kyliethicc
Member
Wasn't that fun. Boring.
What a strange, strange timing to write something like this...
I was about to say that
I'll take Elden Ring all day.
I'll take a game which released in 2022 over a completely different game that took big strides to break the mould of a stale genre and released 5 years earlier.
How profound.
It's almost like they don't actually mean it and just want lots of people clicking on the articleWhat a strange, strange timing to write something like this...
While I find BotW's world much, much better than your bog standard Assassin's Creed type world, it's also miles behind Elden Ring (or my all time favorite, Gothic 2). I hope BotW 2 goes a step further in that regard, but the hardware limitations of the Switch will make it hard to do so.Only that there was nothing rewarding to explore. At least it didn't feel rewarding to me when finding rubees or weapons that only last temporary. The real reward in terms of permanent progression were the shrines with the stamina and health upgrade.
Apart from that there was seldom something worth the visit and it was way too often the path to your destination that was interesting. And this, after a while, became stale.
I highly doubt it, the open-world inspiration behind Elden Ring is obviously Shadow Of The Colossus. Ueda's work inspired Miyazaki to get into game-dev and he's clearly influenced by his work in every aspect; the minimalism, the grandiose architecture, the bleakly beautiful world design...
theres something to be said for an open world that 300 hrs later u still see something new or learn something every time u play. Its the greatest game ever made imo. Even with all of its faults. Thats why the thought of BOTW 2....with all of our feedback could be insane
im currently playing Elden Ring. And its just not in the same league. Im sorry. I know u want to think it is. It just not.
Breath of the Wild or Elden Ring.... which one am I sick of hearing about more?...
It's almost like they don't actually mean it and just want lots of people clicking on the article
I think the above is the value of the Nintendo IP. You can have a good or even very good game, but if you add the Nintendo IP to any of them, they become the greatest game of all time, with a massive fanbase to support that claim. It's been happening for decades. I think it's because the Nintendo platforms have a unique combination of having a few high quality games, scarcity of quality AAA content on the platform from other publishers, plus the brand loyalty from the fanbase that motivates statements like the above.
Man, I just imagined an Elden Ring 2 having puzzles in the open world which you have to solve by manipulating physics like in BotW. Idk whether it'd be a good fit for the game but it surely sounds intriguing.I love Elden Ring but there’s very little world interactivity and systems, the world is a background for the action and not the action itself like in BotW. BotW is still unmatched when it comes to how many systems it handles and how they define the gameplay.
There’s very little similarity between the two in terms of game design and goals.
Also lmao at people still trying to bring Horizon in the discussion, just give up already guys
Not really. It's just comparing the biggest leap forward in open world game design in recent years (Zelda) to those that came after it.What a strange, strange timing to write something like this...
It's the value of a great game that keeps forcing people to make excuses for why everyone else loves it .
"they never played an MMO before"
"They only play Nintendo consoles"
"they are blinded by fanboyism"
Perhaps, they are normal people like you and Nintendo tend to include elements that they value? Obviously what makes something "the best" is gonna be different for everyone, but I think you have to close your eyes pretty hard to not see any valid reasons some people would consider it the best.
huh? I don't see anyone spamming BOTW topics
When I was met with towers in BotW, my first though was - oh noo.. Not Far Cry/Assassin's Creed all over again!Look I love Elden Ring but it nowhere near matches the sense of adventure in BOTW.
The epic scope of climbing a tower to look for the next tower. The unrivalled thrill of climbing a wall with PS2 textures for 2 minutes to reach a korok seed. There is nothing in Elden Ring like finding an incredible weapon you then don't use because it will break in 3 strikes
more than "fuck it" they went the mario odissey route..overabundance of "things" so that wherever you go you find something that brings you closer to the endI'll die before understanding why people consider BOTW a good game
I bought a Switch, played it for more than 10h, finished 2 Beasts ... And I think its one of the worst open world games that I've ever played.
Some of the gameplay systems/physics are great. Absolutely hate breakable weapons, but the hot/cold stuff, wind, fire, ice is awesome.
The story sucks ass, but what amazes me is that people say that exploration is rewarding / "sense of adventure"
I mean, look, look at this shit
All these blue points are shrines. Samey looking, 10 minutes puzzle rooms that reward you with a ball that you can use to upgrade stats.
You know what you gonna get exploring this map: shrines. Or some useless Korok Seeds.
To me its so obvious that Nintendo struggled to make an open world game of that size, and after designing the map, instead of filling it with interesting stuff, they just went "fuck it, shrines". And people ate it all up as "woah, so genius"
Seriously? This is the benchmark? Not The Witcher 3 with amazingly written sidequests? Or Elden Ring with some huge dungeon that you stumbled upon? Or RDR 2 filled with random encounters everywhere?
To me its the most overrated game of all time, no question
How does Korok seeds brings me closer to the end? And sure, with shrines you can upgrade your stats, which is useful ( kinda lame reward still), but 120 of them?!more than "fuck it" they went the mario odissey route..overabundance of "things" so that wherever you go you find something that brings you closer to the end
elden ring is much obscure, it gives you more different things but because of this diversity, that something might have no use for you..hell i'm 20 hours in and still with the starting gear because i don't find anything useful for my playstyle
both systems "work"
Shadow of the Colossus is an empty husk of a world where you follow a marker, nothing about that compares to Elden Ring. BOTW on the other hand is all about showing landmarks and points of interest without makers and guidance and then having to go there to check it out. Elden Ring's dev team has obviously studied games like BOTW and Skyrim, and its design philosophies are very similar to BOTW in its exploration.
I can see an influence from Colossus in the art, but not to the extent that you proclaim through the gameplay and design philosophy.Colossus came out in 2005, on PS2! So of course its bare-bones - it was incredibly incredibly taxing on the hardware just to do the giant scalable enemies as evidenced by a frame-rate that today would be considered wholly unacceptable.
That being said, Ueda's visual design philosophy is an undeniable influence on every single title Miyazaki has had a hand in. Storm Ruler from the original Demon's Souls is pretty plainly inspired by SotC, the architecture of Boletaria in that game really had no counterpart as close as that of the Fortress in Ico.
The real key though is the sparseness and spaciousness of the overall worldview. In which the goal is primarily to make the player feel small and vulnerable at all times. This is achieved not only through geography and architecture but as part of the whole game design - signposting is kept to a minimum, mechanics are kept obscure and unexplained, world-building is delivered ambiently without recourse to narrative progressing cinematics or dialogues.
Part of this is a strong "show, don't tell" principle. Navigating towards a visible landmark has been a part of the series since day#1, because it doesn't require an open world to implement as a key element, just strong well thought-out level design. In actuality, past the challenged of technically implementing a play-space of great size, from a design perspective an open world actually makes it easier.
The bottom line is what we see going from Demons' through Dark Souls up to date with Elden Ring is the same principle applied across increasingly large scales. Philosophically nothing has changed.
These worlds are not playgrounds. They are meant to oppress and confound, which is why Miyazaki has always been adamant about there always being a certain brutal beauty to sweeten -or at least mitigate- the feel.
Zelda has very little to do with it.
the witcher 3 is barely a fkn open world, the good thing about that game is the quests but the open world is trash and the mobility even worse, even the last two assassin's creed have better open worlds.
You have 3 hearts and no cooked food that gives you +hearts. 4 hrs into the game and already at Waterblight Ganon means you pretty much bee-lined for the objective.
I get that it's frustrating but come on you even say you didnt talk to any NPCs lol.. it seems like you just should have stopped playing the game because it's clearly not for you. Especially if you find the shrines "stupid" .. which is a baffling thing to say outside of the "Combat Shrines".
Please enlighten us what made this Open World so special?BoTW was a revolution, and thankfully it was a Nintendo one so it was successful.
Gamers are mostly dumb fucks who won't understand what made it a revolution in a decade.
But upcoming generation of game conceptors and designers will take cues from it for Open worlds to evolve (or die eventually if it doesn't).
I love Elden Ring but there’s very little world interactivity and systems, the world is a background for the action and not the action itself like in BotW. BotW is still unmatched when it comes to how many systems it handles and how they define the gameplay.
There’s very little similarity between the two in terms of game design and goals.
Also lmao at people still trying to bring Horizon in the discussion, just give up already guys
How is it barely an open world when the quests, which you say are good, are a direct reflection of the world around you? If anything, these quests, which flesh out the world more and more as you go along, simply justify W3's open world above many others.the witcher 3 is barely a fkn open world, the good thing about that game is the quests but the open world is trash and the mobility even worse, even the last two assassin's creed have better open worlds.
But the combat sucks!I'll tell ya what open world is really unmatched.
It's massively bigger, it's actually truly "open" (you can go 'round), looks infinitely better, and has exponentially more potential for exploration. Match this if ya can.