Exactly. I'm willing to bet The Witness will be one of these premium indie games to come back at each sale and keep having long legs.
Definitely. And VR support will give it a boost once OR starts shipping.
Exactly. I'm willing to bet The Witness will be one of these premium indie games to come back at each sale and keep having long legs.
Justifying piracy by saying that The Witness' price is "too high" is just reprehensible.
First of all, now that I'm ~10 hours into The Witness with a massive amount of stuff left to do, no, it's not "too expensive". It completely justifies its own price.
Maybe it's too expensive for you. That doesn't mean it's not worth its price. Stop pretending like you're so fucking entitled to have every developer personally meet your own budget.
Second of all, it misses the wider point that assholes would pirate the game anyway, regardless of price.
Historically it was "we're pirating because of DRM!!!" Oops. There's a DRM-free version of The Witness.
Then it was "we're pirating because big companies don't care about us!!" Oops. This is a tiny indie team that worked their asses off for 8 years to bring you one of the most brilliant puzzle games ever.
Then it was "we're pirating because the PC version was shit and we want to send a message!!" Oops. Seems like the PC version of The Witness is fine.
Then it was "we're pirating because I have no idea if it'll work on my PC!!!" Oops. Steam offers no-questions-asked refunds for less than two hours of gameplay.
Stop making fucking excuses and start condemning it without qualification. Otherwise you're part of the problem.
just gonna quote this again
You're right. Let's not examine the economic variables that lead to high rates of piracy. Let's just blindly accept that it can never ever happen for a reason that could be studied and potentially reduced in order to maximize profit. Downloading games is disgusting and makes you a heartless monster and we need to have a zero-tolerance policy for it in all cases and not look at it at all for any reason because reasons.
I mean, could you apply this line or reasoning to any other thing that happens in the world literally at all?
I mean, people conduct huge studies and meta-studies to figure out why 486 people were murdered in Chicago in 2015, or why so many insurgents in the Middle East became militant. People attribute murders to poor economic conditions, or to social trends. States and Nations have managed to reduce drug usage by studying why people take drugs and addressing those issues in contrast to shit like "Just say no to drugs they're bad and only bad people do drugs and need to go to jail because reasons and drugs are reasons no excuse they're disgusting" and then throwing them in jail.
So, you're right. Let's just not talk about it. Let's not look at the relevant points of data that could influence the piracy of this product and how we could have maximized profits for Jonathan Blow, or at least reduced the rate at which his product is being pirated. It's disgusting point blank and deserves no form of introspection. Like every other bad thing that has ever happened, it's not important that we understand how or why it happens, merely to revolt at the fact that it does, and flail like children in response to it.
Justifying piracy by saying that The Witness' price is "too high" is just reprehensible.
First of all, now that I'm ~10 hours into The Witness with a massive amount of stuff left to do, no, it's not "too expensive". It completely justifies its own price.
Maybe it's too expensive for you. That doesn't mean it's not worth its price. Stop pretending like you're so fucking entitled to have every developer personally meet your own budget.
Second of all, it misses the wider point that assholes would pirate the game anyway, regardless of price.
Historically it was "we're pirating because of DRM!!!" Oops. There's a DRM-free version of The Witness.
Then it was "we're pirating because big companies don't care about us!!" Oops. This is a tiny indie team that worked their asses off for 8 years to bring you one of the most brilliant puzzle games ever.
Then it was "we're pirating because the PC version was shit and we want to send a message!!" Oops. Seems like the PC version of The Witness is fine.
Then it was "we're pirating because I have no idea if it'll work on my PC!!!" Oops. Steam offers no-questions-asked refunds for less than two hours of gameplay.
Stop making fucking excuses and start condemning it without qualification. Otherwise you're part of the problem.
I don't buy $40 digital titles. If it comes out on disk for PS4 I'll buy at $40. Otherwise $20 is my cap for digital, always, on all platforms.
It's probably why so many developers/publishers delay their pc versions
https://twitter.com/Jonathan_Blow/status/693115863700877312
He seems happy about the game's success on Steam.
The GI article blows it out of proportion a fair bit I think, and I think we know why. Clickety-click!
so if the witness was exactly the same game only physical, you'd be okay with $40? huh?
so if the witness was exactly the same game only physical, you'd be okay with $40? huh?
Would you say it's more tied then to wanting to be a part of the conversation even if people don't value the game at its asking price?
Piracy "only" takes imaginary/potential money away.
If you steal a game from a store, that store already paid "x" for the disc (actual value of materials is irrelevant) so they have to pay "x" again to replace it. They're now at -x through your actions. That sucks.
With piracy, everyone is at 0 before and afterwards, because you make a copy of something and it still exists afterwards.
They're both wrong, but I'm able to differentiate how both actions affect people. I don't pirate, I actively convinced some of my friends not to pirate, yet I don't see the reason do demonize everyone who pirates. I do not believe the gaming industry would be a significantly healthier place with significantly more success stories without piracy.
This type of post makes no sense.It's probably why so many developers/publishers delay their pc versions
I was really hoping this would obviously be seen as a joke post, but I guess it's hard in a thread where people are still quoting that long post with the bolded strawman statements that basically ends the same way.so youve NEVER downloaded anything without paying for it right? music? pictures without fair use? nothing?
i doubt.
its a reality, pretending it doesnt exist or only exists because people are filthy thieves is so silly.
just gonna quote this again
Undertale didn't take a team 8 years/ massive investment to make.
Blaming pirating on lack of sales is bullshit though. People will support the things they like. Like (hopefully mentioned above) pirated copies aren't sales lost.
Further on that note: https://twitter.com/Jonathan_Blow/status/693136916967878656
That's not meant to undermine the point that there is some degree of lost sales, mind, but the article is blowing the sentiment a bit out of proportion.
It's probably why so many developers/publishers delay their pc versions
Damn 30 pages in just hours.
What's the problem?
If piracy of a game you have no financial investment in makes you this uncontrollable, you should go outside for a little.
Isn't this an example of pricing yourself out of the market? I mean, piracy is completely wrong, but I doubt the vast majority of pirates would have paid $40 for the game in the first place.
This thread fucking disgusts me. Just lay me down a ban and get me outta here. I'm finally 100% spent on this forum, it's been fun.
mental gymnastics everywhere.
man, I'm an antagonist. I genuinely like to argue on the internet, and wouldn't you know it, half the things I like or dislike enough to comment on are contentious subjects around here anyway. but the state of discussion surrounding the particular things that I feel strongly about... cyclical bullshit, unadulterated and constant. and at some point I'm just gonna say something stupid in response to something stupid and get shitbanned before I have a chance to realize my folly and edit. so I'm just getting it out of the way, ban me, ban me, ban me, don't even want the option to come back.
Lol... I get a pro-piracy vibe from this thread. I am trying to understand it, but it isn't working. I know several people who pirate games simply because they don't want to pay for them even though they have the money. Not sure how many do that or how many do it as a "demo" or because they wouldn't be able to afford it anyways.
Either way, I do not condone piracy. If you cant afford it, don't play it at all, that simple. Gaming is a hobby, not something you actually need to live, there is no "reasoning" with it in my book. A developer has every right to be concerned about piracy. Not saying people in here are "defending" it, more like throwing the argument against it to the side and saying "see you're still selling the game well!".
Always online anti-piracy measures fell apart due to gamer response to it and the overall cost of it, they deal with piracy because they have to not because they want to.
ignorant question, but is the pirated copy being shared originate from GOG?
Jonathan Blow mentions the game being the top game of some torrent sites after being available for two days. Isn't this fairly typical for newly released games? Looking at the top torrents now for games:
1 - Rise of the Tomb Raider
2 - Lego Marvel Avengers
3 - The Witness
4 - Resident Evil 0
We were all ganging up on Microsoft for mishandling Tomb Raider's release, but the reason it sold poorly was because of piracy all along!Jonathan Blow mentions the game being the top game of some torrent sites after being available for two days. Isn't this fairly typical for newly released games? Looking at the top torrents now for games:
1 - Rise of the Tomb Raider
2 - Lego Marvel Avengers
3 - The Witness
4 - Resident Evil 0
if this thread was anymore circular, we'd have to hire bill murray to smash a clock radio
Because you'd realise you don't actually like the game you were hyped for and decide against buying it. Demos actually decrease sales, that's why publishers got rid of em.
No, because it's not on GOGThe DRM-free version of the game is from the Humble Store.
We were all ganging up on Microsoft for mishandling Tomb Raider's release, but the reason it sold poorly was because of piracy all along!
True. I have no issue with Denuvo unlike other people. What I want to know is how much sales are increasing (or will increase) with a game that uses Denuvo versus a game that doesn't use it. With Ubisoft and their (albeit old) piracy data it should be a big difference, I haven't seen that though.
That's just what happens when you release on PC. They should have released on consoles only first and this wouldn't have happened.Those people bought the witness instead and pirated Tomb Raider because it was more money.
so if the witness was exactly the same game only physical, you'd be okay with $40? huh?
Why are there so many cry babies here on gaf suggesting that the price point has anything to do with this?
That's just what happens when you release on PC. They should have released on consoles only first and this wouldn't have happened.
Damn that sucks, for me $40 is too much for a puzzle game (I rarely finish them and even though i bought braid I stopped after a hour or so), probably give this a try during a sale when I have more time to play it.
Why are there so many cry babies here on gaf suggesting that the price point has anything to do with this?
Hey Mr. Blow.
1 pirated != 1 sale lost.
Jonathan Blow mentions the game being the top game of some torrent sites after being available for two days. Isn't this fairly typical for newly released games? Looking at the top torrents now for games:
1 - Rise of the Tomb Raider
2 - Lego Marvel Avengers
3 - The Witness
4 - Resident Evil 0
Seems pretty standard - although I wouldn't be surprised that piracy is higher for the Witness due to some people's perceived notion of the game being different and being unsure of it / not worth the price / something something line puzzle only rofl kek etc
Justifying piracy by saying that The Witness' price is "too high" is just reprehensible.
First of all, now that I'm ~10 hours into The Witness with a massive amount of stuff left to do, no, it's not "too expensive". It completely justifies its own price.
Maybe it's too expensive for you. That doesn't mean it's not worth its price. Stop pretending like you're so fucking entitled to have every developer personally meet your own budget.
Second of all, it misses the wider point that assholes would pirate the game anyway, regardless of price.
Historically it was "we're pirating because of DRM!!!" Oops. There's a DRM-free version of The Witness.
Then it was "we're pirating because big companies don't care about us!!" Oops. This is a tiny indie team that worked their asses off for 8 years to bring you one of the most brilliant puzzle games ever.
Then it was "we're pirating because the PC version was shit and we want to send a message!!" Oops. Seems like the PC version of The Witness is fine.
Then it was "we're pirating because I have no idea if it'll work on my PC!!!" Oops. Steam offers no-questions-asked refunds for less than two hours of gameplay.
Stop making fucking excuses and start condemning it without qualification. Otherwise you're part of the problem.