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Warhammer 40,000: Rogue Trader |OT| Exploring The Treacherous Void of The Koronus Expanse

Mister Wolf

Gold Member
If any of you want to make a melee tank character that wears heavy armor I would suggest you pick Forge World as your Origin. There is a Talent you can pick when leveling up called Steel Of The Forge that prevents enemies from knocking you prone among other bonuses. This Talent has been great for me as my team's tank melee fighter because there are some bosses and enemies whose whole strategy is to knock you down prone making you lose your next turn and taking additional damage slamming into the environment.

 
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How many of you killed Act 1's boss on the first try without reloading?

I did, but I'm a geezer playing on easy cause I'm unfamiliar with the rpg mechanics in this game.
Even on easy it wasn't an easy battle, I think half my party was ko'ed when I finally took him down.
 

Havoc2049

Member
There is talk of having female combat marines. I don't think it has happend yet, but I don't follow the Wh40k universe like a hawk.
 
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ShaiKhulud1989

Gold Member
So far I'm enjyoing it soooo much. And really digging the tabletop-like art. It's like a living diorama.

No severe bugs so far too, but it's Owlcat, lol. They'll patch the game eventually.
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Game continues to shine. The setting is great and I like the whole concept behind the Rogue Trader title.
You start off as a nobody and like half an hour into the prologue you're a Rogue Trader commanding a voidship of 30k people. Most people treat you like royalty but really your status is even above that.
Great dialogue options too.
Iconoclast: We have to save as many innocents as possible!
Dogmatic: They're all heretics, let them burn.
 

ShaiKhulud1989

Gold Member
Game continues to shine. The setting is great and I like the whole concept behind the Rogue Trader title.
You start off as a nobody and like half an hour into the prologue you're a Rogue Trader commanding a voidship of 30k people. Most people treat you like royalty but really your status is even above that.
Great dialogue options too.
Iconoclast: We have to save as many innocents as possible!
Dogmatic: They're all heretics, let them burn.
Side-dish: reactions of people that are discovering what WH40k is truly like.
 

Darkmakaimura

Can You Imagine What SureAI Is Going To Do With Garfield?
Really? But why? They already have the Sisters of Silence and Sororitas. Those are awesome groups already…
Of course they are but that's not enough for those kind of people. They've been begging Games Workshop for months now maybe even the last couple years or so. Eventually, Games Workshop is going to give in because of course.

It's all so fucking lame.
 

ShaiKhulud1989

Gold Member
I knew a fair amount of surface level lore about a lot of the factions n warp travel and such, but I had no clue about Rogue Traders until this game.
I'm speaking more about thigs like what truly goor or evil in this world. Cruel and downright horrifying descisions are usually the better ones.
 

Agent_4Seven

Tears of Nintendo
The first patch is up (there'll be a couple more in December, so it might be better to wait a few more days): https://store.steampowered.com/news/app/2186680/view/7201882788716104594?l

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Warhammer 40000: Rogue Trader Patch 1.0.1

Lord Captains, our first large patch is live! We’ve done our best to address some of the most annoying issues, and intend to release a couple more patches in December.

Check https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches.

Highlights
  • The host now shares their DLCs with the clients automatically - you no longer need an exactly matching set of DLCs to play;
  • Fixed the black screen after the cutscene in Chapter V;
  • Officer's Seize the Initiative talent now works correctly and will no longer cause infinite loops;
  • Fixed disappearing texts in dialogues and descriptions that were caused by font size options resetting to 0;
  • Fixed camera rotation and camera movement speed resetting to 0 - you may need to set it back to the preferred value once after the patch;
  • Subtitles in interchapter videos are now shown correctly;
  • As per your requests, the bug report icon will no longer be visible on the screen all the time;
  • Major update to Chinese localization;
  • Fixed the behavior of enemies when they run away from the character in battle which could cause the battle to be stuck;
  • Fixed Cassia’s face mutations;
If you are playing with mods, don’t forget to update them before loading your saves!

System and stability

  • Saves now include DLC information and will warn about missing DLCs when attempting to load them from a game without the DLCs;
  • The camera could get stuck on a unit during the enemy turn, preventing the player from moving it elsewhere - fixed;
  • Fixed lag when overlapping multiple stratagem areas;
  • Fixed multiple cases of error log spam, which could lead to performance drops;
  • Optimized charge calculations to avoid lag when selecting charge route;
  • The game no longer returns to the main menu when a gamepad is connected;
  • When loading a save the game could crash to the main menu occasionally - fixed;
  • Fixed disappearance of companions in peaceful locations under certain circumstances;
  • The game will no longer create a corrupted save if something prevents it from creating a save normally - it will display a flashing error message instead;
  • Fixed possible game freeze when exploring some planets;
  • Fixed the black screen after the cutscene in Chapter V;
  • Fixed camera rotation and movement speed resetting to 0 - you may need to set it back to the preferred value once after the patch;
Co-op
  • The host now shares their DLCs with the clients automatically;
  • The list of player's DLCs is now displayed in the lobby;
  • Fixed a desync case when switching to the global map;
  • Fixed desyncs when players had different auto-save settings;
  • Fixed desyncs when using Medical Mechadendrites;
  • Fixed duplicating "Lobby not found" error message after multiple attempts to connect;
  • Fixed issues with movement during simultaneous control of the voidship in space combat in co-op;
  • Fixed the possibility to switch weapons of another player after changing the player’s character during a battle;
  • Health bars no longer cover the character names in co-op;
  • Deleting a save was not synchronized - fixed;
  • If one player used the bug report function, and the second started a cut scene, the first player's bug report could close and not open again - fixed;
  • Names of disconnected players are no longer displayed above the characters;
  • You can now also ping friendly units and neutral NPCs in co-op using the ALT button, not just enemies;
  • You can now ping the ground using ALT during the combat preparation phase;
Narrative
  • Adjusted Convictions requirements in Act III;
  • Added a few new reaction dialogue lines for Heinrix in his companion quest;
  • Added a few new reaction dialogue lines for Marazhai;
  • Added additional banter on the bridge and Footfall Atrium related to your Convictions;
  • Added multiple conditions and reactions, improving the final cutscene in Act IV;
  • Added reactivity for your arrival to guards in Ryzza's room in Act 4;
  • Dialogue with surrendering enemies at Eufrates II was updated to make it more clear why they surrendered;
  • Epilogue slide with Aeldari now shows correctly for Iconoclast conviction;
  • Fixed a problem in dialogue with the cogitator on the bridge;
  • Fixed a broken dialogue option in Argenta's dialogue on the bridge;
  • Fixed cases of incorrect epilogue being displayed for Heinrix;
  • Fixed conditions and reactions in a dialogue with Chorda in Act IV;
  • Fixed conflicting epilogues about Eufrates II;
  • Fixed some instances of incorrect commoner banter on Footfall;
  • Improved cutscenes and added additional conditions and reactions to dialogues in the "Judgement Of Footfall" quest;
  • In the final Marazhai romance scene, the player now better remembers the kiss attempt;
  • New dialogue with Heinrix interrupting the conversation in Outer Spire Halls;
  • One of Cassia’s romance dialogue lines could pop up again in Act IV, potentially fully breaking the dialogue - fixed;
  • The description of the Kasballica Mission faction has been updated;
  • Companions now properly disappear after leaving the Rogue Trader who has fallen into heresy;
  • After the Rat Hunting quest was completed, Jae could disappear from the party after leaving Footfall - fixed;
  • Argenta's first quest now properly describes a second objective;
  • Clarified where to find Achilleas in the "Spiders in a Jar" quest objective description;
  • Fixed the error when the player could skip Jae's event in Chapter 4 after breaking up with her;
  • Fixed the situation, where you could finish the game with Ulfar in the party, but without completing his companion quest - Ulfar will now ask you to help him finish his quest, and part ways with you if you disagree;
  • One of the romance episodes with Jae appeared much later than intended - fixed;
  • To complete Jae's Mercatum Tabula Officiale quest, one signet is now enough;
Mechanics
  • "Bleeding" was dealing damage at the start of the turn of the unit that applied bleed, instead of the turn of the bleeding unit - fixed;
  • The quest in the Warrant Chamber for equipping weapon now triggers the objective correctly when equipping a two-handed weapon in the offhand slot;
  • A description of the Erratic Injections Wych ability has been added;
  • Alpha Retaliates talent now works correctly;
  • An enemy who died while moving no longer blocks a cell with their body;
  • Arch-Militant's Versatility feature now correctly counts burst fire as a separate type of attack;
  • Astra Militarum Commander talent Timely Rescue now works correctly;
  • Astra Militarum Commander talent Unflinching Heroism now works correctly;
  • Burst attacks could only be made when the weapon had enough ammo for the full rate of fire -fixed.
  • Now Burst attacks can be made as long as the weapon has at least 2 ammo - if the amount of ammo in the weapon is lower than Rate of Fire, the attack will shoot fewer projectiles;
  • Calligos Winterscale could skip turns when using his special ability if the enemy was in an adjacent cell - fixed;
  • Characters could get stuck when sidestepping from the cover for shooting - fixed;
  • Fresh Wound timer no longer ticks out of combat;
  • Interactable objects in unexplored areas could become visible on the map as loot when caught on the camera in cutscenes - fixed;
  • It could become impossible to interact with some objects (such as doors) that became visible for the first time in a cutscene - fixed;
  • It's no longer possible to push the Chaos Space Marine into a tile with another unit;
  • Helbrute can no longer enter a tile with another unit when retreating after taking a lot of damage;
  • Machine Spirit Banishment was reducing only ranged damage - fixed;
  • Necron Lokhust Heavy Destroyers now correctly use burst attacks instead of single shots;
  • Officer's Finest Hour! desperate measure was removing the attack limit on the next interrupted round, not on the one given by the ability - fixed;
  • Officer's Seize the Initiative talent now works correctly and will no longer cause infinite loops;
  • Operative's Inflict Despair talent now correctly applies the penalty;
  • Operative's Tide of Excellence talent now grants additional damage correctly;
  • Press the Advantage effect was not removed by using Navigator Powers or Psychic Powers that caused damage - fixed;
  • Sanctic psyker's Shield of the Emperor now correctly applies its effect until the start of the psyker's turn, instead of the ally's turn.
  • Bonuses added to Overpenetration damage were calculated not once on the first hit, but on each hit on the target - fixed;
  • Soldier's Alacrity talent now correctly calculates the amount of Agility it grants;
  • Soldier's Firearm Mastery desperate measure didn't give additional attacks - fixed;
  • Some dead enemies regained 1 HP after saving and loading in combat - fixed;
  • The critical Hit Chance of melee attacks is now increased by 1% for every point of Weapon Skill the attacker has above the target's Weapon Skill (and decreased in the same way if the target has more Weapon Skill than the attacker);
  • The death of an enemy squad could cause the battle to freeze - fixed;
  • The second combat encounter in Rykad Minoris spaceport could break and continue forever - fixed;
  • Vanguard talent "Beacon of Might" now correctly adds Strength bonus;
  • Warrior lacked Field Medic talent - fixed;
  • Warrior's Break Through ability now correctly allows to use Slash several times, instead of once;
  • Weapons of some Drukhari enemies in Chapter 2 were changed;
  • Late-game companions could take Psychic Awakening talent of the Exemplar - fixed;
  • Critters could become stuck on corners - fixed;
  • Fixed the behavior of enemies when they run away from the character in battle which could cause the battle to be stuck;
Items
  • Wanderer's Portent Long Rifle had wrong prerequisites and was treated as a one-handed weapon - fixed;
  • Added a new quest item: Codes for traversing the minefields;
  • Added missing loot to some space exploration events;
  • Charm of Bonded Souls: the item description has been corrected. the amulet requires Iconoclast conviction, not Heretical;
  • Corrosive Grenade did not always work correctly - fixed;
  • Embroidered Cloak description was updated;
  • Empyrean Transceiver doesn't react to friendly fire anymore;
  • Equipment icons were updated;
  • Fencing boots now work correctly;
  • Fixed damage values of Battle-Scarred Mantle;
  • Fixed Incandescent Storm Plasma Gun using full Ballistic Skill characteristics instead of Ballistic Skill
  • Bonus for additional damage calculation;
  • Fixed Triumph of Faith hammer stunning permanently and not resetting attack cooldown;
  • Gloom's Disgrace now correctly reduces the dodge of enemies around;
  • Lightweight Boots item used to give 2xSTR Bonus to parry (instead of STR Bonus) - fixed, reduced parry bonus to STR bonus;
  • Mind Assemble Circlet now works correctly;
  • Mindkiller Staff effect was stacking from any kills, not just from Telepathy psychic powers - fixed;
  • Mindkiller Staff effect was stacking from attacks on allies - fixed;
  • Properties of Navigator staves (devastating, castigating, infusing) used to stack if the staves with the same property were equipped in both weapon slots - fixed, only the properties of the currently selected staff will be applied;
  • Provocateur's Helmet now works correctly;
  • Stimm incorrectly reduced the character's MP until the end of combat - fixed, the debuff now lasts 2 rounds as intended;
  • The Bladewings ability is now correctly removed when the wearer unequips the item;
  • The firing range of Well-Maintained Stub Revolver was adjusted to be the same as Stub Revolver's range;
  • The hit chances of Scrappy Lasgun, Lasgun, and Laspistol were corrected;
  • The lists for cargo distribution have been corrected;
  • The Von Valancius Cloak now can only be equipped by the main character;
  • Updated the description of Prey Scanner;
  • Using Medkit in the tutorial task will always remove Old Wounds effect now;
  • Vivisector's Visor no longer overrides the limit of Assassin's Opening bonus damage;
  • Vortex Pendant now works correctly;
  • Warp Reflex Ring now works correctly;
  • Wraithbone Staff never reduced the veil degradation caused by Divination psychic powers - fixed;
Locations
  • "Dirt-Covered Vox" book was added to Quetza Temer;
  • Improved balance of the encounter at The Upperway;
  • Mutants from the "zoo" in Footfall Atrium no longer appear in Adeptus Amasecus after they were killed;
  • Opticon-22 is now shown as an important NPC on the map of Footfall Void Dock Alpha-Rho;
  • Removed an inactive exit icon from the Epitaph Arena;
  • Some characters were not visible in Footfall slums - fixed;
  • Plague rats were added to Footfall slums;
  • Starting cutscene in Plasma Drive Chamber could trigger again after killing all enemies - fixed;
  • Tanakia is now easier to find on Epitaph;
  • Fixed desync problems on the global map;
  • Fixed desync problems in the Shadow Quarters;
Visual
  • Cassia’s face no longer makes you scream in horror when she equips a two-handed weapon;
  • Added navigator powers VFX during various scenes and dialogues with Cassia;
  • Added new VFX to Screamer Slam ability;
  • Added proper burst animations for Necron Lokhust Heavy Destroyers;
  • Added VFX to teleportation effects on various creatures;
  • Argenta's left leg no longer clips through her robe;
  • Color correction for interchapter videos;
  • Covers will no longer dissolve on camera rotation or display purple textures under them;
  • Expanded the variety and diversity of NPC looks;
  • Female nobles no longer have their right leg clipping through their dress;
  • Fixed a bug when a character could not use the ladder if there was an enemy on the other side;
  • Fixed a number of visual errors in Prologue(NPC positions, T-poses, camera positioning, etc.);
  • Fixed lighting and subtitles in the cutscene with Jae's introduction;
  • Fixed missing objects in multiple cutscenes;
  • Fixed visual changes of Footfall in Chapter 4.
  • Fixed frame-switching animation in the opening cutscene;
  • Herald of Corruption model was not visible - fixed;
  • If screen or accessibility settings were changed, the screen could blink when loading the game - fixed;
  • Improved smoke effect in one of Prologue scenes;
  • Made some visual improvements to the cutscene in Adeptus Amasecus in Act IV;
  • Pre-order throne now has Purity seals on it;
  • Servitors with multi-melta had their shots coming out of their legs - fixed, the shots' VFX are now properly attached to the weapon's barrel;
  • Subtitles in the interchapter videos are now displayed correctly;
  • The combat servitors with multi-meltas had an incorrect model with a heavy bolter - fixed;
  • Throne-sitting animation no longer makes the characters hover over the throne;
User Interfaces
  • A message about an additional move has been added to the combat log;
  • Added more clarifications for Burst Shot mechanics to the tooltips and the combat log;
  • Added the notification in psychic power description that allows players to differentiate between major and minor psychic powers;
  • Changed the red color of some text in the settings menu to be darker and more comfortable for reading;
  • Charge ability now shows the expected damage;
  • The Colony Management window could fail to open after the completion of certain subsequent projects - fixed;
  • Combat log now always scrolls correctly to the bottom without having to reopen it when playing with a controller or on a console;
  • Fixed a bug that caused talents and abilities that use formulas to show incorrect values in tooltips during level-up;
  • Fixed a bug where switching to Tier 2 and Tier 3 Archetype descriptions in the character generation interface made it impossible to scroll and navigation in the whole interface would break;
  • Fixed a problem with switching between quests, rumours, and contracts;
  • Fixed disappearing texts in dialogues and descriptions that were caused by font size options resetting to 0;
  • Fixed display of character biography;
  • Fixed focus shifting and incorrect navigation when changing characters on the Reputation screen;
  • Fixed font size for resources on planets;
  • Fixed icon in Trauma description;
  • Fixed incorrect description of 5th level of Iconoclast Conviction;
  • Fixed incorrect display of what will be gained or lost in dialogues;
  • Fixed incorrect tooltips for Chain Lightning and Psychic Scream and added additional Sanctioned Psyker description for clarity;
  • For smaller locations, the map was looking very small on the screen - fixed, it is now zoomed in so that it is much larger by default;
  • If a tutorial window appeared while the settings window was open, the settings window was blocked - fixed;
  • Improved speed and responsibility of loot, cargo, and vendor UI;
    Improved the interaction with elements when playing with a gamepad or on a console.
  • Screens now show only one element in focus, making it easier to identify the active interface;
  • In interchapter videos, the subtitles are now better split, only showing one line at once;
  • Minor color updates for level-up interface elements;
  • Momentum tooltip has had its formatting fixed;
  • Perils of the Warp are now correctly shown in the combat log;
  • The planet selection frame remained on the screen on top of the colony management window - fixed;
  • Removed display of system saves in the game save/load interface;
  • Rogue Trader portrait could be replaced by Cassia portrait under some circumstances in the Biography interface - fixed;
  • Screen and accessibility settings changes were not applied after restarting the game - fixed;
  • Some dialogue options could become cut if the font size was bigger than the default - fixed;
  • Subtitles in interchapter videos are now shown correctly;
  • Switching weapon sets is now more responsible to clicks;
  • Taken "Point-Blank" talent is now correctly shown in the talents list;
  • The "?" button on the local map UI now works correctly when playing with the controller or on a console;
  • The bug report icon will no longer be visible on the screen all the time;
  • The chance of success was not displayed for Logic skill checks - fixed;
  • The damage displayed in the weapon description and in inventory was reset to a base one;
  • The description of the "Deadly Aim" talent has been updated to show correct values;
  • The description of Ulfar's Swift Hunter feature was updated;
  • The display of Keystone Features for Warrior and Operative was fixed;
  • The display of the "due to" icon is removed from the interface if the icon is missing;
  • The initiative tracker could remain on the screen after the battle when playing with a gamepad or on a console - fixed;
  • The mini-map icon could remain on the screen after closing the map - fixed;
  • The name of the central Defiler Cannon was corrected;
  • The resource requirement value was displayed incorrectly in some contracts such as Shadowy Dealings - fixed;
  • There is now a notification when the turn ends automatically, to avoid skipping the next turn by mistake;
  • Updated the text on the reminder from the beta about collecting trophies from colonies in the journal - trophies can now be collected remotely;
  • When playing with a gamepad or on a console, the interface displayed a familiar that could not be interacted with - fixed;
  • When playing with the controller or on a console, tooltips are now enabled by default and appear on the right side of the screen;
  • You can now see the voidship Officer Post ability upgrade descriptions before selecting them;
  • Fixed a Conviction related item tutorial triggering at the wrong time;
  • Fixed a desync problem when selecting the Archimilitant option in the Level-up window;
  • Fixed a possible problem with the disappearance of the exit from the Lord Captain's quarters;
  • Fixed zooming of the global map;
Localisation
  • Major updates to Chinese localisation;
  • For Japanese and Chinese localisations, text on the buttons in the settings menu is now better visible;
  • Numerous fixes for typos, localisation errors, and missing text for all languages;
  • Fixed a bug where ship customization had incorrect localisation;
  • Replaced some of the [draft] strings with proper localisation in all languages;
Sound and Music
  • Daemonic teleportation now has a sound effect;
  • NPCs in Prologue will now speak louder;
  • Removed the annoying loud banging sound from the voidship's bridge;
Space
  • Fixed a bug where navigation could behave unpredictably in the Officer Post assignment window when playing with a gamepad or on a console;
  • Fixed a bug where scrolling in the Officer Post assignment window did not work;
  • Fixed problems with turn order when the player's voidship didn't act first when it should have;
  • Incorrect sides for weapon batteries were displayed in tooltips - fixed;
  • Ram attack now displays the range correctly when checking the move through the hologram;
  • The description of ship abilities for the upgrade was updated;
  • The Interstellar Sextant is now taking more turns before escaping in the Warp;
  • The Results of some colonization events were not reflected in the colony stats - fixed;
  • It could become impossible to open a warp route to Imperator's Palm system if the player spent all their Navigator's Insight before visiting it. A route will be now created automatically if the quest related to this system begins and the player has no routes there;
  • Ice Planet in the Hundred Dreams Crossroads could be scanned in dialogue using basic augur component - fixed;
  • Fixed a bug when the player couldn't cast main ship weapon abilities after player's torpedoes detonated on previous turn;
  • Fixed the problem with opening the Officer Post assignment window;
Miscellaneous
  • Cutscene before Webway Gate could fail to start - fixed;
  • Greatest Exploration achievement conditions were fixed;
  • Achievements were granted when loading a save - fixed, now they are given immediately;
  • Interchapter cutscenes and some tutorials were not displayed on Steam Deck - fixed;
  • Interchapter cutscenes could be played more than once - fixed;
  • No Stone Unturned achievement was fixed;
  • Removed camera twitching when switching to gameplay after playing cutscenes at the end of the game;
 
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Edmund

Member
In Singapore, ps5 version is half the price compared to the steam version. That's really off as ps5 version of games are usually cheaper. ($35 sgd vs $59 SGD)
 

FunkMiller

Member
What are femmarines?

Do not, under any circumstances, search further into this. The whole fucking female space marine conversation is pathetic. Especially when all the people who want them, think they’d get space marines that look like women. They wouldn’t. They’d get female space marines that look exactly like male space marines. If you understand the lore of how Astartes are created, you know this.

They would also be the first ones screaming in rage at the idea of little girls being taken away to be tortured, abused, and genetically altered into TRANS-human freaks of nature.

It’s mainly a bunch of fucking tourists who don’t really know the lore of 40K, but see it being male dominated - and that just can’t be allowed to continue, in their eyes.
 
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Zathalus

Member
Do not, under any circumstances, search further into this. The whole fucking female space marine conversation is pathetic. Especially when all the people who want them, think they’d get space marines that look like women. They wouldn’t. They’d get female space marines that look exactly like male space marines. If you understand the lore of how Astartes are created, you know this.

They would also be the first ones screaming in rage at the idea of little girls being taken away to be tortured, abused, and genetically altered into TRANS-human freaks of nature.

It’s mainly a bunch of fucking tourists who don’t really know the lore of 40K, but see it being male dominated - and that just can’t be allowed to continue, in their eyes.
I'm neither for nor against female Space Marines, but if GW wanted to create female Space Marines then they will invent a lore reason for it. The marines will very likely look like female Stormcast Eternals, basically muscular amazon woman with tits.

They have changed the Emperor, the Tyranids, the Tau, the Necrons, and tons of other things. Having Belisarius Cawl alter the geneseed to allow female marines is one possibility GW can come up with. Or one of the lost Primarchs was a woman all along.

Not saying it will happen, but lore and aesthetic reasons will not deter GW one bit.
 

STARSBarry

Gold Member
Do not, under any circumstances, search further into this. The whole fucking female space marine conversation is pathetic. Especially when all the people who want them, think they’d get space marines that look like women. They wouldn’t. They’d get female space marines that look exactly like male space marines. If you understand the lore of how Astartes are created, you know this.

They would also be the first ones screaming in rage at the idea of little girls being taken away to be tortured, abused, and genetically altered into TRANS-human freaks of nature.

It’s mainly a bunch of fucking tourists who don’t really know the lore of 40K, but see it being male dominated - and that just can’t be allowed to continue, in their eyes.

I remember this point was brought up and the dude had an absolutely rage enduced breakdown that anyone who tries to use this argument is a Nazi and simply using as a smokescreen to get all women out of the 40k space. Upon pointing out that they where saying people where Nazi's for supporting trans men super soldiers in a sci-fi table top game they said only alt-right bigots would twist their logic like that.

But its true that if games workshop REALLY wanted to they could just change the lore around to fit it.

However after they changed the lore around and pissed off the fans for the sake of pure sales just prior (people who had space marines for decades where not buying new space marine armies) so they made it so they could phase out the old models and FORCE players to buy new armies. First by saying the new super primaris marines had new rules and nerfing the "first born" into the floor and then slowly replacing specialist squads with new better ones with the exact same role and removing the old versions rules from the codex so players HAD to upgrade. This pissed people off, and while it worked in the longrun its because the new models and lore offered something fans wanted and if not they HAD to upgrade if they wanted to continue to play. The issue with female marines is purly profit, any radical changes might alienate existing fans for something they can't hold the fanbase hostage into forcing to buy.

And as already pointed out you already have the Sisters for that (who are one of 3 specalist branches, alongside the Grey Knights and Death Watch for the inquistor ordo's) who have some of my favorite models.
 
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T4keD0wN

Member
Wow, the archetype skill trees, music and combat are crazy well done. Shame that there seems to be way less voice acting than in their pathfinder games, even in the main story.
Id love to know what owlcat consider a heavy weapon.
I am a little bit confused by what the different warp jump threat levels lead to. Can something negative happen when you do a dangerous warp jump with the ship?

Also, the eldar chick walking around and calling everyone what ends up sounding like "a monkey" is hilarious.
 

FunkMiller

Member
I'm neither for nor against female Space Marines, but if GW wanted to create female Space Marines then they will invent a lore reason for it. The marines will very likely look like female Stormcast Eternals, basically muscular amazon woman with tits.

I honestly doubt it's happening. They know their audience. It isn't women.

That's not an insult, accusation or showing of bias. It's a fact. Warhammer 40k is a dude's thing. If they try to change that, they'll shoot the golden goose in the ass.

Lore-wise though, the Imperium will sling women into battle in the Astra Militarum quite happily, so no real reason to not mutate all the little girls into killing machines with most of their humanity stripped out, if the supply of little boys dries up.
 
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ShaiKhulud1989

Gold Member
It isn't women.
You should visit IRL WH40k tournaments a little, my guy. Plenty of girls are into tabletop wargames (my wife included) and actually very formidable foes.

But you are right about the target audience tho! Even girls are into WH40k either fo it's masculine brutality or they play as Adeptus Sororitas wich are basically lore-correct female marines anyway (especially gameplay-wise).

Also, this bar's name broke me into laughter for 2 minutes straight. God, I love this game.

gllev6V.jpg
 

Corian33

Member
This is a dream game come true for me. I never finished Kingmaker, though I enjoyed and respected the heck out of it. I haven’t bought WotR simply because I know the same would probably happen there.

That said, knowing the same team made this game got me jazzed and the game really delivers. I’m a dork and love reading 40k novels, this is the first time I’ve been able to step into that world in a way that isn’t just combat. Walking around and interacting with all the kinds of characters you would expect to meet is awesome. Talking to the random NPC’s almost feels beneath me because in this world they really aren’t important. Some are scared to even look at you.

The first time you see someone whip out a plasma pistol and just vaporize some dude is amazing. Having dialogue options like “Let them all die, it is their duty” or whatever be completely valid and not “evil” in the setting is great. Loving this game and fully expect to plow right through it. One of the rare CRPG’s where I might play through again just to indulge myself with the more uncharacteristic (for me) story options.
 

ShaiKhulud1989

Gold Member
This is a dream game come true for me. I never finished Kingmaker, though I enjoyed and respected the heck out of it. I haven’t bought WotR simply because I know the same would probably happen there.

That said, knowing the same team made this game got me jazzed and the game really delivers. I’m a dork and love reading 40k novels, this is the first time I’ve been able to step into that world in a way that isn’t just combat. Walking around and interacting with all the kinds of characters you would expect to meet is awesome. Talking to the random NPC’s almost feels beneath me because in this world they really aren’t important. Some are scared to even look at you.

The first time you see someone whip out a plasma pistol and just vaporize some dude is amazing. Having dialogue options like “Let them all die, it is their duty” or whatever be completely valid and not “evil” in the setting is great. Loving this game and fully expect to plow right through it. One of the rare CRPG’s where I might play through again just to indulge myself with the more uncharacteristic (for me) story options.
And it's a very faithful adaptation of Koronus Expanse setting from the tabletop RT too. Almost every titbit is lore-correct and in-universe. It's truly amazing.
 
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FunkMiller

Member
You should visit IRL WH40k tournaments a little, my guy. Plenty of girls are into tabletop wargames (my wife included) and actually very formidable foes.

But you are right about the target audience tho! Even girls are into WH40k either fo it's masculine brutality or they play as Adeptus Sororitas wich are basically lore-correct female marines anyway (especially gameplay-wise).

Oh, I’m not for one moment saying some women don’t like 40K… but there’s nowhere near enough of them to justify any kind of shift in gender representation by Games Workshop. It wouldn’t make sense. And frankly, I don’t know about you, but all the women I do know (admittedly not many)that like 40K like it just the way it is.

Lets be brutally honest, it’s not genuine fans of 40K that are calling for the inclusion of female space marines, it’s blue haired screamers and people who post on Reeee.
 
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Mister Wolf

Gold Member
In Act 4 now. They stepped up the challenge in act 3. Having a tank that can taunt is super necessary. I couldn't imagine playing this without a Vanguard. Especially on Daring or higher difficulty.
 
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I expect this game to dethrone BG3 for me by the time I finish it, I had high expectations and Owlcat has surpassed them.
My only real annoyances are the rng and the size of combat encounters. Not since the Xcom reboot have I missed so many 95% shots, I swear I miss them 50% of the time. Maybe there is a mechanic I’m missing or something.

Combat frequently sees you facing 15 plus foes and it can take forever to resolve sometimes. I really miss the option to switch to rtwp like the Pathfinder games.

Other than that, it has been an excellent experience thus far. Owlcat has become a top 5 dev for me, I can’t wait to see what they do next. Is Larian locked into the DnD license? I’d kill to see Owlcat make a Dark Sun, Dragonlance, or Spelljammer game.
 

Mattdaddy

Gold Member
Im 43 hours in and still unlocking brand new entire gameplay systems like colony management. And I feel like Ive uncovered maybe 1/5th of the map lol.

This game is absolutely monstrous and I love it.

As big as it is though I think they did a really good job of keeping you moving and not getting lost in the weeds, I always feel like Im progressing or achieving some questline.
 
Getting to near the end of the BG3 now, although I might need to take sometime off before I tackle another massive game like this one is sounding to be.
 
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Isa

Member
I'm still very early in but having a great time. Nice to look at, fun options in combat, character creation and interacting with the world and npcs. I love Argenta as the Sisters of Battle are my fave faction. The combat is a blast, often literally. I needed to kill a boss and playing an officer I commanded Argenta to get a turn and fire through my party to hit the boss before he could kill us. It was intense and thankfully she made the shot but didn't kill my other character in the process lol. I can see this being quite deep to get through, plus the replayability seems quite high. I'd probably go through the second Pathfinder game they made first though as its been sitting in my backlog.
 

Darkmakaimura

Can You Imagine What SureAI Is Going To Do With Garfield?
I honestly doubt it's happening. They know their audience. It isn't women.

That's not an insult, accusation or showing of bias. It's a fact. Warhammer 40k is a dude's thing. If they try to change that, they'll shoot the golden goose in the ass.

Lore-wise though, the Imperium will sling women into battle in the Astra Militarum quite happily, so no real reason to not mutate all the little girls into killing machines with most of their humanity stripped out, if the supply of little boys dries up.
Games Workshop will give in eventually. All companies eventually give in to the woke mob.
 

ShaiKhulud1989

Gold Member
This game is like what?
Like an Owlcat game, really. Pathfinder 2 comes to mind.

Story-wise, It's a typical branching CRPG aking of BG3 with very strong sense of role playing, but the battles are more XCOM like and overall feel outside of story is different. You're a ruler of a small interplanetrary empire and a ship captain simultaneously, so the game is full of nods to Mass Effect with exploring, crew management. There is a simple but fun voidship combat game too (ported from the tabletop almost 1 to 1). You can also trade and develop your own colonies. Etc. Etc. It's kinda broken in random places, but to be honest, bug-wise it's comparable to the release build of BG3 IMO.

The game is also voiced only to a point, so prepare to read. And to read a lot.
 
easier answer there, drop BG3 and dive into RT (i did, no regrets :)
I'm too close to the end. Got a mod that allowed me to continue to gain exp past the level cap and I'm at half way to level 15 right now, just a couple of side quests in act 3 before I go for the last netherstone and go on to the end.
 
Really want to get this, Does it perform well on PS5 or Series X?

I’ve been playing on Series X, lol mainly because it was the first storefront that put it up. I haven’t had any glaring performance issues, but I’m an old fart that generally doesn’t notice that stuff unless it is really egregious. Did have one crash that booted me back to the Home Screen, got around 60 hours on the clock.

Load times aren’t terrible, but I do wish they were shorter cause there are a lot of em.
 

Drizzlehell

Banned
I'm about 20 hours in now. Sucks that I could only play it in short bursts so far, but I'm loving the game. Can't wait for this week to be over and Christmas break to start so that I could just sit down and play it all day long. I love how they nailed the atmosphere and the story + characters are fun so far too.

The advanced rule set stuff is a bit over my head, though, so in typical fashion when I play RPGs like this, I just dropped the difficulty to dirty plebeian casual just to enjoy the story without stressing out too much about the combat.

Great game. Came out at literal tail-end of the year that was chock-full of bangers, but it still manages to be one of the most fun games that I played this year.
 

Mister Wolf

Gold Member
For newcomers interested in Warhammer lore here is an audio/visual adaption of the amazing short story The Last Church where the Emperor Of Mankind visits the last church on Terra(Earth)


 
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