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XSEED Games releasing Akiba's Trip: Undead and Undressed/ Ys VI for PC this spring

jb1234

Member
Warping dramatically improves the game fivefold and catastrophe mode sounds like a blast. Can't wait to get this!
 

Aske

Member
So little Akiba's Trip love. :( That was one of my favorite games I've worked on at XSEED to date. Its gameplay is simple but fun, the story and characters are engaging and shockingly well-written, and the sense of humor is absolutely unbeatable. It's a fantastic game that manages to do tongue-in-cheek humor RIGHT, and is fun to play as well.

It's not groundbreaking, and its gameplay isn't going to wow you with its complexity or anything, but it's a game that the developers clearly put a lot of their heart and soul into -- it feels very genuine, like a love letter from Acquire to the district they live and work in, and to all the fans who appreciate them. It's easily the best Acquire game I've ever played, and was one of my top five favorite releases of 2014 (if you count it as a 2014 release, anyway, since it came out in Japan in 2013!).

It's also our best English dub of all time, and the most fun I've ever had at voice recording.

And has my personal best voice-acting in it. Though that's not saying much. ;)

Nice thing about Akiba's Trip is those who like it seem to love it. Thanks for spreading games like this around and doing such superb justice to the localisations. Translations and dubs make or break games that focus so heavily on humour, and Xseed is knocking them out of the park. Really missed games like this last gen.
 
J

Jotamide

Unconfirmed Member
Only the PS2 version has that. That part was added by Konami.

Our version has a whole new gameplay mode, warp features and widescreen instead.

I think it's a fair tradeoff. ;)

-Tom

Just thought I'd add some extra clarity here: Catastrophe Mode is a separate thing rather than a "difficulty" per se. It is selected after difficulty, and completely eliminates all traces of most of the game's useable items (including the healing items of course). Even the menus in that mode show no real signs that stockable healing items ever existed. You can see a small bit of this in the announcement trailer, as footage from Catastrophe Mode has no sign of the stock item slot.

Enemy drop healing items are used on pick-up in Catastrophe Mode, but that's exactly the same way Oath in Felghana and Origin work, after all. It's just less obvious there, since the items never existed in a menu-useable form there in the first place.

(Edit: Also, Catastrophe Mode has its own leaderboards, before anyone asks.)

The warping system is a "Warp Map" very similar to Oath in Felghana's. I've made the old behavior (only warping out of a dungeon to its entrance) available as a hidden INI option for purists, so hopefully everyone should be happy.



Yup, quite some time back.


...And yeah, I personally don't feel the Konami stuff not being there is a loss. Especially the character models and voice acting. Even the Japanese voice acting was grating to me...
Thank you SO MUCH. XSEED and co. always go above and beyond my expectations for their localizations. I always knew that AoN wasn't on par with OiF and Origin, yet I always wanted to check it out. Modernizing it and making it similar to the ones I mentioned feels like Christmas (not the biggest fan of party system Ys). You guys rock!
 

linkboy

Member
Napishtim, my first YS game and the one that got me hooked.

Hell FUCKING yes. I've been wanting this for a long, long time.
 

Mr.Jeff

Member
Do we know if the new Ys is going to be Ys 8 or a proper Ys 5?
It was billed as Ys 8 but from the one trailer released it's seems to be set between 5 and 6.

Catastrophe mode will be interesting with Nightmare mode for a couple of bosses. Specifically
the optional plant boss
and
Ernst
.

It makes me wonder if the push for 6 on PC was just from Xseed or a push from Falcom as well since every game that's come after it has all tied into the ideas it put forth (except perhaps Chronicles). Hmmm.
 
It was billed as Ys 8 but from the one trailer released it's seems to be set between 5 and 6.

Catastrophe mode will be interesting with Nightmare mode for a couple of bosses. Specifically
the optional plant boss[/b] and
Ernst
.

It makes me wonder if the push for 6 on PC was just from Xseed or a push from Falcom as well since every game that's come after it has all tied into the ideas it put forth (except perhaps Chronicles). Hmmm.
There was definitely push from XSEED, but Falcom seeing what the others on Steam did as far as sales, probably played a part too.
 
Ys is the easy answer here!

Just thought I'd add some extra clarity here: Catastrophe Mode is a separate thing rather than a "difficulty" per se. It is selected after difficulty, and completely eliminates all traces of most of the game's useable items (including the healing items of course). Even the menus in that mode show no real signs that stockable healing items ever existed. You can see a small bit of this in the announcement trailer, as footage from Catastrophe Mode has no sign of the stock item slot.

Enemy drop healing items are used on pick-up in Catastrophe Mode, but that's exactly the same way Oath in Felghana and Origin work, after all. It's just less obvious there, since the items never existed in a menu-useable form there in the first place.

(Edit: Also, Catastrophe Mode has its own leaderboards, before anyone asks.)

The warping system is a "Warp Map" very similar to Oath in Felghana's. I've made the old behavior (only warping out of a dungeon to its entrance) available as a hidden INI option for purists, so hopefully everyone should be happy.



Yup, quite some time back.


...And yeah, I personally don't feel the Konami stuff not being there is a loss. Especially the character models and voice acting. Even the Japanese voice acting was grating to me...

FK2fWqb.png


Take me to the classiest, most expensive hostess clubs in Ginza and we can talk.

Anyway... We'll most likely never have the OSTs officially up on Steam because that would directly compete with Falcoms soundtrack sales. They put up their full soundracks on the North American itunes store. I have them all, they're completely worth it.

NO! I just bought a new TV!!!!
 
Ark of Napishtim will always have a special place in my heart.

I had just gotten through a crazy fire situation (the apartment on the first floor caught, and I woke up from my window exploding with [barely] enough time to get dressed and out of the second floor before it fully spread upstairs). I was in the dumps for the next week or so when a friend of mine came over. She knew I was an Ys fan from back in the TurboGrafx-16 days and she brought me a copy of Ark of Napishtim, which was still pretty new. The game was so amazing that it brought me out of my darkness and sparked a new love for everything Falcom.
 

18-Volt

Member
I don't care about PC stuff but I hope these would give XSEED enough funds to localize all the Marvelous stuff piling up. Estival Versus, Popolocrois, Luminous Arc, IA/VT, Bakumatsu Rock Ultra Soul and just announced: Valkyrie Drive.
 
Man I feel conflicted, part of me wants to experience the game the way it was originally released with stock able healing items (not with no warping F that), but having played Memories of Celceta and Ys 5 I see how over powered stock able healing items are in these games. Does Ys 6 feel like it was designed around stock able items or if someone didn't know any different and played Ys 6 on this new catastrophe mode after playing Ys Origins/Oath In Felghana it wouldn't be a difficulty spike.
 

chaosblade

Unconfirmed Member
Man I feel conflicted, part of me wants to experience the game the way it was originally released with stock able healing items (not with no warping F that), but having played Memories of Celceta and Ys 5 I see how over powered stock able healing items are in these games. Does Ys 6 feel like it was designed around stock able items or if someone didn't know any different and played Ys 6 on this new catastrophe mode after playing Ys Origins/Oath In Felghana it wouldn't be a difficulty spike.

I can't speak for higher difficulties, but I beat Napishtim on normal without using any stockable items at all. Technically, Catastrophe would be easier because you at least do get healed when you grab them similar to how healing items work in Felghana/Origin.
 

Drkirby

Corporate Apologist
So, moving forward, any chance of Ys 7 coming to PC in English? I heard it had a PC version in China, but something like the codebase for it was really bad.
 

Mr.Jeff

Member
Does Ys 6 feel like it was designed around stock able items or if someone didn't know any different and played Ys 6 on this new catastrophe mode after playing Ys Origins/Oath In Felghana it wouldn't be a difficulty spike.

On standard difficulties, you won't have too many difficulties playing without using items. On Nightmare, I only had one boss where I had over 100 attempts and could not get by without using healing items.
 

Thoraxes

Member
Everytime I was ready to buy Akiba news of another version always came out.

Glad I'll finally be able to pick it up. Hope the price is good too!
 
Dinosaur Resurrection would be a treat, but come on guys, Monarch Monarch's waiting right there for us to give a try!

pEfYqRX.jpg


A puzzle-focused RTS with accessible controls requiring mastery.
 

Paltheos

Member
Not gonna lie, I actually like the 3D sprites and cheesy voice acting of the PS2 version. They add to the aesthetic imo.

I have however not finished the PS2 version, don't have my copy of it, and know nothing of the original. Since I want to support XSeed too, I'll be double dipping here.
 
Ys VI and TitS SC potentially both coming in the same here? Someone pinch me, please. Especially with this Catastrophe mode. The one thing that always sounded off about Ys VI was the items that can be stocked and used. I know that's the default, but Catastrophe mode (aka "back" to the later Nephetism style games) sounds like what the Goddesses intended from the start.

As for Akiba's Trip, it being on PC does make me want to try it, assuming my slowly aging laptop can manage it with a settings dip.
 

Wanderer5

Member
Oh nice, maybe just maybe the recent Ys games could come to PC also?:p

And is Akiba's Trip good? I only really seen a bunch of the first one mostly, which look pretty hilarious. The visual tweaks you can mess around with in the PS4 of the sequel sounds pretty niffy.
 
Oh nice, maybe just maybe the recent Ys games could come to PC also?:p

And is Akiba's Trip good? I only really seen a bunch of the first one mostly, which look pretty hilarious. The visual tweaks you can mess around with in the PS4 of the sequel sounds pretty niffy.
It's not a good game. It's a pretty poor brawler combined with a not very good visual novel.
 

wyrdwad

XSEED Localization Specialist
And is Akiba's Trip good? I only really seen a bunch of the first one mostly, which look pretty hilarious. The visual tweaks you can mess around with in the PS4 of the sequel sounds pretty niffy.

Basileus clearly doesn't think so:

It's not a good game. It's a pretty poor brawler combined with a not very good visual novel.

But I beg to differ. It was one of my favorite games of 2014 (again, if it counts as a 2014 release; if not, then it was one of my favorite games of 2013!). I found the brawler gameplay to be actually quite fun, if only because of the HUGE variety of weapons you could use, each of which controls completely differently. The gameplay is fairly simple, but it's fun enough (especially when you get into massive street brawls with 20+ people at a time!), and when you can switch to a different weapon and suddenly have an ENTIRELY new set of moves at your disposal, it's even better!

The real reason I loved the game so much, though, was the visual novel portion, which I couldn't disagree with Basileus more about. It's exceptionally well-written, absolutely hilarious, filled with great characters who get lots of development and backstory, and just self-aware enough to really tie everything together. Again, like the gameplay, it's very simple and straight-forward, but you can tell the game was created by nerds, for nerds, and that a lot of passion and soul went into it. If it strikes a chord with you, you'll absolutely love it -- and it definitely struck a chord with me, and with all of us at XSEED for that matter (it's one of the only times we've ever unanimously voted to work on a game, with not a single person in the company voting against it -- and we had so much faith in the title, we even set about dubbing it in what was to be and remains our longest and most complicated recording session in XSEED history, with -- perhaps ironically -- over 9,000 lines of dialogue to record!).

So YMMV, but if the game looks or sounds good to you, I'd say give it a try.

-Tom
 

wyrdwad

XSEED Localization Specialist
Is the PC port of Akiba's Trip based off the PS3 or PS4 version?

It's based off of the PS4 version, so programming-wise, it's very solid but also a bit more demanding in terms of PC stats than the Ys games or Trails (though, really, what isn't?).

It also doesn't quite have all the same features as the PS4 version -- no Toybox Mode, and no livestreaming -- though the DLC items and Visual Editor are present and accounted for.

All in all, the PS4 version is still what I would personally rank as the definitive Akiba experience, though the PC version is a close second.

-Tom
 

Uraizen

Banned
It's based off of the PS4 version, so programming-wise, it's very solid but also a bit more demanding in terms of PC stats than the Ys games or Trails (though, really, what isn't?).

It also doesn't quite have all the same features as the PS4 version -- no Toybox Mode, and no livestreaming -- though the DLC items and Visual Editor are present and accounted for.

All in all, the PS4 version is still what I would personally rank as the definitive Akiba experience, though the PC version is a close second.

-Tom

Oh, don't worry, we're very capable of taking care of that ourselves. Heck, Steam even has a broadcast mode now.

Why no Toybox mode? Seems like a weird omission from what I just read about it.
 

RetroDLC

Foundations of Burden
Is there some online functionality that would stop Akiba's Trip being on GOG? It seems weird for XSEED to ignore it when they're releasing Ys on it.
 

Tizoc

Member
Is there some online functionality that would stop Akiba's Trip being on GOG? It seems weird for XSEED to ignore it when they're releasing Ys on it.

I think it's less online features and more the overall tone of the game that they may not be able to have it on gog.
 

TGMIII

Member
It's based off of the PS4 version, so programming-wise, it's very solid but also a bit more demanding in terms of PC stats than the Ys games or Trails (though, really, what isn't?).

It also doesn't quite have all the same features as the PS4 version -- no Toybox Mode, and no livestreaming -- though the DLC items and Visual Editor are present and accounted for.

All in all, the PS4 version is still what I would personally rank as the definitive Akiba experience, though the PC version is a close second.

-Tom

Sounds good. You guys have really been pulling your weight when it comes to PC ports, or at least your involvement in the process, so I'm looking forward to picking up both when they release.

Is the DLC included in the base game for PC or does it have to be purchased?

So, uh, I just browse what's the deal with toybox mode... is that an official cheat engine?

Basically. Just lets you start the game with all items/clothing but you can't unlock achievements.
 

Vylash

Member
gonna get akiba on ps4, but can't wait to play Ys, tried to make it through the Konami version but it didn't end up happening, guessing the voices won't be redone?
 

wyrdwad

XSEED Localization Specialist
Why no Toybox mode? Seems like a weird omission from what I just read about it.

Honestly, I don't know the answer to that. We were just told by the developers that it couldn't be ported over.

Is there some online functionality that would stop Akiba's Trip being on GOG? It seems weird for XSEED to ignore it when they're releasing Ys on it.

Different developer, remember. And PC publishing is very new to Acquire, so I think they just want to test the waters on a single platform before jumping in too deep.

gonna get akiba on ps4, but can't wait to play Ys, tried to make it through the Konami version but it didn't end up happening, guessing the voices won't be redone?

'Fraid not. The Japanese PC version wasn't developed with voice-acting in mind, plus we'd have to re-dub everything anyway thanks to the new translation. It just wasn't feasible, ultimately.

-Tom
 
Basileus clearly doesn't think so:



But I beg to differ. It was one of my favorite games of 2014 (again, if it counts as a 2014 release; if not, then it was one of my favorite games of 2013!). I found the brawler gameplay to be actually quite fun, if only because of the HUGE variety of weapons you could use, each of which controls completely differently. The gameplay is fairly simple, but it's fun enough (especially when you get into massive street brawls with 20+ people at a time!), and when you can switch to a different weapon and suddenly have an ENTIRELY new set of moves at your disposal, it's even better!

The real reason I loved the game so much, though, was the visual novel portion, which I couldn't disagree with Basileus more about. It's exceptionally well-written, absolutely hilarious, filled with great characters who get lots of development and backstory, and just self-aware enough to really tie everything together. Again, like the gameplay, it's very simple and straight-forward, but you can tell the game was created by nerds, for nerds, and that a lot of passion and soul went into it. If it strikes a chord with you, you'll absolutely love it -- and it definitely struck a chord with me, and with all of us at XSEED for that matter (it's one of the only times we've ever unanimously voted to work on a game, with not a single person in the company voting against it -- and we had so much faith in the title, we even set about dubbing it in what was to be and remains our longest and most complicated recording session in XSEED history, with -- perhaps ironically -- over 9,000 lines of dialogue to record!).

So YMMV, but if the game looks or sounds good to you, I'd say give it a try.

-Tom

I don't agree about the quality of writing. Some of it was humorous, but the scenario/characters are incredibly basic. The character routes were really underwhelming, with Shion's route being the only one I would even really call worth playing. There are so many other VNs that I'd recommend reading before coming to Akiba's Trip. It doesn't really have a whole lot going for it other than the novelty of the setting. Being created by nerds for nerds is a pretty empty bit of rhetoric, that's true of a lot of games, and certainly almost every visual novel ever made.

Though maybe Steam pricing might change the equation, because some of my ire at the game was the $50 price tag, which I felt pretty ripped off having spent on it.

But I'm not employed by the company selling the game, so take my opinion with a grain of salt.
 
Hey folks, let's watch the spoilers for folks who haven't played these games, such as posting a link to the final boss music with no warning...
 

wyrdwad

XSEED Localization Specialist
I don't agree about the quality of writing. Some of it was humorous, but the scenario/characters are incredibly basic. The character routes were really underwhelming, with Shion's route being the only one I would even really call worth playing. There are so many other VNs that I'd recommend reading before coming to Akiba's Trip. It doesn't really have a whole lot going for it other than the novelty of the setting. Being created by nerds for nerds is a pretty empty bit of rhetoric, that's true of a lot of games, and certainly almost every visual novel ever made.

Though maybe Steam pricing might change the equation, because some of my ire at the game was the $50 price tag, which I felt pretty ripped off having spent on it.

But I'm not employed by the company selling the game, so take my opinion with a grain of salt.

Well, we'll have to agree to disagree, as my first experience with the game was Shizuku's route, and I still favor Shizuku over even Shion. I also really liked Rin's route, which is kind of surprising since I typically dislike the "pop idol" trope AND typically don't like tsundere characters -- but somehow, I felt Rin managed to be really endearing.

Tohko, I didn't much care for, though I did like the twist at the end of her route a lot (even if the rest of her route was kinda meh compared to the other three) -- and one of my coworkers, Jason, preferred her and her route to any of the other three.

Also, I don't know if that last statement of yours was meant as a dig at me for raving about a game we published, but I think most people on NeoGAF know at this point that I'm not the sort of person who mindlessly shills our products. Admittedly, you won't hear me going on record saying one of our games is bad -- I'll instead just choose not to talk about that game at all, or omit discussing certain aspects of it that I don't like in favor of defending the parts of it I do -- but when I praise one of our games to the moon and back, it's because I legitimately love it. And Akiba's Trip is a game I legitimately love. When we were given an early build of it to evaluate, I was the one who just kept on evaluating it, ultimately beating the game with Shizuku's ending before it even came out in Japan -- I kept on playing it because I wanted to, even though I was only expected to play it for maybe an hour or two to give impressions.

It's a game I feel fortunate to have worked on, because it's rare that one gets to work on titles he/she legitimately loves -- and I've been very fortunate here at XSEED indeed, being a huge Falcom fan for over 10 years, a huge Corpse Party fan since the PSP game first came out in Japan and -- fingers crossed for this to happen, being a Marvelous title now (pleasepleaseplease!) -- quite possibly the English-speaking world's biggest PopoloCrois fan. The opportunities I've gotten here at XSEED have been amazing, and Akiba's Trip is just one more reason I love what I do.

So please don't think I'm biased because it's our game. Really, we just have different opinions here -- and that's totally cool! Akiba's Trip is most definitely not a game for everybody.

-Tom
 

Psxphile

Member
That's pretty amazing Sara was able to rework the dungeon warp out mechanic into a checkpoint warp Ys VI sorely needed. The backtracking in that game was pretty terrible, I've been championing that kind of addition since completing Origin and Felghana. I figured tweaking how the Wing of Alma item behaves would do the trick (though I doubt that was all there is to it), but I assumed nobody outside of Falcom themselves would go to that much trouble.

Definitive Ys VI experience coming through, guys.


Enemy drop healing items are used on pick-up in Catastrophe Mode, but that's exactly the same way Oath in Felghana and Origin work, after all. It's just less obvious there, since the items never existed in a menu-useable form there in the first place.
Were the item drop rates left as-is or were they tweaked in any way? Drops seemed plentiful from what I remember playing, to the point where unless you were really bad or playing Nightmare you never really needed to buy any health-replenishing items at the shop. Speaking of: I take it you can't buy health items there anymore, or do they just insta-heal you now? Latter would be useless, since you get free healing from the save checkpoints.

Some bosses are going to be a real pain, though.


Take me to the classiest, most expensive hostess clubs in Ginza and we can talk.

(that background)

Hatsuu, are we going to need to stage an intervention?
 
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