Whats with the rdr2 unpatched? what does patch do? I played rdr2 on ps4 until it died and bought it for steam but haven't really gotten into it. Should a patch be avoided?
It's like a double-edged sword, on the one hand the patches partially fix game breaking bugs and other serious errors, on the other hand I seem to remember that I stopped playing with the patch that made movement simpler and more direct. So I pretty much only played with the original movement and it is slow, leisurely, physics based, everything has a certain weight and once a 500kg horse is in motion, the movements are not so easy to slow down or redirect.
So I really liked this aspect of the game, similar to GTA IV, but I also know that many hated it ( that's why a patch was released ).
the way Aloy moved with your input on the joy stick. It felt so smooth and natural. The animations, response from button presses/attacks felt great too! Can’t wait for FW.
Ghost of Tsushima
same as Horizon. The added bonus for GOT is that every single frame of that game looks so cinematic. The camera control/feel as you pan and control it during combat is pretty amazing.
Last of Us 2 combat movement, animations and realism is just on whole another level of realism. Don't think I've played a game with such insane animations.
Installing mods is fun because it looks so real in that game.
Easily a generational leap from TLOU Part 1 animations, detail and game play specifically.
Adding jumping, prone, dodge and contextual melee really brought it altogether and every action flows seamlessly from one to the next. Lots of actions you can make that you think shouldn't work but they've got a unique animation for it
I loved the movement in The Prince of Persia Sands of Time Trilogy, all Splinters Cells between 1 to Double Agent, PoP 2008, Rayman 3 a lot and ... Hmm. Darksiders 2 was extremely slick IMO.