It's like a double-edged sword, on the one hand the patches partially fix game breaking bugs and other serious errors, on the other hand I seem to remember that I stopped playing with the patch that made movement simpler and more direct. So I pretty much only played with the original movement and it is slow, leisurely, physics based, everything has a certain weight and once a 500kg horse is in motion, the movements are not so easy to slow down or redirect.
So I really liked this aspect of the game, similar to GTA IV, but I also know that many hated it ( that's why a patch was released ).
Adding jumping, prone, dodge and contextual melee really brought it altogether and every action flows seamlessly from one to the next. Lots of actions you can make that you think shouldn't work but they've got a unique animation for it