TUROK
Member
Because 360 games seem to put more emphasis on making massive levels with ridiculous poly counts than making smaller levels with really fancy shaders and post-processing effects.
PS3 games are flashier at first glance, but I dare you to find me a game on the PS3 with a massive scale and a high graphical fidelity like Halo Reach.
PS3 games are flashier at first glance, but I dare you to find me a game on the PS3 with a massive scale and a high graphical fidelity like Halo Reach.