I started quoting a few worthwhile posts, but I got bored so they’re all from pages 1-2.
I'll take a game which released in 2022 over a completely different game that took big strides to break the mould of a stale genre and released 5 years earlier.
How profound.
This is such a nonsense post that I had to acknowledge it. An article goes out of its way to claim an older game has the best open world now that Elden Ring exists and that’s fine, but someone mentions a newer game as a response to the article’s claim and that’s not allowed.
Pungent.
I'd take Skyrim/Oblivion/Fallout 3/4 over it in a heartbeat. If I'm being honest the open world and exploration were the worst part of BotW. The gameplay was great (especially the awesome physics engine), but at no point did I ever feel rewarded for exploring, nor did I feel any incentive to explore other than wanting to complete all the shrines (which even then was more just a completion thing that I'd do in any open world game, rather than 90% of the shrines being repetitive and/or a waste of time). Everybody's entitled to their own opinion and I actually really enjoyed BotW, but other than the physics engine, there was no point during the time I played BotW that I ever felt I was playing anything more than a good open world game, definitely nowhere near "masterpiece" quality, not even the best Zelda game
I agree - I will take any of Bethesda’s worlds over BotW, because there’s so much more content. A few things dotted around here and there and the game of shrine roulette to see if what you’ve found is good or not or the korok seed non-puzzles don’t change the net feeling of emptiness the game has. I’ve played it through heavily on two occasions, one in the last 6 months. I’ve had plenty of fun with BotW, and you find some interesting things ok occasion. But it’s like getting to the top of a climb is supposed to feel like an accomplishment, but it really isn’t. It’s a chore. Fallout 3 was such an interesting world to explore, as are the rest. You’re nearly always doing something, and that something doesn’t involve climbing with a very limiting stamina meter. At the very least, combat is worth doing in Beth games.
Oh no Verge, look what you did done now.
BOTW is still the one the are all trying to match. It's ok having better combat, but BOTW's greatest trump card was the physics and "chemistry" engine, that's where all those open world game that came after still fall short.
I will champion the chemistry engine all day, because it’s genuinely good. But it’s under-utilised. I very rarely find myself actually
using it, so in practice it’s not actually that much of an advantage in BotW. How often do you actually find yourself doing anything that involves that stuff vs playing how you’ve always played Zelda unless you’re making a stylish video for YouTube? You might throw down wood for a fire to get some lift to help save on the chore that is climbing, but Revali’s Gale negates that. What else actually does you any favours outside of the shrines, which can be really interesting but choose to present bite size chunks? Lightning strikes on weapons is the only thing I can think of. It’s not like the world is full of opportunities to repeat the dry grass and wind combo from the tutorial space. Far Cry 2 used spreading fire a hell of a lot more.
BotW was one of those few games across time that changed the landscape and inspired so many future games. But BotW was also heavily flawed by way of game design choices that purposely goes against the idea of keeping the game moving. Weapons break easily, so you don’t use the good stuff you find. Stamina’s shite and climbing is slow, so you avoid climbing unless you need to. And to the point of the thread, the world felt so empty. I said it after my first time through and I still think it: BotW2 should have a smaller map that focuses on quality, not quantity.
Elden Ring isn’t perfect because nothing is, but in 30 hours I’ve accomplished more than I ever did in BotW. I’m constantly doing something. Not only is the world big, it’s full of things I want to do and see. It’s not just the same 3 enemy types all day. The game WANTS you to engage with it, and it makes life very easy. Horse? Whistle for it to spawn, not go to a stable and have it teleport between stables, then hope you don’t stray too far that it can’t hear you.
It’s undoubtedly a case of seeing further by standing on the shoulders of giants, and the industry thanks BotW every time it is inspired by it in some way. It’s also a case of BotW stepping on land mines so ER knew how to avoid making the same mistakes. However, BotW made choices it didn’t need to make, and did itself a disservice without anyone asking it to. And if ER being better was such a given that didn’t need saying then we wouldn’t have this thread, would we?
BotW2 has the potential to truly be one of the best of all time, but the first game is a 7.5/10.