintendo forgoes the "Mario" part of the branding for the next game. I'd love nothing more than to have the next game called "Super Nintendo Kart" with tons and tons of characters from even more games. Make every track from every previous game downloadable for $0.99/ea (or bundles per game for, I guess, $10/ea?). Have more of the great jazz soundtrack...

ps: Fuck Mario Kart Wii forever. Nice maps, but the worst item balance of all time, especially with the bump to 12 character races. I never get so mad at vidya gaems as when I'm playing MKWii.
 
Well there is no way I'm gonna get you to agree with me, but if you look at those screenshots with an unbiased perspective, you will notice two things: those tracks aren't even wide, because carts are bigger in dd because they have to hold two people. In those shots, you could line up maybe 4 carts side by side if you're lucky. Two, every track in those screenshots have interesting hazards that you have to pay attention to, like the moving cars in toad turnpike, the thwomps in bowsers castle, and the dinosaurs feet and geysers in dino dino jungle. Mk8 tracks have few interesting hazards like this, and mostly are wide and straightforward and boring. Your claims have been debunked.

Thwomps and the dinosaur stomping (which you can completely avoid because Dino Dino Jungle is absolutely massive) aren't straight forward and boring? Uhm, alright then! The Bowser statues in MK8's Bowser's Castle alone were a more interesting hazard than any of those present in Double Dash combined.

Furthermore, Double Dash is one of the worst offenders when it comes to reusing themes. Every track in MK8 has a unique theme. Double Dash however has 3 circuits (4 if you count Baby Park as one), 2 jungle maps, 2 stadiums, and 2 traffic-laden city maps. There's just so little variety in DD's tracks, which makes them even more of a chore to play.

The only saving grace Double Dash had was that it allowed 2 players playing on the same kart, meaning that the family members who weren't good at driving could chuck items. This is the only thing I concede that DD did right. Everything else, though, you're just wrong.
 
Also, I am GLAD they got rid of the ability to collect an additional item while you already have one. It makes you race smarter. You can't just rely on having ass protection while also having weapons to fire in front. Now you are forced to decide what is most important. That is an ENHANCEMENT.

Nope, it's a major system change that has an avalanche of effects. Reducing it to an "ENHANCEMENT" is simply absurd. Dragging absolutely simplified the game to projectile users, but the thing is, the projectiles are notably harder to use than most other items since MK doesn't give players separate aiming controls. So you have to be in a really good context to easily use them.

This was not unnoticed by the development team, they put a lot of changes in item behavior, but the end result is, MK8 has generally weaker items which makes it fairly less exciting in non-competitive environment. In older MKs you kept on going when losing since sometimes you could fix a lot just due to some luck. In MK8 the miracle never happen.

While this fixes some problems the previous iterations dealt with (like 1st place being booooring) everything else got flipped too due to items being rebalanced with new situation in mind. This is a great mess to deal with. No wonder some prefer it the old way.
 
Thwomps and the dinosaur stomping (which you can completely avoid because Dino Dino Jungle is absolutely massive) aren't straight forward and boring? Uhm, alright then! The Bowser statues in MK8's Bowser's Castle alone were a more interesting hazard than any of those present in Double Dash combined.

Furthermore, Double Dash is one of the worst offenders when it comes to reusing themes. Every track in MK8 has a unique theme. Double Dash however has 3 circuits (4 if you count Baby Park as one), 2 jungle maps, 2 stadiums, and 2 traffic-laden city maps. There's just so little variety in DD's tracks, which makes them even more of a chore to play.

The only saving grace Double Dash had was that it allowed 2 players playing on the same kart, meaning that the family members who weren't good at driving could chuck items. This is the only thing I concede that DD did right. Everything else, though, you're just wrong.
Its interesting, I feel the same way about everything you've written. The dinosaur feet IS a good hazard because even though you can avoid them, its faster to go through them and you are rewarded with a double item box for your bravery, which you can't get by avoiding. Mk8 is far better musically, its too bad I buy games to play them and not listen to them, because mk8 is the best sounding, long boring wide turn no hazard having game ever

And the thwomps fall faster and are harder to avoid then bowsers slow ass fists in 8. Get rekt
 

KevinCow

Banned
I disagree with pretty much everything in the OP except for the roster complaints. No Diddy Kong, but a million babies, Pink Gold Peach, Tanooki Mario, and Cat Peach? Come on. Oh well, at least it's better than Mario Kart 7, where they forgot Waluigi.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I can totally dig MK8 not being someone's favourite and actively disliked, but it's nullified from be the "worst" by default of Mario Kart Wii existing.
 

Daouzin

Member
Jesus, this guy has some real bad opinions lol. Like the WORST, lol. Like some of them aren't even opinions, just straight up false statements/insinuations.

characters/items per kart is less conservative than gravity mechanics? S...sure...

Double Items effect the racing dynamics immensely!

Read my post about it:
Why Double Dash is "world class," basically.

Comparatively, Gravity has ZERO effects on the race, gameplay wise.

Oh, so Double Dash didn't have wide tracks...? Are you sure?

Yes, having literally spent close to 1,000 hours if not more playing the game, I can say this for certain. Are there wide spots in certain parts of certain tracks, yes! Over all though you will find the course narrow out to the point that a single Big Banana blocks off an entire route unless you want to hit it.

Battle Mode always sucked, in every Mario Kart game. There, I said it.

Proof that your opinions are bad and you should FEEL BAD. It's not our fault you didn't have friends.

Well there is no way I'm gonna get you to agree with me, but if you look at those screenshots with an unbiased perspective, you will notice two things: those tracks aren't even wide, because carts are bigger in dd because they have to hold two people. In those shots, you could line up maybe 4 carts side by side if you're lucky. Two, every track in those screenshots have interesting hazards that you have to pay attention to, like the moving cars in toad turnpike, the thwomps in bowsers castle, and the dinosaurs feet and geysers in dino dino jungle. Mk8 tracks have few interesting hazards like this, and mostly are wide and straightforward and boring. Your claims have been debunked.

Thanks buddy

Exactly. MK DD forces scenarios where you have to let people pass you sometimes unless you want to be shoved off the track because it's so narrow. MK 8 has wide tracks because some races have 12 people and a wider track makes the racing easier for casual players.

Furthermore, Double Dash is one of the worst offenders when it comes to reusing themes. Every track in MK8 has a unique theme. Double Dash however has 3 circuits (4 if you count Baby Park as one), 2 jungle maps, 2 stadiums, and 2 traffic-laden city maps. There's just so little variety in DD's tracks, which makes them even more of a chore to play.

Have you actually played this game, some of the maps that you compare use completely different assets so they might as well be an entirely different map. I don't care what the track is CALLED, lol, but what it looks like and how fun the track is. MK DD has some of the best designed courses in the series if not 60% or more of them. lol. Sounds like you played single player DD once and developed a strong opinion about it, lol.

Its interesting, I feel the same way about everything you've written. The dinosaur feet IS a good hazard because even though you can avoid them, its faster to go through them and you are rewarded with a double item box for your bravery, which you can't get by avoiding. Mk8 is far better musically, its too bad I buy games to play them and not listen to them, because mk8 is the best sounding, long boring wide turn no hazard having game ever

And the thwomps fall faster and are harder to avoid then bowsers slow ass fists in 8. Get rekt

Yes and Yes, you nailed it.

I can totally dig MK8 not being someone's favourite and actively disliked, but it's nullified from be the "worst" by default of Mario Kart Wii existing.

OMG! Yes, lol. MK Wii WAS SOOOO BAD!
 

KrawlMan

Member
It's easily my favorite MK experience. However, I haven't played it or any of the others enough to speak about whether or not items have been "RUINED".

Saying the tracks are unimaginative is insane. Anti-gravity alone turns a dull track like Mario Circuit into a Mobius strip. Cannot fathom this post.
 

Nose Master

Member
I agree, actually. The gravity shit is such an awkward gimmick. Zoomed out, yeah, the tracks look neat. While actually playing them, though, the camera has to follow you in such a way that you can't even interpret you're driving on a wall or upside-down outside of the background shifting. The courses are really fucking bad, they just get a pass because of the gravity nonsense.

Double Dash was the last Mario Kart that wasn't phoned in garbage. They actually tried new things. SMK and DD are the only ones worth playing, really.
 

chaosblade

Unconfirmed Member
OP is lies and damn lies.

MK8 is by far the best 3D Mario Kart IMO. I put hundreds of hours into playing online. Prior Mario Karts were just sort of whatever. I never cared that much about the series, but MK8 blew me away.
 
It's easily my favorite MK experience. However, I haven't played it or any of the others enough to speak about whether or not items have been "RUINED".

Saying the tracks are unimaginative is insane. Anti-gravity alone turns a dull track like Mario Circuit into a Mobius strip. Cannot fathom this post.
Its interesting to look at in the cutscene before the race starts, but when you actually play it all you see is a long, straightforward road with wide turns that have a few goombas on it that require you to move your car a few feet left or right to avoid. Its trash, like most Mario kart 8 tracks.
 
Best Mario Kart. The music, the stages, the graphics, the items, the two amazing DLCs...
Only shit thing from the game is battle mode. And the amount of babies and special costumes as characters in the roster.

Worst is still Double Dash, and I played A LOT of that game, for me Double Dash is the Mario Sushine of Mario Karts (a super mediocre forgetable game), but at least Double Dash can say its not as buggy and unifished as Mario Sunshine, that is its only defense.
Mario Kart 64 is not that good either when comparing it with Crash Team Racing (I played both during the same time).

I'd agree with OP if MK Wii didn't exist.

MK8 is a beautiful game visually, but a downgrade for the series in terms of gameplay. I can't believe people still defend its battle mode. That was its biggest offense. I hope the next one doesn't repeat that mistake.

But as disappointing as 8 was, I think MK Wii was still worse. I'd put 8 just above that one.

Nobody defend the battle mode. Is just that most people dont give a shit about it.

Of course I would love to have a proper battle mode, and also a campaign/story mode. But the main star of the game, the racing, is phenomenal.
 

jdstorm

Banned
For me MK8 is a solid Mario Kart. Especially after you buy the DLC tracks. Id probably rank it 3rd after MK64 and MK7.

I definitely agree about battle mode, and heavyweights being too good. 200cc helped address that. I also didn't like the coin mechanic for top speed or how unfairly balanced the items were. Squid is especially pointless vs the CPU. MK8 is still a great game.
 
MK8 is easily one of the best in the series. I'd put MK64 higher simply out of nostalgia but that's it. My biggest gripe is that fire hopping doesn't work with bikes. I like what antigravity brings to the game and that players can be the same character - bout time!
 
8 would be the stand alone top of the mountain best MK if it had proper battle arenas instead of just tracks.

Even though, as far as racing goes, it's the best.
 
64 Block Fort: ~laughs~

The absolute worst of them all.

Jesus, this guy has some real bad opinions lol. Like the WORST, lol. Like some of them aren't even opinions, just straight up false statements/insinuations.

Why, thanks for the ad hominem. Of course, given the fact I have "the worst opinions", my opinion of that I don't believe there are "bad opinions", only ones you can disagree on, ESPECIALLY when it comes to personal tastes, probably will fall on deaf ears as well. And since we're already starting on such a good note, your argument truly will compel me to change my opinion right away! It's not like insulting others in a debate would lead to them getting into a defensive stance. :)

Double Items effect the racing dynamics immensely!

Read my post about it:
Why Double Dash is "world class," basically.

Comparatively, Gravity has ZERO effects on the race, gameplay wise.

We're talking about innovation, not the effect on the gameplay. That's an entirely different discussion, and I've never mentioned any sort of impact on the actual gameplay that double items had.

Yes, having literally spent close to 1,000 hours if not more playing the game

Why that would explain why you are straight up insulting me! :)

Are there wide spots in certain parts of certain tracks, yes! Over all though you will find the course narrow out to the point that a single Big Banana blocks off an entire route unless you want to hit it.

I've never had any issues avoiding most of the stuff in Double Dash, even with a Big Banana blocking it. There's plenty of room to maneuver.

MK8 has wide courses, yes, but it also has narrower sections/courses, just like Double Dash has narrower courses/sections and plenty of massively wide roads as well. I'll even concede that MK8's courses are unnecessarily wide when they really do get broad, but that doesn't mean that DD was full of technical highlights and hairpins like OP and you seem to insinuate.
Mind you, I never said MK8 didn't have wide courses. Just that DD had plenty of wideness too.

Proof that your opinions are bad and you should FEEL BAD. It's not our fault you didn't have friends.

How about you sod off? This is exactly the shit why I generally don't like talking with people about stuff like this. You have a contrarian opinion and immediately you get verbally abused, bullied, and assumptions are made about your personal life and history. But thanks again for the ad hominems! Those REALLY made me appreciate your points and arguments further.

Have you actually played this game, some of the maps that you compare use completely different assets so they might as well be an entirely different map. I don't care what the track is CALLED, lol, but what it looks like and how fun the track is. MK DD has some of the best designed courses in the series if not 60% or more of them. lol. Sounds like you played single player DD once and developed a strong opinion about it, lol.

I played plenty of Double Dash, yes. I'd say I put about 200 hours into Double Dash, with friends and single player, and I've firmly formed my opinion back then, and this opinion has only been hardened over the years and with the addition of DD tracks in Retro cups. But once again, thanks for the assumptions about my personal life and ad hominems.

I also wasn't referring to the names of the track, I was referring to what the tracks actually were.
3 Circuits, i.e. roads making a racing track with some green lawns around.
2 Jungles, i.e. maps that take place within a jungle.
2 traffic-laden cities, i.e. maps where the gimmick is oncoming traffic that you have to avoid, while being in a city.
2 stadiums, i.e. closed off arenas with traps and enclosed sections (in retrospect, Baby Park probably fits more into this section).

If it was assets only, I would've mentioned Daisy Cruiser and Peach Beach instead. But I didn't. I can appreciate the differences that these 2 maps had, even though I found both of them to be really dull.
 

Daouzin

Member
How about you sod off? This is exactly the shit why I generally don't like talking with people about stuff like this. You have a contrarian opinion and immediately you get verbally abused, bullied, and assumptions are made about your personal life and history. But thanks again for the ad hominems! Those REALLY made me appreciate your points and arguments further.

People that complain about ad hominems are typically bad at arguing which is why they try to negate an argument by complaining about them, lol.

It's too hard for them to just take the arguments on.

However, the reason I can't take you seriously is because you clearly don't have knowledge of the subject matter.

I've never had any issues avoiding most of the stuff in Double Dash, even with a Big Banana blocking it. There's plenty of room to maneuver.

This LITERALLY isn't possible if you play with people that know how to properly lay down a big banana. I'm tempted to make youtube videos, but I won't because I feel like logic and reasoning won't work with you.

<3

I played plenty of Double Dash, yes. I'd say I put about 200 hours into Double Dash, with friends and single player, and I've firmly formed my opinion back then, and this opinion has only been hardened over the years and with the addition of DD tracks in Retro cups. But once again, thanks for the assumptions about my personal life and ad hominems.

Another example: The tracks pulled from DD isn't entirely accurate as they make changes to them to make them work. MK 8 definitely widened the track (Baby park being an example), so to say they pulled tracks and they weren't good, is SUPER disingenuous and you know it.

So yes, I will use ad hominems because you aren't worth having a back and fourth with because you are either disingenuous, or you lie or you pretend you aren't doing either when you're clearly doing both lol. Examples above, lol.
 
People that complain about ad hominems are typically bad at arguing which is why they try to negate an argument by complaining about them, lol.

It's too hard for them to just take the arguments on.

However, the reason I can't take you seriously is because you clearly don't have knowledge of the subject matter.



This LITERALLY isn't possible if you play with people that know how to properly lay down a big banana. I'm tempted to make youtube videos, but I won't because I feel like logic and reasoning won't work with you.

<3



Another example: The tracks pulled from DD isn't entirely accurate as they make changes to them to make them work. MK 8 definitely widened the track (Baby park being an example), so to say they pulled tracks and they weren't good, is SUPER disingenuous and you know it.

So yes, I will use ad hominems because you aren't worth having a back and fourth with because you are either disingenuous, or you lie or you pretend you aren't doing either when you're clearly doing both lol. Examples above, lol.

Oh okay, guess I'm just a big fat liar xdxdxdxdxdxdxdxd
 
I came here to be like "ohohoho OP...you have stepped in it, now. Wrong! Wrongo! Wrong, wrong, wrong."

Then I read it.

Ok, so, you're basically right, OP.

Where we differ, is I still have a blast with the game, and like it, despite it's flaws.

However, if the flaws listed here, in very thorough detail, are dealbreakers for OP, then by that measure, I can't really disagree, I disliked almost all the same things and frankly, a few other big flaws not even mentioned.

Conclusion, I still really like the game, but very much respect this post.
 
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