Slurpy said:Why do we care? The in-game snake model will look astounding anyway. I don't see why anyone would doubt that.
Yes it will, because it will be the same freaking model.
Slurpy said:Why do we care? The in-game snake model will look astounding anyway. I don't see why anyone would doubt that.
J2 Cool said:Eh, that's a bad pic to choose. It's not actually edges but his neck and the way the suit fits around it. Entirely intentional even.
Ben Sones said:Um... no.
Ben Sones said:Don't get me wrong--MGS4 looks awesome. But all you folks who think that Snake is made from 6.4 bazillion polys with no normal mapping or anything are on crack. There are a lot of clever tricks that make that Snake model seem like it has a lot more geometry than it does, including (I'd guess) a lot of normal mapping. If you look closely, you can definitely see the edges in the actual model. Large ones. I've highlighted a few, here:
"Gamers are a very smart bunch, and gamers who still haven't seen a PS3 or seen one played, will make the determination. The English expression is, the proof of the pudding is in the tasting. Having videos, having characters in videos... The fact that they feel the need to have Snake tell you that it's powerful, that could be seen as a sign of worry, or weakness, potentially," Moore concluded.
Things are a bit different this time due to the people involved in the creation of the hardware...I remember, the PS2 being able to push 80 million polygons, but realistic figures were close to 10 million with all effects on. Please keep this in mind when you try to figure out the PS3 performance, don't fall for the hype again.
What exactly makes you believe that GoW will provide superior lighting, shadows, and textures? How could you possibly make such a judgement at this point?In terms of polygon count, I think MSG4 might have the slight edge, but GOW have the superior lighting, shadowing, and texturing. I wouldn't make a call which system is better because the Xbox 360 development kit has been out longer than the PS3 kit. And the MGS4 demo is really just a demo without the calculation of physics or AI. It is a simple animation script focus on just showing an impressive demo.
What exactly makes you believe that GoW will provide superior lighting, shadows, and textures? How could you possibly make such a judgement at this point?
TheJesusFactor said:You guys talk about Polygon count and Texture Mapping a lot. I do a little 3D rendering and I can tell you right now that polygon count and texture mapping, while important, is nothing without proper lighting effect. In fact, I would go as far as to say that Lighting is more important than the other 2. As an example, Doom 3 engine focused on improving 2 things, multiple layers of textures and lighting. The polygon count stayed virtually the same. Almost all game designers never use high polygon counts because they are not needed with the right textures. They rather have the extra resources for proper light and texturing.
It is also true that the PS3 might be able to push close to 1billion polygons, but with all the effects turned on, it will probably reduce the polygon count by 1/8 the original figure. I remember, the PS2 being able to push 80 million polygons, but realistic figures were close to 10 million with all effects on. Please keep this in mind when you try to figure out the PS3 performance, don't fall for the hype again.
The UE3 Engine is very focus on giving off the proper specularity and shadows and you can tell from the images. I'm also pretty sure that the MGS4 Snake model does not use a high polygon count, but clever use of Texture and Bump Mapping. The same is said for GOW, the difference is that the UE3 engine feels rather generic due to the nature of a general engine, while the MGS4 engine is very specific.
In terms of polygon count, I think MSG4 might have the slight edge, but GOW have the superior lighting, shadowing, and texturing. I wouldn't make a call which system is better because the Xbox 360 development kit has been out longer than the PS3 kit. And the MGS4 demo is really just a demo without the calculation of physics or AI. It is a simple animation script focus on just showing an impressive demo.
Truthfully, even if the Xbox360 is underpowered, it will have a development advantage. It takes times to harness the full power of a game console. Xbox360 developers, with a 1 year lead in understanding the hardware, can make games look better than PS3 for the good part of the next generation. PS3 developer will be behind in development by 1 year. It is only at the end of the system lifecycle where you start seeing the superior power of the PS3 over the Xbox360, by then, we will be heading into the next next generation of systems.
I wasn't talking about the hardware either. I'm saying that I don't understand how you could have made that comment based on the media we are seeing. The shadows in MGS4's trailer were of extremely high quality and were present across a large number of models. I've never seen that many moving characters in Gears of War just yet. The shadows seem to work in a very similar fashion between the two games, but we've seen more objects at one time using them in MGS4's trailer.TheJesusFactor said:I wasn't talking about the hardware. They are probably both very capable in these areas, we will see. It was mainly a comparison of the game engine used at their current stage of development from the previously posted screen shots. Of course the UE3 engine has been in development longer than say the MGS4 engine. I'm sure i'm not alone when I say that those screen shots showed the GOW have much better dynamic lighting and texturing.
TheJesusFactor said:I remember, the PS2 being able to push 80 million polygons, but realistic figures were close to 10 million with all effects on. Please keep this in mind when you try to figure out the PS3 performance, don't fall for the hype again.
WordofGod said:Have you not seen MTS4 and the Final Fantasy 7 Demo? Everything on Xbox 1.5 looks like a upgraded pc compared to those 2 pieces of software for PS3. No matter what you say the difference is just enormous in how much better the PS3 is in the hardware department compared to xbox 1.5.
Redbeard said::lol
dark10x said:The shadows seem to work in a very similar fashion between the two games, but we've seen more objects at one time using them in MGS4's trailer.
It's difficult to pass judgement on any of those aspects, though. The lighting in GoW is a lot less subtle, but that doesn't mean it is more impressive technically.
I think it is, though. Every object is casting shadows on itself and its surroundings. The difference is that the time of day and environment does not allow for any single light source to fly around the environment. It would seem that all of these features are already possibly with the MGS4 engine, but the scenes were saw were not able to demonstrate them. Everything in the trailer was casting shadows based on the sun (and the shadows were accurate and present on all objects). There were no dynamic light sources present.eso76 said:You don't listen to me !
Take a look at the trailers or gameplay vids; you'll notice that when characters shoot their weapons, every object in their surroundings cast dynamic shadows.
Take a look at that sequence where Marcus (marcus, wasn't he ?) pushes a car in flames down an alley; you'll see every part of the background casting dynamic shadows as the car passes by.
That's something not present (yet) in mgs4, for example.
Keep talkin... :lolWordofGod said:Have you not seen MTS4 and the Final Fantasy 7 Demo? Everything on Xbox 1.5 looks like a upgraded pc compared to those 2 pieces of software for PS3. No matter what you say the difference is just enormous in how much better the PS3 is in the hardware department compared to xbox 1.5.
eso76 said:You don't listen to me !
Take a look at the trailers or gameplay vids; you'll notice that when characters shoot their weapons, every object in their surroundings cast dynamic shadows.
Take a look at that sequence where Marcus (marcus, wasn't he ?) pushes a car in flames down an alley; you'll see every part of the background casting dynamic shadows as the car passes by.
That's something not present (yet) in mgs4, for example.
WordofGod said:I don't agree, but even if this were true, who cares if the dynamic shadows are in GOW when the game looks like it's running @ 20 FPS. :lol
For $400 xbox 1.5 should at least be able to have 60 FPS all the time.
WordofGod said:I don't agree, but even if this were true, who cares if the dynamic shadows are in GOW when the game looks like it's running @ 20 FPS. :lol
For $400 xbox 1.5 should at least be able to have 60 FPS all the time.
Pseudo judo said:Keep talkin... :lol
:rolls eyes:WordofGod said:You want to pay $450 to play GOW on xbox 1.5 @ 20 FPS? :lol
Oh yeah, next gen here I come @ 20 FPS! :lol
WordofGod said:You want to pay $450 to play GOW on xbox 1.5 @ 20 FPS? :lol
Oh yeah, next gen here I come @ 20 FPS! :lol
Redbeard said:
Was someone saying something about a Final Fantasy tech demo?
urk said:Killzone was 5fps and something tells me that you ate that up with a spoon.
Yes, but those differences will not be of the same variety.Synbios459 said:I have a question: Do you think the difference in power between the PS3 and Xbox360 will be like going from the PS2 to the Xbox 1?
The original Killzone (final version) was only like 5 fps too.Killzone was 5fps and something tells me that you ate that up with a spoon.
The FF7 demo was very impressive looking. Along with the near Advent Children quality models (complete with complex cloth simulation), there was a MASSIVE city with gobs of detail in the demo. It also ran at 60 fps. It looks much nicer than N3, but wasn't actually a game...so it hardly should be compared.Was someone saying something about a Final Fantasy tech demo?
Did you just quote yourself? :burk said:Didn't take long.
WordofGod said:I don't agree, but even if this were true, who cares if the dynamic shadows are in GOW when the game looks like it's running @ 20 FPS. :lol
eso76 said:you don't agree ? : )
look, it's not a matter of opinions, it just does : )
In the latest movie (xboxyde) gow has a much more stable framerate. It's 30fps most of the time, there's some tearing and for a split second it pulls 60fps -but to be honest there's nothing on screen, just the main character facing a wall, really-
sp0rsk said:PUT YO HANDS UP IN THE AIR AND SAY HOOOOOOOOOOOOOOOOOOOOOOOOO
HOOOOOOOOOOOOOOOOOOOOOOOOOO
WordofGod said:Next Gen has to be about 60 FPS gaming. If it's not, then something is wrong.
TheInkyVoid said:The number is ~60 million untextured, unlit tris.
That is a real number. I know, I've cranked out that many, or somewhere near that number, on a Tool myself. Any competent PS2 engineer can do the same. The PS2 is incredibly powerful when it comes to fillrate. It is why so many effects look better on the PS2 than on the other two consoles.
Don't talk about hype if you don't know what you are talking about.
WordofGod said:Next Gen has to be about 60 FPS gaming. If it's not, then something is wrong.
Give me GOW @ 60 FPS, then we can talk about this battle for Next Gen being equal between GOW and MGS4.
I,m not sure why I'm bothering but...GoW is a working title MGS4 is not. Saying MGS4 runs at 60 fps when the game doesn't exist is just plain stupid.WordofGod said:Next Gen has to be about 60 FPS gaming. If it's not, then something is wrong.
Give me GOW @ 60 FPS, then we can talk about this battle for Next Gen being equal between GOW and MGS4.
eso76 said:if it's not it just means devs' priority isn't framerate and they'd rather use twice the polys at 30fps. it was always like this, it will always be like this.
Wakune said:Did you just quote yourself? :b
Pseudo judo said:I,m not sure why I'm bothering but...GoW is a working title MGS4 is not. Saying MGS4 runs at 60 fps when the game doesn't exist is just plain stupid.