These are just some examples, not even the best at how flat Ghost of Tsushima looks in all areas that are not the forest. Also ignore the lady bugging out that isn't the point. It looks considerably worse than their PS4 launch game Infamous Second Son. None also talks about how the animation looks entirely keyframed and the cutscenes for most NPC are just a wide shot camera angle with absolutely no movement whatsoever. You would think zero effort went into the presentation of this big budget Sony first party game outside its foliage area which for somehow hides the flat lighting.
Though this is all saved by some very fun sword combat and moves, I just feel like I'm taking crazy pills whenever I play this game and see how bad some parts of it look.
EDIT: Here's the first video I found of Sucker Punch's 2014 game Infamous Second Son. The lighting, npc animations, and textures look like an actual PS4 game. All I'm saying is that I feel like I'm taking crazy pills my thinking that the engine seems significantly downgraded from then and now,