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XSEED Games releasing Akiba's Trip: Undead and Undressed/ Ys VI for PC this spring

The biggest reason to get a legal PC Engine emulation deal going is that importing the original releases lies outside most gamers' budgets and plans, so playing the Legend of Xanadu duology in the future, with a translation hacked in, will rest on XSEED or whoever might convince Falcom to cooperate. Same goes for getting permission to use emulators for Japanese PCs, which tells me XSEED would run into an opportunity to do PC Engine games in the future if they're ever in contact with NEC. Super Famicom emulation could be impossible (for now) simply because Nintendo wants exclusivity, keeping in mind their VC service.
 

Uraizen

Banned
I saw it mentioned by someone earlier, but I'll phrase it in the form of a question. These questions are for Akiba's Trip.

1) Will we be able to play at 60fps at least? This is something that's extremely important to have.

2) Does it have an internal locked rendering resolution? Shit storms would be thrown over this if it did.

These two things are very, very important to PC players.
 
Bah. I was secretly hoping XSEED would find some magic way to bring the PSP version to PSN so I can continue having my portable Ys machine in Vita.

Still, I am always down for a new game in the series so I will be there without hesitate for Ys VI on Steam. Looks to be from my favourite era of Ys too (Oath) so I can't wait to give it a shot.
 

Hatsuu

XSEED
(that background)
Hatsuu, are we going to need to stage an intervention?

xPfGnTw.png



Cool. Not that interested in Akiba, but will it include the Japanese voice track?
Not only did we do dual audio for Akiba, we did dual text, too. It's the purist weeb game in existence.
 

baterism

Member
Basically. Just lets you start the game with all items/clothing but you can't unlock achievements.
No value was lost then.

Sad to hear that Acquire's AS port is, so far, locked to 720p/1080p and 30 FPS. Tom says he's advised them about more options/expandability knowing how Western players will react upon seeing these restrictions.

Uh oh. Shit going to hit the fan. I'm okay with the res, but that fps... I will still get it, but that's... will be problematic for a lot of people.
 

Nyoro SF

Member
Sad to hear that Acquire's AS port is, so far, locked to 720p/1080p and 30 FPS. Tom says he's advised them about more options/expandability knowing how Western players will react upon seeing these restrictions.

Aw shit, that's going to be a problem.

Forcing the game to 60fps or higher through configuration is likely possible, but I prefer such a thing to be done officially by the company so that nothing gets broken. I don't mind doing workarounds but it can be a pain for others.

I really hope that can be addressed somehow before release.
 
Good thing we have GeDoSaTo, but man are people gonna be pissed if nothing's done about it. Are there rumblings of Acquire doing this for Ghostlight's Way of the Samurai 4 localization?
 
Anyway... We'll most likely never have the OSTs officially up on Steam because that would directly compete with Falcoms soundtrack sales. They put up their full soundracks on the North American itunes store. I have them all, they're completely worth it.

I totally get not just including them -- but is there a reason not to sell them for the same price as on iTunes? Just personally I always buy soundtracks on Steam over iTunes given the choice....

=
Not only did we do dual audio for Akiba, we did dual text, too.

Super pumped to see someone doing this.
 

Nyoro SF

Member
Reading Tom's followup in that thread it looks like it's a straight port from console with no typical PC bells and whistles. Honestly a large failure on Acquire's part to not take the extra step to ensure system flexibility. At least Tom was honest enough to tell us up front. It shouldn't be Sara's duty to step in for every shortcoming. :p

One of my biggest complaints with the game was the framerate, so here's hoping it can be unlocked on release somehow. I highly suspect the game is coded via fixed frame-based logic which will lead to awesome results like doublespeed everything.
 

Durante

Member
Dual text is very neat, next thing to campaign for I guess now that dual audio is basically won except for some silly holdouts.

Also, someone should tell them that fixed resolutions and fixed framerates are silly and anachronistic and that people will laugh at them.
 

Percy

Banned
Ys is great, will double dip there.

AT not so much. It's fun for a while, but it's ultimately just a poor man's Yakuza with extra sleaze. Once was enough there.
 

Thoraxes

Member
Good thing we have GeDoSaTo, but man are people gonna be pissed if nothing's done about it. Are there rumblings of Acquire doing this for Ghostlight's Way of the Samurai 4 localization?

Yeah, there are tools for workarounds thankfully. Still sucks that we have to do a workaround in the first place.
 
One of my biggest complaints with the game was the framerate, so here's hoping it can be unlocked on release somehow. I highly suspect the game is coded via fixed frame-based logic which will lead to awesome results like doublespeed everything.
Likely true, given Acquire made this with a console audience in mind.

Every now and then I think about the semi-frequent hypothesis that Japanese developers are less friendly towards game options customization than others. No one's done any experimental research on this, as is the case with testing for 1CC's prevalence as a play style in Japanese arcades, but the idea of it's attractive to more opinionated folks.
 
Sad to hear that Acquire's AS port is, so far, locked to 720p/1080p and 30 FPS. Tom says he's advised them about more options/expandability knowing how Western players will react upon seeing these restrictions.

One more game that I can ignore forever, no problem for me.

but yeah someone will mod it anyways, but I won't support a shit port. Hopefully they decide to unlock it.

Falcom's music is available to purchase digitally in all these sites: https://www.youtube.com/channel/UCz7eke4JGlbtc11_6mmA7ew/about

I remember when I noticed that I could get so much Falcom music on amazon, it was such an amazing day.
 

Lagamorph

Member
I was going to pick up AS for the vita, but I might hold off for the PC version instead. Wonder what the system requirements will be.
 

wyrdwad

XSEED Localization Specialist
Is there any reason to do so when you already own the physical Japanese version though?

Warp map and Catastrophe Mode. Those don't exist in the Japanese version of the game at all. They're exclusive to our version, 'cause we're awesome like that! ;)

I was going to pick up AS for the vita, but I might hold off for the PC version instead. Wonder what the system requirements will be.

If your PC is fairly decent, you should be fine. But this isn't like our Falcom offerings, which can largely run on a toaster -- Akiba's Trip's code is based on the PS4 version, so it actually does have some fairly high system requirements. Nothing obscenely high, of course, and if you have anything that even remotely resembles a "gaming PC" you should be fine. But I'd say definitely double-check the system requirements on the Steam page before you buy.

-Tom
 
Akibas trip in PC is suprising. Have it on vita but would have probably prefered on PC for the amount of people in the streets and the load times.
Going to buy it again when its cheap.
Should be like the PS4 version, where it's all included in the game, but don't quote me on that -- I'll need to look into it a bit more before I can say for certain.




So little Akiba's Trip love. :( That was one of my favorite games I've worked on at XSEED to date. Its gameplay is simple but fun, the story and characters are engaging and shockingly well-written, and the sense of humor is absolutely unbeatable. It's a fantastic game that manages to do tongue-in-cheek humor RIGHT, and is fun to play as well.

It's not groundbreaking, and its gameplay isn't going to wow you with its complexity or anything, but it's a game that the developers clearly put a lot of their heart and soul into -- it feels very genuine, like a love letter from Acquire to the district they live and work in, and to all the fans who appreciate them. It's easily the best Acquire game I've ever played, and was one of my top five favorite releases of 2014 (if you count it as a 2014 release, anyway, since it came out in Japan in 2013!).

It's also our best English dub of all time, and the most fun I've ever had at voice recording.

And has my personal best voice-acting in it. Though that's not saying much. ;)



Yeah, it was ported by Acquire.



Er, Geis has no connection to Ys V, though, does he? I don't think he's even ever been to Xandria...

-Tom

Loved akiba's trip. Really fun game, so you have a fan here. And the dub and translation is fantastic.
 

wyrdwad

XSEED Localization Specialist
Uh...warping isn't exactly a positive thing *cough*

I think 99% of Ys VI fans would beg to differ. ;) The lack of a warp feature is one of the most common fan complaints with the game, and is a major factor that's kept a lot of people from replaying Ys VI, and from ranking the game as highly as it might otherwise rank on their list of favorite Ys titles.

I'm assuming you haven't played the game? Because I'd be shocked if you had and still didn't think warping was a great addition. It's the equivalent of reducing encounter rates in an old-school RPG or something -- it's a convenience that the original was lacking, which removes nothing from the game's challenge (possibly even adding to it, since you won't be fighting as many enemies and thus won't be leveling up as often) while saving on tedious backtracking.

Plus, if you really, really want to remove warping from the game, you can with a quick edit of one of the game's .ini files, as Sara noted.

...Also, unrelated, but I've double-checked the options in Akiba's Trip PC, and wanted to clarify exactly what's available in the current build:

- There are actually three resolutions selectable: 1920x1080, 1280x720 and 960x540.
- VSync and anti-aliasing options are available.
- There are sliders to limit or increase the number of NPCs you want on the street with you.
- There is a slider for mouse sensitivity.
- There are tons of control re-binding options, including support for keyboard, gamepad and, to a limited extent, mouse (though you're definitely going to want to play this via gamepad!).

As I said, options are a bit limited, but the game itself performs great within these options, and as with all our console and handheld versions, it sports dual voice AND dual text, so you can play with any combination of English or Japanese voices and text that you wish.

-Tom
 

Peff

Member
Uh...warping isn't exactly a positive thing *cough*

It is in Napishtim. In fact, it should improve the game up to Felghana levels, which is something to look forward to. The amount of wasted overworld space is the game's biggest flaw.
 

Lucumo

Member
Makes backtracking way less tedious though

It's been a while (several years) since I played the game and I don't think there was even that much in it. Plus, you can always kill the monsters on the way to gain more exp.

The game also isn't like Ys Seven, no stupid "quests".

I think 99% of Ys VI fans would beg to differ. ;) The lack of a warp feature is one of the most common fan complaints with the game, and is a major factor that's kept a lot of people from replaying Ys VI, and from ranking the game as highly as it might otherwise rank on their list of favorite Ys titles.

I'm assuming you haven't played the game? Because I'd be shocked if you had and still didn't think warping was a great addition. It's the equivalent of reducing encounter rates in an old-school RPG or something -- it's a convenience that the original was lacking, which removes nothing from the game's challenge (possibly even adding to it, since you won't be fighting as many enemies and thus won't be leveling up as often) while saving on tedious backtracking.

Plus, if you really, really want to remove warping from the game, you can with a quick edit of one of the game's .ini files, as Sara noted.
Doubt it's that high. Maybe all the new ones who came when Ys Seven was released.

Considering I own the game, I have of course played it. And I still don't think it's a good addition. I dislike fast-travel in general.
 

wyrdwad

XSEED Localization Specialist
The game also isn't like Ys Seven, no stupid "quests".

That's not entirely true. Every Ys game has quests, and Napishtim actually has quite a few of them -- they just aren't written in a quest log like every modern game sees fit to do. They're "silent" quests, so to speak. But they're still quests -- find the runaway pikkards, deliver the note to the guy on the other side of the busted bridge, collect all the tabulae, etc. Functionally exactly the same as the quests in Ys Seven.

Doubt it's that high. Maybe all the new ones who came when Ys Seven was released.

Just look at all the comments in this very thread. Even the addition of Catastrophe Mode was overshadowed by people praising the inclusion of warping.

-Tom
 
...Also, unrelated, but I've double-checked the options in Akiba's Trip PC, and wanted to clarify exactly what's available in the current build:

- There are actually three resolutions selectable: 1920x1080, 1280x720 and 960x540.
- VSync and anti-aliasing options are available.
- There are sliders to limit or increase the number of NPCs you want on the street with you.
- There is a slider for mouse sensitivity.
- There are tons of control re-binding options, including support for keyboard, gamepad and, to a limited extent, mouse (though you're definitely going to want to play this via gamepad!).
Thank you for the clarification. It's looking better now, though 30 FPS and only a few resolution options won't be ignored. Can we thank you guys for implementing rebinding configs or is that on Acquire?
 

MUnited83

For you.
I think 99% of Ys VI fans would beg to differ. ;) The lack of a warp feature is one of the most common fan complaints with the game, and is a major factor that's kept a lot of people from replaying Ys VI, and from ranking the game as highly as it might otherwise rank on their list of favorite Ys titles.

I'm assuming you haven't played the game? Because I'd be shocked if you had and still didn't think warping was a great addition. It's the equivalent of reducing encounter rates in an old-school RPG or something -- it's a convenience that the original was lacking, which removes nothing from the game's challenge (possibly even adding to it, since you won't be fighting as many enemies and thus won't be leveling up as often) while saving on tedious backtracking.

Plus, if you really, really want to remove warping from the game, you can with a quick edit of one of the game's .ini files, as Sara noted.

...Also, unrelated, but I've double-checked the options in Akiba's Trip PC, and wanted to clarify exactly what's available in the current build:

- There are actually three resolutions selectable: 1920x1080, 1280x720 and 960x540.
- VSync and anti-aliasing options are available.
- There are sliders to limit or increase the number of NPCs you want on the street with you.
- There is a slider for mouse sensitivity.
- There are tons of control re-binding options, including support for keyboard, gamepad and, to a limited extent, mouse (though you're definitely going to want to play this via gamepad!).

As I said, options are a bit limited, but the game itself performs great within these options, and as with all our console and handheld versions, it sports dual voice AND dual text, so you can play with any combination of English or Japanese voices and text that you wish.

-Tom
I find it hilarious that they straight took the resolutions of each version(1080p PS4, 720p PS3,540p Vita). Good news about dual voice and and re-binding.


Btw, does re-binding apply to the gamepad controls as well?
 

Lucumo

Member
I haven't played Ys 6 yet, but based on other titles in the series I cannot imagine how the ability to warp between spots would be anything but beneficial.
Depends on what other titles you are referring to.

That's not entirely true. Every Ys game has quests, and Napishtim actually has quite a few of them -- they just aren't written in a quest log like every modern game sees fit to do. They're "silent" quests, so to speak. But they're still quests -- find the runaway pikkards, deliver the note to the guy on the other side of the busted bridge, collect all the tabulae, etc. Functionally exactly the same as the quests in Ys Seven.



Just look at all the comments in this very thread. Even the addition of Catastrophe Mode was overshadowed by people praising the inclusion of warping.

-Tom
Now that you say it, there were the pikkards...but apart from that? I mean, earlier titles had quests as well, but just around 6, not 20.

I'm used to that. I don't think there are many here who played the games in order, so their experience differs vastly from mine.
 

wyrdwad

XSEED Localization Specialist
Thank you for the clarification. It's looking better now, though 30 FPS and only a few resolution options won't be ignored. Can we thank you guys for implementing rebinding configs or is that on Acquire?

That was Acquire. Though we were the ones who insisted they add DirectInput support, at least -- the original build was XInput only!

I find it hilarious that they straight took the resolutions of each version(1080p PS4, 720p PS3,540p Vita). Good news about dual voice and and re-binding.

Btw, does re-binding apply to the gamepad controla as well?

Yep! And that is definitely where you're going to be focusing your attention, as playing the game with keyboard and mouse -- though possible -- is quite unwieldy. You can definitely tell this is a game that was designed with gamepads in mind.

Depends on what other titles you are referring to.

Felghana and Origin, the successors to Napishtim, both had save point warping features.

Basically, at this point, you're arguing that a feature we've added that fans have been clamoring for isn't worth noting as an addition to the game. But, like... I don't understand why not. Fans have literally begged Falcom for this, and part of the reason Felghana and Origin have it as a feature is because fans wouldn't shut up about how much it was needed in Napishtim! And since it's optional in our version, why would adding it to the game be anything but a benefit? Even if it doesn't mean anything to you personally, it means a lot to a lot of other people.

-Tom
 
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