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Morpheus 2016 Release - How does Sony successfully launch their VR platform?

Now that we've seen the near final design and targeted release date, Sony is now faced with a rather difficult task of positioning a side peripheral platform into their Playstation ecosystem. In the past, they haven't had a whole lot of success in doing this -- Eyetoy was probably their best attempt in certain regions, although much of that could be due to the overall success of the PS2 as a whole. Eyetoy and Move on PS3 did not have the traction that they desired.

Looking at last-gen, Wii was phenomenally successful from the get-go due to the Wii Mote being integrated from the system from the start (with a killer app title in Wii Sports). Given how short the supply was relative demand, I think it's safe to say that the price of the system could have been significantly higher ($399) and the system would still have been a success. Microsoft also had some fairly decent success with Kinect for a few years after launch -- it was primarily responsible for the resurgence of demand for Xbox 360 and the greatest sales in the holiday periods of 2010-2012.

So there's at least precedence there that Sony can launch a successful secondary platform, but it will still be difficult. Here's what I firmly believe Sony needs to accomplish in order for the platform to reach success greater than their attempts last gen.

Launch Details:

- Official name: PlayStation Morpheus. The code name would work well for the final product.

- Price: $250 should be a target. Max price considered should be no greater than $299. Maybe introduce a PS4 + Morpheus family bundle for $499 -- a bit pricey, but if the product is revolutionary and desirable enough the market will absorb this, I believe. This price isn't astronomical in comparison to other consumer devices these days (phones, tablets), although yes the utility is somewhat limited, the "wow-factor" is potentially greater.

- Bundle: includes camera and two re-designed Playstation Move's to match the sleek aesthetic of the helmet, and perhaps be optimized for VR controls.

- Pack-in software: This one is pretty important too, I think one reason for the Wii's great success was that it came bundled with a killer app software title (in the US at least). Though arguably the title was so strong it would have sold on its own, I think it may have increased adoption and was a chance to showcase what the platform could do, which lead to people picking up other software titles and development interest perked up as a result.

Zindagi Games hasn't released a game since Sports Champions 2, which by the time Morpheus launches will be nearly 3.5 years. This studio is pretty underrated in my view, out of all the Move games they produced the absolute best showcase for what the hardware could do. I believe they should produce the title that is to be the pack-in for the system. A fairly safe sports title that exploits the VR experience. My only reservation would be that they desperately need to re-hire or re-think their art design process. Sports Champions was beyond generic looking, but it had fantastic mechanics.

Launch Lineup:

Zindagi Games - Sports title [Pack-In] - Explained above.

Media Molecule's PS4 project - their last full retail game was in January 2011. By the time Morpheus launches, that's over five years. Sure, they worked on Tearaway, but that's a rather small project. The rest of the team has to be working on SOMETHING.

While Zindagi Games is working on a sports showcase, Media Molecule's game will probably be the Minecraft-equivalent AAA standout, must-have title for the Morpheus launch, only I suspect that it will also be playable without VR. It will simply be a game that has a better experience with the VR headset and will have design tweaks in place to take advantage of it.

Media Molecule has already hinted at creating in 3D with the Playstation Move. It seems like a no brainer that their title will be ALL about world-building and exploration, which is a perfect fit for VR.

A ton of Indie Content/Support

- No Man's Sky
- The Witness
- Some internal Sony Santa Monica indie sponsored projects
- Some ports of content that would make sense for VR

London Studio Project - this one may not make launch, but after GDC I think it's reasonable to expect that the studio is working on a VR title. Perhaps they are aiming for more of a traditional AAA experience through VR. This one may be reserved for Fall 2016 or beyond.

Overall, if they hit these key milestones, I think they can capture the VR market early. Their hardware is already impressive and introduces key features that their competitors currently lack. One major advantage Sony has is that they're a hardware design company and are used to launching these products. In other words, they have the engineering teams that are able to design a comfortable device (a feature that is underrated when comparing specs of competing devices), and also have the supply-chain management and manufacturing prowess to do a full-scale product launch.

Another advantage is that the PS4 is the console market leader. In the US, platform momentum was a big favor in adoption of Kinect vs. Move, and if Sony can leverage the success of PS4 to Morpheus then they may have a nice case for increasing PS4 demand in the middle/end part of its lifecycle. And finally, their last advantage is that they have an immense pool of first and third party development resources they can pull from to make exclusive VR content, with large budgets, built from the ground up. This last point is a crucial area that their competitors may struggle on. But even with Sony's strength in this area, they could still fall short. They can't launch the device like they did the Playstation Move.

The big unknowns are price and software. Ensuring they have quality content is going to be the biggest driver of the device's success. If Media Molecule can produce a must-have game that launches alongside the device and is something that's played for years, then this will be the greatest shot of Sony having platform that has sustained sales. Unfortunately there will not be a steady stream of VR exclusive content, so I believe it's important to deliver a single game that has immense longevity (like Minecraft). A game that is single handedly worth paying $250+ for. This is a difficult ask, but it's not outside the realm of possibility given the talent at Media Molecule.
 

Blablurn

Member
Everything you said sounds good to me. 199€ would be the dream price for me. I dont see it happen either tho.
 

Hoje0308

Banned
Turn that Heist demo into a Getaway revival and I'll be good for a while. Success will be reliant upon price, content and competition, as usual. Plus, you still have to convince consumers that they aren't going to look like dickheads while wearing your product.
 

hawk2025

Member
I think it's pretty clear at this point that Media Molecule will lead the charge on this, and possibly at the launch of the device.

Really interested to see exactly what they are cooking up.
 

RetroStu

Banned
They just need tro get demo kits into game and electrical stores. If Morpheus is as good as the Oculus dev kit i played on (and i'm sure its better) then as soon as people try it, they will buy it imo.
 

EBE

Member
dont you need a move and the camera as well? i cant imagine this being less than 300. im going 400+
 

Man

Member
Quality games.

$199 for headset standalone and Starter Disc.

$299 for headset, Camera, 2x Moves and Starter Disc.

PS4 reduced to $299 by that time (ideally a non-Blu-ray edition for $199).

PS4 install base should also be north of 35 million by the time this releases.
 

El_Cinefilo

Member
Yeah pretty much what you said.

They HAVE to support it, I mean REALLY support it. let us use it on a ton of existing games like DriveClub and Outlast. stuff like that, As well as lots of brand new games designed with Morpheus in mind.

Equally important it HAS to be priced reasonably. You have those two things and it should take off just fine. Fail on one and it'll be another Playstation Move
 

AmyS

Member
I'll probably sit out Sony's VR platform in 2016, but watch carefully.

If it bombs, it bombs.

If it's successful, I'll probably be on board with Morpheus 4K on PS5.
 

Nephtes

Member
They just need tro get demo kits into game and electrical stores. If Morpheus is as good as the Oculus dev kit i played on (and i'm sure its better) then as soon as people try it, they will buy it imo.

Ugh... Gross.
I always get grossed out by headphones in Best Buy for you to try out. Who knows how many nasty ears they've been on.

Same concept here... How many greasy faces have been pressed up in that Morpheus demo unit?

D:
 

geordiemp

Member
Jut release the damn thing for Xmas 2015 with whatever tech demos and already available PC VR games that they can nab.

Then in 2016 release the games when finished.

Worked OK for PS Camera.

I think if Valve or Occulus release this year they will steal the thunder.
 

Raide

Member
I'll probably sit out Sony's VR platform in 2016, but watch carefully.

If it bombs, it bombs.

If it's successful, I'll probably be on board with Morpheus 4K on PS5.

Similar thoughts. First gen VR will be worth watching but I don't see myself jumping in until 2nd or 3rd gen when they sort out the issues and streamline the design etc. Way too bulky.
 

labaronx

Member
PRICE IS KEY.

if sony drops the ps4 to $299 by winter i think they could afford the 499 morpheus bundle and it probably would be received generally positive
 
I think it's pretty clear at this point that Media Molecule will lead the charge on this, and possibly at the launch of the device.

Really interested to see exactly what they are cooking up.

They pretty much have to, and I think they are going to be a critical component of the platform's success (or failure)....that's certainly tremendous pressure being placed on the team, but there's no other internal first party studio that has the talent, creativity, and experience making "world building" titles.

If Sony has the balls, then they make the game Morpheus exclusive and force people to buy the hardware. Though I suspect that they will make it cross-platform and the experience is simply better through VR.

LittleBigPlanet 2 released in January 2011. Their PS4 project was talked about in February 2013. Morpheus is launching well after both of these dates. Five years of development time is absolutely massive....so this will be their biggest/longest dev cycle ever.
 

EBE

Member
There will likely be a base model without that stuff included for those that already have it.

sure but i was under the impression most people DONT have those things? its the bundle with all the necessary components that they need to sell. and i dont think it will be cheap. only 100 dollars more than the kinect seems a little naive, i think, considering the tech here.
 
IF this is really a Fall 2016 product, the entire VR market is going to be radically different (and by that I mean there actually will be one) by then. It's impossible to predict.
 
Price point and good software support would be a start, but with something like this, it MUST have a killer app on day one. Even if they don't quite get the price right, a game that sells the masses on VR will help massively.

They also need to demo the thing publicly at tradeshows and shopping malls extensively. It's hard to get the point across with such an intimate and passive experience over television, in comparison to something like the Wii which requires so much player agency.
 

EvB

Member
What's the price of Oculus supposed to be? And how do the specs compare?

None of the specs for any of the hardware are finalised yet, they will all probably get better than what they are right now.

Morpheus looks good with it's 120hz screen, but is inheriantly limited by having to be attached to a PS4.

The Vive is blowing people's minds, particularly with it's lighthouse Technology

Oculus gets better and better with each new version
 

Hoje0308

Banned
sure but i was under the impression most people DONT have those things? its the bundle with all the necessary components that they need to sell. and i dont think it will be cheap. only 100 dollars more than the kinect seems a little naive, i think, considering the tech here.

They could release at a price point in which the camera and controllers are being sold at cost. They're not doing 2K, so that screen is essentially what cell phones have been doing for a couple years now.
 

RetroStu

Banned
None of the specs for any of the hardware are finalised yet, they will all probably get better than what they are right now.

Morpheus looks good with it's 120hz screen, but is inheriantly limited by having to be attached to a PS4.

The Vive is blowing people's minds, particularly with it's lighthouse Technology

Oculus gets better and better with each new version

I'm sure you will be able to use Morpheus on PS5 when it comes. VR has to start somewhere.
 
You're really overthinking it, but I understand you can't make an OP that is just, "Hey, Morpheus will do great if the price if affordable, and the supporting software is fantastic and demonstrates why you need to have one these headsets."
 
I think Sony should really press hard on Art colleges and schools. Media Molecule showed off some really amazing art concepts for virtual space. Get a robust demo up and running with access to a variety of virtual tools, and watch the crowd light up.

VR can be tailor made to a ton of various experiences, Demo units at a NASCAR event, Art Schools, Observatories, Entomology students, physics etc etc etc.

Come up with amazing demo's that mean nothing to the gamer at large, and the experience will sell itself.
 

EvB

Member
I'm sure you will be able to use Morpheus on PS5 when it comes. VR has to start somewhere.

Just like I can use all my PS3 peripherals on PS4 .....

oh wait :p

They will have the perfect excuse , as the standard USB connector will be different.

By the time the PS5 is out , IF VR is still a thing , then you will want a 4K screen strapped to your face, not a 1080p one
 

mike4001_

Member
Everything you said sounds good to me. 199€ would be the dream price for me. I dont see it happen either tho.

Also note that you kind of need the camera for Morpheus to work properly.

I don´t think we will see Morpheus + Camera far below 299
 

Stike

Member
I just hope they offer different SKUs for those who already have camera and/or Move controllers...

Edit: I expect 299 including camera, 249 without. That would be sweet.
 

EBE

Member
They could release at a price point in which the camera and controllers are being sold at cost. They're not doing 2K, so that screen is essentially what cell phones have been doing for a couple years now.

hmm... i still say no less than 300. id like to be surprised though.
 

hey_it's_that_dog

benevolent sexism
Sony needs to start by demonstrating its value. Show people how engaging it is, physically. Then nurture a kind of emotional dependence on that sense of presence. Then, when it doesn't reach the widespread adoption everyone is hoping for, they'll have to use deft community management, but ultimately we'll feel neglected, emotionally. They'll make some announcements at E3 2017 that inspire hope, but ultimately they'll drop it and separate themselves entirely from the whole VR endeavor.
 

RetroStu

Banned
Just like I can use all my PS3 peripherals on PS4 .....

oh wait :p


By the time the PS5 is out , IF VR is still a thing , then you will want a 4K screen strapped to your face, not a 1080p one

It depends. They are not going to be doing new revisions of these headsets every year, even the PC ones.
 
I can see a $549 - $599 bundle. $499 seems to be pushing it. Rest sound about right.

My assumption is that PS4 will receive a large price drop this fall to $299. The $499 bundle would mean they are providing Morpheus for an additional $199. They save a bit on redundant packaging + shipping/inventory costs.

They may take a slight loss on the bundle, but it would be mainly for engaging with new audiences. Sony has had some difficulty during the PS3 era with this crowd.
 
Quality games.

$199 for headset standalone and Starter Disc.

$299 for headset, Camera, 2x Moves and Starter Disc.

PS4 reduced to $299 by that time (ideally a non-Blu-ray edition for $199).

PS4 install base should also be north of 35 million by the time this releases.

What?
 
I think the OP is saying:

1) Casual and sports Move games need to be released in 2015, All should support S3D.
2) Killer VR games come later 2016 with Morpheus

This gets users purchasing the camera and Move controllers before the headset hits the market and it's not then such a big ticket item as you already have everything else.
 

viveks86

Member
My assumption is that PS4 will receive a large price drop this fall to $299. The $499 bundle would mean they are providing Morpheus for an additional $199. They save a bit on redundant packaging + shipping/inventory costs.

They may take a slight loss on the bundle, but it would be mainly for engaging with new audiences. Sony has had some difficulty during the PS3 era with this crowd.

Assuming Morpheus retails at $299, that's a $100 discount right out of the gate. I expect that to happen down the line, but not at launch. Early adopters will pay the premium.

Is it going to require having Move controllers? I assume it will require the PScamera.

They will be optional. An ideal setup will require all of them though, so if you don't have them already, you will be paying a lot more.
 
PS4 goes down to 300€ early next year, Morpheus will cost 250€ (with a controller included) and there will be a 499€ bundle.
 

AngryMoth

Member
I think I've read No Man's Sky runs at 60 so that seems like a decent possibility for a flagship launch title. That game is perfect for VR, if it lives up to even a fraction of my expectations I'd pay a very hefty price for Morpheus.
 

USC-fan

Banned
the best thing would to have a killer app by holiday time. Really holiday 2016 would be the best time to push it. Maybe with a good black friday bundle deal. Really just need some good software.

Its likely to sell out at launch so summer launch would be good. So they have time to restock before holiday.
 
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