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The Elder Scrolls IV: Oblivion – 10 Years On

Cast your mind back 10 years to the day, the 20th of March 2006.

Nintendo had recently announced the DS lite, Rockstar was in the process of being sued by the Los Angeles attorney’s office over the Hot Coffee mod, the PlayStation 3 had yet to receive a release date and the industry as a whole was beginning the process of graduating from 6th to the 7th generation of game consoles. Being less than four months old, the Xbox 360 ventured out into the marketplace with the promise of games only possible on the next generation. Games like; Gears of War, Dead Rising, Lost Planet, Halo 3 and The Elder Scrolls IV Oblivion. For many, the generation didn’t truly start until they played Oblivion. For many it was not only their first Elder Scrolls game, but the first game they picked up with their 360, or built a new PC for.

ElderScrollsOblivionScreenshot11.jpg


Playing Oblivion on release was a technical revelation, but on the 360 it almost seemed like black magic, a game of such environmental scale, and a game with over a hundred fully voice acted quests, a game where every NPC has a schedule who you could follow around and watch them complete, these things were technically impressive by any measure in 2006, but to see such things being accomplished on a fledgling console seemed surreal. Personally, Oblivion was the “full package” game which singularly justified my purchase of an Xbox 360. It was massive, ambitious, and at odds with the idea that a console RPG could not be as ambitious as its PC counterpart.

This worthwhile presentation wouldn’t really amount to much more than a tech demo if Oblivion didn’t provide reasons to explore it’s massive world, and thankfully Oblivion does a great job (better than Skyrim, not as good as Morrowind) of creating a sense of place. Cyrodil as depicted in Oblivion is precisely as I imagined it being. Its pastoral Middle-Earth exterior gives way to devious and deranged characters and factions, who murder, steal from and extort each other. The Dark Brotherhood is typically pointed to as the grimmest questline in the game, but in reality everyone in Cyrodil seems a little odd and eccentric (granted this could be the terrifying face models)

Questing highlights include; helping a paranoid and psychotic Wood Elf carry out his murder spree, getting kidnapped and taken out to sea after sleeping in a boat / converted inn, getting to the bottom of a mystery where the entire population of a village has turned invisible and getting sucked into a living painting.

elderscrolls4_pc_1inline_1141095795.jpg


However, when it comes time to actually sit-down and play it, Oblivion has a strange place in my memories. When compared to the mechanical depth of Morrowind which preceded it, and the gameplay refinements in Skyrim which followed on from it, Oblivion from a purely gameplay standpoint is perhaps the weakest Elder Scrolls game, combat in Skyrim is of the brain dead variety, but it almost seems more honest that way, a sort of admission from Bethesda that they know they can’t do melee combat and have just given up by letting you play whack a mole. Oblivion’s gameplay by contrast is stuck in the middle, between satisfying the hard statistical underpinnings present in Morrowind and the action combat which Skyrim would build itself around. Oblivion is a wonderful game to reminisce about, but playing it involves wading through lumpy, leaden combat with a needlessly simplified version of Morrowind’s crafting and magic system.

Oblivion, warts and all (and it has some nasty Gamebyro looking ones) is perhaps the Elder Scrolls game I am least likely to replay, but it paradoxically holds the warmest memories that I have of any Elder Scrolls. It was massive, it was hyped to high heavens and every time the game gets brought up I’m reminded of the excitement I felt when seeing those first screenshots on Gamespy all those years ago;

the-elder-scrolls-iv-oblivion-20041021063825657-000.jpg


All in all I would say my lasting impression of Oblivion has had a fairly profound effect on how I view open world RPG’s and my concept of “a next generation experience” itself.

So Neogaf, what are your memories of Oblivion over the last decade?
 

Nokterian

Member
The first announcement and trailer had me back then hyped..i watched the gamespot stream with Greg Kasavin at that time he did a amazing job.

But when i played it on PC my graphics card and cpu wept it was a pretty heavy game when it came out. I enjoyed it from what i played.

Here is some footage from greg :D

https://www.youtube.com/watch?v=BbgpNvcj-zw
 

strafer

member
I dont remember much.

but i do remember watching the 12 hour marathon with Greg Kasavin.

wish they had the whole thing.
 
Brilliant game, the first time you come out of the sewers and see the landscape blew me away. Still my favourite Bethesda game.
 
By far my favorite Elder Scrolls games and one of my most played games off all time.

It wasnt better than Skyrim, But Skyrim never got its hooks in me like Oblivion did.
 
Really was a generational leap for consoles. I didn't have a 7th gen console until December 2008, so I played Oblivion on my PC. This was a PC created from old parts slapped together for very little by my dad. Pentium 4 3Ghz, 1GB DDR RAM, something like a GTX 660, and an AGP motherboard. Could play Oblivion on High settings for the most part iirc...those were good times.
Although, for the most part I think I just enjoyed using console cheats and running amok rather than doing the story, which I have yet to complete despite buying the GOTY edition on PS3 last year...
 
I dont remember much.

but i do remember watching the 12 hour marathon with Greg Kasavin.

wish they had the whole thing.

Haha, I remember this we only had dial up at the time so it was agony trying to watch it, but I still vividly remember him getting lost in the Imperial city.
 

hitoshi

Member
Despite Skyrim's much better crafter world and fine tuned mechanics, or Morrowind's amazingly unique world, Oblivion is still the best Elder Scrolls title ever made for me. I have bought it 3 times: once at launch with my Xbox 360 (then my disc gone missing, I think I borrowed it to somebody who never gave it back) and spent 120 hours with it, then after the Shivering Isles came out I've bought that as well, then I have finally added it to my Steam collection.
 
Probably best £50 I spent on the 360 along with MW1. Played it non-stop for almost a year across multiple 120hr save files.
 
Oblivion was my first Elder Scrolls game and pretty much the cause for my love of Bethesda games and open world-games in general. Having only played games like Halo and Call of Duty before, Oblivion was mindblowing for its scale. I still remember playing it on my dad's tv, scaling a mountain near Bruma and seeing the Imperial City and beyond way off in the distance. I recall my dad watching me play and being amazed at the fact that I could actually go there. Or there's the time when I was just running around on the Gold Coast, seeing the city of Anvil looming in the background while I was surrounded by waist-high gold-colored grass on all sides. I have so many fond memories of this game.

That said, it's aged horribly. Morrowind still has the better mechanics (even though I always preferred Oblivion's and later Skyrim's approach) and Skyrim felt like a real place in a way Oblivion could only hope to achieve. Those early Gamebryo faces are horrible to behold and so many of the gameplay features are now outdated or have been improved in later Bethesda titles that it's nearly impossible for me to go back to it.

Still one of the best games I've ever played, warts and all. Just don't make me play it again.
 

KKRT00

Member
Annoucement walkthrough was magical. It looks way beyond anything at the time in RPG market and it actually looked better than final game :p for example objects had dynamic shadows indoors.
Was hyped through the roof after playing Morrowind, but end up being disappointed that 6600GT i bought for this game turned out to be too weak ;/
 

Nemesis_

Member
Looking back it's ugly and hideous but just transporting myself to the moment when I emerged from the sewers was really awe inspiring. I never played Morrowind or anything before it so a game on the scale of Oblivion was just amazing to me.

It holds a special place in my heart for sure. One of the first games that I truly just got lost in - the soundtrack especially helped me do that.
 
Yes I remember.
It's the only game where I finished every major side quest but then didn't go on to finish the main plot. Why? Because it's an extreme snorefest.
 
Looking back it's ugly and hideous but just transporting myself to the moment when I emerged from the sewers was really awe inspiring. I never played Morrowind or anything before it so a game on the scale of Oblivion was just amazing to me.

It holds a special place in my heart for sure. One of the first games that I truly just got lost in - the soundtrack especially helped me do that.

Fuck yes, how could I forget. Jeremy Soule is a god.
 
Best TES, my first too, which explains why i like it so much. I do think that it had some pretty great side quests and probably the best quests in all the Bethesda games sins and when it comes to the factions quests chains also. I know that the only Elder Scrolls game after Oblivion was Skyrim but the mentioned faction quests were mediocre compared to Oblivion. However the main quest line was boring and uninteresting yet compared to Skyrim it was a master piece.
 
Some people have bad memories of it I suppose, It was Bethesda's best selling game and most and mainstream game at the time and was quite a change in tone compared to Morrowind / Daggerfall,

why didn't you guys like it? (give details)

Bought a 360 at a time when Oblivion came out. Saw some videos and loved open world games, and it sure did look pretty. Played it for a week and realised it wasn't for me.

Not a big fantasy fan so the setting wasn't a big turn on, and the voice acting can only be described as god-awful. Unless you enjoy monotone NPC's that all sounds like they have taken way too many tranquilizers.

Beautiful looking game, but to me the next gen leaps (that I enjoyed) were Gears and GTA IV.
 

Kuraudo

Banned
I didn't think I'd like this when I picked it up, only to end up playing it more than any other game last generation (except maybe Skyrim). I put 80 hours into the 360 version before creating a new character and putting another 50 in. When I switched to PS3 I easily put another 50 hours in. Then there's the amount of time I played it with my nephews and niece.

It's aged poorly and I think Morrowind and Skyrim are superior games, but Oblivion will always have a huge place in my heart.
 
Oblivion is my favourite actually. Mechanically broken in so many ways, but when I look back now I just feel like it adds to its character. Anyone else remember getting their acrobatics skill so high you could jump and die from the fall?
 

JimmyRustler

Gold Member
I think this was my first WestRPG back in the days. Remember that the mail guy brought it on like 10am and I played the game through to 3am the other day, only pausing for a meal.

I didn't even mind the generic world and dungeons the first time around. The quests of this game were absolutely amazing. A real shame that Bethesda, while improving the world design and other aspects, never reached this level of quest design in their following games again.
 

Astrates

Member
I have fond memories of the game. This was the first rpg that really pulled me in for hours and hours. It's also a shared joy between my closest group of friends where we all spent hours playing.

My favourite Dark Brotherhood quest line too.

"Are you the hero of Kvatch?"
 

Urthor

Member
People are very much split in a love/hate relationship with Oblivion.

Some people love the realistic setting with very plain, english countryside visual design and Jeremy Soule music. A lot more people hated that part and loved the fact Shivering Isles brought back "them whacky Morrowind feels."

I can't say enough about the game though, it feels like a bigger experience than Skyrim that you just dig deeper into, a bigger world and a bigger adventure overall. It was unique because it was so pastoral. It made Skyrim feel a little like Conan the Barbarian fantasy.

Thieves Guild and Dark Brotherhood are absolute classics.

Add to the fact mods like Tears of the Fiend/Nehrim as well as Lost Spires plus a few others are absolutely bonkers. Nehrim is an utterly ridiculous creation that can only be compared to full scale RPGs from Bioware et al, and I don't have words for it 10 years on. Skyrim's big mods, even Falskaar, just aren't close to what Tears of the Fiend is. The only other game with mods close to Oblivion's is Deus Ex with The Nameless Mod and a few others, and Morrowind, Fall From Heaven 2 might count.
 
Whodunit is still one of my favorite quests ever, goddamn Oblivion had such great quests, Skyrim didn't compare.


Wish I played Morrowind when it was new, it's extremely hard to go back to
 

Man

Member
Vampire quest bug halted my progress 30 or so hours into it. I mainly stopped playing it then but I was enjoying it up to that point. The first big AAA game release on X360 in my mind.
It wasn't superb or as unique like Morrowind but it was still Good.

One of the premier games to adopt the design philosophy of the Lord of the Rings films (dwarfes culture, elves history etc). Human faces & expressions were odd even on day of release. Soundtrack was great.
 

City 17

Member
Gothic 3 that was released in the same year, was better than Oblivion in most regards, better graphics, livelier/handmade world with a comparable scale, better quests etc., though it was buggy as hell at launch.
 
i liked that it was more accessible and relaxing to play compared to morrowind

i wanted a more casual experience from single player games like elder scrolls since all the PC multiplayer i played was pretty competitive and demanding back then. and oblivion delivered

also, the timing was good for a visually impressive open-world game.

i think skyrim went too far in the easy direction. oblivion at least retained some suspense and tension. maybe development was a bit more PC-focused, so the level design worked better for fast FPS players or maybe it was something else.
whatever it is, i hope the next elder scrolls is more like oblivion and less like skyrim
 

E92 M3

Member
Oblivion was nice, but Skyrim holds a special place for me. The region of Skyrim is my favorite world of any videofame.
 

Grassy

Member
I remember it pushed my x800 Pro pretty hard back then :)

I still remember leaving the sewer and walking up the hillside in front of me for a while, then turning around and overlooking the Imperial City at dusk with the grass gently swaying around me, and just thinking it looked amazing(even though it was probably running at 15fps :p).
 

Urthor

Member
People are very much split in a love/hate relationship with Oblivion.

Some peopel love the realistic setting with very plain, english countryside visual design and Jeremy Soule music. A lot more people hated that part and loved the fact Shivering Isles brought back "them whacky Morrowind feels"

I can't say enough about the game though, it feels like a bigger experience than Skyrim that you just dig deeper into, a bigger world and a bigger adventure overall. It was unique because it was so pastoral, it made Skyrim feel a little like Conan the Barbarian fantasy.

Thieves Guild and Dark Brotherhood are absolute classics.

Add to the fact mods like Tears of the Fiend/Nehrim as well as Lost Spires plus a few others are absolutely bonkers, Nehrim is an utterly ridiculous creation that can only be compared to full scale RPGs from Bioware et al, and I don't have words for it 10 years on.
 

jrush64

Banned
The first Elder Scrolls game I ever played and I absolutely loved it. Got addicted in fact. I wasn't able to get into Skyrim though because I played this game too much.
 

_machine

Member
Even though I played it after Morrowind, it became easily much favorite of the series and one of my favorite games ever. I know a lot of people feel the setting and Cyrodiil in general feels generic, but for me it was such a fantastic setting and mixed my love for actual history in a beautiful way (it truly felt like I got visit an actual world). Graphically it was stunning back then (even though I played it at like sub 20-fps on medium settings) and for me the immersion was simply so many ways better than Morrowinds was, due to the graphics, the little things (physics and individual objects), the AI routines and the combat (which still wasn't the best though).

I still come back to it every now and then, and would love a remaster with better combat and slightly better visuals (especially when it comes to details like water, and LOD handling).
 

Fruitster

Member
I loved Oblivion at the time. However i've never replayed it the way I did with Morrowind or Skyrim. I miss the hardcore guards though, you steal a spoon in Oblivion the guards will chase you miles for it. The guards in Skyrim were kind of weak.
 

Urthor

Member
Incidentally

They've p. much said they'll never do remasters because people won't accept necessary changes like fast travel/removing levitation/combat alterations to Morrowind, and at the same time Morrowind's combat system would be pretty awful on a console in the modern era, it certainly wasn't that great on PC.

Happy about it tbh. Rather have a new IP from the devs every time. But unless Bethesda starts hiring far more devs to keep up with CD Project and ever increasing industry specs, they'll fall further behind and just deliver more metacritic 84s.
 
Morrowind is one of my favorite games of all time. Was really looking forward to Oblivion, but never could get into it. Didn't even finish it.

The now spoken dialogue, fast travel everywhere, bit of a boring setting. It wasn't for me.
 
Still play it to this day. Skyrim might look better but Bethesda removed a lot of gamey stuff that made Oblivion an overall better role-playing game. Granted, Oblivion lacked some of Morrowinds features, but it hit a sweet spot. The visuals have not aged well of course but I can look past it. It's in my top 3 RPGs easily.
 
The game was amazing for me at the time, but there were some huge flaws in the gameplay, especially the level up system. Mechanically, I think Skyrim is better in every way.
 

Heartfyre

Member
Oblivion is the very embodiment of the "you-had-to-be-there" game. Perhaps my fondest memory of the whole last gen was stepping out of that sewer and seeing the countryside stretch out until it became the distant mountains -- it didn't even matter that they were pea soup textures, I had seen nothing like it during the previous generation. I played it for over 120 hours, yet as much as I adored it, I know that there's no way I could play it again. By that point, the rest of the generation had picked up and had shone a light on Oblivion's flaws.

But at least it was a good game at one point in its life, unlike Skyrim.
 

Y2Kev

TLG Fan Caretaker Est. 2009
I really hated this game. As a wandering-around-and-looking-at-crap game, yeah, it was cool. But I think everything it did was eclipsed by Morrowind. The new parts were just flat disappointing. The dungeons were awful. The scaling was awful. The OBLIVION GATES were so awful. The cities were big and empty and useless given the scaling.

I get why this game is so cool to so many people, but it was just a huge miss for me. My opinion is more a "you had to not be there [for Morrowind]" than the opposite.
 

Rad-

Member
One of my most disappointing games ever. I remember being super hyped for this as I loved Morrowind.

When I got off the sewers my mind was blown with how good everything looked. The first few hours I was hooked but slowly everything started to fall apart. None of the dungeons were scary at all (one of the best things about Morrowind was the dungeon atmosphere), leveling system was just broken and many other RPG elements were removed or dumbed down.
 

Screaming Meat

Unconfirmed Member
Yeah, not as good as Morrowind but I had a great time with it. Lots of memorable missions. Plus, Shivering Isles was awesome DLC. Really inspired.

In fact, a glitch in Oblivion counts as one of my all time favourite gaming moments:

In the early game, on the way to or past Kvatch (don't remember which), I stumbled across the ancient ruins of Miscarand. It looked too interesting to not look in, so I sneaked past the goblins on watch outside and delved in.

The place was monolithic and not a little imposing for my first proper attempt at a dungeon. Thinking about the potentially awesome loot, I steeled myself for the journey ahead. I crept through level after level, carefully avoiding death traps, skeletons and headless zombies (enemies that were very tough at my low level). After a couple of hours later, I reached a large antechamber. At its centre, a glowing white crystal. I hadn't seen anything like it in the game so far and, Raiders of the Lost Ark vibes aside, I knew I wanted it.

I should've listened to Indy.

As soon as I had lifted the crystal from its plinth, a section of the wall behind me cracked open. I turned. From the darkness, a terrifying apparition slowly emerged; a magnificent floating corpse crackling with magical energy and humming with the malevolence of Hypno-Toad. It was, I would later to discover, a Lich-King. Not just any Lich-King either, it was a named character: The King of Miscarand. Not gonna lie, I shat myself. Before I could apologise for intruding, he seared me to within an inch of my life with one bolt of electricity. I ducked immediately behind a pillar and carefully weighed up my situation, concluding that all I had that could benefit me in this fight was my preternatural speed.

So I fucking ran.

I ain't too proud to admit it, either. I ran straight out of the antechamber, through each of Miscarand's levels, narrowly dodging all the monstrosities I had carefully picked my way around on the way in. It had taken me the better part of a couple of hours to work my way down there, it took a few minutes to escape. Once in the daylight and out of sight of the Goblins on watch, I carried on running. I never once looked back.

A few weeks in real time later, I was visiting the Duchess (I think) in Burma. By now, I was a full fledged member of the Theives Guild, acting as the Right Hand of the Grey Fox. I was hob-nobbing with some of Cyrodil's most influential people. I was confident in my abilities, as well as my understanding of the game and its mechanics. Few obstacles couldn't be solved by guile, a bow or a sneaky knife in the back. I was practically an elite ninja at this point.

I stepped out of the keep and into the courtyard. I heard the sound of nearby battle. This seemed odd considering I was in a city. As I went to investigate, the corpse of a guard fell from the sky. What the fuck was going on? When I turned the corner, I found out: The King of Miscarand had followed me across Cyrodil and into Burma. He was now murdering guards, civilians and merchants alike to get to me. He'd even brought a couple of headless zombies for company.

He really wanted his crystal back.

The image of the Lich-King hovering slowly across the Cyrodil landscape - cursing and muttering under his breath, Hypno-Toad buzz ebbing and flowing with his emotional state - is a potent one for me. It was my first 'Next Gen' moment. This videogame character had 'remembered' my little indiscretion from dozens of hours ago and, completely unscripted, chased me across the map to settle the score. The whole thing blew my mind.
 
I went ham on mods too. There was some cool shit and some downright dumb shit.

Every few years I'll rewatch "Chuck Norris in Oblivion" for a laugh.
 
Greg Kasavin made me want this because he is a magical man, but once I actually played it I despised it. The terrible combat and the boring world really turned me off of it. At least I can always think back to the excitement of wanting to play it because of Greg Kasavin. Fun times.
 
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